{"total":34,"rows":[{"id":"2312.02069","title":"GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians","created":"2023-12-04","cited_by_count":260,"area":null},{"id":"2401.03890","title":"A Survey on 3D Gaussian Splatting","created":"2024-01-08","cited_by_count":224,"area":null},{"id":"2312.09228","title":"3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting","created":"2023-12-14","cited_by_count":195,"area":null},{"id":"2312.02973","title":"GauHuman: Articulated Gaussian Splatting from Monocular Human Videos","created":"2023-12-05","cited_by_count":168,"area":null},{"id":"2403.11134","title":"Recent Advances in 3D Gaussian Splatting","created":"2024-03-17","cited_by_count":131,"area":null},{"id":"2311.17113","title":"Human Gaussian Splatting: Real-time Rendering of Animatable Avatars","created":"2023-11-28","cited_by_count":105,"area":null},{"id":"2402.07181","title":"3D Gaussian as a New Era: A Survey","created":"2024-02-11","cited_by_count":104,"area":null},{"id":"2403.16095","title":"CG-SLAM: Efficient Dense RGB-D SLAM in a Consistent Uncertainty-aware 3D Gaussian Field","created":"2024-03-24","cited_by_count":61,"area":null},{"id":"2405.03417","title":"Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Review","created":"2024-05-06","cited_by_count":41,"area":null},{"id":"2407.12777","title":"Generalizable Human Gaussians for Sparse View Synthesis","created":"2024-07-17","cited_by_count":40,"area":null},{"id":"2404.01053","title":"HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Prior","created":"2024-04-01","cited_by_count":31,"area":null},{"id":"2409.08353","title":"Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos","created":"2024-09-12","cited_by_count":30,"area":null},{"id":"2407.03204","title":"Expressive Gaussian Human Avatars from Monocular RGB Video","created":"2024-07-03","cited_by_count":21,"area":null},{"id":"2403.11589","title":"UV Gaussians: Joint Learning of Mesh Deformation and Gaussian Textures for Human Avatar Modeling","created":"2024-03-18","cited_by_count":17,"area":null},{"id":"2407.11174","title":"iHuman: Instant Animatable Digital Humans From Monocular Videos","created":"2024-07-15","cited_by_count":17,"area":null},{"id":"2504.12909","title":"Real-time High-fidelity Gaussian Human Avatars with Position-based Interpolation of Spatially Distributed MLPs","created":"2025-04-17","cited_by_count":12,"area":null},{"id":"2410.08082","title":"ToMiE: Towards Explicit Exoskeleton for the Reconstruction of Complicated 3D Human Avatars","created":"2024-10-10","cited_by_count":10,"area":null},{"id":"2411.16768","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","created":"2024-11-25","cited_by_count":9,"area":null},{"id":"2407.05324","title":"PICA: Physics-Integrated Clothed Avatar","created":"2024-07-07","cited_by_count":8,"area":null},{"id":"2411.16758","title":"Motion-Aware Animatable Gaussian Avatars Deblurring","created":"2024-11-24","cited_by_count":6,"area":null},{"id":"2505.10049","title":"Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field","created":"2025-05-15","cited_by_count":5,"area":null},{"id":"2404.14199","title":"Generalizable Neural Human Renderer","created":"2024-04-22","cited_by_count":3,"area":null},{"id":"2503.12751","title":"R3-Avatar: Record and Retrieve Temporal Codebook for Reconstructing Photorealistic Human Avatars","created":"2025-03-17","cited_by_count":3,"area":null},{"id":"2501.13335","title":"Deblur-Avatar: Animatable Avatars from Motion-Blurred Monocular Videos","created":"2025-01-23","cited_by_count":2,"area":null},{"id":"2504.10486","title":"DNF-Avatar: Distilling Neural Fields for Real-time Animatable Avatar Relighting","created":"2025-04-14","cited_by_count":2,"area":null},{"id":"2508.14892","title":"Snap-Snap: Taking Two Images to Reconstruct 3D Human Gaussians in Milliseconds","created":"2025-08-20","cited_by_count":2,"area":null},{"id":"2507.18758","title":"Learning Efficient and Generalizable Human Representation with Human Gaussian Model","created":"2025-07-24","cited_by_count":1,"area":null},{"id":"2509.11411","title":"On the Skinning of Gaussian Avatars","created":"2025-09-14","cited_by_count":1,"area":null},{"id":"2504.12999","title":"GSAC: Leveraging Gaussian Splatting for Photorealistic Avatar Creation with Unity Integration","created":"2025-04-17","cited_by_count":0,"area":null},{"id":"2509.01681","title":"GaussianGAN: Real-Time Photorealistic controllable Human Avatars","created":"2025-09-01","cited_by_count":0,"area":null},{"id":"2509.11624","title":"A Controllable 3D Deepfake Generation Framework with Gaussian Splatting","created":"2025-09-15","cited_by_count":0,"area":null},{"id":"2602.05190","title":"PoseGaussian: Pose-Driven Novel View Synthesis for Robust 3D Human Reconstruction","created":"2026-02-05","cited_by_count":0,"area":null},{"id":"2606.05912","title":"Self-Learning Expression Deformations for Data-Efficient Gaussian Avatars","created":"2026-06-04","cited_by_count":0,"area":null},{"id":"2607.27634","title":"4DHumanDiff: Direct Text-to-4DGS Generation for Consistent 360-Degree Dynamic Humans","created":"2026-07-30","cited_by_count":0,"area":null}],"next_cursor":null}