{"total":72,"rows":[{"id":"2303.16196","title":"SparseNeRF: Distilling Depth Ranking for Few-shot Novel View Synthesis","created":"2023-03-28","cited_by_count":247,"area":null},{"id":"2312.03806","title":"XCube: Large-Scale 3D Generative Modeling using Sparse Voxel Hierarchies","created":"2023-12-06","cited_by_count":189,"area":null},{"id":"2401.17053","title":"BlockFusion: Expandable 3D Scene Generation using Latent Tri-plane Extrapolation","created":"2024-01-30","cited_by_count":83,"area":null},{"id":"2309.00610","title":"CityDreamer: Compositional Generative Model of Unbounded 3D Cities","created":"2023-09-01","cited_by_count":76,"area":null},{"id":"2303.13450","title":"Set-the-Scene: Global-Local Training for Generating Controllable NeRF Scenes","created":"2023-03-23","cited_by_count":75,"area":null},{"id":"2405.00915","title":"EchoScene: Indoor Scene Generation via Information Echo over Scene Graph Diffusion","created":"2024-05-02","cited_by_count":67,"area":"diffusion"},{"id":"2312.04560","title":"NeRFiller: Completing Scenes via Generative 3D Inpainting","created":"2023-12-07","cited_by_count":62,"area":null},{"id":"2303.12074","title":"CC3D: Layout-Conditioned Generation of Compositional 3D Scenes","created":"2023-03-21","cited_by_count":58,"area":null},{"id":"2409.08215","title":"LT3SD: Latent Trees for 3D Scene Diffusion","created":"2024-09-12","cited_by_count":55,"area":"diffusion"},{"id":"2303.13515","title":"Persistent Nature: A Generative Model of Unbounded 3D Worlds","created":"2023-03-23","cited_by_count":44,"area":"wm"},{"id":"2311.12085","title":"Pyramid Diffusion for Fine 3D Large Scene Generation","created":"2023-11-20","cited_by_count":44,"area":"diffusion"},{"id":"2406.06526","title":"Generative Gaussian Splatting for Unbounded 3D City Generation","created":"2024-06-10","cited_by_count":44,"area":null},{"id":"2503.20785","title":"Free4D: Tuning-free 4D Scene Generation with Spatial-Temporal Consistency","created":"2025-03-26","cited_by_count":35,"area":null},{"id":"2312.04559","title":"PrimDiffusion: Volumetric Primitives Diffusion for 3D Human Generation","created":"2023-12-07","cited_by_count":34,"area":"diffusion"},{"id":"2503.16420","title":"SynCity: Training-Free Generation of 3D Worlds","created":"2025-03-20","cited_by_count":31,"area":null},{"id":"2403.09439","title":"3D-SceneDreamer: Text-Driven 3D-Consistent Scene Generation","created":"2024-03-14","cited_by_count":29,"area":null},{"id":"2312.03795","title":"AnimatableDreamer: Text-Guided Non-rigid 3D Model Generation and Reconstruction with Canonical Score Distillation","created":"2023-12-06","cited_by_count":28,"area":null},{"id":"2402.01166","title":"A Comprehensive Survey on 3D Content Generation","created":"2024-02-02","cited_by_count":28,"area":null},{"id":"2303.14167","title":"UrbanGIRAFFE: Representing Urban Scenes as Compositional Generative Neural Feature Fields","created":"2023-03-24","cited_by_count":26,"area":null},{"id":"2406.04983","title":"CityCraft: A Real Crafter for 3D City Generation","created":"2024-06-07","cited_by_count":26,"area":null},{"id":"2405.18424","title":"3DitScene: Editing Any Scene via Language-guided Disentangled Gaussian Splatting","created":"2024-05-28","cited_by_count":25,"area":null},{"id":"2503.04919","title":"FirePlace: Geometric Refinements of LLM Common Sense Reasoning for 3D Object Placement","created":"2025-03-06","cited_by_count":25,"area":"lr"},{"id":"2407.11965","title":"UrbanWorld: An Urban World Model for 3D City Generation","created":"2024-07-16","cited_by_count":24,"area":"wm"},{"id":"2412.01801","title":"SceneFactor: Factored Latent 3D Diffusion for Controllable 3D Scene Generation","created":"2024-12-02","cited_by_count":24,"area":null},{"id":"2505.05474","title":"3D Scene Generation: A Survey","created":"2025-05-08","cited_by_count":24,"area":"diffusion"},{"id":"2312.01508","title":"CityGen: Infinite and Controllable City Layout Generation","created":"2023-12-03","cited_by_count":22,"area":null},{"id":"2407.17572","title":"CityX: Controllable Procedural Content Generation for Unbounded 3D Cities","created":"2024-07-24","cited_by_count":22,"area":null},{"id":"2502.15601","title":"WorldCraft: Photo-Realistic 3D World Creation and Customization via LLM Agents","created":"2025-02-21","cited_by_count":21,"area":"agents"},{"id":"2504.07334","title":"Objaverse++: Curated 3D Object Dataset with Quality Annotations","created":"2025-04-09","cited_by_count":20,"area":null},{"id":"2308.10257","title":"Make-It-4D: Synthesizing a Consistent Long-Term Dynamic Scene Video from a Single Image","created":"2023-08-20","cited_by_count":19,"area":null},{"id":"2503.16375","title":"NuiScene: Exploring Efficient Generation of Unbounded Outdoor Scenes","created":"2025-03-20","cited_by_count":19,"area":null},{"id":"2404.06780","title":"Urban Architect: Steerable 3D Urban Scene Generation with Layout Prior","created":"2024-04-10","cited_by_count":17,"area":"diffusion"},{"id":"2501.08983","title":"Compositional Generative Model of Unbounded 4D Cities","created":"2025-01-15","cited_by_count":17,"area":null},{"id":"2303.03565","title":"CLIP-Layout: Style-Consistent Indoor Scene Synthesis with Semantic Furniture Embedding","created":"2023-03-07","cited_by_count":16,"area":null},{"id":"2507.04403","title":"Sat2City: 3D City Generation from A Single Satellite Image with Cascaded Latent Diffusion","created":"2025-07-06","cited_by_count":16,"area":"diffusion"},{"id":"2403.11697","title":"Urban Scene Diffusion through Semantic Occupancy Map","created":"2024-03-18","cited_by_count":14,"area":null},{"id":"2505.20129","title":"Agentic 3D Scene Generation with Spatially Contextualized VLMs","created":"2025-05-26","cited_by_count":14,"area":"mllm"},{"id":"2407.11294","title":"COHO: Context-Sensitive City-Scale Hierarchical Urban Layout Generation","created":"2024-07-16","cited_by_count":10,"area":null},{"id":"2411.07135","title":"Edify 3D: Scalable High-Quality 3D Asset Generation","created":"2024-11-11","cited_by_count":10,"area":null},{"id":"2403.12848","title":"Planner3D: LLM-enhanced graph prior meets 3D indoor scene explicit regularization","created":"2024-03-19","cited_by_count":9,"area":null},{"id":"2503.14537","title":"Learning-based 3D Reconstruction in Autonomous Driving: A Comprehensive Survey","created":"2025-03-17","cited_by_count":9,"area":"driving"},{"id":"2506.22291","title":"RoomCraft: Controllable and Complete 3D Indoor Scene Generation","created":"2025-06-27","cited_by_count":9,"area":null},{"id":"2511.18734","title":"Yo'City: Personalized and Boundless 3D Realistic City Scene Generation via Self-Critic Expansion","created":"2025-11-24","cited_by_count":9,"area":null},{"id":"2512.17853","title":"AnyTask: an Automated Task and Data Generation Framework for Advancing Sim-to-Real Policy Learning","created":"2025-12-19","cited_by_count":8,"area":null},{"id":"2412.07660","title":"Proc-GS: Procedural Building Generation for City Assembly with 3D Gaussians","created":"2024-12-10","cited_by_count":6,"area":null},{"id":"2511.20415","title":"MajutsuCity: Language-driven Aesthetic-adaptive City Generation with Controllable 3D Assets and Layouts","created":"2025-11-25","cited_by_count":6,"area":"wm"},{"id":"2404.12378","title":"6Img-to-3D: Few-Image Large-Scale Outdoor Driving Scene Reconstruction","created":"2024-04-18","cited_by_count":5,"area":null},{"id":"2506.14315","title":"ImmerseGen: Agent-Guided Immersive World Generation with Alpha-Textured Proxies","created":"2025-06-17","cited_by_count":5,"area":null},{"id":"2601.16532","title":"AnchoredDream: Zero-Shot 360{\\deg} Indoor Scene Generation from a Single View via Geometric Grounding","created":"2026-01-23","cited_by_count":5,"area":null},{"id":"2602.05362","title":"Imagine a City: CityGenAgent for Procedural 3D City Generation","created":"2026-02-05","cited_by_count":5,"area":null},{"id":"2603.29585","title":"Learn2Fold: Structured Origami Generation with World Model Planning","created":"2026-02-02","cited_by_count":5,"area":"wm"},{"id":"2312.02136","title":"BerfScene: Bev-conditioned Equivariant Radiance Fields for Infinite 3D Scene Generation","created":"2023-12-04","cited_by_count":4,"area":null},{"id":"2403.01326","title":"DNA Family: Boosting Weight-Sharing NAS with Block-Wise Supervisions","created":"2024-03-02","cited_by_count":4,"area":null},{"id":"2509.26161","title":"90% Faster, 100% Code-Free: MLLM-Driven Zero-Code 3D Game Development","created":"2025-09-30","cited_by_count":4,"area":null},{"id":"2310.04875","title":"Prompt-to-OS (P2OS): Revolutionizing Operating Systems and Human-Computer Interaction with Integrated AI Generative Models","created":"2023-10-07","cited_by_count":3,"area":null},{"id":"2408.01678","title":"iControl3D: An Interactive System for Controllable 3D Scene Generation","created":"2024-08-03","cited_by_count":3,"area":null},{"id":"2508.15169","title":"MeSS: City Mesh-Guided Outdoor Scene Generation with Cross-View Consistent Diffusion","created":"2025-08-21","cited_by_count":3,"area":"diffusion"},{"id":"2606.24138","title":"Sat2City v2: Native 3D City Asset Generation from a Single Satellite Image","created":"2026-06-23","cited_by_count":3,"area":null},{"id":"2401.02620","title":"Progress and Prospects in 3D Generative AI: A Technical Overview including 3D human","created":"2024-01-05","cited_by_count":2,"area":null},{"id":"2404.00345","title":"MaGRITTe: Manipulative and Generative 3D Realization from Image, Topview and Text","created":"2024-03-30","cited_by_count":2,"area":null},{"id":"2506.20367","title":"DreamAnywhere: Object-Centric Panoramic 3D Scene Generation","created":"2025-06-25","cited_by_count":2,"area":null},{"id":"2609.04911","title":"TourPhysics: Bringing Physics to World Models for Exploration and Manipulation from a Single Image","created":"2026-09-04","cited_by_count":2,"area":"wm"},{"id":"2503.14501","title":"Advances in 4D Generation: A Survey","created":"2025-03-18","cited_by_count":1,"area":null},{"id":"2504.05153","title":"SparsyFed: Sparse Adaptive Federated Training","created":"2025-04-07","cited_by_count":1,"area":null},{"id":"2601.19433","title":"RoamScene3D: Immersive Text-to-3D Scene Generation via Adaptive Object-aware Roaming","created":"2026-01-27","cited_by_count":1,"area":null},{"id":"2602.11658","title":"EmoSpace: Immersive Affective Image Generation Guided by Fine-Grained Emotion Prototypes","created":"2026-02-12","cited_by_count":1,"area":null},{"id":"2503.09160","title":"WonderVerse: Extendable 3D Scene Generation with Video Generative Models","created":"2025-03-12","cited_by_count":0,"area":null},{"id":"2512.16896","title":"Sceniris: A Fast Procedural Scene Generation Framework","created":"2025-12-18","cited_by_count":0,"area":null},{"id":"2603.15341","title":"Intelligent Co-Design: An Interactive LLM Framework for Interior Spatial Design via Multi-Modal Agents","created":"2026-03-16","cited_by_count":0,"area":"agents"},{"id":"2608.02713","title":"Quo Vadis, World Modeling?","created":"2026-08-03","cited_by_count":0,"area":"wm"},{"id":"2608.29793","title":"GridFlow: Structured Latent Flow for Seamless City-Scale 3D Point Cloud Generation","created":"2026-08-30","cited_by_count":0,"area":null},{"id":"2609.07085","title":"Single Image to Textured 3D Object Generation in Frequency Domain: From Theory to Pipeline","created":"2026-09-07","cited_by_count":0,"area":"diffusion"}],"next_cursor":null}