{"total":50,"rows":[{"id":"2403.14621","title":"GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generation","created":"2024-03-21","cited_by_count":301,"area":null},{"id":"2401.03890","title":"A Survey on 3D Gaussian Splatting","created":"2024-01-08","cited_by_count":224,"area":null},{"id":"2403.11134","title":"Recent Advances in 3D Gaussian Splatting","created":"2024-03-17","cited_by_count":131,"area":null},{"id":"2405.11616","title":"Era3D: High-Resolution Multiview Diffusion using Efficient Row-wise Attention","created":"2024-05-19","cited_by_count":100,"area":null},{"id":"2407.17418","title":"3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities","created":"2024-07-24","cited_by_count":78,"area":null},{"id":"2401.17807","title":"Advances in 3D Generation: A Survey","created":"2024-01-31","cited_by_count":63,"area":null},{"id":"2403.16095","title":"CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field","created":"2024-03-24","cited_by_count":61,"area":null},{"id":"2404.04421","title":"PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observations","created":"2024-04-05","cited_by_count":51,"area":null},{"id":"2406.09377","title":"GGHead: Fast and Generalizable 3D Gaussian Heads","created":"2024-06-13","cited_by_count":51,"area":null},{"id":"2406.06526","title":"Generative Gaussian Splatting for Unbounded 3D City Generation","created":"2024-06-10","cited_by_count":44,"area":null},{"id":"2405.03417","title":"Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Review","created":"2024-05-06","cited_by_count":41,"area":null},{"id":"2407.12777","title":"Generalizable Human Gaussians for Sparse View Synthesis","created":"2024-07-17","cited_by_count":40,"area":null},{"id":"2411.15604","title":"FATE: Full-head Gaussian Avatar with Textural Editing from Monocular Video","created":"2024-11-23","cited_by_count":32,"area":null},{"id":"2405.17811","title":"Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh","created":"2024-05-28","cited_by_count":22,"area":null},{"id":"2403.11273","title":"BrightDreamer: Generic 3D Gaussian Generative Framework for Fast Text-to-3D Synthesis","created":"2024-03-17","cited_by_count":20,"area":null},{"id":"2508.09977","title":"A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation","created":"2025-08-13","cited_by_count":19,"area":null},{"id":"2412.06257","title":"Advancing Extended Reality with 3D Gaussian Splatting: Innovations and Prospects","created":"2024-12-09","cited_by_count":17,"area":null},{"id":"2411.06390","title":"SplatFormer: Point Transformer for Robust 3D Gaussian Splatting","created":"2024-11-10","cited_by_count":16,"area":null},{"id":"2405.19203","title":"$E^{3}$Gen: Efficient, Expressive and Editable Avatars Generation","created":"2024-05-29","cited_by_count":10,"area":null},{"id":"2404.09105","title":"EGGS: Edge Guided Gaussian Splatting for Radiance Fields","created":"2024-04-14","cited_by_count":9,"area":null},{"id":"2406.02968","title":"GSGAN: Adversarial Learning for Hierarchical Generation of 3D Gaussian Splats","created":"2024-06-05","cited_by_count":9,"area":null},{"id":"2510.01619","title":"MPMAvatar: Learning 3D Gaussian Avatars with Accurate and Robust Physics-Based Dynamics","created":"2025-10-02","cited_by_count":8,"area":null},{"id":"2501.04631","title":"Disentangled Clothed Avatar Generation with Layered Representation","created":"2025-01-08","cited_by_count":7,"area":null},{"id":"2509.07552","title":"PanoLAM: Large Avatar Model for Gaussian Full-Head Synthesis from One-shot Unposed Image","created":"2025-09-09","cited_by_count":7,"area":null},{"id":"2505.17590","title":"CGS-GAN: 3D Consistent Gaussian Splatting GANs for High Resolution Human Head Synthesis","created":"2025-05-23","cited_by_count":6,"area":null},{"id":"2409.02482","title":"Volumetric Surfaces: Representing Fuzzy Geometries with Layered Meshes","created":"2024-09-04","cited_by_count":5,"area":null},{"id":"2410.01226","title":"Towards Native Generative Model for 3D Head Avatar","created":"2024-10-02","cited_by_count":5,"area":null},{"id":"2502.14235","title":"OG-Gaussian: Occupancy Based Street Gaussians for Autonomous Driving","created":"2025-02-20","cited_by_count":5,"area":null},{"id":"2503.01448","title":"Generative Human Geometry Distribution","created":"2025-03-03","cited_by_count":5,"area":null},{"id":"2503.09342","title":"GASPACHO: Gaussian Splatting for Controllable Humans and Objects","created":"2025-03-12","cited_by_count":5,"area":null},{"id":"2505.05672","title":"TeGA: Texture Space Gaussian Avatars for High-Resolution Dynamic Head Modeling","created":"2025-05-08","cited_by_count":4,"area":null},{"id":"2511.09827","title":"AHA! Animating Human Avatars in Diverse Scenes with Gaussian Splatting","created":"2025-11-13","cited_by_count":4,"area":null},{"id":"2403.10166","title":"SemanticHuman-HD: High-Resolution Semantic Disentangled 3D Human Generation","created":"2024-03-15","cited_by_count":3,"area":null},{"id":"2506.06645","title":"Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modeling","created":"2025-06-07","cited_by_count":3,"area":null},{"id":"2511.22553","title":"Bringing Your Portrait to 3D Presence","created":"2025-11-27","cited_by_count":3,"area":null},{"id":"2501.06770","title":"SuperNeRF-GAN: A Universal 3D-Consistent Super-Resolution Framework for Efficient and Enhanced 3D-Aware Image Synthesis","created":"2025-01-12","cited_by_count":2,"area":null},{"id":"2503.12836","title":"CompMarkGS: Robust Watermarking for Compressed 3D Gaussian Splatting","created":"2025-03-17","cited_by_count":2,"area":null},{"id":"2505.10072","title":"ToonifyGB: StyleGAN-based Gaussian Blendshapes for 3D Stylized Head Avatars","created":"2025-05-15","cited_by_count":2,"area":null},{"id":"2507.17332","title":"PARTE: Part-Guided Texturing for 3D Human Reconstruction from a Single Image","created":"2025-07-23","cited_by_count":2,"area":null},{"id":"2512.07459","title":"Human Geometry Distribution for 3D Animation Generation","created":"2025-12-08","cited_by_count":2,"area":null},{"id":"2506.12727","title":"Efficient multi-view training for 3D Gaussian Splatting","created":"2025-06-15","cited_by_count":1,"area":null},{"id":"2512.09162","title":"GTAvatar: Bridging Gaussian Splatting and Texture Mapping for Relightable and Editable Gaussian Avatars","created":"2025-12-09","cited_by_count":1,"area":null},{"id":"2603.02986","title":"VIRGi: View-dependent Instant Recoloring of 3D Gaussians Splats","created":"2026-03-03","cited_by_count":1,"area":null},{"id":"2605.25220","title":"Multi-view Consistent 3D Gaussian Head Avatars 'without' Multi-view Generation","created":"2026-05-24","cited_by_count":1,"area":null},{"id":"2405.05446","title":"GDGS: Gradient Domain Gaussian Splatting for Sparse Representation of Radiance Fields","created":"2024-05-08","cited_by_count":0,"area":null},{"id":"2505.18306","title":"CTRL-GS: Cascaded Temporal Residue Learning for 4D Gaussian Splatting","created":"2025-05-23","cited_by_count":0,"area":null},{"id":"2601.01660","title":"Animated 3DGS Avatars in Diverse Scenes with Consistent Lighting and Shadows","created":"2026-01-04","cited_by_count":0,"area":null},{"id":"2604.14541","title":"Giving Faces Their Feelings Back: Explicit Emotion Control for Feedforward Single-Image 3D Head Avatars","created":"2026-04-16","cited_by_count":0,"area":null},{"id":"2606.05912","title":"Self-Learning Expression Deformations for Data-Efficient Gaussian Avatars","created":"2026-06-04","cited_by_count":0,"area":null},{"id":"2606.29329","title":"RAGA: Real Time Ray Traced Gaussian Shadow Casting for 3DGS Avatar-Scene Interaction","created":"2026-06-28","cited_by_count":0,"area":null}],"next_cursor":null}