{"total":19,"rows":[{"id":"2409.19405","title":"G3R: Gradient Guided Generalizable Reconstruction","created":"2024-09-28","cited_by_count":31,"area":null},{"id":"2504.15278","title":"DRAWER: Digital Reconstruction and Articulation With Environment Realism","created":"2025-04-21","cited_by_count":29,"area":null},{"id":"2411.02394","title":"AutoVFX: Physically Realistic Video Editing from Natural Language Instructions","created":"2024-11-04","cited_by_count":27,"area":null},{"id":"2404.09833","title":"Video2Game: Real-time, Interactive, Realistic and Browser-Compatible Environment from a Single Video","created":"2024-04-15","cited_by_count":26,"area":null},{"id":"2312.06654","title":"LightSim: Neural Lighting Simulation for Urban Scenes","created":"2023-12-11","cited_by_count":20,"area":null},{"id":"2401.12977","title":"IRIS: Inverse Rendering of Indoor Scenes from Low Dynamic Range Images","created":"2024-01-23","cited_by_count":20,"area":null},{"id":"2404.13816","title":"Neural Radiance Field in Autonomous Driving: A Survey","created":"2024-04-22","cited_by_count":19,"area":null},{"id":"2510.05560","title":"HoloScene: Simulation-Ready Interactive 3D Worlds from a Single Video","created":"2025-10-07","cited_by_count":14,"area":null},{"id":"2412.15211","title":"Generative Multiview Relighting for 3D Reconstruction under Extreme Illumination Variation","created":"2024-12-19","cited_by_count":13,"area":null},{"id":"2411.19292","title":"UrbanCAD: Towards Highly Controllable and Photorealistic 3D Vehicles for Urban Scene Simulation","created":"2024-11-28","cited_by_count":7,"area":null},{"id":"2507.10375","title":"Test-Time Canonicalization by Foundation Models for Robust Perception","created":"2025-07-14","cited_by_count":5,"area":null},{"id":"2507.17613","title":"InvRGB+L: Inverse Rendering of Complex Scenes with Unified Color and LiDAR Reflectance Modeling","created":"2025-07-23","cited_by_count":4,"area":null},{"id":"2602.01118","title":"LightCity: An Urban Dataset for Outdoor Inverse Rendering and Reconstruction under Multi-illumination Conditions","created":"2026-02-01","cited_by_count":4,"area":null},{"id":"2601.16981","title":"SyncLight: Single-Edit Multi-View Relighting","created":"2026-01-23","cited_by_count":0,"area":null},{"id":"2602.21820","title":"Joint Shadow Generation and Relighting via Light-Geometry Interaction Maps","created":"2026-02-25","cited_by_count":0,"area":null},{"id":"2604.05908","title":"Appearance Decomposition Gaussian Splatting for Multi-Traversal Reconstruction","created":"2026-04-07","cited_by_count":0,"area":null},{"id":"2605.24700","title":"SRUG: Shadow-Guided Relightable Urban Scene with Generation Model","created":"2026-05-23","cited_by_count":0,"area":null},{"id":"2606.17049","title":"BRDFusion: Physics Meets Generation for Urban Scene Inverse Rendering","created":"2026-06-15","cited_by_count":0,"area":null},{"id":"2609.00901","title":"HELIOS: From midnight to noon, continuous outdoor urban scene relighting","created":"2026-09-01","cited_by_count":0,"area":null}],"next_cursor":null}