{"total":388,"rows":[{"id":"2509.13414","title":"MapAnything: Universal Feed-Forward Metric 3D Reconstruction","created":"2025-09-16","cited_by_count":314,"area":null},{"id":"2408.16061","title":"3D Reconstruction with Spatial Memory","created":"2024-08-28","cited_by_count":277,"area":null},{"id":"2505.23716","title":"AnySplat: Feed-forward 3D Gaussian Splatting from Unconstrained Views","created":"2025-05-29","cited_by_count":243,"area":null},{"id":"2403.17898","title":"Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians","created":"2024-03-26","cited_by_count":230,"area":null},{"id":"2401.03890","title":"A Survey on 3D Gaussian Splatting","created":"2024-01-08","cited_by_count":224,"area":null},{"id":"2412.12392","title":"MASt3R-SLAM: Real-Time Dense SLAM with 3D Reconstruction Priors","created":"2024-12-16","cited_by_count":205,"area":null},{"id":"2502.12138","title":"FLARE: Feed-forward Geometry, Appearance and Camera Estimation from Uncalibrated Sparse Views","created":"2025-02-17","cited_by_count":180,"area":null},{"id":"2312.10070","title":"Gaussian-SLAM: Photo-realistic Dense SLAM with Gaussian Splatting","created":"2023-12-06","cited_by_count":154,"area":null},{"id":"2406.02058","title":"OpenGaussian: Towards Point-Level 3D Gaussian-based Open Vocabulary Understanding","created":"2024-06-04","cited_by_count":145,"area":null},{"id":"2403.11134","title":"Recent Advances in 3D Gaussian Splatting","created":"2024-03-17","cited_by_count":131,"area":null},{"id":"2404.06109","title":"Revising Densification in Gaussian Splatting","created":"2024-04-09","cited_by_count":128,"area":null},{"id":"2402.07181","title":"3D Gaussian as a New Era: A Survey","created":"2024-02-11","cited_by_count":104,"area":null},{"id":"2312.08782","title":"Toward General-Purpose Robots via Foundation Models: A Survey and Meta-Analysis","created":"2023-12-14","cited_by_count":103,"area":null},{"id":"2412.09401","title":"SLAM3R: Real-Time Dense Scene Reconstruction from Monocular RGB Videos","created":"2024-12-12","cited_by_count":102,"area":null},{"id":"2403.12365","title":"GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creation","created":"2024-03-19","cited_by_count":100,"area":null},{"id":"2403.08551","title":"GaussianImage: 1000 FPS Image Representation and Compression by 2D Gaussian Splatting","created":"2024-03-13","cited_by_count":99,"area":null},{"id":"2405.17958","title":"FreeSplat: Generalizable 3D Gaussian Splatting Towards Free-View Synthesis of Indoor Scenes","created":"2024-05-28","cited_by_count":89,"area":null},{"id":"2408.07967","title":"FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering","created":"2024-08-15","cited_by_count":88,"area":null},{"id":"2402.03246","title":"SGS-SLAM: Semantic Gaussian Splatting For Neural Dense SLAM","created":"2024-02-05","cited_by_count":87,"area":null},{"id":"2401.01970","title":"FMGS: Foundation Model Embedded 3D Gaussian Splatting for Holistic 3D Scene Understanding","created":"2024-01-03","cited_by_count":86,"area":null},{"id":"2403.16964","title":"GSDF: 3DGS Meets SDF for Improved Rendering and Reconstruction","created":"2024-03-25","cited_by_count":83,"area":null},{"id":"2407.17418","title":"3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities","created":"2024-07-24","cited_by_count":78,"area":null},{"id":"2402.13255","title":"How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Survey","created":"2024-02-20","cited_by_count":72,"area":null},{"id":"2408.01654","title":"Deep Patch Visual SLAM","created":"2024-08-03","cited_by_count":71,"area":null},{"id":"2405.16544","title":"Splat-SLAM: Globally Optimized RGB-only SLAM with 3D Gaussians","created":"2024-05-26","cited_by_count":66,"area":null},{"id":"2403.12550","title":"RGBD GS-ICP SLAM","created":"2024-03-19","cited_by_count":65,"area":null},{"id":"2410.07707","title":"MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splatting","created":"2024-10-10","cited_by_count":63,"area":null},{"id":"2410.22128","title":"PF3plat: Pose-Free Feed-Forward 3D Gaussian Splatting","created":"2024-10-29","cited_by_count":62,"area":null},{"id":"2403.16095","title":"CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field","created":"2024-03-24","cited_by_count":61,"area":null},{"id":"2404.15259","title":"FlowMap: High-Quality Camera Poses, Intrinsics, and Depth via Gradient Descent","created":"2024-04-23","cited_by_count":61,"area":null},{"id":"2408.10154","title":"LoopSplat: Loop Closure by Registering 3D Gaussian Splats","created":"2024-08-19","cited_by_count":60,"area":null},{"id":"2403.04116","title":"Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis","created":"2024-03-07","cited_by_count":58,"area":null},{"id":"2403.11324","title":"GeoGaussian: Geometry-aware Gaussian Splatting for Scene Rendering","created":"2024-03-17","cited_by_count":52,"area":null},{"id":"2405.13943","title":"DOGS: Distributed-Oriented Gaussian Splatting for Large-Scale 3D Reconstruction Via Gaussian Consensus","created":"2024-05-22","cited_by_count":51,"area":null},{"id":"2504.03886","title":"WildGS-SLAM: Monocular Gaussian Splatting SLAM in Dynamic Environments","created":"2025-04-04","cited_by_count":50,"area":null},{"id":"2403.11625","title":"GaussNav: Gaussian Splatting for Visual Navigation","created":"2024-03-18","cited_by_count":49,"area":null},{"id":"2403.18118","title":"EgoLifter: Open-world 3D Segmentation for Egocentric Perception","created":"2024-03-26","cited_by_count":47,"area":null},{"id":"2403.07494","title":"SemGauss-SLAM: Dense Semantic Gaussian Splatting SLAM","created":"2024-03-12","cited_by_count":42,"area":null},{"id":"2411.17190","title":"SelfSplat: Pose-Free and 3D Prior-Free Generalizable 3D Gaussian Splatting","created":"2024-11-26","cited_by_count":42,"area":null},{"id":"2405.03417","title":"Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Review","created":"2024-05-06","cited_by_count":41,"area":null},{"id":"2408.08206","title":"WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splatting","created":"2024-08-15","cited_by_count":41,"area":null},{"id":"2508.17600","title":"GWM: Towards Scalable Gaussian World Models for Robotic Manipulation","created":"2025-08-25","cited_by_count":39,"area":"wm"},{"id":"2403.19549","title":"GlORIE-SLAM: Globally Optimized RGB-only Implicit Encoding Point Cloud SLAM","created":"2024-03-28","cited_by_count":36,"area":null},{"id":"2505.10696","title":"TartanGround: A Large-Scale Dataset for Ground Robot Perception and Navigation","created":"2025-05-15","cited_by_count":36,"area":null},{"id":"2506.05558","title":"On-the-fly Reconstruction for Large-Scale Novel View Synthesis from Unposed Images","created":"2025-06-05","cited_by_count":36,"area":null},{"id":"2405.15125","title":"HDR-GS: Efficient High Dynamic Range Novel View Synthesis at 1000x Speed via Gaussian Splatting","created":"2024-05-24","cited_by_count":35,"area":null},{"id":"2512.10935","title":"Any4D: Unified Feed-Forward Metric 4D Reconstruction","created":"2025-12-11","cited_by_count":35,"area":null},{"id":"2410.21955","title":"ActiveSplat: High-Fidelity Scene Reconstruction through Active Gaussian Splatting","created":"2024-10-29","cited_by_count":32,"area":null},{"id":"2411.14384","title":"Baking Gaussian Splatting into Diffusion Denoiser for Fast and Scalable Single-stage Image-to-3D Generation and Reconstruction","created":"2024-11-21","cited_by_count":32,"area":"diffusion"},{"id":"2403.13327","title":"Gaussian Splatting on the Move: Blur and Rolling Shutter Compensation for Natural Camera Motion","created":"2024-03-20","cited_by_count":29,"area":null},{"id":"2512.03422","title":"What Is The Best 3D Scene Representation for Robotics? From Geometric to Foundation Models","created":"2025-12-03","cited_by_count":29,"area":null},{"id":"2403.15064","title":"Recent Trends in 3D Reconstruction of General Non-Rigid Scenes","created":"2024-03-22","cited_by_count":28,"area":null},{"id":"2411.16877","title":"PreF3R: Pose-Free Feed-Forward 3D Gaussian Splatting from Variable-length Image Sequence","created":"2024-11-25","cited_by_count":28,"area":null},{"id":"2404.09748","title":"LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives","created":"2024-04-15","cited_by_count":26,"area":null},{"id":"2405.15118","title":"GS-Hider: Hiding Messages into 3D Gaussian Splatting","created":"2024-05-24","cited_by_count":26,"area":null},{"id":"2503.23044","title":"CityGS-X: A Scalable Architecture for Efficient and Geometrically Accurate Large-Scale Scene Reconstruction","created":"2025-03-29","cited_by_count":26,"area":null},{"id":"2403.11247","title":"Compact 3D Gaussian Splatting For Dense Visual SLAM","created":"2024-03-17","cited_by_count":25,"area":null},{"id":"2403.19632","title":"GauStudio: A Modular Framework for 3D Gaussian Splatting and Beyond","created":"2024-03-28","cited_by_count":25,"area":null},{"id":"2409.03456","title":"LM-Gaussian: Boost Sparse-view 3D Gaussian Splatting with Large Model Priors","created":"2024-09-05","cited_by_count":25,"area":"diffusion"},{"id":"2411.17982","title":"HI-SLAM2: Geometry-Aware Gaussian SLAM for Fast Monocular Scene Reconstruction","created":"2024-11-27","cited_by_count":25,"area":null},{"id":"2502.00173","title":"Lifting by Gaussians: A Simple, Fast and Flexible Method for 3D Instance Segmentation","created":"2025-01-31","cited_by_count":23,"area":null},{"id":"2404.00923","title":"MM3DGS SLAM: Multi-modal 3D Gaussian Splatting for SLAM Using Vision, Depth, and Inertial Measurements","created":"2024-04-01","cited_by_count":22,"area":null},{"id":"2405.20031","title":"MG-SLAM: Structure Gaussian Splatting SLAM with Manhattan World Hypothesis","created":"2024-05-30","cited_by_count":22,"area":null},{"id":"2411.12440","title":"Beyond Gaussians: Fast and High-Fidelity 3D Splatting with Linear Kernels","created":"2024-11-19","cited_by_count":22,"area":null},{"id":"2507.03737","title":"Outdoor Monocular SLAM with Global Scale-Consistent 3D Gaussian Pointmaps","created":"2025-07-04","cited_by_count":22,"area":null},{"id":"2404.03202","title":"OmniGS: Fast Radiance Field Reconstruction using Omnidirectional Gaussian Splatting","created":"2024-04-04","cited_by_count":21,"area":null},{"id":"2410.20220","title":"Neural Fields in Robotics: A Survey","created":"2024-10-26","cited_by_count":21,"area":null},{"id":"2403.11273","title":"BrightDreamer: Generic 3D Gaussian Generative Framework for Fast Text-to-3D Synthesis","created":"2024-03-17","cited_by_count":20,"area":null},{"id":"2407.02918","title":"Free-SurGS: SfM-Free 3D Gaussian Splatting for Surgical Scene Reconstruction","created":"2024-07-03","cited_by_count":20,"area":null},{"id":"2408.12677","title":"GSFusion: Online RGB-D Mapping Where Gaussian Splatting Meets TSDF Fusion","created":"2024-08-22","cited_by_count":20,"area":null},{"id":"2409.02104","title":"DynOMo: Online Point Tracking by Dynamic Online Monocular Gaussian Reconstruction","created":"2024-09-03","cited_by_count":20,"area":null},{"id":"2410.08107","title":"IncEventGS: Pose-Free Gaussian Splatting from a Single Event Camera","created":"2024-10-10","cited_by_count":20,"area":null},{"id":"2410.20686","title":"ODGS: 3D Scene Reconstruction from Omnidirectional Images with 3D Gaussian Splattings","created":"2024-10-28","cited_by_count":20,"area":null},{"id":"2508.08252","title":"ReferSplat: Referring Segmentation in 3D Gaussian Splatting","created":"2025-08-11","cited_by_count":20,"area":null},{"id":"2404.13816","title":"Neural Radiance Field in Autonomous Driving: A Survey","created":"2024-04-22","cited_by_count":19,"area":null},{"id":"2501.06897","title":"ActiveGAMER: Active GAussian Mapping through Efficient Rendering","created":"2025-01-12","cited_by_count":19,"area":null},{"id":"2503.15835","title":"BARD-GS: Blur-Aware Reconstruction of Dynamic Scenes via Gaussian Splatting","created":"2025-03-20","cited_by_count":19,"area":null},{"id":"2503.16924","title":"Optimized Minimal 3D Gaussian Splatting","created":"2025-03-21","cited_by_count":19,"area":null},{"id":"2507.23782","title":"MonoFusion: Sparse-View 4D Reconstruction via Monocular Fusion","created":"2025-07-31","cited_by_count":19,"area":null},{"id":"2508.09977","title":"A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation","created":"2025-08-13","cited_by_count":19,"area":null},{"id":"2404.01168","title":"Mirror-3DGS: Incorporating Mirror Reflections into 3D Gaussian Splatting","created":"2024-04-01","cited_by_count":18,"area":null},{"id":"2410.08190","title":"Poison-splat: Computation Cost Attack on 3D Gaussian Splatting","created":"2024-10-10","cited_by_count":18,"area":null},{"id":"2411.03637","title":"Structure Consistent Gaussian Splatting with Matching Prior for Few-shot Novel View Synthesis","created":"2024-11-06","cited_by_count":18,"area":null},{"id":"2502.15633","title":"RGB-Only Gaussian Splatting SLAM for Unbounded Outdoor Scenes","created":"2025-02-21","cited_by_count":18,"area":null},{"id":"2508.14717","title":"GSFix3D: Diffusion-Guided Repair of Novel Views in Gaussian Splatting","created":"2025-08-20","cited_by_count":18,"area":"diffusion"},{"id":"2404.04687","title":"Z-Splat: Z-Axis Gaussian Splatting for Camera-Sonar Fusion","created":"2024-04-06","cited_by_count":17,"area":null},{"id":"2412.06257","title":"Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospects","created":"2024-12-09","cited_by_count":17,"area":null},{"id":"2412.17635","title":"LangSurf: Language-Embedded Surface Gaussians for 3D Scene Understanding","created":"2024-12-23","cited_by_count":17,"area":null},{"id":"2508.14891","title":"GaussianArt: Unified Modeling of Geometry and Motion for Articulated Objects","created":"2025-08-20","cited_by_count":17,"area":null},{"id":"2403.11679","title":"NEDS-SLAM: A Neural Explicit Dense Semantic SLAM Framework using 3D Gaussian Splatting","created":"2024-03-18","cited_by_count":16,"area":null},{"id":"2406.18198","title":"VDG: Vision-Only Dynamic Gaussian for Driving Simulation","created":"2024-06-26","cited_by_count":16,"area":"wm"},{"id":"2408.04268","title":"Evaluating Modern Approaches in 3D Scene Reconstruction: NeRF vs Gaussian-Based Methods","created":"2024-08-08","cited_by_count":16,"area":null},{"id":"2403.11367","title":"3DGS-ReLoc: 3D Gaussian Splatting for Map Representation and Visual ReLocalization","created":"2024-03-17","cited_by_count":15,"area":null},{"id":"2403.12535","title":"High-Fidelity SLAM Using Gaussian Splatting with Rendering-Guided Densification and Regularized Optimization","created":"2024-03-19","cited_by_count":15,"area":null},{"id":"2407.16503","title":"HDRSplat: Gaussian Splatting for High Dynamic Range 3D Scene Reconstruction from Raw Images","created":"2024-07-23","cited_by_count":15,"area":null},{"id":"2408.11697","title":"Robust 3D Gaussian Splatting for Novel View Synthesis in Presence of Distractors","created":"2024-08-21","cited_by_count":15,"area":null},{"id":"2409.12518","title":"Hier-SLAM: Scaling-up Semantics in SLAM with a Hierarchically Categorical Gaussian Splatting","created":"2024-09-19","cited_by_count":15,"area":null},{"id":"2411.17660","title":"DROID-Splat: Combining end-to-end SLAM with 3D Gaussian Splatting","created":"2024-11-26","cited_by_count":15,"area":null},{"id":"2501.14277","title":"Dense-SfM: Structure from Motion with Dense Consistent Matching","created":"2025-01-24","cited_by_count":15,"area":null},{"id":"2503.10286","title":"VicaSplat: A Single Run is All You Need for 3D Gaussian Splatting and Camera Estimation from Unposed Video Frames","created":"2025-03-13","cited_by_count":15,"area":null}],"next_cursor":"100"}