{"list":"other","total":51,"rows":[{"id":"1612.01105","title":"Pyramid Scene Parsing Network","created":"2016-12-04","cited_by_count":2479},{"id":"2112.01527","title":"Masked-attention Mask Transformer for Universal Image Segmentation","created":"2021-12-02","cited_by_count":2351},{"id":"1904.05866","title":"Expressive Body Capture: 3D Hands, Face, and Body from a Single Image","created":"2019-04-11","cited_by_count":1612},{"id":"1807.10221","title":"Unified Perceptual Parsing for Scene Understanding","created":"2018-07-26","cited_by_count":1271},{"id":"1812.08008","title":"OpenPose: Realtime Multi-Person 2D Pose Estimation using Part Affinity Fields","created":"2018-12-18","cited_by_count":1162},{"id":"2107.06278","title":"Per-Pixel Classification is Not All You Need for Semantic Segmentation","created":"2021-07-13","cited_by_count":1152},{"id":"1608.05442","title":"Semantic Understanding of Scenes through the ADE20K Dataset","created":"2016-08-18","cited_by_count":1069},{"id":"2008.11200","title":"GRAB: A Dataset of Whole-Body Human Grasping of Objects","created":"2020-08-25","cited_by_count":405},{"id":"1904.05767","title":"Learning joint reconstruction of hands and manipulated objects","created":"2019-04-11","cited_by_count":378},{"id":"2104.08527","title":"PARE: Part Attention Regressor for 3D Human Body Estimation","created":"2021-04-17","cited_by_count":337},{"id":"2105.04668","title":"HuMoR: 3D Human Motion Model for Robust Pose Estimation","created":"2021-05-10","cited_by_count":324},{"id":"2204.13662","title":"ARCTIC: A Dataset for Dexterous Bimanual Hand-Object Manipulation","created":"2022-04-28","cited_by_count":312},{"id":"1908.06963","title":"Resolving 3D Human Pose Ambiguities with 3D Scene Constraints","created":"2019-08-20","cited_by_count":295},{"id":"1705.09914","title":"Dilated Residual Networks","created":"2017-05-28","cited_by_count":294},{"id":"1710.04615","title":"Deep Imitation Learning for Complex Manipulation Tasks from Virtual Reality Teleoperation","created":"2017-10-12","cited_by_count":289},{"id":"2006.06669","title":"Understanding Human Hands in Contact at Internet Scale","created":"2020-06-11","cited_by_count":281},{"id":"2204.06950","title":"BEHAVE: Dataset and Method for Tracking Human Object Interactions","created":"2022-04-14","cited_by_count":249},{"id":"2301.06015","title":"Diffusion-based Generation, Optimization, and Planning in 3D Scenes","created":"2023-01-15","cited_by_count":239},{"id":"1505.04474","title":"Visual Semantic Role Labeling","created":"2015-05-17","cited_by_count":190},{"id":"2007.09545","title":"ContactPose: A Dataset of Grasps with Object Contact and Hand Pose","created":"2020-07-19","cited_by_count":183},{"id":"2206.09553","title":"Capturing and Inferring Dense Full-Body Human-Scene Contact","created":"2022-06-20","cited_by_count":180},{"id":"1808.07962","title":"Learning Human-Object Interactions by Graph Parsing Neural Networks","created":"2018-08-23","cited_by_count":176},{"id":"2108.06428","title":"FrankMocap: A Monocular 3D Whole-Body Pose Estimation System via Regression and Integration","created":"2021-08-13","cited_by_count":169},{"id":"2012.11581","title":"Populating 3D Scenes by Learning Human-Scene Interaction","created":"2020-12-21","cited_by_count":164},{"id":"2012.09856","title":"Reconstructing Hand-Object Interactions in the Wild","created":"2020-12-17","cited_by_count":144},{"id":"2106.05266","title":"Semi-Supervised 3D Hand-Object Poses Estimation with Interactions in Time","created":"2021-06-09","cited_by_count":141},{"id":"2104.07267","title":"ContactOpt: Optimizing Contact to Improve Grasps","created":"2021-04-15","cited_by_count":139},{"id":"1812.04558","title":"Grounded Human-Object Interaction Hotspots from Video","created":"2018-12-11","cited_by_count":129},{"id":"1912.02923","title":"Generating 3D People in Scenes without People","created":"2019-12-05","cited_by_count":127},{"id":"2103.16397","title":"3D AffordanceNet: A Benchmark for Visual Object Affordance Understanding","created":"2021-03-30","cited_by_count":100},{"id":"2108.10399","title":"Learning Motion Priors for 4D Human Body Capture in 3D Scenes","created":"2021-08-23","cited_by_count":98},{"id":"2007.11678","title":"Contact and Human Dynamics from Monocular Video","created":"2020-07-22","cited_by_count":95},{"id":"2204.02445","title":"CHORE: Contact, Human and Object REconstruction from a single RGB image","created":"2022-04-05","cited_by_count":95},{"id":"2004.04650","title":"State-Only Imitation Learning for Dexterous Manipulation","created":"2020-04-07","cited_by_count":91},{"id":"2004.00945","title":"PaStaNet: Toward Human Activity Knowledge Engine","created":"2020-04-02","cited_by_count":80},{"id":"2208.03826","title":"Fine-Grained Egocentric Hand-Object Segmentation: Dataset, Model, and Applications","created":"2022-08-07","cited_by_count":78},{"id":"1909.01507","title":"Holistic++ Scene Understanding: Single-view 3D Holistic Scene Parsing and Human Pose Estimation with Human-Object Interaction and Physical Commonsense","created":"2019-09-04","cited_by_count":71},{"id":"2008.09241","title":"Learning Affordance Landscapes for Interaction Exploration in 3D Environments","created":"2020-08-21","cited_by_count":65},{"id":"2212.04360","title":"MIME: Human-Aware 3D Scene Generation","created":"2022-12-08","cited_by_count":57},{"id":"1910.07721","title":"Deep Contextual Attention for Human-Object Interaction Detection","created":"2019-10-17","cited_by_count":54},{"id":"2012.01591","title":"Holistic 3D Human and Scene Mesh Estimation from Single View Images","created":"2020-12-02","cited_by_count":54},{"id":"2105.05226","title":"Home Action Genome: Cooperative Compositional Action Understanding","created":"2021-05-11","cited_by_count":53},{"id":"1904.02683","title":"Estimating 3D Motion and Forces of Person-Object Interactions from Monocular Video","created":"2019-04-04","cited_by_count":48},{"id":"2007.15781","title":"LEMMA: A Multi-view Dataset for Learning Multi-agent Multi-task Activities","created":"2020-07-31","cited_by_count":47},{"id":"2010.09676","title":"Detecting Hands and Recognizing Physical Contact in the Wild","created":"2020-10-19","cited_by_count":38},{"id":"2004.01166","title":"Bodies at Rest: 3D Human Pose and Shape Estimation from a Pressure Image using Synthetic Data","created":"2020-04-02","cited_by_count":34},{"id":"2205.05677","title":"HULC: 3D Human Motion Capture with Pose Manifold Sampling and Dense Contact Guidance","created":"2022-05-11","cited_by_count":29},{"id":"1703.01270","title":"Baxter's Homunculus: Virtual Reality Spaces for Teleoperation in Manufacturing","created":"2017-03-03","cited_by_count":19},{"id":"2208.08439","title":"MoCapDeform: Monocular 3D Human Motion Capture in Deformable Scenes","created":"2022-08-17","cited_by_count":18},{"id":"2208.05632","title":"Visual Haptic Reasoning: Estimating Contact Forces by Observing Deformable Object Interactions","created":"2022-08-11","cited_by_count":5},{"id":"2111.05409","title":"Pipeline for 3D reconstruction of the human body from AR/VR headset mounted egocentric cameras","created":"2021-11-09","cited_by_count":2}],"next_cursor":null}