{"total":181,"rows":[{"id":"2401.03890","title":"A Survey on 3D Gaussian Splatting","created":"2024-01-08","cited_by_count":224,"area":null},{"id":"2403.11134","title":"Recent Advances in 3D Gaussian Splatting","created":"2024-03-17","cited_by_count":131,"area":null},{"id":"2403.13806","title":"RadSplat: Radiance Field-Informed Gaussian Splatting for Robust Real-Time Rendering with 900+ FPS","created":"2024-03-20","cited_by_count":113,"area":null},{"id":"2407.17418","title":"3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities","created":"2024-07-24","cited_by_count":78,"area":null},{"id":"2406.01597","title":"End-to-End Rate-Distortion Optimized 3D Gaussian Representation","created":"2024-04-09","cited_by_count":75,"area":null},{"id":"2402.15870","title":"Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting","created":"2024-02-24","cited_by_count":74,"area":null},{"id":"2405.20693","title":"R$^2$-Gaussian: Rectifying Radiative Gaussian Splatting for Tomographic Reconstruction","created":"2024-05-31","cited_by_count":67,"area":null},{"id":"2403.18118","title":"EgoLifter: Open-world 3D Segmentation for Egocentric Perception","created":"2024-03-26","cited_by_count":47,"area":null},{"id":"2412.13193","title":"GaussTR: Foundation Model-Aligned Gaussian Transformer for Self-Supervised 3D Spatial Understanding","created":"2024-12-17","cited_by_count":46,"area":null},{"id":"2403.12010","title":"VideoMV: Consistent Multi-View Generation Based on Large Video Generative Model","created":"2024-03-18","cited_by_count":45,"area":null},{"id":"2405.18525","title":"REPARO: Compositional 3D Assets Generation with Differentiable 3D Layout Alignment","created":"2024-05-28","cited_by_count":45,"area":null},{"id":"2412.00518","title":"Instant3dit: Multiview Inpainting for Fast Editing of 3D Objects","created":"2024-11-30","cited_by_count":44,"area":null},{"id":"2507.17745","title":"Ultra3D: Efficient and High-Fidelity 3D Generation with Part Attention","created":"2025-07-23","cited_by_count":44,"area":null},{"id":"2410.13530","title":"L3DG: Latent 3D Gaussian Diffusion","created":"2024-10-17","cited_by_count":42,"area":null},{"id":"2405.03417","title":"Gaussian Splatting: 3D Reconstruction and Novel View Synthesis, a Review","created":"2024-05-06","cited_by_count":41,"area":null},{"id":"2501.18630","title":"Deformable Beta Splatting","created":"2025-01-27","cited_by_count":38,"area":null},{"id":"2405.19334","title":"LLMs Meet Multimodal Generation and Editing: A Survey","created":"2024-05-29","cited_by_count":35,"area":null},{"id":"2403.09413","title":"Relaxing Accurate Initialization Constraint for 3D Gaussian Splatting","created":"2024-03-14","cited_by_count":34,"area":null},{"id":"2401.17857","title":"SAGD: Boundary-Enhanced Segment Anything in 3D Gaussian via Gaussian Decomposition","created":"2024-01-31","cited_by_count":30,"area":null},{"id":"2412.06592","title":"PrEditor3D: Fast and Precise 3D Shape Editing","created":"2024-12-09","cited_by_count":28,"area":null},{"id":"2405.15118","title":"GS-Hider: Hiding Messages into 3D Gaussian Splatting","created":"2024-05-24","cited_by_count":26,"area":null},{"id":"2503.23044","title":"CityGS-X: A Scalable Architecture for Efficient and Geometrically Accurate Large-Scale Scene Reconstruction","created":"2025-03-29","cited_by_count":26,"area":null},{"id":"2412.01583","title":"3DSceneEditor: Controllable 3D Scene Editing with Gaussian Splatting","created":"2024-12-02","cited_by_count":22,"area":null},{"id":"2408.10906","title":"ShapeSplat: A Large-scale Dataset of Gaussian Splats and Their Self-Supervised Pretraining","created":"2024-08-20","cited_by_count":21,"area":null},{"id":"2410.15391","title":"Layout-your-3D: Controllable and Precise 3D Generation with 2D Blueprint","created":"2024-10-20","cited_by_count":21,"area":null},{"id":"2508.08228","title":"LL3M: Large Language 3D Modelers","created":"2025-08-11","cited_by_count":20,"area":null},{"id":"2405.12420","title":"GarmentDreamer: 3DGS Guided Garment Synthesis with Diverse Geometry and Texture Details","created":"2024-05-20","cited_by_count":19,"area":null},{"id":"2508.09977","title":"A Survey on 3D Gaussian Splatting Applications: Segmentation, Editing, and Generation","created":"2025-08-13","cited_by_count":19,"area":null},{"id":"2404.01168","title":"Mirror-3DGS: Incorporating Mirror Reflections into 3D Gaussian Splatting","created":"2024-04-01","cited_by_count":18,"area":null},{"id":"2410.08190","title":"Poison-splat: Computation Cost Attack on 3D Gaussian Splatting","created":"2024-10-10","cited_by_count":18,"area":null},{"id":"2411.19895","title":"GuardSplat: Efficient and Robust Watermarking for 3D Gaussian Splatting","created":"2024-11-29","cited_by_count":18,"area":null},{"id":"2504.13072","title":"HiScene: Creating Hierarchical 3D Scenes with Isometric View Generation","created":"2025-04-17","cited_by_count":18,"area":null},{"id":"2510.15869","title":"Skyfall-GS: Synthesizing Immersive 3D Urban Scenes from Satellite Imagery","created":"2025-10-17","cited_by_count":17,"area":null},{"id":"2503.18107","title":"PanoGS: Gaussian-based Panoptic Segmentation for 3D Open Vocabulary Scene Understanding","created":"2025-03-23","cited_by_count":16,"area":null},{"id":"2505.24746","title":"Tackling View-Dependent Semantics in 3D Language Gaussian Splatting","created":"2025-05-30","cited_by_count":16,"area":null},{"id":"2412.20720","title":"4D Gaussian Splatting: Modeling Dynamic Scenes with Native 4D Primitives","created":"2024-12-30","cited_by_count":15,"area":null},{"id":"2503.04641","title":"Simulating the Real World: A Unified Survey of Multimodal Generative Models","created":"2025-03-06","cited_by_count":15,"area":null},{"id":"2601.14253","title":"Motion 3-to-4: 3D Motion Reconstruction for 4D Synthesis","created":"2026-01-20","cited_by_count":15,"area":null},{"id":"2405.09431","title":"A Survey On Text-to-3D Contents Generation In The Wild","created":"2024-05-15","cited_by_count":14,"area":null},{"id":"2503.06118","title":"SecureGS: Boosting the Security and Fidelity of 3D Gaussian Splatting Steganography","created":"2025-03-08","cited_by_count":14,"area":null},{"id":"2503.15855","title":"VideoRFSplat: Direct Scene-Level Text-to-3D Gaussian Splatting Generation with Flexible Pose and Multi-View Joint Modeling","created":"2025-03-20","cited_by_count":14,"area":null},{"id":"2503.23241","title":"Geometry in Style: 3D Stylization via Surface Normal Deformation","created":"2025-03-29","cited_by_count":14,"area":null},{"id":"2312.16047","title":"2D-Guided 3D Gaussian Segmentation","created":"2023-12-26","cited_by_count":12,"area":null},{"id":"2404.00987","title":"FlexiDreamer: Single Image-to-3D Generation with FlexiCubes","created":"2024-04-01","cited_by_count":12,"area":null},{"id":"2412.07293","title":"EventSplat: 3D Gaussian Splatting from Moving Event Cameras for Real-time Rendering","created":"2024-12-10","cited_by_count":12,"area":null},{"id":"2502.07007","title":"Grounding Creativity in Physics: A Brief Survey of Physical Priors in AIGC","created":"2025-02-10","cited_by_count":12,"area":null},{"id":"2409.14072","title":"Dynamic 2D Gaussians: Geometrically Accurate Radiance Fields for Dynamic Objects","created":"2024-09-21","cited_by_count":11,"area":null},{"id":"2411.16820","title":"DetailGen3D: Generative 3D Geometry Enhancement via Data-Dependent Flow","created":"2024-11-25","cited_by_count":11,"area":null},{"id":"2412.00091","title":"Graph Canvas for Controllable 3D Scene Generation","created":"2024-11-27","cited_by_count":11,"area":null},{"id":"2412.17612","title":"CoSurfGS:Collaborative 3D Surface Gaussian Splatting with Distributed Learning for Large Scene Reconstruction","created":"2024-12-23","cited_by_count":11,"area":null},{"id":"2502.01949","title":"LAYOUTDREAMER: Physics-guided Layout for Text-to-3D Compositional Scene Generation","created":"2025-02-04","cited_by_count":11,"area":null},{"id":"2504.08125","title":"Gen3DEval: Using vLLMs for Automatic Evaluation of Generated 3D Objects","created":"2025-04-10","cited_by_count":11,"area":null},{"id":"2602.03907","title":"HY3D-Bench: Generation of 3D Assets","created":"2026-02-03","cited_by_count":11,"area":null},{"id":"2410.20723","title":"CompGS: Unleashing 2D Compositionality for Compositional Text-to-3D via Dynamically Optimizing 3D Gaussians","created":"2024-10-28","cited_by_count":10,"area":null},{"id":"2508.05343","title":"3DGabSplat: 3D Gabor Splatting for Frequency-adaptive Radiance Field Rendering","created":"2025-08-07","cited_by_count":10,"area":null},{"id":"2512.07514","title":"MeshRipple: Structured Autoregressive Generation of Artist-Meshes","created":"2025-12-08","cited_by_count":10,"area":null},{"id":"2602.18882","title":"SceneTok: A Compressed, Diffusable Token Space for 3D Scenes","created":"2026-02-21","cited_by_count":10,"area":null},{"id":"2405.15305","title":"Diff3DS: Generating View-Consistent 3D Sketch via Differentiable Curve Rendering","created":"2024-05-24","cited_by_count":9,"area":null},{"id":"2406.16815","title":"ClotheDreamer: Text-Guided Garment Generation with 3D Gaussians","created":"2024-06-24","cited_by_count":9,"area":null},{"id":"2502.19896","title":"GenPC: Zero-shot Point Cloud Completion via 3D Generative Priors","created":"2025-02-27","cited_by_count":9,"area":null},{"id":"2409.03213","title":"Optimizing 3D Gaussian Splatting for Sparse Viewpoint Scene Reconstruction","created":"2024-09-05","cited_by_count":8,"area":null},{"id":"2412.11170","title":"Benchmarking and Learning Multi-Dimensional Quality Evaluator for Text-to-3D Generation","created":"2024-12-15","cited_by_count":8,"area":null},{"id":"2508.11058","title":"Advancing 3D Scene Understanding with MV-ScanQA Multi-View Reasoning Evaluation and TripAlign Pre-training Dataset","created":"2025-08-14","cited_by_count":8,"area":null},{"id":"2410.20593","title":"Normal-GS: 3D Gaussian Splatting with Normal-Involved Rendering","created":"2024-10-27","cited_by_count":7,"area":null},{"id":"2411.17945","title":"MARVEL-40M+: Multi-Level Visual Elaboration for High-Fidelity Text-to-3D Content Creation","created":"2024-11-26","cited_by_count":7,"area":null},{"id":"2412.07494","title":"ResGS: Residual Densification of 3D Gaussian for Efficient Detail Recovery","created":"2024-12-10","cited_by_count":7,"area":null},{"id":"2501.10788","title":"Decoupling Appearance Variations with 3D Consistent Features in Gaussian Splatting","created":"2025-01-18","cited_by_count":7,"area":null},{"id":"2504.03059","title":"Compressing 3D Gaussian Splatting by Noise-Substituted Vector Quantization","created":"2025-04-03","cited_by_count":7,"area":null},{"id":"2504.13159","title":"Digital Twin Generation from Visual Data: A Survey","created":"2025-04-17","cited_by_count":7,"area":null},{"id":"2505.21258","title":"Plenodium: UnderWater 3D Scene Reconstruction with Plenoptic Medium Representation","created":"2025-05-27","cited_by_count":7,"area":null},{"id":"2507.02477","title":"Topology-Preserved Auto-regressive Mesh Generation in the Manner of Weaving Silk","created":"2025-07-03","cited_by_count":7,"area":null},{"id":"2508.05631","title":"GAP: Gaussianize Any Point Clouds with Text Guidance","created":"2025-08-07","cited_by_count":7,"area":null},{"id":"2512.01629","title":"SPARK: Sim-ready Part-level Articulated Reconstruction with VLM Knowledge","created":"2025-12-01","cited_by_count":7,"area":null},{"id":"2605.21472","title":"Stream3D: Sequential Multi-View 3D Generation via Evidential Memory","created":"2026-05-20","cited_by_count":7,"area":null},{"id":"2406.18199","title":"GS-Octree: Octree-based 3D Gaussian Splatting for Robust Object-level 3D Reconstruction Under Strong Lighting","created":"2024-06-26","cited_by_count":6,"area":null},{"id":"2601.15772","title":"LL-GaussianImage: Efficient Image Representation for Zero-shot Low-Light Enhancement with 2D Gaussian Splatting","created":"2026-01-22","cited_by_count":6,"area":null},{"id":"2409.05099","title":"DreamMapping: High-Fidelity Text-to-3D Generation via Variational Distribution Mapping","created":"2024-09-08","cited_by_count":5,"area":null},{"id":"2409.06620","title":"MVGaussian: High-Fidelity text-to-3D Content Generation with Multi-View Guidance and Surface Densification","created":"2024-09-10","cited_by_count":5,"area":null},{"id":"2501.04374","title":"Instructive3D: Editing Large Reconstruction Models with Text Instructions","created":"2025-01-08","cited_by_count":5,"area":null},{"id":"2501.12369","title":"DARB-Splatting: Generalizing Splatting with Decaying Anisotropic Radial Basis Functions","created":"2025-01-21","cited_by_count":5,"area":null},{"id":"2503.16424","title":"Bezier Splatting for Fast and Differentiable Vector Graphics Rendering","created":"2025-03-20","cited_by_count":5,"area":null},{"id":"2505.05505","title":"Apply Hierarchical-Chain-of-Generation to Complex Attributes Text-to-3D Generation","created":"2025-05-07","cited_by_count":5,"area":null},{"id":"2507.05256","title":"SegmentDreamer: Towards High-fidelity Text-to-3D Synthesis with Segmented Consistency Trajectory Distillation","created":"2025-07-07","cited_by_count":5,"area":null},{"id":"2507.11061","title":"Robust 3D-Masked Part-level Editing in 3D Gaussian Splatting with Regularized Score Distillation Sampling","created":"2025-07-15","cited_by_count":5,"area":null},{"id":"2508.19204","title":"LSD-3D: Large-Scale 3D Driving Scene Generation with Geometry Grounding","created":"2025-08-26","cited_by_count":5,"area":null},{"id":"2509.10687","title":"Stable Part Diffusion 4D: Multi-View RGB and Kinematic Parts Video Generation","created":"2025-09-12","cited_by_count":5,"area":null},{"id":"2509.23258","title":"OracleGS: Grounding Generative Priors for Sparse-View Gaussian Splatting","created":"2025-09-27","cited_by_count":5,"area":null},{"id":"2601.16532","title":"AnchoredDream: Zero-Shot 360{\\deg} Indoor Scene Generation from a Single View via Geometric Grounding","created":"2026-01-23","cited_by_count":5,"area":null},{"id":"2406.09850","title":"GradeADreamer: Enhanced Text-to-3D Generation Using Gaussian Splatting and Multi-View Diffusion","created":"2024-06-14","cited_by_count":4,"area":null},{"id":"2408.09126","title":"DreamBarbie: Text to Barbie-Style 3D Avatars","created":"2024-08-17","cited_by_count":4,"area":null},{"id":"2411.19551","title":"Bootstraping Clustering of Gaussians for View-consistent 3D Scene Understanding","created":"2024-11-29","cited_by_count":4,"area":null},{"id":"2412.11586","title":"StrandHead: Text to Hair-Disentangled 3D Head Avatars Using Human-Centric Priors","created":"2024-12-16","cited_by_count":4,"area":null},{"id":"2504.01512","title":"High-fidelity 3D Object Generation from Single Image with RGBN-Volume Gaussian Reconstruction Model","created":"2025-04-02","cited_by_count":4,"area":null},{"id":"2512.25073","title":"GaMO: Geometry-aware Multi-view Diffusion Outpainting for Sparse-View 3D Reconstruction","created":"2025-12-31","cited_by_count":4,"area":null},{"id":"2406.15020","title":"A3D: Does Diffusion Dream about 3D Alignment?","created":"2024-06-21","cited_by_count":3,"area":null},{"id":"2410.09592","title":"ControLRM: Fast and Controllable 3D Generation via Large Reconstruction Model","created":"2024-10-12","cited_by_count":3,"area":null},{"id":"2411.03807","title":"GS2Pose: Two-stage 6D Object Pose Estimation Guided by Gaussian Splatting","created":"2024-11-06","cited_by_count":3,"area":null},{"id":"2412.21127","title":"What Makes for a Good Stereoscopic Image?","created":"2024-12-30","cited_by_count":3,"area":null},{"id":"2503.06900","title":"DirectTriGS: Triplane-based Gaussian Splatting Field Representation for 3D Generation","created":"2025-03-10","cited_by_count":3,"area":null},{"id":"2503.15742","title":"Uncertainty-Aware Diffusion Guided Refinement of 3D Scenes","created":"2025-03-19","cited_by_count":3,"area":null}],"next_cursor":"100"}