{"total":23,"rows":[{"id":"2410.05260","title":"DartControl: A Diffusion-Based Autoregressive Motion Model for Real-Time Text-Driven Motion Control","created":"2024-10-07","cited_by_count":84,"area":null},{"id":"2312.04393","title":"PhysHOI: Physics-Based Imitation of Dynamic Human-Object Interaction","created":"2023-12-07","cited_by_count":76,"area":null},{"id":"2502.20390","title":"InterMimic: Towards Universal Whole-Body Control for Physics-Based Human-Object Interactions","created":"2025-02-27","cited_by_count":72,"area":null},{"id":"2406.14558","title":"CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamics","created":"2024-06-20","cited_by_count":44,"area":null},{"id":"2509.09555","title":"InterAct: Advancing Large-Scale Versatile 3D Human-Object Interaction Generation","created":"2025-09-11","cited_by_count":32,"area":null},{"id":"2308.12751","title":"Motion In-Betweening with Phase Manifolds","created":"2023-08-24","cited_by_count":25,"area":null},{"id":"2412.17730","title":"Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking","created":"2024-12-23","cited_by_count":16,"area":null},{"id":"2507.21045","title":"Reconstructing 4D Spatial Intelligence: A Survey","created":"2025-07-28","cited_by_count":14,"area":null},{"id":"2503.20118","title":"Zero-Shot Human-Object Interaction Synthesis with Multimodal Priors","created":"2025-03-25","cited_by_count":7,"area":null},{"id":"2404.05490","title":"Two-Person Interaction Augmentation with Skeleton Priors","created":"2024-04-08","cited_by_count":5,"area":null},{"id":"2506.14186","title":"Differentiable Simulation of Hard Contacts with Soft Gradients for Learning and Control","created":"2025-06-17","cited_by_count":5,"area":null},{"id":"2512.07410","title":"InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphs","created":"2025-12-08","cited_by_count":5,"area":null},{"id":"2603.07988","title":"TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Size","created":"2026-03-09","cited_by_count":5,"area":null},{"id":"2505.14087","title":"Large-Scale Multi-Character Interaction Synthesis","created":"2025-05-20","cited_by_count":4,"area":null},{"id":"2405.03221","title":"Spatial and Surface Correspondence Field for Interaction Transfer","created":"2024-05-06","cited_by_count":3,"area":null},{"id":"2509.23911","title":"MoReact: Generating Reactive Motion from Textual Descriptions","created":"2025-09-28","cited_by_count":2,"area":null},{"id":"2406.18237","title":"PlaMo: Plan and Move in Rich 3D Physical Environments","created":"2024-06-26","cited_by_count":1,"area":null},{"id":"2606.18243","title":"MOCHI: Motion Enhancement of Collaborative Human-object Interactions","created":"2026-06-16","cited_by_count":1,"area":null},{"id":"2510.00314","title":"Motion In-Betweening for Densely Interacting Characters","created":"2025-09-30","cited_by_count":0,"area":null},{"id":"2601.02096","title":"Dancing Points: Synthesizing Ballroom Dancing with Three-Point Inputs","created":"2026-01-05","cited_by_count":0,"area":null},{"id":"2604.18557","title":"SynAgent: Generalizable Cooperative Humanoid Manipulation via Solo-to-Cooperative Agent Synergy","created":"2026-04-20","cited_by_count":0,"area":null},{"id":"2607.10408","title":"GNOCHI: Generative Neural mOdel for Close Human-Human Interactions","created":"2026-07-11","cited_by_count":0,"area":null},{"id":"2610.14911","title":"Scalable Multi-Human Cooperative Manipulation via Commander-Executor Coordination","created":"2026-10-10","cited_by_count":0,"area":null}],"next_cursor":null}