{"total":35,"rows":[{"id":"2401.16663","title":"VR-GS: A Physical Dynamics-Aware Interactive Gaussian Splatting System in Virtual Reality","created":"2024-01-30","cited_by_count":179,"area":null},{"id":"2404.03613","title":"Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splatting","created":"2024-04-04","cited_by_count":104,"area":null},{"id":"2407.17418","title":"3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities","created":"2024-07-24","cited_by_count":78,"area":null},{"id":"2409.10161","title":"SplatSim: Zero-Shot Sim2Real Transfer of RGB Manipulation Policies Using Gaussian Splatting","created":"2024-09-16","cited_by_count":69,"area":null},{"id":"2403.16095","title":"CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field","created":"2024-03-24","cited_by_count":61,"area":null},{"id":"2405.03417","title":"Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Review","created":"2024-05-06","cited_by_count":41,"area":null},{"id":"2512.24766","title":"Dream2Flow: Bridging Video Generation and Open-World Manipulation with 3D Object Flow","created":"2025-12-31","cited_by_count":25,"area":null},{"id":"2406.18462","title":"GaussianDreamerPro: Text to Manipulable 3D Gaussians with Highly Enhanced Quality","created":"2024-06-26","cited_by_count":18,"area":null},{"id":"2407.16291","title":"TAPTRv2: Attention-based Position Update Improves Tracking Any Point","created":"2024-07-23","cited_by_count":18,"area":null},{"id":"2506.18890","title":"4D-LRM: Large Space-Time Reconstruction Model From and To Any View at Any Time","created":"2025-06-23","cited_by_count":14,"area":null},{"id":"2505.22859","title":"4DTAM: Non-Rigid Tracking and Mapping via Dynamic Surface Gaussians","created":"2025-05-28","cited_by_count":13,"area":null},{"id":"2501.01715","title":"Cloth-Splatting: 3D Cloth State Estimation from RGB Supervision","created":"2025-01-03","cited_by_count":8,"area":null},{"id":"2510.12768","title":"Uncertainty Matters in Dynamic Gaussian Splatting for Monocular 4D Reconstruction","created":"2025-10-14","cited_by_count":6,"area":null},{"id":"2405.06181","title":"Residual-NeRF: Learning Residual NeRFs for Transparent Object Manipulation","created":"2024-05-10","cited_by_count":5,"area":null},{"id":"2505.10049","title":"Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field","created":"2025-05-15","cited_by_count":5,"area":null},{"id":"2510.19255","title":"Advances in 4D Representation: Geometry, Motion, and Interaction","created":"2025-10-22","cited_by_count":4,"area":null},{"id":"2512.19648","title":"4D Gaussian Splatting as a Learned Dynamical System","created":"2025-12-22","cited_by_count":4,"area":null},{"id":"2606.09074","title":"REFINE: Super-efficient 3D Gaussian Splatting Pruning via Rendering-Free Primitive Importance","created":"2026-06-08","cited_by_count":3,"area":null},{"id":"2505.00500","title":"Implicit Neural-Representation Learning for Elastic Deformable-Object Manipulations","created":"2025-05-01","cited_by_count":2,"area":null},{"id":"2512.07197","title":"SUCCESS-GS: Survey of Compactness and Compression for Efficient Static and Dynamic Gaussian Splatting","created":"2025-12-08","cited_by_count":2,"area":null},{"id":"2602.08958","title":"Grow with the Flow: 4D Reconstruction of Growing Plants with Gaussian Flow Fields","created":"2026-02-09","cited_by_count":2,"area":null},{"id":"2606.23688","title":"Lift4D: Harmonizing Single-View 3D Estimation for 4D Reconstruction In-the-Wild","created":"2026-06-22","cited_by_count":2,"area":null},{"id":"2504.02439","title":"Estimating Scene Flow in Robot Surroundings with Distributed Miniaturized Time-of-Flight Sensors","created":"2025-04-03","cited_by_count":1,"area":null},{"id":"2512.09270","title":"MoRel: Long-Range Flicker-Free 4D Motion Modeling via Anchor Relay-based Bidirectional Blending with Hierarchical Densification","created":"2025-12-10","cited_by_count":1,"area":null},{"id":"2609.39960","title":"Reconstructing the Dynamic World: A Representation-Centric View of 4D Scene Reconstruction","created":"2026-09-30","cited_by_count":1,"area":null},{"id":"2503.04037","title":"Beyond Existance: Fulfill 3D Reconstructed Scenes with Pseudo Details","created":"2025-03-06","cited_by_count":0,"area":null},{"id":"2505.08644","title":"DLO-Splatting: Tracking Deformable Linear Objects Using 3D Gaussian Splatting","created":"2025-05-13","cited_by_count":0,"area":null},{"id":"2512.02648","title":"PoreTrack3D: A Benchmark for Dynamic 3D Gaussian Splatting in Pore-Scale Facial Trajectory Tracking","created":"2025-12-02","cited_by_count":0,"area":null},{"id":"2512.04315","title":"SyncTrack4D: Cross-Video Motion Alignment and Video Synchronization for Multi-Video 4D Gaussian Splatting","created":"2025-12-03","cited_by_count":0,"area":null},{"id":"2603.18402","title":"Inst4DGS: Instance-Decomposed 4D Gaussian Splatting with Multi-Video Label Permutation Learning","created":"2026-03-19","cited_by_count":0,"area":null},{"id":"2603.19762","title":"PCSTracker: Long-Term Scene Flow Estimation for Point Cloud Sequences","created":"2026-03-20","cited_by_count":0,"area":null},{"id":"2603.24036","title":"SpectralSplats: Robust Differentiable Tracking via Spectral Moment Supervision","created":"2026-03-25","cited_by_count":0,"area":null},{"id":"2605.01995","title":"From Concept to Capability: Evaluating 3D Gaussian Splatting for Synthetic Scene Editing in Autonomous Driving","created":"2026-05-03","cited_by_count":0,"area":null},{"id":"2606.00452","title":"Beyond Static Gaussians: An Empirical Investigation of Architectural Paradigms for Dynamic 3D Scene Reconstruction","created":"2026-05-30","cited_by_count":0,"area":null},{"id":"2608.02006","title":"ASTRA: Asynchronous Spatio-Temporal Reconstruction via Trajectory Alignment","created":"2026-08-03","cited_by_count":0,"area":null}],"next_cursor":null}