{"total":41,"rows":[{"id":"2310.12978","title":"HumanTOMATO: Text-aligned Whole-body Motion Generation","created":"2023-10-19","cited_by_count":104,"area":null},{"id":"2404.01284","title":"Large Motion Model for Unified Multi-Modal Motion Generation","created":"2024-04-01","cited_by_count":65,"area":null},{"id":"2406.17840","title":"Human-Object Interaction from Human-Level Instructions","created":"2024-06-25","cited_by_count":64,"area":null},{"id":"2503.19901","title":"TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization","created":"2025-03-25","cited_by_count":51,"area":null},{"id":"2312.08985","title":"OMG: Towards Open-vocabulary Motion Generation via Mixture of Controllers","created":"2023-12-14","cited_by_count":47,"area":null},{"id":"2509.09555","title":"InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation","created":"2025-09-11","cited_by_count":32,"area":null},{"id":"2404.01700","title":"MotionChain: Conversational Motion Controllers via Multimodal Prompts","created":"2024-04-02","cited_by_count":30,"area":null},{"id":"2407.13237","title":"LLM-Empowered State Representation for Reinforcement Learning","created":"2024-07-18","cited_by_count":28,"area":null},{"id":"2504.12540","title":"UniPhys: Unified Planner and Controller with Diffusion for Flexible Physics-Based Character Control","created":"2025-04-17","cited_by_count":25,"area":null},{"id":"2404.19722","title":"PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarios","created":"2024-04-30","cited_by_count":24,"area":null},{"id":"2412.17730","title":"Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking","created":"2024-12-23","cited_by_count":16,"area":null},{"id":"2505.04961","title":"Physics-Based Motion Imitation with Adversarial Differential Discriminators","created":"2025-05-08","cited_by_count":12,"area":null},{"id":"2505.21437","title":"CoDA: Coordinated Diffusion Noise Optimization for Whole-Body Manipulation of Articulated Objects","created":"2025-05-27","cited_by_count":12,"area":null},{"id":"2507.20220","title":"Motion-example-controlled Co-speech Gesture Generation Leveraging Large Language Models","created":"2025-07-27","cited_by_count":11,"area":null},{"id":"2507.05419","title":"Motion Generation: A Survey of Generative Approaches and Benchmarks","created":"2025-07-07","cited_by_count":8,"area":null},{"id":"2502.05641","title":"Generating Physically Realistic and Directable Human Motions from Multi-Modal Inputs","created":"2025-02-08","cited_by_count":6,"area":null},{"id":"2505.03154","title":"StableMotion: Training Motion Cleanup Models with Unpaired Corrupted Data","created":"2025-05-06","cited_by_count":6,"area":null},{"id":"2410.10851","title":"LLM Gesticulator: Leveraging Large Language Models for Scalable and Controllable Co-Speech Gesture Synthesis","created":"2024-10-06","cited_by_count":5,"area":null},{"id":"2512.07410","title":"InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphs","created":"2025-12-08","cited_by_count":5,"area":null},{"id":"2509.19259","title":"Moving by Looking: Towards Vision-Driven Avatar Motion Generation","created":"2025-09-23","cited_by_count":4,"area":null},{"id":"2602.07967","title":"EasyTune: Efficient Step-Aware Fine-Tuning for Diffusion-Based Motion Generation","created":"2026-02-08","cited_by_count":4,"area":null},{"id":"2503.12814","title":"Versatile Physics-based Character Control with Hybrid Latent Representation","created":"2025-03-17","cited_by_count":3,"area":null},{"id":"2504.01924","title":"Gen-C: Populating Virtual Worlds with Generative Crowds","created":"2025-04-02","cited_by_count":3,"area":null},{"id":"2602.02334","title":"VQ-Style: Disentangling Style and Content in Motion with Residual Quantized Representations","created":"2026-02-02","cited_by_count":3,"area":null},{"id":"2403.07354","title":"BID: Boundary-Interior Decoding for Unsupervised Temporal Action Localization Pre-Trainin","created":"2024-03-12","cited_by_count":2,"area":null},{"id":"2503.06499","title":"ExGes: Expressive Human Motion Retrieval and Modulation for Audio-Driven Gesture Synthesis","created":"2025-03-09","cited_by_count":2,"area":null},{"id":"2511.00041","title":"Endowing GPT-4 with a Humanoid Body: Building the Bridge Between Off-the-Shelf VLMs and the Physical World","created":"2025-10-28","cited_by_count":2,"area":null},{"id":"2512.08500","title":"Learning to Control Physically-simulated 3D Characters via Generating and Mimicking 2D Motions","created":"2025-12-09","cited_by_count":2,"area":null},{"id":"2602.23739","title":"U-Mind: A Unified Framework for Real-Time Multimodal Interaction with Audiovisual Generation","created":"2026-02-27","cited_by_count":2,"area":null},{"id":"2605.28272","title":"EchoAvatar: Real-time Generative Avatar Animation from Audio Streams","created":"2026-05-27","cited_by_count":2,"area":null},{"id":"2606.29148","title":"GPC: Large-Scale Generative Pretraining for Transferable Motor Control","created":"2026-06-28","cited_by_count":2,"area":null},{"id":"2602.23205","title":"EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied Agents","created":"2026-02-26","cited_by_count":1,"area":null},{"id":"2506.00043","title":"From Motion to Behavior: Hierarchical Modeling of Humanoid Generative Behavior Control","created":"2025-05-28","cited_by_count":0,"area":null},{"id":"2508.14561","title":"Making Pose Representations More Expressive and Disentangled via Residual Vector Quantization","created":"2025-08-20","cited_by_count":0,"area":null},{"id":"2512.09005","title":"A Survey of Body and Face Motion: Datasets, Performance Evaluation Metrics and Generative Techniques","created":"2025-12-09","cited_by_count":0,"area":null},{"id":"2602.13778","title":"Skeleton2Stage: Reward-Guided Fine-Tuning for Physically Plausible Dance Generation","created":"2026-02-14","cited_by_count":0,"area":null},{"id":"2604.10199","title":"FatigueFusion: Latent Space Fusion for Fatigue-Driven Motion Synthesis","created":"2026-04-11","cited_by_count":0,"area":null},{"id":"2606.26981","title":"In-Context Model Predictive Generation: Open-Vocabulary Motion Synthesis from Language Models to Physics","created":"2026-06-25","cited_by_count":0,"area":null},{"id":"2608.23258","title":"Progressively Learning Heterogeneous Skills in a Unified Latent Space","created":"2026-08-24","cited_by_count":0,"area":null},{"id":"2609.37677","title":"Learning Expressive and Compositional Motion Representation via Spectral Skills","created":"2026-09-29","cited_by_count":0,"area":null},{"id":"2610.04211","title":"CurveCodec 2: Skeleton-agnostic animation compression with a learned entropy model","created":"2026-10-03","cited_by_count":0,"area":null}],"next_cursor":null}