{"total":192,"rows":[{"id":"2401.03890","title":"A Survey on 3D Gaussian Splatting","created":"2024-01-08","cited_by_count":224,"area":null},{"id":"2403.14530","title":"HAC: Hash-grid Assisted Context for 3D Gaussian Splatting Compression","created":"2024-03-21","cited_by_count":209,"area":null},{"id":"2406.17074","title":"Reducing the Memory Footprint of 3D Gaussian Splatting","created":"2024-06-24","cited_by_count":133,"area":null},{"id":"2403.11134","title":"Recent Advances in 3D Gaussian Splatting","created":"2024-03-17","cited_by_count":131,"area":null},{"id":"2403.13806","title":"RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS","created":"2024-03-20","cited_by_count":113,"area":null},{"id":"2402.07181","title":"3D Gaussian as a New Era: A Survey","created":"2024-02-11","cited_by_count":104,"area":null},{"id":"2405.20721","title":"ContextGS: Compact 3D Gaussian Splatting with Anchor Level Context Model","created":"2024-05-31","cited_by_count":102,"area":null},{"id":"2406.10219","title":"PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting","created":"2024-06-14","cited_by_count":95,"area":null},{"id":"2412.00578","title":"Speedy-Splat: Fast 3D Gaussian Splatting with Sparse Pixels and Sparse Primitives","created":"2024-11-30","cited_by_count":95,"area":null},{"id":"2408.07967","title":"FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering","created":"2024-08-15","cited_by_count":88,"area":null},{"id":"2404.09458","title":"CompGS: Efficient 3D Scene Representation via Compressed Gaussian Splatting","created":"2024-04-15","cited_by_count":82,"area":null},{"id":"2407.17418","title":"3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities","created":"2024-07-24","cited_by_count":78,"area":null},{"id":"2407.09510","title":"3DGS.zip: A survey on 3D Gaussian Splatting Compression Methods","created":"2024-06-17","cited_by_count":69,"area":null},{"id":"2501.12255","title":"HAC++: Towards 100X Compression of 3D Gaussian Splatting","created":"2025-01-21","cited_by_count":57,"area":null},{"id":"2406.10373","title":"Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collections","created":"2024-06-14","cited_by_count":56,"area":null},{"id":"2409.09756","title":"MesonGS: Post-training Compression of 3D Gaussians via Efficient Attribute Transformation","created":"2024-09-15","cited_by_count":56,"area":null},{"id":"2410.08017","title":"Fast Feedforward 3D Gaussian Splatting Compression","created":"2024-10-10","cited_by_count":52,"area":null},{"id":"2511.04283","title":"FastGS: Training 3D Gaussian Splatting in 100 Seconds","created":"2025-11-06","cited_by_count":43,"area":null},{"id":"2405.03417","title":"Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Review","created":"2024-05-06","cited_by_count":41,"area":null},{"id":"2503.00357","title":"CAT-3DGS: A Context-Adaptive Triplane Approach to Rate-Distortion-Optimized 3DGS Compression","created":"2025-03-01","cited_by_count":41,"area":null},{"id":"2411.18473","title":"HEMGS: A Hybrid Entropy Model for 3D Gaussian Splatting Data Compression","created":"2024-11-27","cited_by_count":31,"area":null},{"id":"2409.08353","title":"Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos","created":"2024-09-12","cited_by_count":30,"area":null},{"id":"2501.03714","title":"MoDec-GS: Global-to-Local Motion Decomposition and Temporal Interval Adjustment for Compact Dynamic 3D Gaussian Splatting","created":"2025-01-07","cited_by_count":30,"area":null},{"id":"2411.06019","title":"GaussianSpa: An \"Optimizing-Sparsifying\" Simplification Framework for Compact and High-Quality 3D Gaussian Splatting","created":"2024-11-09","cited_by_count":29,"area":null},{"id":"2404.12777","title":"EfficientGS: Streamlining Gaussian Splatting for Large-Scale High-Resolution Scene Representation","created":"2024-04-19","cited_by_count":27,"area":null},{"id":"2503.16338","title":"Gaussian Graph Network: Learning Efficient and Generalizable Gaussian Representations from Multi-view Images","created":"2025-03-20","cited_by_count":27,"area":null},{"id":"2408.12894","title":"FLoD: Integrating Flexible Level of Detail into 3D Gaussian Splatting for Customizable Rendering","created":"2024-08-23","cited_by_count":26,"area":null},{"id":"2312.15676","title":"3DGR-CT: Sparse-View CT Reconstruction with a 3D Gaussian Representation","created":"2023-12-25","cited_by_count":25,"area":null},{"id":"2403.19632","title":"GauStudio: A Modular Framework for 3D Gaussian Splatting and Beyond","created":"2024-03-28","cited_by_count":25,"area":null},{"id":"2408.03822","title":"Compact 3D Gaussian Splatting for Static and Dynamic Radiance Fields","created":"2024-08-07","cited_by_count":25,"area":null},{"id":"2412.04469","title":"QUEEN: QUantized Efficient ENcoding of Dynamic Gaussians for Streaming Free-viewpoint Videos","created":"2024-12-05","cited_by_count":25,"area":null},{"id":"2501.03399","title":"Compression of 3D Gaussian Splatting with Optimized Feature Planes and Standard Video Codecs","created":"2025-01-06","cited_by_count":25,"area":null},{"id":"2501.05757","title":"Locality-aware Gaussian Compression for Fast and High-quality Rendering","created":"2025-01-10","cited_by_count":25,"area":null},{"id":"2505.23158","title":"LODGE: Level-of-Detail Large-Scale Gaussian Splatting with Efficient Rendering","created":"2025-05-29","cited_by_count":25,"area":null},{"id":"2505.07539","title":"GIFStream: 4D Gaussian-based Immersive Video with Feature Stream","created":"2025-05-12","cited_by_count":24,"area":null},{"id":"2408.10041","title":"Implicit Gaussian Splatting with Efficient Multi-Level Tri-Plane Representation","created":"2024-08-19","cited_by_count":21,"area":null},{"id":"2501.06838","title":"Generalized and Efficient 2D Gaussian Splatting for Arbitrary-scale Super-Resolution","created":"2025-01-12","cited_by_count":21,"area":null},{"id":"2503.08511","title":"PCGS: Progressive Compression of 3D Gaussian Splatting","created":"2025-03-11","cited_by_count":21,"area":null},{"id":"2405.17083","title":"F-3DGS: Factorized Coordinates and Representations for 3D Gaussian Splatting","created":"2024-05-27","cited_by_count":19,"area":null},{"id":"2410.04354","title":"StreetSurfGS: Scalable Urban Street Surface Reconstruction with Planar-based Gaussian Splatting","created":"2024-10-06","cited_by_count":19,"area":null},{"id":"2501.13975","title":"3DGS$^2$: Near Second-order Converging 3D Gaussian Splatting","created":"2025-01-22","cited_by_count":19,"area":null},{"id":"2503.16924","title":"Optimized Minimal 3D Gaussian Splatting","created":"2025-03-21","cited_by_count":19,"area":null},{"id":"2508.09977","title":"A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation","created":"2025-08-13","cited_by_count":19,"area":null},{"id":"2602.09999","title":"Faster-GS: Analyzing and Improving Gaussian Splatting Optimization","created":"2026-02-10","cited_by_count":17,"area":null},{"id":"2407.14197","title":"A Benchmark for Gaussian Splatting Compression and Quality Assessment Study","created":"2024-07-19","cited_by_count":16,"area":null},{"id":"2407.09733","title":"Textured-GS: Gaussian Splatting with Spatially Defined Color and Opacity","created":"2024-07-13","cited_by_count":14,"area":null},{"id":"2503.23162","title":"NeuralGS: Bridging Neural Fields and 3D Gaussian Splatting for Compact 3D Representations","created":"2025-03-29","cited_by_count":14,"area":null},{"id":"2411.10133","title":"Efficient Density Control for 3D Gaussian Splatting","created":"2024-11-15","cited_by_count":13,"area":null},{"id":"2409.01761","title":"PRoGS: Progressive Rendering of Gaussian Splats","created":"2024-09-03","cited_by_count":12,"area":null},{"id":"2412.17378","title":"Balanced 3DGS: Gaussian-wise Parallelism Rendering with Fine-Grained Tiling","created":"2024-12-23","cited_by_count":12,"area":null},{"id":"2509.24325","title":"ReCon-GS: Continuum-Preserved Gaussian Streaming for Fast and Compact Reconstruction of Dynamic Scenes","created":"2025-09-29","cited_by_count":12,"area":null},{"id":"2411.17044","title":"4D Scaffold Gaussian Splatting with Dynamic-Aware Anchor Growing for Efficient and High-Fidelity Dynamic Scene Reconstruction","created":"2024-11-26","cited_by_count":11,"area":null},{"id":"2412.05700","title":"Temporally Compressed 3D Gaussian Splatting for Dynamic Scenes","created":"2024-12-07","cited_by_count":11,"area":null},{"id":"2412.12849","title":"HyperGS: Hyperspectral 3D Gaussian Splatting","created":"2024-12-17","cited_by_count":11,"area":null},{"id":"2501.13558","title":"GoDe: Gaussians on Demand for Progressive Level of Detail and Scalable Compression","created":"2025-01-23","cited_by_count":11,"area":null},{"id":"2507.06671","title":"FlexGaussian: Flexible and Cost-Effective Training-Free Compression for 3D Gaussian Splatting","created":"2025-07-09","cited_by_count":11,"area":null},{"id":"2508.05254","title":"CF3: Compact and Fast 3D Feature Fields","created":"2025-08-07","cited_by_count":11,"area":null},{"id":"2503.16177","title":"OccluGaussian: Occlusion-Aware Gaussian Splatting for Large Scene Reconstruction and Rendering","created":"2025-03-20","cited_by_count":10,"area":null},{"id":"2505.01938","title":"HybridGS: High-Efficiency Gaussian Splatting Data Compression using Dual-Channel Sparse Representation and Point Cloud Encoder","created":"2025-05-03","cited_by_count":10,"area":null},{"id":"2502.13196","title":"GS-QA: Comprehensive Quality Assessment Benchmark for Gaussian Splatting View Synthesis","created":"2025-02-18","cited_by_count":9,"area":null},{"id":"2411.12592","title":"SPARS3R: Semantic Prior Alignment and Regularization for Sparse 3D Reconstruction","created":"2024-11-15","cited_by_count":8,"area":null},{"id":"2412.13547","title":"Turbo-GS: Accelerating 3D Gaussian Fitting for High-Quality Radiance Fields","created":"2024-12-18","cited_by_count":8,"area":null},{"id":"2410.16978","title":"Multi-Layer Gaussian Splatting for Immersive Anatomy Visualization","created":"2024-10-22","cited_by_count":7,"area":null},{"id":"2412.05808","title":"SizeGS: Size-aware Compression of 3D Gaussian Splatting via Mixed Integer Programming","created":"2024-12-08","cited_by_count":7,"area":null},{"id":"2504.03059","title":"Compressing 3D Gaussian Splatting by Noise-Substituted Vector Quantization","created":"2025-04-03","cited_by_count":7,"area":null},{"id":"2507.05859","title":"D-FCGS: Feedforward Compression of Dynamic Gaussian Splatting for Free-Viewpoint Videos","created":"2025-07-08","cited_by_count":7,"area":null},{"id":"2412.07608","title":"Faster and Better 3D Splatting via Group Training","created":"2024-12-10","cited_by_count":6,"area":null},{"id":"2504.01844","title":"BOGausS: Better Optimized Gaussian Splatting","created":"2025-04-02","cited_by_count":6,"area":null},{"id":"2506.14642","title":"3DGS-IEval-15K: A Large-scale Image Quality Evaluation Database for 3D Gaussian-Splatting","created":"2025-06-17","cited_by_count":6,"area":null},{"id":"2509.07021","title":"MEGS$^{2}$: Memory-Efficient Gaussian Splatting via Spherical Gaussians and Unified Pruning","created":"2025-09-07","cited_by_count":6,"area":null},{"id":"2509.13482","title":"Improving 3D Gaussian Splatting Compression by Scene-Adaptive Lattice Vector Quantization","created":"2025-09-16","cited_by_count":6,"area":null},{"id":"2512.00877","title":"Feed-Forward 3D Gaussian Splatting Compression with Long-Context Modeling","created":"2025-11-30","cited_by_count":6,"area":null},{"id":"2409.12774","title":"GaRField++: Reinforced Gaussian Radiance Fields for Large-Scale 3D Scene Reconstruction","created":"2024-09-19","cited_by_count":5,"area":null},{"id":"2504.12905","title":"Matrix-free Second-order Optimization of Gaussian Splats with Residual Sampling","created":"2025-04-17","cited_by_count":5,"area":null},{"id":"2506.07917","title":"SpeeDe3DGS: Speedy Deformable 3D Gaussian Splatting with Temporal Pruning and Motion Grouping","created":"2025-06-09","cited_by_count":5,"area":null},{"id":"2509.15645","title":"GS-Scale: Unlocking Large-Scale 3D Gaussian Splatting Training via Host Offloading","created":"2025-09-19","cited_by_count":5,"area":null},{"id":"2510.03857","title":"Optimized Minimal 4D Gaussian Splatting","created":"2025-10-04","cited_by_count":5,"area":null},{"id":"2511.12930","title":"Neo: Real-Time On-Device 3D Gaussian Splatting with Reuse-and-Update Sorting Acceleration","created":"2025-11-17","cited_by_count":5,"area":null},{"id":"2602.19753","title":"RAP: Fast Feedforward Rendering-Free Attribute-Guided Primitive Importance Score Prediction for Efficient 3D Gaussian Splatting Processing","created":"2026-02-23","cited_by_count":5,"area":null},{"id":"2503.12862","title":"CAT-3DGS Pro: A New Benchmark for Efficient 3DGS Compression","created":"2025-03-17","cited_by_count":4,"area":null},{"id":"2503.14475","title":"Optimized 3D Gaussian Splatting using Coarse-to-Fine Image Frequency Modulation","created":"2025-03-18","cited_by_count":4,"area":null},{"id":"2504.13022","title":"CompGS++: Compressed Gaussian Splatting for Static and Dynamic Scene Representation","created":"2025-04-17","cited_by_count":4,"area":null},{"id":"2508.07038","title":"3DGS-VBench: A Comprehensive Video Quality Evaluation Benchmark for 3DGS Compression","created":"2025-08-09","cited_by_count":4,"area":null},{"id":"2509.03775","title":"ContraGS: Codebook-Condensed and Trainable Gaussian Splatting for Fast, Memory-Efficient Reconstruction","created":"2025-09-03","cited_by_count":4,"area":null},{"id":"2511.06830","title":"MUGSQA: Novel Multi-Uncertainty-Based Gaussian Splatting Quality Assessment Method, Dataset, and Benchmarks","created":"2025-11-10","cited_by_count":4,"area":null},{"id":"2603.09277","title":"Speeding Up the Learning of 3D Gaussians with Much Shorter Gaussian Lists","created":"2026-03-10","cited_by_count":4,"area":null},{"id":"2407.09386","title":"Radiance Fields from Photons","created":"2024-07-12","cited_by_count":3,"area":null},{"id":"2412.04826","title":"Pushing Rendering Boundaries: Hard Gaussian Splatting","created":"2024-12-06","cited_by_count":3,"area":null},{"id":"2503.05162","title":"EvolvingGS: High-Fidelity Streamable Volumetric Video via Evolving 3D Gaussian Representation","created":"2025-03-07","cited_by_count":3,"area":null},{"id":"2506.04174","title":"FlexGS: Train Once, Deploy Everywhere with Many-in-One Flexible 3D Gaussian Splatting","created":"2025-06-04","cited_by_count":3,"area":null},{"id":"2511.08032","title":"Perceptual Quality Assessment of 3D Gaussian Splatting: A Subjective Dataset and Prediction Metric","created":"2025-11-11","cited_by_count":3,"area":null},{"id":"2601.14821","title":"POTR: Post-Training 3DGS Compression","created":"2026-01-21","cited_by_count":3,"area":null},{"id":"2602.06830","title":"GaussianPOP: Principled Simplification Framework for Compact 3D Gaussian Splatting via Error Quantification","created":"2026-02-06","cited_by_count":3,"area":null},{"id":"2606.09074","title":"REFINE: Super-efficient 3D Gaussian Splatting Pruning via Rendering-Free Primitive Importance","created":"2026-06-08","cited_by_count":3,"area":null},{"id":"2412.12208","title":"AI-Driven Innovations in Volumetric Video Streaming: A Review","created":"2024-12-15","cited_by_count":2,"area":null},{"id":"2501.08370","title":"3D Gaussian Splatting with Normal Information for Mesh Extraction and Improved Rendering","created":"2025-01-14","cited_by_count":2,"area":null},{"id":"2501.14534","title":"Trick-GS: A Balanced Bag of Tricks for Efficient Gaussian Splatting","created":"2025-01-24","cited_by_count":2,"area":null},{"id":"2505.10473","title":"ControlGS: Consistent Structural Compression Control for Deployment-Aware Gaussian Splatting","created":"2025-05-15","cited_by_count":2,"area":null},{"id":"2505.20714","title":"Wideband RF Radiance Field Modeling Using Frequency-embedded 3D Gaussian Splatting","created":"2025-05-27","cited_by_count":2,"area":null},{"id":"2506.07069","title":"Efficient 3D Gaussian Splatting with Axis-Shared Rasterization and Order-independent Transmittance","created":"2025-06-08","cited_by_count":2,"area":null}],"next_cursor":"100"}