{"total":142,"rows":[{"id":"2312.05133","title":"GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization","created":"2023-12-08","cited_by_count":87,"area":null},{"id":"2407.17418","title":"3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities","created":"2024-07-24","cited_by_count":78,"area":null},{"id":"2403.04926","title":"BAGS: Blur Agnostic Gaussian Splatting through Multi-Scale Kernel Modeling","created":"2024-03-07","cited_by_count":42,"area":null},{"id":"2405.03417","title":"Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Review","created":"2024-05-06","cited_by_count":41,"area":null},{"id":"2502.07685","title":"Matrix3D: Large Photogrammetry Model All-in-One","created":"2025-02-11","cited_by_count":40,"area":null},{"id":"2412.00905","title":"Ref-GS: Directional Factorization for 2D Gaussian Splatting","created":"2024-12-01","cited_by_count":29,"area":null},{"id":"2403.19632","title":"GauStudio: A Modular Framework for 3D Gaussian Splatting and Beyond","created":"2024-03-28","cited_by_count":25,"area":null},{"id":"2411.17696","title":"ScribbleLight: Single Image Indoor Relighting with Scribbles","created":"2024-11-26","cited_by_count":24,"area":null},{"id":"2504.06815","title":"SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Rendering","created":"2025-04-09","cited_by_count":23,"area":null},{"id":"2510.11387","title":"MaterialRefGS: Reflective Gaussian Splatting with Multi-view Consistent Material Inference","created":"2025-10-13","cited_by_count":23,"area":null},{"id":"2504.16693","title":"PIN-WM: Learning Physics-INformed World Models for Non-Prehensile Manipulation","created":"2025-04-23","cited_by_count":22,"area":"wm"},{"id":"2505.03351","title":"GUAVA: Generalizable Upper Body 3D Gaussian Avatar","created":"2025-05-06","cited_by_count":22,"area":null},{"id":"2404.04687","title":"Z-Splat: Z-Axis Gaussian Splatting for Camera-Sonar Fusion","created":"2024-04-06","cited_by_count":17,"area":null},{"id":"2412.11752","title":"Deformable Radial Kernel Splatting","created":"2024-12-16","cited_by_count":17,"area":null},{"id":"2509.18090","title":"GeoSVR: Taming Sparse Voxels for Geometrically Accurate Surface Reconstruction","created":"2025-09-22","cited_by_count":17,"area":null},{"id":"2504.18768","title":"TransparentGS: Fast Inverse Rendering of Transparent Objects with Gaussians","created":"2025-04-26","cited_by_count":16,"area":null},{"id":"2506.05280","title":"Unifying Appearance Codes and Bilateral Grids for Driving Scene Gaussian Splatting","created":"2025-06-05","cited_by_count":15,"area":null},{"id":"2412.07534","title":"ReCap: Better Gaussian Relighting with Cross-Environment Captures","created":"2024-12-10","cited_by_count":14,"area":null},{"id":"2608.27549","title":"Code as Worlds: Agentic Discovery of Executable World Representations for Physical Reasoning","created":"2026-08-27","cited_by_count":14,"area":"lr"},{"id":"2503.21442","title":"RainyGS: Efficient Rain Synthesis with Physically-Based Gaussian Splatting","created":"2025-03-27","cited_by_count":13,"area":null},{"id":"2507.15629","title":"Gaussian Splatting with Discretized SDF for Relightable Assets","created":"2025-07-21","cited_by_count":13,"area":null},{"id":"2403.14053","title":"Leveraging Thermal Modality to Enhance Reconstruction in Low-Light Conditions","created":"2024-03-21","cited_by_count":12,"area":null},{"id":"2406.18544","title":"GS-ROR$^2$: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstruction","created":"2024-05-22","cited_by_count":11,"area":null},{"id":"2411.07478","title":"GUS-IR: Gaussian Splatting with Unified Shading for Inverse Rendering","created":"2024-11-12","cited_by_count":11,"area":null},{"id":"2412.11579","title":"SweepEvGS: Event-Based 3D Gaussian Splatting for Macro and Micro Radiance Field Rendering from a Single Sweep","created":"2024-12-16","cited_by_count":10,"area":null},{"id":"2507.07733","title":"RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflection","created":"2025-07-10","cited_by_count":10,"area":null},{"id":"2604.02329","title":"Generative World Renderer","created":"2026-04-02","cited_by_count":10,"area":null},{"id":"2507.13586","title":"TexGS-VolVis: Expressive Scene Editing for Volume Visualization via Textured Gaussian Splatting","created":"2025-07-18","cited_by_count":9,"area":null},{"id":"2601.15283","title":"LuxRemix: Lighting Decomposition and Remixing for Indoor Scenes","created":"2026-01-21","cited_by_count":9,"area":null},{"id":"2505.21483","title":"MV-CoLight: Efficient Object Compositing with Consistent Lighting and Shadow Generation","created":"2025-05-27","cited_by_count":8,"area":null},{"id":"2509.19726","title":"PolGS: Polarimetric Gaussian Splatting for Fast Reflective Surface Reconstruction","created":"2025-09-24","cited_by_count":8,"area":null},{"id":"2503.10597","title":"GroomLight: Hybrid Inverse Rendering for Relightable Human Hair Appearance Modeling","created":"2025-03-13","cited_by_count":7,"area":null},{"id":"2506.19139","title":"SOF: Sorted Opacity Fields for Fast Unbounded Surface Reconstruction","created":"2025-06-23","cited_by_count":7,"area":null},{"id":"2510.03163","title":"ROGR: Relightable 3D Objects using Generative Relighting","created":"2025-10-03","cited_by_count":7,"area":null},{"id":"2601.09265","title":"GaussianFluent: Gaussian Simulation for Dynamic Scenes with Mixed Materials","created":"2026-01-14","cited_by_count":7,"area":null},{"id":"2412.11762","title":"GS-ProCams: Gaussian Splatting-based Projector-Camera Systems","created":"2024-12-16","cited_by_count":6,"area":null},{"id":"2512.21003","title":"MVInverse: Feed-forward Multi-view Inverse Rendering in Seconds","created":"2025-12-24","cited_by_count":6,"area":null},{"id":"2408.07595","title":"Progressive Radiance Distillation for Inverse Rendering with Gaussian Splatting","created":"2024-08-14","cited_by_count":5,"area":null},{"id":"2502.00954","title":"Hypo3D: Exploring Hypothetical Reasoning in 3D","created":"2025-02-02","cited_by_count":5,"area":"mllm"},{"id":"2502.08297","title":"BEAM: Bridging Physically-based Rendering and Gaussian Modeling for Relightable Volumetric Video","created":"2025-02-12","cited_by_count":5,"area":null},{"id":"2506.18575","title":"2D Triangle Splatting for Direct Differentiable Mesh Training","created":"2025-06-23","cited_by_count":5,"area":null},{"id":"2511.02483","title":"OLATverse: A Large-scale Real-world Object Dataset with Precise Lighting Control","created":"2025-11-04","cited_by_count":5,"area":null},{"id":"2511.18600","title":"NeAR: Coupled Neural Asset-Renderer Stack","created":"2025-11-23","cited_by_count":5,"area":null},{"id":"2411.12510","title":"PR-ENDO: Physically Based Relightable Gaussian Splatting for Endoscopy","created":"2024-11-19","cited_by_count":4,"area":null},{"id":"2412.16809","title":"GeoTexDensifier: Geometry-Texture-Aware Densification for High-Quality Photorealistic 3D Gaussian Splatting","created":"2024-12-22","cited_by_count":4,"area":null},{"id":"2505.03599","title":"From Pixels to Polygons: A Survey of Deep Learning Approaches for Medical Image-to-Mesh Reconstruction","created":"2025-05-06","cited_by_count":4,"area":null},{"id":"2505.21502","title":"Generalizable and Relightable Gaussian Splatting for Human Novel View Synthesis","created":"2025-05-27","cited_by_count":4,"area":null},{"id":"2507.17613","title":"InvRGB+L: Inverse Rendering of Complex Scenes with Unified Color and LiDAR Reflectance Modeling","created":"2025-07-23","cited_by_count":4,"area":null},{"id":"2601.19216","title":"Bridging Visual and Wireless Sensing via a Unified Radiation Field for 3D Radio Map Construction","created":"2026-01-27","cited_by_count":4,"area":null},{"id":"2602.01118","title":"LightCity: An Urban Dataset for Outdoor Inverse Rendering and Reconstruction under Multi-illumination Conditions","created":"2026-02-01","cited_by_count":4,"area":null},{"id":"2406.05852","title":"RefGaussian: Disentangling Reflections from 3D Gaussian Splatting for Realistic Rendering","created":"2024-06-09","cited_by_count":3,"area":null},{"id":"2408.06707","title":"MAIR++: Improving Multi-view Attention Inverse Rendering with Implicit Lighting Representation","created":"2024-08-13","cited_by_count":3,"area":null},{"id":"2506.13348","title":"TextureSplat: Per-Primitive Texture Mapping for Reflective Gaussian Splatting","created":"2025-06-16","cited_by_count":3,"area":null},{"id":"2506.21520","title":"MADrive: Memory-Augmented Driving Scene Modeling","created":"2025-06-26","cited_by_count":3,"area":null},{"id":"2601.00939","title":"ShadowGS: Shadow-Aware 3D Gaussian Splatting for Satellite Imagery","created":"2026-01-04","cited_by_count":3,"area":null},{"id":"2605.07203","title":"From Pixels to Primitives: Scene Change Detection in 3D Gaussian Splatting","created":"2026-05-08","cited_by_count":3,"area":null},{"id":"2607.18466","title":"ECoNGS: Efficient Compressive Neural Gaussian Splats for Volume Visualization","created":"2026-07-20","cited_by_count":3,"area":null},{"id":"2408.06828","title":"PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularization","created":"2024-08-13","cited_by_count":2,"area":null},{"id":"2503.06740","title":"Diffusion Models are Secretly Zero-Shot 3DGS Harmonizers","created":"2025-03-09","cited_by_count":2,"area":"diffusion"},{"id":"2503.14845","title":"ClimateGS: Real-Time Climate Simulation with 3D Gaussian Style Transfer","created":"2025-03-19","cited_by_count":2,"area":null},{"id":"2503.17897","title":"Real-time Global Illumination for Dynamic 3D Gaussian Scenes","created":"2025-03-23","cited_by_count":2,"area":null},{"id":"2508.14563","title":"GOGS: High-Fidelity Geometry and Relighting for Glossy Objects via Gaussian Surfels","created":"2025-08-20","cited_by_count":2,"area":null},{"id":"2509.11275","title":"ROSGS: Relightable Outdoor Scenes With Gaussian Splatting","created":"2025-09-14","cited_by_count":2,"area":null},{"id":"2510.12174","title":"UniGS: Unified Geometry-Aware Gaussian Splatting for Multimodal Rendering","created":"2025-10-14","cited_by_count":2,"area":null},{"id":"2511.05152","title":"Splatography: Sparse multi-view dynamic Gaussian Splatting for filmmaking challenges","created":"2025-11-07","cited_by_count":2,"area":null},{"id":"2601.17354","title":"PocketGS: On-Device Training of 3D Gaussian Splatting for High Perceptual Modeling","created":"2026-01-24","cited_by_count":2,"area":null},{"id":"2602.01057","title":"Radioactive 3D Gaussian Ray Tracing for Tomographic Reconstruction","created":"2026-02-01","cited_by_count":2,"area":null},{"id":"2603.01491","title":"Radiometrically Consistent Gaussian Surfels for Inverse Rendering","created":"2026-03-02","cited_by_count":2,"area":null},{"id":"2605.18263","title":"RT-Splatting: Joint Reflection-Transmission Modeling with Gaussian Splatting","created":"2026-05-18","cited_by_count":2,"area":null},{"id":"2407.19542","title":"UniVoxel: Fast Inverse Rendering by Unified Voxelization of Scene Representation","created":"2024-07-28","cited_by_count":1,"area":null},{"id":"2507.18231","title":"PS-GS: Gaussian Splatting for Multi-View Photometric Stereo","created":"2025-07-24","cited_by_count":1,"area":null},{"id":"2507.18923","title":"Gaussian Set Surface Reconstruction through Per-Gaussian Optimization","created":"2025-07-25","cited_by_count":1,"area":null},{"id":"2509.05075","title":"GeoSplat: A Deep Dive into Geometry-Constrained Gaussian Splatting","created":"2025-09-05","cited_by_count":1,"area":null},{"id":"2510.07729","title":"ComGS: Efficient 3D Object-Scene Composition via Surface Octahedral Probes","created":"2025-10-09","cited_by_count":1,"area":null},{"id":"2510.18101","title":"From Volume Rendering to 3D Gaussian Splatting: Theory and Applications","created":"2025-10-20","cited_by_count":1,"area":null},{"id":"2510.23494","title":"Yesnt: Are Diffusion Relighting Models Ready for Capture Stage Compositing? A Hybrid Alternative to Bridge the Gap","created":"2025-10-27","cited_by_count":1,"area":"diffusion"},{"id":"2512.08478","title":"Visionary: The World Model Carrier Built on WebGPU-Powered Gaussian Splatting Platform","created":"2025-12-09","cited_by_count":1,"area":"wm"},{"id":"2512.23667","title":"MVID: Feed-Forward Multi-View Intrinsic Image Decomposition","created":"2025-12-29","cited_by_count":1,"area":null},{"id":"2601.19753","title":"WaterClear-GS: Optical-Aware Gaussian Splatting for Underwater Reconstruction and Restoration","created":"2026-01-27","cited_by_count":1,"area":null},{"id":"2601.23065","title":"EAG-PT: Emission-Aware Gaussians and Path Tracing for Diffuse Indoor Scene Reconstruction and Editing","created":"2026-01-30","cited_by_count":1,"area":null},{"id":"2603.22036","title":"GTSR: Subsurface Scattering Awared 3D Gaussians for Translucent Surface Reconstruction","created":"2026-03-23","cited_by_count":1,"area":null},{"id":"2603.27516","title":"SGS-Intrinsic: Semantic-Invariant Gaussian Splatting for Sparse-View Indoor Inverse Rendering","created":"2026-03-29","cited_by_count":1,"area":null},{"id":"2604.10994","title":"LumiMotion: Improving Gaussian Relighting with Scene Dynamics","created":"2026-04-13","cited_by_count":1,"area":null},{"id":"2605.00498","title":"GOR-IS: 3D Gaussian Object Removal in the Intrinsic Space","created":"2026-05-01","cited_by_count":1,"area":null},{"id":"2607.08879","title":"Decoupled Illumination Priors for Spatially Controllable Multi-View Indoor Scene Relighting","created":"2026-07-09","cited_by_count":1,"area":"diffusion"},{"id":"2609.07557","title":"Heat Kernel Textures: the Geodesic Gaussians That Do Not Splat","created":"2026-09-07","cited_by_count":1,"area":null},{"id":"2405.13097","title":"NieR: Normal-Based Lighting Scene Rendering","created":"2024-05-21","cited_by_count":0,"area":null},{"id":"2504.14460","title":"Metamon-GS: Enhancing Representability with Variance-Guided Densification and Light Encoding","created":"2025-04-20","cited_by_count":0,"area":null},{"id":"2507.08434","title":"RePaintGS: Reference-Guided Gaussian Splatting for Realistic and View-Consistent 3D Scene Inpainting","created":"2025-07-11","cited_by_count":0,"area":null},{"id":"2508.05064","title":"A Study of the Framework and Real-World Applications of Language Embedding for 3D Scene Understanding","created":"2025-08-07","cited_by_count":0,"area":null},{"id":"2508.15372","title":"Image-Conditioned 3D Gaussian Splat Quantization","created":"2025-08-21","cited_by_count":0,"area":null},{"id":"2511.03950","title":"Improving Multi-View Reconstruction via Texture-Guided Gaussian-Mesh Joint Optimization","created":"2025-11-06","cited_by_count":0,"area":null},{"id":"2511.09866","title":"IPCD: Intrinsic Point-Cloud Decomposition","created":"2025-11-13","cited_by_count":0,"area":null},{"id":"2511.21098","title":"Pygmalion Effect in Vision: Image-to-Clay Translation for Reflective Geometry Reconstruction","created":"2025-11-26","cited_by_count":0,"area":null},{"id":"2511.21265","title":"Unlocking Zero-shot Potential of Semi-dense Image Matching via Gaussian Splatting","created":"2025-11-26","cited_by_count":0,"area":null},{"id":"2512.07107","title":"COREA: Coupled Relightable 3D Gaussians and SDFs for Efficient Normal Alignment","created":"2025-12-08","cited_by_count":0,"area":null},{"id":"2512.08334","title":"HybridSplat: Fast Reflection-baked Gaussian Tracing using Hybrid Splatting","created":"2025-12-09","cited_by_count":0,"area":null},{"id":"2601.01660","title":"Animated 3DGS Avatars in Diverse Scenes with Consistent Lighting and Shadows","created":"2026-01-04","cited_by_count":0,"area":null},{"id":"2601.12020","title":"DIAMOND-SSS: Diffusion-Augmented Multi-View Optimization for Data-efficient SubSurface Scattering","created":"2026-01-17","cited_by_count":0,"area":null},{"id":"2602.07101","title":"Zero-Shot UAV Navigation in Forests via Relightable 3D Gaussian Splatting","created":"2026-02-06","cited_by_count":0,"area":null}],"next_cursor":"100"}