{"total":20,"rows":[{"id":"2310.10198","title":"MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representations","created":"2023-10-16","cited_by_count":60,"area":null},{"id":"2503.19901","title":"TokenHSI: Unified Synthesis of Physical Human-Scene Interactions through Task Tokenization","created":"2025-03-25","cited_by_count":51,"area":null},{"id":"2502.08378","title":"Learning Humanoid Standing-up Control across Diverse Postures","created":"2025-02-12","cited_by_count":46,"area":null},{"id":"2502.10363","title":"BeamDojo: Learning Agile Humanoid Locomotion on Sparse Footholds","created":"2025-02-14","cited_by_count":46,"area":null},{"id":"2407.00187","title":"SMPLOlympics: Sports Environments for Physically Simulated Humanoids","created":"2024-06-28","cited_by_count":29,"area":null},{"id":"2404.19722","title":"PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarios","created":"2024-04-30","cited_by_count":24,"area":null},{"id":"2407.16210","title":"Strategy and Skill Learning for Physics-based Table Tennis Animation","created":"2024-07-23","cited_by_count":20,"area":null},{"id":"2407.11562","title":"RobotKeyframing: Learning Locomotion with High-Level Objectives via Mixture of Dense and Sparse Rewards","created":"2024-07-16","cited_by_count":18,"area":null},{"id":"2310.00239","title":"AdaptNet: Policy Adaptation for Physics-Based Character Control","created":"2023-09-30","cited_by_count":16,"area":null},{"id":"2602.02473","title":"HumanX: Toward Agile and Generalizable Humanoid Interaction Skills from Human Videos","created":"2026-02-02","cited_by_count":14,"area":null},{"id":"2505.04961","title":"Physics-Based Motion Imitation with Adversarial Differential Discriminators","created":"2025-05-08","cited_by_count":12,"area":null},{"id":"2410.05791","title":"F\\\"urElise: Capturing and Physically Synthesizing Hand Motions of Piano Performance","created":"2024-10-08","cited_by_count":10,"area":null},{"id":"2502.05641","title":"Generating Physically Realistic and Directable Human Motions from Multi-Modal Inputs","created":"2025-02-08","cited_by_count":6,"area":null},{"id":"2508.07842","title":"DETACH: Cross-domain Learning for Long-Horizon Tasks via Mixture of Disentangled Experts","created":"2025-08-11","cited_by_count":5,"area":null},{"id":"2512.24321","title":"UniAct: Unified Motion Generation and Action Streaming for Humanoid Robots","created":"2025-12-30","cited_by_count":5,"area":null},{"id":"2412.08685","title":"ChatDyn: Language-Driven Multi-Actor Dynamics Generation in Street Scenes","created":"2024-12-11","cited_by_count":3,"area":null},{"id":"2503.12814","title":"Versatile Physics-based Character Control with Hybrid Latent Representation","created":"2025-03-17","cited_by_count":3,"area":null},{"id":"2604.23886","title":"MUSIC: Learning Muscle-Driven Dexterous Hand Control","created":"2026-04-26","cited_by_count":1,"area":null},{"id":"2603.29272","title":"MaskAdapt: Learning Flexible Motion Adaptation via Mask-Invariant Prior for Physics-Based Characters","created":"2026-03-31","cited_by_count":0,"area":null},{"id":"2608.23258","title":"Progressively Learning Heterogeneous Skills in a Unified Latent Space","created":"2026-08-24","cited_by_count":0,"area":null}],"next_cursor":null}