{"total":112,"rows":[{"id":"2403.14621","title":"GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generation","created":"2024-03-21","cited_by_count":301,"area":null},{"id":"2311.11700","title":"GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting","created":"2023-11-20","cited_by_count":278,"area":null},{"id":"2312.02069","title":"GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians","created":"2023-12-04","cited_by_count":260,"area":null},{"id":"2403.17898","title":"Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians","created":"2024-03-26","cited_by_count":230,"area":null},{"id":"2401.03890","title":"A Survey on 3D Gaussian Splatting","created":"2024-01-08","cited_by_count":224,"area":null},{"id":"2312.09228","title":"3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting","created":"2023-12-14","cited_by_count":195,"area":null},{"id":"2312.02973","title":"GauHuman: Articulated Gaussian Splatting from Monocular Human Videos","created":"2023-12-05","cited_by_count":168,"area":null},{"id":"2312.00206","title":"SparseGS: Sparse View Synthesis using 3D Gaussian Splatting","created":"2023-11-30","cited_by_count":134,"area":null},{"id":"2403.11134","title":"Recent Advances in 3D Gaussian Splatting","created":"2024-03-17","cited_by_count":131,"area":null},{"id":"2404.06109","title":"Revising Densification in Gaussian Splatting","created":"2024-04-09","cited_by_count":128,"area":null},{"id":"2311.16099","title":"GART: Gaussian Articulated Template Models","created":"2023-11-27","cited_by_count":121,"area":null},{"id":"2311.17113","title":"Human Gaussian Splatting: Real-time Rendering of Animatable Avatars","created":"2023-11-28","cited_by_count":105,"area":null},{"id":"2402.07181","title":"3D Gaussian as a New Era: A Survey","created":"2024-02-11","cited_by_count":104,"area":null},{"id":"2403.08551","title":"GaussianImage: 1000 FPS Image Representation and Compression by 2D Gaussian Splatting","created":"2024-03-13","cited_by_count":99,"area":null},{"id":"2312.11458","title":"GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesis","created":"2023-12-18","cited_by_count":95,"area":null},{"id":"2404.00409","title":"3DGSR: Implicit Surface Reconstruction with 3D Gaussian Splatting","created":"2024-03-30","cited_by_count":79,"area":null},{"id":"2402.15870","title":"Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting","created":"2024-02-24","cited_by_count":74,"area":null},{"id":"2403.11056","title":"Analytic-Splatting: Anti-Aliased 3D Gaussian Splatting via Analytic Integration","created":"2024-03-17","cited_by_count":67,"area":null},{"id":"2407.11793","title":"Click-Gaussian: Interactive Segmentation to Any 3D Gaussians","created":"2024-07-16","cited_by_count":58,"area":null},{"id":"2406.12459","title":"HumanSplat: Generalizable Single-Image Human Gaussian Splatting with Structure Priors","created":"2024-06-18","cited_by_count":54,"area":null},{"id":"2502.20220","title":"Avat3r: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatars","created":"2025-02-27","cited_by_count":53,"area":null},{"id":"2404.04421","title":"PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observations","created":"2024-04-05","cited_by_count":51,"area":null},{"id":"2406.09377","title":"GGHead: Fast and Generalizable 3D Gaussian Heads","created":"2024-06-13","cited_by_count":51,"area":null},{"id":"2405.03417","title":"Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Review","created":"2024-05-06","cited_by_count":41,"area":null},{"id":"2407.12777","title":"Generalizable Human Gaussians for Sparse View Synthesis","created":"2024-07-17","cited_by_count":40,"area":null},{"id":"2401.15318","title":"Gaussian Splashing: Unified Particles for Versatile Motion Synthesis and Rendering","created":"2024-01-27","cited_by_count":37,"area":null},{"id":"2401.05345","title":"DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelines","created":"2023-12-01","cited_by_count":36,"area":null},{"id":"2311.10812","title":"SplatArmor: Articulated Gaussian splatting for animatable humans from monocular RGB videos","created":"2023-11-17","cited_by_count":35,"area":null},{"id":"2404.01053","title":"HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Prior","created":"2024-04-01","cited_by_count":31,"area":null},{"id":"2503.01610","title":"Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Prior","created":"2025-03-03","cited_by_count":31,"area":null},{"id":"2409.08353","title":"Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos","created":"2024-09-12","cited_by_count":30,"area":null},{"id":"2311.16096","title":"Animatable and Relightable Gaussians for High-fidelity Human Avatar Modeling","created":"2023-11-27","cited_by_count":27,"area":null},{"id":"2409.08189","title":"Gaussian Garments: Reconstructing Simulation-Ready Clothing with Photorealistic Appearance from Multi-View Video","created":"2024-09-12","cited_by_count":25,"area":null},{"id":"2412.18600","title":"ZeroHSI: Zero-Shot 4D Human-Scene Interaction by Video Generation","created":"2024-12-24","cited_by_count":25,"area":null},{"id":"2402.16607","title":"GVA: Reconstructing Vivid 3D Gaussian Avatars from Monocular Videos","created":"2024-02-26","cited_by_count":22,"area":null},{"id":"2404.12379","title":"Dynamic Gaussians Mesh: Consistent Mesh Reconstruction from Dynamic Scenes","created":"2024-04-18","cited_by_count":22,"area":null},{"id":"2405.17811","title":"Mani-GS: Gaussian Splatting Manipulation with Triangular Mesh","created":"2024-05-28","cited_by_count":22,"area":null},{"id":"2407.03204","title":"Expressive Gaussian Human Avatars from Monocular RGB Video","created":"2024-07-03","cited_by_count":21,"area":null},{"id":"2407.04545","title":"Gaussian Eigen Models for Human Heads","created":"2024-07-05","cited_by_count":21,"area":null},{"id":"2502.07785","title":"Pippo: High-Resolution Multi-View Humans from a Single Image","created":"2025-02-11","cited_by_count":20,"area":null},{"id":"2508.09977","title":"A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation","created":"2025-08-13","cited_by_count":19,"area":null},{"id":"2405.14276","title":"D-MiSo: Editing Dynamic 3D Scenes using Multi-Gaussians Soup","created":"2024-05-23","cited_by_count":18,"area":null},{"id":"2410.08190","title":"Poison-splat: Computation Cost Attack on 3D Gaussian Splatting","created":"2024-10-10","cited_by_count":18,"area":null},{"id":"2403.11589","title":"UV Gaussians: Joint Learning of Mesh Deformation and Gaussian Textures for Human Avatar Modeling","created":"2024-03-18","cited_by_count":17,"area":null},{"id":"2407.11174","title":"iHuman: Instant Animatable Digital Humans From Monocular Videos","created":"2024-07-15","cited_by_count":17,"area":null},{"id":"2412.01823","title":"HDGS: Textured 2D Gaussian Splatting for Enhanced Scene Rendering","created":"2024-12-02","cited_by_count":16,"area":null},{"id":"2410.11682","title":"SurFhead: Affine Rig Blending for Geometrically Accurate 2D Gaussian Surfel Head Avatars","created":"2024-10-15","cited_by_count":15,"area":null},{"id":"2501.06903","title":"Synthetic Prior for Few-Shot Drivable Head Avatar Inversion","created":"2025-01-12","cited_by_count":14,"area":null},{"id":"2506.18890","title":"4D-LRM: Large Space-Time Reconstruction Model From and To Any View at Any Time","created":"2025-06-23","cited_by_count":14,"area":null},{"id":"2406.04253","title":"A Survey on 3D Human Avatar Modeling -- From Reconstruction to Generation","created":"2024-06-06","cited_by_count":13,"area":null},{"id":"2407.04345","title":"CanonicalFusion: Generating Drivable 3D Human Avatars from Multiple Images","created":"2024-07-05","cited_by_count":12,"area":null},{"id":"2412.15171","title":"SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatars","created":"2024-12-19","cited_by_count":11,"area":null},{"id":"2408.10588","title":"DEGAS: Detailed Expressions on Full-Body Gaussian Avatars","created":"2024-08-20","cited_by_count":10,"area":null},{"id":"2410.08082","title":"ToMiE: Towards Explicit Exoskeleton for the Reconstruction of Complicated 3D Human Avatars","created":"2024-10-10","cited_by_count":10,"area":null},{"id":"2503.18682","title":"Hardware-Rasterized Ray-Based Gaussian Splatting","created":"2025-03-24","cited_by_count":10,"area":null},{"id":"2411.16768","title":"Sequential Gaussian Avatars with Hierarchical Motion Context","created":"2024-11-25","cited_by_count":9,"area":null},{"id":"2406.00440","title":"Topo4D: Topology-Preserving Gaussian Splatting for High-Fidelity 4D Head Capture","created":"2024-06-01","cited_by_count":8,"area":null},{"id":"2407.05324","title":"PICA: Physics-Integrated Clothed Avatar","created":"2024-07-07","cited_by_count":8,"area":null},{"id":"2503.12242","title":"RePerformer: Immersive Human-centric Volumetric Videos from Playback to Photoreal Reperformance","created":"2025-03-15","cited_by_count":8,"area":null},{"id":"2510.01619","title":"MPMAvatar: Learning 3D Gaussian Avatars with Accurate and Robust Physics-Based Dynamics","created":"2025-10-02","cited_by_count":8,"area":null},{"id":"2501.04631","title":"Disentangled Clothed Avatar Generation with Layered Representation","created":"2025-01-08","cited_by_count":7,"area":null},{"id":"2410.17741","title":"Efficient Neural Implicit Representation for 3D Human Reconstruction","created":"2024-10-23","cited_by_count":6,"area":null},{"id":"2411.16758","title":"Motion-Aware Animatable Gaussian Avatars Deblurring","created":"2024-11-24","cited_by_count":6,"area":null},{"id":"2505.02108","title":"SignSplat: Rendering Sign Language via Gaussian Splatting","created":"2025-05-04","cited_by_count":6,"area":null},{"id":"2408.16982","title":"2DGH: 2D Gaussian-Hermite Splatting for High-quality Rendering and Better Geometry Features","created":"2024-08-30","cited_by_count":5,"area":null},{"id":"2503.05600","title":"Progressively Deformable 2D Gaussian Splatting for Video Representation at Arbitrary Resolutions","created":"2025-03-07","cited_by_count":5,"area":null},{"id":"2503.09342","title":"GASPACHO: Gaussian Splatting for Controllable Humans and Objects","created":"2025-03-12","cited_by_count":5,"area":null},{"id":"2505.10049","title":"Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field","created":"2025-05-15","cited_by_count":5,"area":null},{"id":"2508.13537","title":"EAvatar: Expression-Aware Head Avatar Reconstruction with Generative Geometry Priors","created":"2025-08-19","cited_by_count":4,"area":null},{"id":"2511.09827","title":"AHA! Animating Human Avatars in Diverse Scenes with Gaussian Splatting","created":"2025-11-13","cited_by_count":4,"area":null},{"id":"2404.14199","title":"Generalizable Neural Human Renderer","created":"2024-04-22","cited_by_count":3,"area":null},{"id":"2405.15491","title":"GSDeformer: Direct, Real-time and Extensible Cage-based Deformation for 3D Gaussian Splatting","created":"2024-05-24","cited_by_count":3,"area":null},{"id":"2410.08840","title":"Learning Interaction-aware 3D Gaussian Splatting for One-shot Hand Avatars","created":"2024-10-11","cited_by_count":3,"area":null},{"id":"2504.12800","title":"CAGE-GS: High-fidelity Cage Based 3D Gaussian Splatting Deformation","created":"2025-04-17","cited_by_count":3,"area":null},{"id":"2506.06645","title":"Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modeling","created":"2025-06-07","cited_by_count":3,"area":null},{"id":"2512.04313","title":"Mind-to-Face: Neural-Driven Photorealistic Avatar Synthesis via EEG Decoding","created":"2025-12-03","cited_by_count":3,"area":null},{"id":"2604.02320","title":"Large-scale Codec Avatars: The Unreasonable Effectiveness of Large-scale Avatar Pretraining","created":"2026-04-02","cited_by_count":3,"area":null},{"id":"2501.13335","title":"Deblur-Avatar: Animatable Avatars from Motion-Blurred Monocular Videos","created":"2025-01-23","cited_by_count":2,"area":null},{"id":"2502.11642","title":"GaussianMotion: End-to-End Learning of Animatable Gaussian Avatars with Pose Guidance from Text","created":"2025-02-17","cited_by_count":2,"area":null},{"id":"2504.01559","title":"RealityAvatar: Towards Realistic Loose Clothing Modeling in Animatable 3D Gaussian Avatars","created":"2025-04-02","cited_by_count":2,"area":null},{"id":"2504.10486","title":"DNF-Avatar: Distilling Neural Fields for Real-time Animatable Avatar Relighting","created":"2025-04-14","cited_by_count":2,"area":null},{"id":"2508.17712","title":"NGD: Neural Gradient Based Deformation for Monocular Garment Reconstruction","created":"2025-08-25","cited_by_count":2,"area":null},{"id":"2509.26219","title":"Parameterizing Dataset Distillation via Gaussian Splatting","created":"2025-09-30","cited_by_count":2,"area":null},{"id":"2512.00255","title":"Relightable Holoported Characters: Capturing and Relighting Dynamic Human Performance from Sparse Views","created":"2025-11-29","cited_by_count":2,"area":null},{"id":"2512.17717","title":"FlexAvatar: Flexible Large Reconstruction Model for Animatable Gaussian Head Avatars with Detailed Deformation","created":"2025-12-19","cited_by_count":2,"area":null},{"id":"2603.04290","title":"Gaussian Wardrobe: Compositional 3D Gaussian Avatars for Free-Form Virtual Try-On","created":"2026-03-04","cited_by_count":2,"area":null},{"id":"2605.21001","title":"DAMA: Disentangled Body-Anchored Gaussians for Controllable Multi-Layered Avatars","created":"2026-05-20","cited_by_count":2,"area":null},{"id":"2411.09156","title":"DyGASR: Dynamic Generalized Exponential Splatting with Surface Alignment for Accelerated 3D Mesh Reconstruction","created":"2024-11-14","cited_by_count":1,"area":null},{"id":"2501.17085","title":"Evaluating CrowdSplat: Perceived Level of Detail for Gaussian Crowds","created":"2025-01-28","cited_by_count":1,"area":null},{"id":"2502.19441","title":"AniGaussian: Animatable Gaussian Avatar with Pose-guided Deformation","created":"2025-02-24","cited_by_count":1,"area":null},{"id":"2503.14736","title":"HandSCS: Structural Coordinate Space for Animatable Hand Gaussian Splatting","created":"2025-03-18","cited_by_count":1,"area":null},{"id":"2509.11411","title":"On the Skinning of Gaussian Avatars","created":"2025-09-14","cited_by_count":1,"area":null},{"id":"2510.04822","title":"AvatarVTON: 4D Virtual Try-On for Animatable Avatars","created":"2025-10-06","cited_by_count":1,"area":null},{"id":"2512.00850","title":"Smol-GS: Compact Representations for Abstract 3D Gaussian Splatting","created":"2025-11-30","cited_by_count":1,"area":null},{"id":"2404.18669","title":"Bootstrap-GS: Self-Supervised Augmentation for High-Fidelity Gaussian Splatting","created":"2024-04-29","cited_by_count":0,"area":null},{"id":"2503.04037","title":"Beyond Existance: Fulfill 3D Reconstructed Scenes with Pseudo Details","created":"2025-03-06","cited_by_count":0,"area":null},{"id":"2504.12999","title":"GSAC: Leveraging Gaussian Splatting for Photorealistic Avatar Creation with Unity Integration","created":"2025-04-17","cited_by_count":0,"area":null},{"id":"2508.14889","title":"MS-CLR: Multi-Skeleton Contrastive Learning for Human Action Recognition","created":"2025-08-20","cited_by_count":0,"area":null},{"id":"2509.00403","title":"DevilSight: Augmenting Monocular Human Avatar Reconstruction through a Virtual Perspective","created":"2025-08-30","cited_by_count":0,"area":null},{"id":"2511.00468","title":"HumanCrafter: Synergizing Generalizable Human Reconstruction and Semantic 3D Segmentation","created":"2025-11-01","cited_by_count":0,"area":null}],"next_cursor":"100"}