{"total":148,"rows":[{"id":"2401.03890","title":"A Survey on 3D Gaussian Splatting","created":"2024-01-08","cited_by_count":224,"area":null},{"id":"2403.14530","title":"HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression","created":"2024-03-21","cited_by_count":209,"area":null},{"id":"2402.14650","title":"GaussianPro: 3D Gaussian Splatting with Progressive Propagation","created":"2024-02-22","cited_by_count":200,"area":null},{"id":"2404.01133","title":"CityGaussian: Real-time High-quality Large-Scale Scene Rendering with Gaussians","created":"2024-04-01","cited_by_count":192,"area":null},{"id":"2403.11134","title":"Recent Advances in 3D Gaussian Splatting","created":"2024-03-17","cited_by_count":131,"area":null},{"id":"2403.13806","title":"RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS","created":"2024-03-20","cited_by_count":113,"area":null},{"id":"2403.15530","title":"Pixel-GS: Density Control with Pixel-aware Gradient for 3D Gaussian Splatting","created":"2024-03-22","cited_by_count":113,"area":null},{"id":"2405.20721","title":"ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Model","created":"2024-05-31","cited_by_count":102,"area":null},{"id":"2406.18717","title":"Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videos","created":"2024-06-26","cited_by_count":97,"area":null},{"id":"2406.10219","title":"PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting","created":"2024-06-14","cited_by_count":95,"area":null},{"id":"2404.06903","title":"DreamScene360: Unconstrained Text-to-3D Scene Generation with Panoramic Gaussian Splatting","created":"2024-04-10","cited_by_count":82,"area":null},{"id":"2407.17418","title":"3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities","created":"2024-07-24","cited_by_count":78,"area":null},{"id":"2406.01597","title":"End-to-End Rate-Distortion Optimized 3D Gaussian Representation","created":"2024-04-09","cited_by_count":75,"area":null},{"id":"2407.09510","title":"3DGS.zip: A survey on 3D Gaussian Splatting Compression Methods","created":"2024-06-17","cited_by_count":69,"area":null},{"id":"2409.09756","title":"MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformation","created":"2024-09-15","cited_by_count":56,"area":null},{"id":"2410.08017","title":"Fast Feedforward 3D Gaussian Splatting Compression","created":"2024-10-10","cited_by_count":52,"area":null},{"id":"2411.00771","title":"CityGaussianV2: Efficient and Geometrically Accurate Reconstruction for Large-Scale Scenes","created":"2024-11-01","cited_by_count":50,"area":null},{"id":"2503.00357","title":"CAT-3DGS: A Context-Adaptive Triplane Approach to Rate-Distortion-Optimized 3DGS Compression","created":"2025-03-01","cited_by_count":41,"area":null},{"id":"2507.07136","title":"LangSplatV2: High-dimensional 3D Language Gaussian Splatting with 450+ FPS","created":"2025-07-09","cited_by_count":41,"area":null},{"id":"2411.18625","title":"Textured Gaussians for Enhanced 3D Scene Appearance Modeling","created":"2024-11-27","cited_by_count":40,"area":null},{"id":"2501.18630","title":"Deformable Beta Splatting","created":"2025-01-27","cited_by_count":38,"area":null},{"id":"2411.18473","title":"HEMGS: A Hybrid Entropy Model for 3D Gaussian Splatting Data Compression","created":"2024-11-27","cited_by_count":31,"area":null},{"id":"2409.08353","title":"Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos","created":"2024-09-12","cited_by_count":30,"area":null},{"id":"2501.03714","title":"MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splatting","created":"2025-01-07","cited_by_count":30,"area":null},{"id":"2409.13648","title":"V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians","created":"2024-09-20","cited_by_count":29,"area":null},{"id":"2410.18931","title":"Sort-free Gaussian Splatting via Weighted Sum Rendering","created":"2024-10-24","cited_by_count":29,"area":null},{"id":"2411.06019","title":"GaussianSpa: An \"Optimizing-Sparsifying\" Simplification Framework for Compact and High-Quality 3D Gaussian Splatting","created":"2024-11-09","cited_by_count":29,"area":null},{"id":"2504.01647","title":"FlowR: Flowing from Sparse to Dense 3D Reconstructions","created":"2025-04-02","cited_by_count":28,"area":null},{"id":"2403.11247","title":"Compact 3D Gaussian Splatting For Dense Visual SLAM","created":"2024-03-17","cited_by_count":25,"area":null},{"id":"2408.03822","title":"Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fields","created":"2024-08-07","cited_by_count":25,"area":null},{"id":"2501.03399","title":"Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecs","created":"2025-01-06","cited_by_count":25,"area":null},{"id":"2501.05757","title":"Locality-aware Gaussian Compression for Fast and High-quality Rendering","created":"2025-01-10","cited_by_count":25,"area":null},{"id":"2505.07539","title":"GIFStream: 4D Gaussian-based Immersive Video with Feature Stream","created":"2025-05-12","cited_by_count":24,"area":null},{"id":"2408.10041","title":"Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representation","created":"2024-08-19","cited_by_count":21,"area":null},{"id":"2408.10906","title":"ShapeSplat: A Large-scale Dataset of Gaussian Splats and Their Self-Supervised Pretraining","created":"2024-08-20","cited_by_count":21,"area":null},{"id":"2503.08511","title":"PCGS: Progressive Compression of 3D Gaussian Splatting","created":"2025-03-11","cited_by_count":21,"area":null},{"id":"2501.13045","title":"Sketch and Patch: Efficient 3D Gaussian Representation for Man-Made Scenes","created":"2025-01-22","cited_by_count":20,"area":null},{"id":"2503.16924","title":"Optimized Minimal 3D Gaussian Splatting","created":"2025-03-21","cited_by_count":19,"area":null},{"id":"2404.10625","title":"Gaussian Splatting Decoder for 3D-aware Generative Adversarial Networks","created":"2024-04-16","cited_by_count":14,"area":null},{"id":"2407.09733","title":"Textured-GS: Gaussian Splatting with Spatially Defined Color and Opacity","created":"2024-07-13","cited_by_count":14,"area":null},{"id":"2503.23162","title":"NeuralGS: Bridging Neural Fields and 3D Gaussian Splatting for Compact 3D Representations","created":"2025-03-29","cited_by_count":14,"area":null},{"id":"2505.05587","title":"Steepest Descent Density Control for Compact 3D Gaussian Splatting","created":"2025-05-08","cited_by_count":13,"area":null},{"id":"2505.13215","title":"Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation","created":"2025-05-19","cited_by_count":13,"area":null},{"id":"2412.01553","title":"SfM-Free 3D Gaussian Splatting via Hierarchical Training","created":"2024-12-02","cited_by_count":12,"area":null},{"id":"2509.24325","title":"ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction of Dynamic Scenes","created":"2025-09-29","cited_by_count":12,"area":null},{"id":"2412.05700","title":"Temporally Compressed 3D Gaussian Splatting for Dynamic Scenes","created":"2024-12-07","cited_by_count":11,"area":null},{"id":"2501.13558","title":"GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compression","created":"2025-01-23","cited_by_count":11,"area":null},{"id":"2506.01822","title":"GSCodec Studio: A Modular Framework for Gaussian Splat Compression","created":"2025-06-02","cited_by_count":11,"area":null},{"id":"2508.05254","title":"CF3: Compact and Fast 3D Feature Fields","created":"2025-08-07","cited_by_count":11,"area":null},{"id":"2503.16177","title":"OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Rendering","created":"2025-03-20","cited_by_count":10,"area":null},{"id":"2503.18682","title":"Hardware-Rasterized Ray-Based Gaussian Splatting","created":"2025-03-24","cited_by_count":10,"area":null},{"id":"2408.06286","title":"Mipmap-GS: Let Gaussians Deform with Scale-specific Mipmap for Anti-aliasing Rendering","created":"2024-08-12","cited_by_count":9,"area":null},{"id":"2502.13196","title":"GS-QA: Comprehensive Quality Assessment Benchmark for Gaussian Splatting View Synthesis","created":"2025-02-18","cited_by_count":9,"area":null},{"id":"2507.23006","title":"Robust and Efficient 3D Gaussian Splatting for Urban Scene Reconstruction","created":"2025-07-30","cited_by_count":8,"area":null},{"id":"2410.00486","title":"CaRtGS: Computational Alignment for Real-Time Gaussian Splatting SLAM","created":"2024-10-01","cited_by_count":7,"area":null},{"id":"2410.16978","title":"Multi-Layer Gaussian Splatting for Immersive Anatomy Visualization","created":"2024-10-22","cited_by_count":7,"area":null},{"id":"2410.20593","title":"Normal-GS: 3D Gaussian Splatting with Normal-Involved Rendering","created":"2024-10-27","cited_by_count":7,"area":null},{"id":"2411.14514","title":"NexusSplats: Efficient 3D Gaussian Splatting in the Wild","created":"2024-11-21","cited_by_count":7,"area":null},{"id":"2412.05808","title":"SizeGS: Size-aware Compression of 3D Gaussian Splatting via Mixed Integer Programming","created":"2024-12-08","cited_by_count":7,"area":null},{"id":"2504.03059","title":"Compressing 3D Gaussian Splatting by Noise-Substituted Vector Quantization","created":"2025-04-03","cited_by_count":7,"area":null},{"id":"2504.16606","title":"HUG: Hierarchical Urban Gaussian Splatting with Block-Based Reconstruction for Large-Scale Aerial Scenes","created":"2025-04-23","cited_by_count":7,"area":null},{"id":"2506.09479","title":"TinySplat: Feedforward Approach for Generating Compact 3D Scene Representation","created":"2025-06-11","cited_by_count":7,"area":null},{"id":"2507.05859","title":"D-FCGS: Feedforward Compression of Dynamic Gaussian Splatting for Free-Viewpoint Videos","created":"2025-07-08","cited_by_count":7,"area":null},{"id":"2508.10227","title":"EntropyGS: An Efficient Entropy Coding on 3D Gaussian Splatting","created":"2025-08-13","cited_by_count":7,"area":null},{"id":"2412.07608","title":"Faster and Better 3D Splatting via Group Training","created":"2024-12-10","cited_by_count":6,"area":null},{"id":"2504.01844","title":"BOGausS: Better Optimized Gaussian Splatting","created":"2025-04-02","cited_by_count":6,"area":null},{"id":"2509.13482","title":"Improving 3D Gaussian Splatting Compression by Scene-Adaptive Lattice Vector Quantization","created":"2025-09-16","cited_by_count":6,"area":null},{"id":"2512.00877","title":"Feed-Forward 3D Gaussian Splatting Compression with Long-Context Modeling","created":"2025-11-30","cited_by_count":6,"area":null},{"id":"2508.03180","title":"Duplex-GS: Proxy-Guided Weighted Blending for Real-Time Order-Independent Gaussian Splatting","created":"2025-08-05","cited_by_count":5,"area":null},{"id":"2606.05102","title":"ZipSplat: Fewer Gaussians, Better Splats","created":"2026-06-03","cited_by_count":5,"area":null},{"id":"2402.16366","title":"SPC-NeRF: Spatial Predictive Compression for Voxel Based Radiance Field","created":"2024-02-26","cited_by_count":4,"area":null},{"id":"2404.04908","title":"Dual-Camera Smooth Zoom on Mobile Phones","created":"2024-04-07","cited_by_count":4,"area":null},{"id":"2503.12862","title":"CAT-3DGS Pro: A New Benchmark for Efficient 3DGS Compression","created":"2025-03-17","cited_by_count":4,"area":null},{"id":"2510.03312","title":"Universal Beta Splatting","created":"2025-09-30","cited_by_count":4,"area":null},{"id":"2511.16112","title":"Clustered Error Correction with Grouped 4D Gaussian Splatting","created":"2025-11-20","cited_by_count":4,"area":null},{"id":"2503.05162","title":"EvolvingGS: High-Fidelity Streamable Volumetric Video via Evolving 3D Gaussian Representation","created":"2025-03-07","cited_by_count":3,"area":null},{"id":"2506.04174","title":"FlexGS: Train Once, Deploy Everywhere with Many-in-One Flexible 3D Gaussian Splatting","created":"2025-06-04","cited_by_count":3,"area":null},{"id":"2601.14821","title":"POTR: Post-Training 3DGS Compression","created":"2026-01-21","cited_by_count":3,"area":null},{"id":"2501.14534","title":"Trick-GS: A Balanced Bag of Tricks for Efficient Gaussian Splatting","created":"2025-01-24","cited_by_count":2,"area":null},{"id":"2503.07446","title":"EigenGS Representation: From Eigenspace to Gaussian Image Space","created":"2025-03-10","cited_by_count":2,"area":null},{"id":"2503.23644","title":"Uni-Render: A Unified Accelerator for Real-Time Rendering Across Diverse Neural Renderers","created":"2025-03-31","cited_by_count":2,"area":null},{"id":"2505.10473","title":"ControlGS: Consistent Structural Compression Control for Deployment-Aware Gaussian Splatting","created":"2025-05-15","cited_by_count":2,"area":null},{"id":"2507.05594","title":"GSVR: 2D Gaussian-based Video Representation for 800+ FPS with Hybrid Deformation Field","created":"2025-07-08","cited_by_count":2,"area":null},{"id":"2507.12095","title":"BRUM: Robust 3D Vehicle Reconstruction from 360 Sparse Images","created":"2025-07-16","cited_by_count":2,"area":null},{"id":"2509.11116","title":"SVR-GS: Spatially Variant Regularization for Probabilistic Masks in 3D Gaussian Splatting","created":"2025-09-14","cited_by_count":2,"area":null},{"id":"2511.06046","title":"StreamSTGS: Streaming Spatial and Temporal Gaussian Grids for Real-Time Free-Viewpoint Video","created":"2025-11-08","cited_by_count":2,"area":null},{"id":"2511.16298","title":"Optimizing 3D Gaussian Splattering for Mobile GPUs","created":"2025-11-20","cited_by_count":2,"area":null},{"id":"2511.19202","title":"NVGS: Neural Visibility for Occlusion Culling in 3D Gaussian Splatting","created":"2025-11-24","cited_by_count":2,"area":null},{"id":"2512.07197","title":"SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splatting","created":"2025-12-08","cited_by_count":2,"area":null},{"id":"2512.11186","title":"Lightweight 3D Gaussian Splatting Compression via Video Codec","created":"2025-12-12","cited_by_count":2,"area":null},{"id":"2602.23040","title":"PackUV: Packed Gaussian UV Maps for 4D Volumetric Video","created":"2026-02-26","cited_by_count":2,"area":null},{"id":"2603.16103","title":"NanoGS: Training-Free Gaussian Splat Simplification","created":"2026-03-17","cited_by_count":2,"area":null},{"id":"2605.25563","title":"CodecSplat: Ultra-Compact Latent Coding for Feed-Forward 3D Gaussian Splatting","created":"2026-05-25","cited_by_count":2,"area":null},{"id":"2607.16624","title":"SPARE-GS: Structural Parsimony and Resource Efficiency for 3D Gaussian Splatting","created":"2026-07-18","cited_by_count":2,"area":null},{"id":"2503.17486","title":"ProtoGS: Efficient and High-Quality Rendering with 3D Gaussian Prototypes","created":"2025-03-21","cited_by_count":1,"area":null},{"id":"2503.20221","title":"TC-GS: Tri-plane based compression for 3D Gaussian Splatting","created":"2025-03-26","cited_by_count":1,"area":null},{"id":"2503.23337","title":"Enhancing 3D Gaussian Splatting Compression via Spatial Condition-based Prediction","created":"2025-03-30","cited_by_count":1,"area":null},{"id":"2504.06716","title":"GSta: Efficient Training Scheme with Siestaed Gaussians for Monocular 3D Scene Reconstruction","created":"2025-04-09","cited_by_count":1,"area":null},{"id":"2505.22908","title":"Learning Hierarchical Sparse Transform Coding for 3DGS Compression","created":"2025-05-28","cited_by_count":1,"area":null},{"id":"2506.19415","title":"Virtual Memory for 3D Gaussian Splatting","created":"2025-06-24","cited_by_count":1,"area":null}],"next_cursor":"100"}