{"total":37,"rows":[{"id":"2311.12198","title":"PhysGaussian: Physics-Integrated 3D Gaussians for Generative Dynamics","created":"2023-11-20","cited_by_count":377,"area":null},{"id":"2404.18929","title":"DGE: Direct Gaussian 3D Editing by Consistent Multi-view Editing","created":"2024-04-29","cited_by_count":94,"area":null},{"id":"2401.14828","title":"TIP-Editor: An Accurate 3D Editor Following Both Text-Prompts And Image-Prompts","created":"2024-01-26","cited_by_count":77,"area":null},{"id":"2402.01459","title":"GaMeS: Mesh-Based Adapting and Modification of Gaussian Splatting","created":"2024-02-02","cited_by_count":70,"area":null},{"id":"2402.00864","title":"ViCA-NeRF: View-Consistency-Aware 3D Editing of Neural Radiance Fields","created":"2024-02-01","cited_by_count":68,"area":null},{"id":"2311.13099","title":"PIE-NeRF: Physics-based Interactive Elastodynamics with NeRF","created":"2023-11-22","cited_by_count":51,"area":null},{"id":"2410.09049","title":"SceneCraft: Layout-Guided 3D Scene Generation","created":"2024-10-11","cited_by_count":41,"area":null},{"id":"2312.09246","title":"SHAP-EDITOR: Instruction-guided Latent 3D Editing in Seconds","created":"2023-12-14","cited_by_count":37,"area":null},{"id":"2403.15064","title":"Recent Trends in 3D Reconstruction of General Non-Rigid Scenes","created":"2024-03-22","cited_by_count":28,"area":null},{"id":"2311.16737","title":"Point'n Move: Interactive Scene Object Manipulation on Gaussian Splatting Radiance Fields","created":"2023-11-28","cited_by_count":27,"area":null},{"id":"2402.14792","title":"Consolidating Attention Features for Multi-view Image Editing","created":"2024-02-22","cited_by_count":19,"area":null},{"id":"2412.08641","title":"3D Mesh Editing using Masked LRMs","created":"2024-12-11","cited_by_count":18,"area":null},{"id":"2405.01333","title":"NeRFs in Robotics: A Survey","created":"2024-05-02","cited_by_count":16,"area":null},{"id":"2310.05391","title":"Neural Impostor: Editing Neural Radiance Fields with Explicit Shape Manipulation","created":"2023-10-09","cited_by_count":11,"area":null},{"id":"2402.08622","title":"NeRF Analogies: Example-Based Visual Attribute Transfer for NeRFs","created":"2024-02-13","cited_by_count":11,"area":null},{"id":"2404.02788","title":"GenN2N: Generative NeRF2NeRF Translation","created":"2024-04-03","cited_by_count":11,"area":null},{"id":"2412.01792","title":"CTRL-D: Controllable Dynamic 3D Scene Editing with Personalized 2D Diffusion","created":"2024-12-02","cited_by_count":11,"area":null},{"id":"2310.03375","title":"Point-Based Radiance Fields for Controllable Human Motion Synthesis","created":"2023-10-05","cited_by_count":7,"area":null},{"id":"2409.19472","title":"Towards Croppable Implicit Neural Representations","created":"2024-09-28","cited_by_count":5,"area":null},{"id":"2312.06657","title":"Learning Naturally Aggregated Appearance for Efficient 3D Editing","created":"2023-12-11","cited_by_count":4,"area":null},{"id":"2508.02831","title":"Affine-Equivariant Kernel Space Encoding for NeRF Editing","created":"2025-08-04","cited_by_count":4,"area":null},{"id":"2601.07963","title":"3DGS-Drag: Dragging Gaussians for Intuitive Point-Based 3D Editing","created":"2026-01-12","cited_by_count":4,"area":null},{"id":"2406.12121","title":"TutteNet: Injective 3D Deformations by Composition of 2D Mesh Deformations","created":"2024-06-17","cited_by_count":3,"area":null},{"id":"2512.07834","title":"Voxify3D: Pixel Art Meets Volumetric Rendering","created":"2025-12-08","cited_by_count":3,"area":null},{"id":"2401.02620","title":"Progress and Prospects in 3D Generative AI: A Technical Overview including 3D human","created":"2024-01-05","cited_by_count":2,"area":null},{"id":"2412.13552","title":"DragScene: Interactive 3D Scene Editing with Single-view Drag Instructions","created":"2024-12-18","cited_by_count":2,"area":null},{"id":"2510.01991","title":"4DGS-Craft: Consistent and Interactive 4D Gaussian Splatting Editing","created":"2025-10-02","cited_by_count":2,"area":null},{"id":"2510.11878","title":"GS-Verse: Mesh-based Gaussian Splatting for Physics-aware Interaction in Virtual Reality","created":"2025-10-13","cited_by_count":2,"area":null},{"id":"2603.15368","title":"IRIS: Intersection-aware Ray-based Implicit Editable Scenes","created":"2026-03-16","cited_by_count":2,"area":null},{"id":"2412.17532","title":"Exploring Dynamic Novel View Synthesis Technologies for Cinematography","created":"2024-12-23","cited_by_count":1,"area":null},{"id":"2603.11810","title":"CEI-3D: Collaborative Explicit-Implicit 3D Reconstruction for Realistic and Fine-Grained Object Editing","created":"2026-03-12","cited_by_count":1,"area":null},{"id":"2307.10275","title":"Survey on Controlable Image Synthesis with Deep Learning","created":"2023-07-18","cited_by_count":0,"area":null},{"id":"2405.07306","title":"Point Resampling and Ray Transformation Aid to Editable NeRF Models","created":"2024-05-12","cited_by_count":0,"area":null},{"id":"2512.11480","title":"CADMorph: Geometry-Driven Parametric CAD Editing via a Plan-Generate-Verify Loop","created":"2025-12-12","cited_by_count":0,"area":null},{"id":"2603.12766","title":"Catalyst4D: High-Fidelity 3D-to-4D Scene Editing via Dynamic Propagation","created":"2026-03-13","cited_by_count":0,"area":null},{"id":"2609.03349","title":"P-CORE: Self-Supervised Surface Consistency for Point-Based Neural Editing","created":"2026-09-03","cited_by_count":0,"area":null},{"id":"2609.14899","title":"What Makes a 3D Scene Editable? A Factorized Benchmark of Fidelity, Locality, Consistency, and Preservation","created":"2026-09-14","cited_by_count":0,"area":null}],"next_cursor":null}