{"total":33,"rows":[{"id":"2311.16043","title":"Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracing","created":"2023-11-27","cited_by_count":142,"area":null},{"id":"2410.11419","title":"GS^3: Efficient Relighting with Triple Gaussian Splatting","created":"2024-10-15","cited_by_count":44,"area":null},{"id":"2312.13102","title":"SpecNeRF: Gaussian Directional Encoding for Specular Reflections","created":"2023-12-20","cited_by_count":30,"area":null},{"id":"2412.00905","title":"Ref-GS: Directional Factorization for 2D Gaussian Splatting","created":"2024-12-01","cited_by_count":29,"area":null},{"id":"2403.15064","title":"Recent Trends in 3D Reconstruction of General Non-Rigid Scenes","created":"2024-03-22","cited_by_count":28,"area":null},{"id":"2410.06231","title":"RelitLRM: Generative Relightable Radiance for Large Reconstruction Models","created":"2024-10-08","cited_by_count":23,"area":null},{"id":"2308.03280","title":"Mirror-NeRF: Learning Neural Radiance Fields for Mirrors with Whitted-Style Ray Tracing","created":"2023-08-07","cited_by_count":22,"area":null},{"id":"2312.05210","title":"IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracing","created":"2023-12-08","cited_by_count":20,"area":null},{"id":"2404.01168","title":"Mirror-3DGS: Incorporating Mirror Reflections into 3D Gaussian Splatting","created":"2024-04-01","cited_by_count":18,"area":null},{"id":"2409.19702","title":"RNG: Relightable Neural Gaussians","created":"2024-09-29","cited_by_count":16,"area":null},{"id":"2504.20026","title":"LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields","created":"2025-04-28","cited_by_count":16,"area":null},{"id":"2305.17929","title":"Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objects","created":"2023-05-29","cited_by_count":15,"area":null},{"id":"2407.15212","title":"Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video","created":"2024-07-21","cited_by_count":12,"area":null},{"id":"2310.11864","title":"VQ-NeRF: Neural Reflectance Decomposition and Editing with Vector Quantization","created":"2023-10-18","cited_by_count":8,"area":null},{"id":"2408.13370","title":"BiGS: Bidirectional Gaussian Primitives for Relightable 3D Gaussian Splatting","created":"2024-08-23","cited_by_count":8,"area":null},{"id":"2310.10650","title":"TraM-NeRF: Tracing Mirror and Near-Perfect Specular Reflections through Neural Radiance Fields","created":"2023-10-16","cited_by_count":7,"area":null},{"id":"2407.10707","title":"Interactive Rendering of Relightable and Animatable Gaussian Avatars","created":"2024-07-15","cited_by_count":6,"area":null},{"id":"2410.01202","title":"AniSDF: Fused-Granularity Neural Surfaces with Anisotropic Encoding for High-Fidelity 3D Reconstruction","created":"2024-10-02","cited_by_count":6,"area":null},{"id":"2408.16005","title":"Many-Worlds Inverse Rendering","created":"2024-08-13","cited_by_count":3,"area":null},{"id":"2312.09398","title":"RNA: Relightable Neural Assets","created":"2023-12-14","cited_by_count":2,"area":null},{"id":"2408.06828","title":"PIR: Photometric Inverse Rendering with Shading Cues Modeling and Surface Reflectance Regularization","created":"2024-08-13","cited_by_count":2,"area":null},{"id":"2501.04074","title":"NeRFs are Mirror Detectors: Using Structural Similarity for Multi-View Mirror Scene Reconstruction with 3D Surface Primitives","created":"2025-01-07","cited_by_count":2,"area":null},{"id":"2501.18595","title":"ROSA: Reconstructing Object Shape and Appearance Textures by Adaptive Detail Transfer","created":"2025-01-30","cited_by_count":2,"area":null},{"id":"2604.05182","title":"LSRM: High-Fidelity Object-Centric Reconstruction via Scaled Context Windows","created":"2026-04-06","cited_by_count":2,"area":null},{"id":"2407.05771","title":"Multi-times Monte Carlo Rendering for Inter-reflection Reconstruction","created":"2024-07-08","cited_by_count":1,"area":null},{"id":"2407.19542","title":"UniVoxel: Fast Inverse Rendering by Unified Voxelization of Scene Representation","created":"2024-07-28","cited_by_count":1,"area":null},{"id":"2411.08037","title":"Material Transforms from Disentangled NeRF Representations","created":"2024-11-12","cited_by_count":1,"area":null},{"id":"2603.22036","title":"GTSR: Subsurface Scattering Awared 3D Gaussians for Translucent Surface Reconstruction","created":"2026-03-23","cited_by_count":1,"area":null},{"id":"2401.12456","title":"Exploration and Improvement of Nerf-based 3D Scene Editing Techniques","created":"2024-01-23","cited_by_count":0,"area":null},{"id":"2509.04047","title":"TensoIS: A Step Towards Feed-Forward Tensorial Inverse Subsurface Scattering for Perlin Distributed Heterogeneous Media","created":"2025-09-04","cited_by_count":0,"area":null},{"id":"2511.03950","title":"Improving Multi-View Reconstruction via Texture-Guided Gaussian-Mesh Joint Optimization","created":"2025-11-06","cited_by_count":0,"area":null},{"id":"2511.22857","title":"GLOW: Global Illumination-Aware Inverse Rendering of Indoor Scenes Captured with Dynamic Co-Located Light & Camera","created":"2025-11-28","cited_by_count":0,"area":null},{"id":"2606.11314","title":"TRON: Tracing Rays to Orchestrate a Neural Renderer for 3D Gaussian Reconstructions","created":"2026-06-09","cited_by_count":0,"area":null}],"next_cursor":null}