{"total":44,"rows":[{"id":"2402.07207","title":"GALA3D: Towards Text-to-3D Complex Scene Generation via Layout-guided Generative Gaussian Splatting","created":"2024-02-11","cited_by_count":109,"area":null},{"id":"2404.02838","title":"I-Design: Personalized LLM Interior Designer","created":"2024-04-03","cited_by_count":87,"area":null},{"id":"2411.09823","title":"Architect: Generating Vivid and Interactive 3D Scenes with Hierarchical 2D Inpainting","created":"2024-11-14","cited_by_count":38,"area":null},{"id":"2504.01786","title":"BlenderGym: Benchmarking Foundational Model Systems for Graphics Editing","created":"2025-04-02","cited_by_count":31,"area":null},{"id":"2506.00742","title":"ArtiScene: Language-Driven Artistic 3D Scene Generation Through Image Intermediary","created":"2025-05-31","cited_by_count":28,"area":null},{"id":"2403.16210","title":"Frankenstein: Generating Semantic-Compositional 3D Scenes in One Tri-Plane","created":"2024-03-24","cited_by_count":26,"area":null},{"id":"2503.14756","title":"SceneEval: Evaluating Semantic Coherence in Text-Conditioned 3D Indoor Scene Synthesis","created":"2025-03-18","cited_by_count":26,"area":null},{"id":"2503.16848","title":"HSM: Hierarchical Scene Motifs for Multi-Scale Indoor Scene Generation","created":"2025-03-21","cited_by_count":24,"area":null},{"id":"2508.05899","title":"HOLODECK 2.0: Vision-Language-Guided 3D World Generation with Editing","created":"2025-08-07","cited_by_count":15,"area":null},{"id":"2411.19492","title":"Diorama: Unleashing Zero-shot Single-view 3D Indoor Scene Modeling","created":"2024-11-29","cited_by_count":11,"area":null},{"id":"2605.19587","title":"SceneCode: Executable World Programs for Editable Indoor Scenes with Articulated Objects","created":"2026-05-19","cited_by_count":11,"area":null},{"id":"2505.05288","title":"PlaceIt3D: Language-Guided Object Placement in Real 3D Scenes","created":"2025-05-08","cited_by_count":9,"area":null},{"id":"2506.22291","title":"RoomCraft: Controllable and Complete 3D Indoor Scene Generation","created":"2025-06-27","cited_by_count":9,"area":null},{"id":"2506.02781","title":"FreeScene: Mixed Graph Diffusion for 3D Scene Synthesis from Free Prompts","created":"2025-06-03","cited_by_count":8,"area":null},{"id":"2506.20601","title":"Video Perception Models for 3D Scene Synthesis","created":"2025-06-25","cited_by_count":7,"area":null},{"id":"2510.10292","title":"From Programs to Poses: Factored Real-World Scene Generation via Learned Program Libraries","created":"2025-10-11","cited_by_count":6,"area":null},{"id":"2407.15723","title":"DStruct2Design: Data and Benchmarks for Data Structure Driven Generative Floor Plan Design","created":"2024-07-22","cited_by_count":5,"area":null},{"id":"2601.16532","title":"AnchoredDream: Zero-Shot 360{\\deg} Indoor Scene Generation from a Single View via Geometric Grounding","created":"2026-01-23","cited_by_count":5,"area":null},{"id":"2602.05362","title":"Imagine a City: CityGenAgent for Procedural 3D City Generation","created":"2026-02-05","cited_by_count":5,"area":null},{"id":"2504.15049","title":"ScanEdit: Hierarchically-Guided Functional 3D Scan Editing","created":"2025-04-21","cited_by_count":4,"area":null},{"id":"2507.18625","title":"3D Software Synthesis Driven by Constraint-Expressive Intermediate Representation","created":"2025-07-24","cited_by_count":4,"area":null},{"id":"2508.17832","title":"HLG: Comprehensive 3D Room Construction via Hierarchical Layout Generation","created":"2025-08-25","cited_by_count":4,"area":null},{"id":"2512.01204","title":"TabletopGen: Tabletop Scene Generation and Interactive Simulation for Robotic Manipulation","created":"2025-12-01","cited_by_count":3,"area":null},{"id":"2603.17583","title":"Edit-As-Act: Goal-Regressive Planning for Open-Vocabulary 3D Indoor Scene Editing","created":"2026-03-18","cited_by_count":3,"area":null},{"id":"2602.04053","title":"Seeing Through Clutter: Structured 3D Scene Reconstruction via Iterative Object Removal","created":"2026-02-03","cited_by_count":2,"area":null},{"id":"2604.27555","title":"SpatialGrammar: A Domain-Specific Language for LLM-Based 3D Indoor Scene Generation","created":"2026-04-30","cited_by_count":2,"area":null},{"id":"2608.18840","title":"Beyond Placement and Articulation: Usage-Driven Code Scenes for Embodied Interaction","created":"2026-08-19","cited_by_count":2,"area":null},{"id":"2502.06819","title":"AccioScene: Compositional 3D Scene Generation via Graph Diffusion and Interaction-driven Critics","created":"2025-02-05","cited_by_count":1,"area":null},{"id":"2511.03001","title":"Apples on the Table? Evaluating Text-Guided 3D Scene Synthesis via Fine-Grained Constraint Verification","created":"2025-11-04","cited_by_count":1,"area":null},{"id":"2511.12474","title":"Co-Layout: LLM-driven Co-optimization for Interior Layout","created":"2025-11-16","cited_by_count":1,"area":null},{"id":"2604.11808","title":"Pair2Scene: Learning Local Object Relations for Procedural Scene Generation","created":"2026-04-13","cited_by_count":1,"area":null},{"id":"2604.16552","title":"Co-generation of Layout and Shape from Text via Autoregressive 3D Diffusion","created":"2026-04-17","cited_by_count":1,"area":null},{"id":"2608.07012","title":"Scenix: Sparse-View 3D Scene Reconstruction via Executable Scene Programs","created":"2026-08-07","cited_by_count":1,"area":null},{"id":"2503.20289","title":"HierRelTriple: Guiding Indoor Layout Generation with Hierarchical Relationship Triplet Losses","created":"2025-03-26","cited_by_count":0,"area":null},{"id":"2504.02337","title":"LPA3D: 3D Room-Level Scene Generation from In-the-Wild Images","created":"2025-04-03","cited_by_count":0,"area":null},{"id":"2511.19137","title":"FilmSceneDesigner: Chaining Set Design for Procedural Film Scene Generation","created":"2025-11-24","cited_by_count":0,"area":null},{"id":"2603.07704","title":"PARSE: Part-Aware Relational Spatial Modeling","created":"2026-03-08","cited_by_count":0,"area":null},{"id":"2605.02288","title":"LabBuilder: Protocol-Grounded 3D Layout Generation for Interactable and Safe Laboratory","created":"2026-05-04","cited_by_count":0,"area":null},{"id":"2605.14117","title":"Generative Floor Plan Design with LLMs via Reinforcement Learning with Verifiable Rewards","created":"2026-05-13","cited_by_count":0,"area":null},{"id":"2606.04291","title":"A Cookbook of 3D Vision: Data, Learning Paradigms, and Application","created":"2026-06-02","cited_by_count":0,"area":null},{"id":"2607.02407","title":"Text-Driven 3D Indoor Scene Synthesis in Non-Manhattan Environments","created":"2026-07-02","cited_by_count":0,"area":null},{"id":"2608.05879","title":"To See a World in a Living Context: Unified Indoor-Outdoor Urban World Generation","created":"2026-08-06","cited_by_count":0,"area":null},{"id":"2608.07547","title":"Learning an Interior Layout Policy in a Domain Specific Language Action Space","created":"2026-07-31","cited_by_count":0,"area":null},{"id":"2610.02023","title":"SPHERE: Adaptive VR Indoor Scene Generation via LLM-Enhanced Spatial Preference Learning and Human-in-the-Loop RL","created":"2026-10-01","cited_by_count":0,"area":null}],"next_cursor":null}