{"total":95,"rows":[{"id":"2312.07920","title":"DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes","created":"2023-12-13","cited_by_count":360,"area":null},{"id":"2407.08447","title":"WildGaussians: 3D Gaussian Splatting in the Wild","created":"2024-07-11","cited_by_count":152,"area":null},{"id":"2406.10219","title":"PUP 3D-GS: Principled Uncertainty Pruning for 3D Gaussian Splatting","created":"2024-06-14","cited_by_count":95,"area":null},{"id":"2309.03185","title":"Bayes' Rays: Uncertainty Quantification for Neural Radiance Fields","created":"2023-09-06","cited_by_count":91,"area":null},{"id":"2309.07970","title":"Language Embedded Radiance Fields for Zero-Shot Task-Oriented Grasping","created":"2023-09-14","cited_by_count":91,"area":null},{"id":"2405.18715","title":"NeRF On-the-go: Exploiting Uncertainty for Distractor-free NeRFs in the Wild","created":"2024-05-29","cited_by_count":85,"area":null},{"id":"2304.10532","title":"Nerfbusters: Removing Ghostly Artifacts from Casually Captured NeRFs","created":"2023-04-20","cited_by_count":76,"area":null},{"id":"2406.20055","title":"SpotlessSplats: Ignoring Distractors in 3D Gaussian Splatting","created":"2024-06-28","cited_by_count":61,"area":null},{"id":"2406.00448","title":"Bilateral Guided Radiance Field Processing","created":"2024-06-01","cited_by_count":28,"area":null},{"id":"2407.12306","title":"Splatfacto-W: A Nerfstudio Implementation of Gaussian Splatting for Unconstrained Photo Collections","created":"2024-07-17","cited_by_count":28,"area":null},{"id":"2403.17537","title":"NeRF-HuGS: Improved Neural Radiance Fields in Non-static Scenes Using Heuristics-Guided Segmentation","created":"2024-03-26","cited_by_count":25,"area":null},{"id":"2410.01517","title":"UW-GS: Distractor-Aware 3D Gaussian Splatting for Enhanced Underwater Scene Reconstruction","created":"2024-10-02","cited_by_count":24,"area":null},{"id":"2503.16964","title":"DroneSplat: 3D Gaussian Splatting for Robust 3D Reconstruction from In-the-Wild Drone Imagery","created":"2025-03-21","cited_by_count":22,"area":null},{"id":"2510.15352","title":"GaussGym: An open-source real-to-sim framework for learning locomotion from pixels","created":"2025-10-17","cited_by_count":22,"area":null},{"id":"2512.04012","title":"Emergent Outlier View Rejection in Visual Geometry Grounded Transformers","created":"2025-12-03","cited_by_count":22,"area":null},{"id":"2308.09386","title":"DReg-NeRF: Deep Registration for Neural Radiance Fields","created":"2023-08-18","cited_by_count":21,"area":null},{"id":"2408.06190","title":"FruitNeRF: A Unified Neural Radiance Field based Fruit Counting Framework","created":"2024-08-12","cited_by_count":21,"area":null},{"id":"2411.18650","title":"RoMo: Robust Motion Segmentation Improves Structure from Motion","created":"2024-11-27","cited_by_count":20,"area":null},{"id":"2512.23437","title":"RealX3D: A Physically-Degraded 3D Benchmark for Multi-view Visual Restoration and Reconstruction","created":"2025-12-29","cited_by_count":19,"area":null},{"id":"2406.09383","title":"Multiagent Multitraversal Multimodal Self-Driving: Open MARS Dataset","created":"2024-06-13","cited_by_count":18,"area":null},{"id":"2412.03844","title":"HybridGS: Decoupling Transients and Statics with 2D and 3D Gaussian Splatting","created":"2024-12-05","cited_by_count":16,"area":null},{"id":"2503.13176","title":"DeGauss: Dynamic-Static Decomposition with Gaussian Splatting for Distractor-free 3D Reconstruction","created":"2025-03-17","cited_by_count":16,"area":null},{"id":"2408.11697","title":"Robust 3D Gaussian Splatting for Novel View Synthesis in Presence of Distractors","created":"2024-08-21","cited_by_count":15,"area":null},{"id":"2411.19756","title":"DeSplat: Decomposed Gaussian Splatting for Distractor-Free Rendering","created":"2024-11-29","cited_by_count":15,"area":null},{"id":"2403.09419","title":"RoDUS: Robust Decomposition of Static and Dynamic Elements in Urban Scenes","created":"2024-03-14","cited_by_count":14,"area":null},{"id":"2403.18711","title":"SAT-NGP : Unleashing Neural Graphics Primitives for Fast Relightable Transient-Free 3D reconstruction from Satellite Imagery","created":"2024-03-27","cited_by_count":14,"area":null},{"id":"2412.00155","title":"T-3DGS: Removing Transient Objects for 3D Scene Reconstruction","created":"2024-11-29","cited_by_count":13,"area":null},{"id":"2311.03784","title":"UP-NeRF: Unconstrained Pose-Prior-Free Neural Radiance Fields","created":"2023-11-07","cited_by_count":12,"area":null},{"id":"2404.00714","title":"Neural Radiance Field-based Visual Rendering: A Comprehensive Review","created":"2024-03-31","cited_by_count":12,"area":null},{"id":"2501.13104","title":"Neural Radiance Fields for the Real World: A Survey","created":"2025-01-22","cited_by_count":12,"area":null},{"id":"2506.02751","title":"RobustSplat: Decoupling Densification and Dynamics for Transient-Free 3DGS","created":"2025-06-03","cited_by_count":11,"area":null},{"id":"2409.06407","title":"Sources of Uncertainty in 3D Scene Reconstruction","created":"2024-09-10","cited_by_count":10,"area":null},{"id":"2503.16710","title":"4D Gaussian Splatting SLAM","created":"2025-03-20","cited_by_count":10,"area":null},{"id":"2404.08966","title":"LoopGaussian: Creating 3D Cinemagraph with Multi-view Images via Eulerian Motion Field","created":"2024-04-13","cited_by_count":9,"area":null},{"id":"2308.01262","title":"Incorporating Season and Solar Specificity into Renderings made by a NeRF Architecture using Satellite Images","created":"2023-08-02","cited_by_count":8,"area":null},{"id":"2403.16141","title":"Entity-NeRF: Detecting and Removing Moving Entities in Urban Scenes","created":"2024-03-24","cited_by_count":8,"area":null},{"id":"2405.17187","title":"Memorize What Matters: Emergent Scene Decomposition from Multitraverse","created":"2024-05-27","cited_by_count":8,"area":null},{"id":"2411.17605","title":"Distractor-free Generalizable 3D Gaussian Splatting","created":"2024-11-26","cited_by_count":8,"area":null},{"id":"2502.16351","title":"AquaNeRF: Neural Radiance Fields in Underwater Media with Distractor Removal","created":"2025-02-22","cited_by_count":8,"area":null},{"id":"2411.14514","title":"NexusSplats: Efficient 3D Gaussian Splatting in the Wild","created":"2024-11-21","cited_by_count":7,"area":null},{"id":"2312.02751","title":"C-NERF: Representing Scene Changes as Directional Consistency Difference-based NeRF","created":"2023-12-05","cited_by_count":6,"area":null},{"id":"2502.08352","title":"Sat-DN: Implicit Surface Reconstruction from Multi-View Satellite Images with Depth and Normal Supervision","created":"2025-02-12","cited_by_count":6,"area":null},{"id":"2503.06179","title":"ForestSplats: Deformable transient field for Gaussian Splatting in the Wild","created":"2025-03-08","cited_by_count":6,"area":null},{"id":"2505.22335","title":"UP-SLAM: Adaptively Structured Gaussian SLAM with Uncertainty Prediction in Dynamic Environments","created":"2025-05-28","cited_by_count":6,"area":null},{"id":"2506.03538","title":"Robust Neural Rendering in the Wild with Asymmetric Dual 3D Gaussian Splatting","created":"2025-06-04","cited_by_count":6,"area":null},{"id":"2404.00676","title":"OmniLocalRF: Omnidirectional Local Radiance Fields from Dynamic Videos","created":"2024-03-31","cited_by_count":5,"area":null},{"id":"2405.05663","title":"RPBG: Towards Robust Neural Point-based Graphics in the Wild","created":"2024-05-09","cited_by_count":5,"area":null},{"id":"2412.07696","title":"SimVS: Simulating World Inconsistencies for Robust View Synthesis","created":"2024-12-10","cited_by_count":5,"area":null},{"id":"2311.16657","title":"SCALAR-NeRF: SCAlable LARge-scale Neural Radiance Fields for Scene Reconstruction","created":"2023-11-28","cited_by_count":4,"area":null},{"id":"2409.06104","title":"LSE-NeRF: Learning Sensor Modeling Errors for Deblured Neural Radiance Fields with RGB-Event Stereo","created":"2024-09-09","cited_by_count":4,"area":null},{"id":"2503.11345","title":"EgoSplat: Open-Vocabulary Egocentric Scene Understanding with Language Embedded 3D Gaussian Splatting","created":"2025-03-14","cited_by_count":4,"area":null},{"id":"2601.10716","title":"WildRayZer: Self-supervised Large View Synthesis in Dynamic Environments","created":"2026-01-15","cited_by_count":4,"area":null},{"id":"2602.23574","title":"Evidential Neural Radiance Fields","created":"2026-02-27","cited_by_count":4,"area":null},{"id":"2411.18652","title":"Surf-NeRF: Surface Regularised Neural Radiance Fields","created":"2024-11-27","cited_by_count":3,"area":null},{"id":"2502.02657","title":"SiLVR: Scalable Lidar-Visual Radiance Field Reconstruction with Uncertainty Quantification","created":"2025-02-04","cited_by_count":3,"area":null},{"id":"2503.08093","title":"MVGSR: Multi-View Consistency Gaussian Splatting for Robust Surface Reconstruction","created":"2025-03-11","cited_by_count":3,"area":null},{"id":"2507.03976","title":"Robust Low-light Scene Restoration via Illumination Transition","created":"2025-07-05","cited_by_count":3,"area":null},{"id":"2406.00798","title":"PruNeRF: Segment-Centric Dataset Pruning via 3D Spatial Consistency","created":"2024-06-02","cited_by_count":2,"area":null},{"id":"2407.02668","title":"MomentsNeRF: Leveraging Orthogonal Moments for Few-Shot Neural Rendering","created":"2024-07-02","cited_by_count":2,"area":null},{"id":"2501.03932","title":"J-NeuS: Joint field optimization for Neural Surface reconstruction in urban scenes with limited image overlap","created":"2025-01-07","cited_by_count":2,"area":null},{"id":"2605.26519","title":"$R^3$: 3D Reconstruction via Relative Regression","created":"2026-05-26","cited_by_count":2,"area":null},{"id":"2304.14301","title":"Combining HoloLens with Instant-NeRFs: Advanced Real-Time 3D Mobile Mapping","created":"2023-04-27","cited_by_count":1,"area":null},{"id":"2311.10523","title":"Removing Adverse Volumetric Effects From Trained Neural Radiance Fields","created":"2023-11-17","cited_by_count":1,"area":null},{"id":"2407.16961","title":"Pose Estimation from Camera Images for Underwater Inspection","created":"2024-07-24","cited_by_count":1,"area":null},{"id":"2504.04679","title":"DeclutterNeRF: Generative-Free 3D Scene Recovery for Occlusion Removal","created":"2025-04-07","cited_by_count":1,"area":null},{"id":"2504.17815","title":"Visibility-Uncertainty-guided 3D Gaussian Inpainting via Scene Conceptional Learning","created":"2025-04-23","cited_by_count":1,"area":null},{"id":"2508.01239","title":"OCSplats: Observation Completeness Quantification and Label Noise Separation in 3DGS","created":"2025-08-02","cited_by_count":1,"area":null},{"id":"2602.15516","title":"Semantic-Guided 3D Gaussian Splatting for Transient Object Removal","created":"2026-02-17","cited_by_count":1,"area":null},{"id":"2604.12580","title":"PDF-GS: Progressive Distractor Filtering for Robust 3D Gaussian Splatting","created":"2026-04-14","cited_by_count":1,"area":null},{"id":"2604.21631","title":"DualSplat: Robust 3D Gaussian Splatting via Pseudo-Mask Bootstrapping from Reconstruction Failures","created":"2026-04-23","cited_by_count":1,"area":null},{"id":"2604.28193","title":"Generalizable Sparse-View 3D Reconstruction from Unconstrained Images","created":"2026-04-30","cited_by_count":1,"area":null},{"id":"2608.28240","title":"WilLaGS: Latent-Conditional 3D Appearance Fields for Robust Gaussian Splatting In-the-Wild","created":"2026-08-28","cited_by_count":1,"area":null},{"id":"2312.09780","title":"RANRAC: Robust Neural Scene Representations via Random Ray Consensus","created":"2023-12-15","cited_by_count":0,"area":null},{"id":"2312.11015","title":"T-Code: Simple Temporal Latent Code for Efficient Dynamic View Synthesis","created":"2023-12-18","cited_by_count":0,"area":null},{"id":"2512.09375","title":"Log NeRF: Comparing Spaces for Learning Radiance Fields","created":"2025-12-10","cited_by_count":0,"area":null},{"id":"2512.14406","title":"Broadening View Synthesis of Dynamic Scenes from Constrained Monocular Videos","created":"2025-12-16","cited_by_count":0,"area":null},{"id":"2602.20556","title":"WildGHand: Learning Anti-Perturbation Gaussian Hand Avatars from Monocular In-the-Wild Videos","created":"2026-02-24","cited_by_count":0,"area":null},{"id":"2603.01603","title":"Sparse View Distractor-Free Gaussian Splatting","created":"2026-03-02","cited_by_count":0,"area":null},{"id":"2603.07587","title":"3DGS-HPC: Distractor-free 3D Gaussian Splatting with Hybrid Patch-wise Classification","created":"2026-03-08","cited_by_count":0,"area":null},{"id":"2603.16133","title":"DualPrim: Compact 3D Reconstruction with Positive and Negative Primitives","created":"2026-03-17","cited_by_count":0,"area":null},{"id":"2603.22572","title":"FullCircle: Effortless 3D Reconstruction from Casual 360$^\\circ$ Captures","created":"2026-03-23","cited_by_count":0,"area":null},{"id":"2604.13416","title":"DF3DV-1K: A Large-Scale Dataset and Benchmark for Distractor-Free Novel View Synthesis","created":"2026-04-15","cited_by_count":0,"area":null},{"id":"2604.17965","title":"MU-GeNeRF: Multi-view Uncertainty-guided Generalizable Neural Radiance Fields for Distractor-aware Scene","created":"2026-04-20","cited_by_count":0,"area":null},{"id":"2605.13073","title":"HarmoGS: Robust 3D Gaussian Splatting in the Wild via Conflict-Aware Gradient Harmonization","created":"2026-05-13","cited_by_count":0,"area":null},{"id":"2606.03479","title":"PersistGS: Differentiable Physics for Object Permanence in 4D Gaussian Splatting","created":"2026-06-02","cited_by_count":0,"area":null},{"id":"2606.29496","title":"Rectifying Mask via Entropy for Distractor-Free 3DGS in Ambiguous Scenarios","created":"2026-06-28","cited_by_count":0,"area":null},{"id":"2607.01578","title":"MVFusion-GS: Motion-Variance Guided Temporal Attention for High-Quality Dynamic Gaussian Splatting","created":"2026-07-02","cited_by_count":0,"area":null},{"id":"2607.03209","title":"Fast 3D Foundation Model Initialized Gaussian Splatting","created":"2026-07-03","cited_by_count":0,"area":null},{"id":"2607.05598","title":"SSA-3DGS: Unsupervised Removal of Screen-Space Artifacts for 3D Gaussian Splatting","created":"2026-07-06","cited_by_count":0,"area":null},{"id":"2607.17611","title":"Coarse-to-fine Framework for Generative MEF via Implicit Neural Representation","created":"2026-07-20","cited_by_count":0,"area":null},{"id":"2608.26951","title":"Per-View Gaussian Predictions Enable Training-Free Distractor Filtering in Feed-Forward 3DGS","created":"2026-08-27","cited_by_count":0,"area":null},{"id":"2608.29003","title":"RoSe-SLAM: Robust Semantic-Aware Gaussian Splatting SLAM from Dynamic Monocular Videos","created":"2026-08-29","cited_by_count":0,"area":null},{"id":"2609.03756","title":"ENEAS: Embedding-guided Neural Ensemble for Adaptive Segmentation","created":"2026-09-03","cited_by_count":0,"area":null},{"id":"2609.39132","title":"Uncertainty-Aware Consistency Distillation for Few-Step Video Generation","created":"2026-09-30","cited_by_count":0,"area":null},{"id":"2610.01206","title":"Resolving Mixed Single-Photon LiDAR Returns for Foreground-View and Hidden Scene Reconstruction","created":"2026-10-01","cited_by_count":0,"area":null}],"next_cursor":null}