{"total":23,"rows":[{"id":"2403.11134","title":"Recent Advances in 3D Gaussian Splatting","created":"2024-03-17","cited_by_count":131,"area":null},{"id":"2412.04244","title":"GigaHands: A Massive Annotated Dataset of Bimanual Hand Activities","created":"2024-12-05","cited_by_count":33,"area":null},{"id":"2409.02224","title":"EgoPressure: A Dataset for Hand Pressure and Pose Estimation in Egocentric Vision","created":"2024-09-03","cited_by_count":19,"area":null},{"id":"2504.09097","title":"BIGS: Bimanual Category-agnostic Interaction Reconstruction from Monocular Videos via 3D Gaussian Splatting","created":"2025-04-12","cited_by_count":10,"area":null},{"id":"2412.02690","title":"FoundHand: Large-Scale Domain-Specific Learning for Controllable Hand Image Generation","created":"2024-12-03","cited_by_count":8,"area":null},{"id":"2506.03103","title":"DyTact: Capturing Dynamic Contacts in Hand-Object Manipulation","created":"2025-06-03","cited_by_count":8,"area":null},{"id":"2505.10049","title":"Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field","created":"2025-05-15","cited_by_count":5,"area":null},{"id":"2510.19255","title":"Advances in 4D Representation: Geometry, Motion, and Interaction","created":"2025-10-22","cited_by_count":4,"area":null},{"id":"2603.18912","title":"GHOST: Fast Category-agnostic Hand-Object Interaction Reconstruction from RGB Videos using Gaussian Splatting","created":"2026-03-19","cited_by_count":3,"area":null},{"id":"2409.04963","title":"GS-PT: Exploiting 3D Gaussian Splatting for Comprehensive Point Cloud Understanding via Self-supervised Learning","created":"2024-09-08","cited_by_count":2,"area":null},{"id":"2504.07949","title":"InteractAvatar: Modeling Hand-Face Interaction in Photorealistic Avatars with Deformable Gaussians","created":"2025-04-10","cited_by_count":2,"area":null},{"id":"2602.23040","title":"PackUV: Packed Gaussian UV Maps for 4D Volumetric Video","created":"2026-02-26","cited_by_count":2,"area":null},{"id":"2409.19215","title":"1st Place Solution to the 8th HANDS Workshop Challenge -- ARCTIC Track: 3DGS-based Bimanual Category-agnostic Interaction Reconstruction","created":"2024-09-28","cited_by_count":1,"area":null},{"id":"2503.14736","title":"HandSCS: Structural Coordinate Space for Animatable Hand Gaussian Splatting","created":"2025-03-18","cited_by_count":1,"area":null},{"id":"2511.14540","title":"Interaction-Aware 4D Gaussian Splatting for Dynamic Hand-Object Interaction Reconstruction","created":"2025-11-18","cited_by_count":1,"area":null},{"id":"2603.12063","title":"NBAvatar: Neural Billboards Avatars with Realistic Hand-Face Interaction","created":"2026-03-12","cited_by_count":1,"area":null},{"id":"2604.02736","title":"THOM: Generating Physically Plausible Hand-Object Meshes From Text","created":"2026-04-03","cited_by_count":1,"area":null},{"id":"2406.05059","title":"GenHeld: Generating and Editing Handheld Objects","created":"2024-06-07","cited_by_count":0,"area":null},{"id":"2503.09640","title":"Physically Plausible Human-Object Rendering from Sparse Views via 3D Gaussian Splatting","created":"2025-03-12","cited_by_count":0,"area":null},{"id":"2602.04271","title":"SkeletonGaussian: Editable 4D Generation through Gaussian Skeletonization","created":"2026-02-04","cited_by_count":0,"area":null},{"id":"2604.08943","title":"MASS: Mesh-inellipse Aligned Deformable Surfel Splatting for Hand Reconstruction and Rendering from Egocentric Monocular Video","created":"2026-04-10","cited_by_count":0,"area":null},{"id":"2606.15908","title":"High-Fidelity 4D Hand-Object Capture via Multi-View Spatiotemporal Tracking and Physics-Aware Gaussians","created":"2026-06-14","cited_by_count":0,"area":null},{"id":"2606.15966","title":"VEPHand: View-Efficient Photometric Hand Performance Capture at Scale","created":"2026-06-14","cited_by_count":0,"area":null}],"next_cursor":null}