{"total":34,"rows":[{"id":"2310.08580","title":"OmniControl: Control Any Joint at Any Time for Human Motion Generation","created":"2023-10-12","cited_by_count":238,"area":null},{"id":"2409.14393","title":"MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting","created":"2024-09-22","cited_by_count":116,"area":null},{"id":"2305.12411","title":"Synthesizing Diverse Human Motions in 3D Indoor Scenes","created":"2023-05-21","cited_by_count":109,"area":null},{"id":"2305.02195","title":"CALM: Conditional Adversarial Latent Models for Directable Virtual Characters","created":"2023-05-02","cited_by_count":94,"area":null},{"id":"2309.07918","title":"Unified Human-Scene Interaction via Prompted Chain-of-Contacts","created":"2023-09-14","cited_by_count":94,"area":null},{"id":"2311.17135","title":"TLControl: Trajectory and Language Control for Human Motion Synthesis","created":"2023-11-28","cited_by_count":94,"area":null},{"id":"2310.10198","title":"MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representations","created":"2023-10-16","cited_by_count":60,"area":null},{"id":"2309.11351","title":"C$\\cdot$ASE: Learning Conditional Adversarial Skill Embeddings for Physics-based Characters","created":"2023-09-20","cited_by_count":55,"area":null},{"id":"2309.07907","title":"Physically Plausible Full-Body Hand-Object Interaction Synthesis","created":"2023-09-14","cited_by_count":52,"area":null},{"id":"2308.09036","title":"Synthesizing Physically Plausible Human Motions in 3D Scenes","created":"2023-08-17","cited_by_count":49,"area":null},{"id":"2406.14558","title":"CooHOI: Learning Cooperative Human-Object Interaction with Manipulated Object Dynamics","created":"2024-06-20","cited_by_count":44,"area":null},{"id":"2308.07200","title":"Neural Categorical Priors for Physics-Based Character Control","created":"2023-08-14","cited_by_count":38,"area":null},{"id":"2504.12540","title":"UniPhys: Unified Planner and Controller with Diffusion for Flexible Physics-Based Character Control","created":"2025-04-17","cited_by_count":25,"area":null},{"id":"2404.19722","title":"PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarios","created":"2024-04-30","cited_by_count":24,"area":null},{"id":"2310.01408","title":"Generalized Animal Imitator: Agile Locomotion with Versatile Motion Prior","created":"2023-10-02","cited_by_count":19,"area":null},{"id":"2404.01081","title":"PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D Imitation","created":"2024-04-01","cited_by_count":18,"area":null},{"id":"2310.00239","title":"AdaptNet: Policy Adaptation for Physics-Based Character Control","created":"2023-09-30","cited_by_count":16,"area":null},{"id":"2412.17730","title":"Mimicking-Bench: A Benchmark for Generalizable Humanoid-Scene Interaction Learning via Human Mimicking","created":"2024-12-23","cited_by_count":16,"area":null},{"id":"2507.21045","title":"Reconstructing 4D Spatial Intelligence: A Survey","created":"2025-07-28","cited_by_count":14,"area":null},{"id":"2504.04191","title":"GROVE: A Generalized Reward for Learning Open-Vocabulary Physical Skill","created":"2025-04-05","cited_by_count":9,"area":null},{"id":"2502.05641","title":"Generating Physically Realistic and Directable Human Motions from Multi-Modal Inputs","created":"2025-02-08","cited_by_count":6,"area":null},{"id":"2512.07410","title":"InterAgent: Physics-based Multi-agent Command Execution via Diffusion on Interaction Graphs","created":"2025-12-08","cited_by_count":5,"area":null},{"id":"2603.07988","title":"TeamHOI: Learning a Unified Policy for Cooperative Human-Object Interactions with Any Team Size","created":"2026-03-09","cited_by_count":5,"area":null},{"id":"2511.18927","title":"FineXtrol: Controllable Motion Generation via Fine-Grained Text","created":"2025-11-24","cited_by_count":4,"area":null},{"id":"2403.14947","title":"GPT-Connect: Interaction between Text-Driven Human Motion Generator and 3D Scenes in a Training-free Manner","created":"2024-03-22","cited_by_count":3,"area":null},{"id":"2412.08685","title":"ChatDyn: Language-Driven Multi-Actor Dynamics Generation in Street Scenes","created":"2024-12-11","cited_by_count":3,"area":null},{"id":"2512.08500","title":"Learning to Control Physically-simulated 3D Characters via Generating and Mimicking 2D Motions","created":"2025-12-09","cited_by_count":2,"area":null},{"id":"2406.18237","title":"PlaMo: Plan and Move in Rich 3D Physical Environments","created":"2024-06-26","cited_by_count":1,"area":null},{"id":"2503.08061","title":"ForceGrip: Reference-Free Curriculum Learning for Realistic Grip Force Control in VR Hand Manipulation","created":"2025-03-11","cited_by_count":1,"area":null},{"id":"2602.21599","title":"Iterative Closed-Loop Motion Synthesis for Scaling the Capabilities of Humanoid Control","created":"2026-02-25","cited_by_count":1,"area":null},{"id":"2605.26006","title":"MIND: Multi-Scale Intent Diffusion for Text-Driven Physics-Based Humanoid Control","created":"2026-05-25","cited_by_count":1,"area":null},{"id":"2605.28491","title":"DiscoForcing: A Unified Framework for Real-Time Audio-Driven Character Control with Diffusion Forcing","created":"2026-05-27","cited_by_count":1,"area":null},{"id":"2606.26981","title":"In-Context Model Predictive Generation: Open-Vocabulary Motion Synthesis from Language Models to Physics","created":"2026-06-25","cited_by_count":0,"area":null},{"id":"2608.23258","title":"Progressively Learning Heterogeneous Skills in a Unified Latent Space","created":"2026-08-24","cited_by_count":0,"area":null}],"next_cursor":null}