{"total":527,"rows":[{"id":"2310.08528","title":"4D Gaussian Splatting for Real-Time Dynamic Scene Rendering","created":"2023-10-12","cited_by_count":1157,"area":null},{"id":"2309.13101","title":"Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction","created":"2023-09-22","cited_by_count":759,"area":null},{"id":"2308.09713","title":"Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis","created":"2023-08-18","cited_by_count":737,"area":null},{"id":"2310.10642","title":"Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting","created":"2023-10-16","cited_by_count":476,"area":null},{"id":"2312.07920","title":"DrivingGaussian: Composite Gaussian Splatting for Surrounding Dynamic Autonomous Driving Scenes","created":"2023-12-13","cited_by_count":360,"area":null},{"id":"2312.14937","title":"SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes","created":"2023-12-04","cited_by_count":347,"area":null},{"id":"2312.16812","title":"Spacetime Gaussian Feature Splatting for Real-Time Dynamic View Synthesis","created":"2023-12-28","cited_by_count":344,"area":null},{"id":"2312.02069","title":"GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians","created":"2023-12-04","cited_by_count":260,"area":null},{"id":"2407.13764","title":"Shape of Motion: 4D Reconstruction from a Single Video","created":"2024-07-18","cited_by_count":250,"area":null},{"id":"2403.17898","title":"Octree-GS: Towards Consistent Real-time Rendering with LOD-Structured 3D Gaussians","created":"2024-03-26","cited_by_count":230,"area":null},{"id":"2311.16473","title":"GS-IR: 3D Gaussian Splatting for Inverse Rendering","created":"2023-11-26","cited_by_count":224,"area":null},{"id":"2401.03890","title":"A Survey on 3D Gaussian Splatting","created":"2024-01-08","cited_by_count":224,"area":null},{"id":"2312.03431","title":"Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle","created":"2023-12-06","cited_by_count":211,"area":null},{"id":"2402.17427","title":"VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction","created":"2024-02-27","cited_by_count":209,"area":null},{"id":"2301.11280","title":"Text-To-4D Dynamic Scene Generation","created":"2023-01-26","cited_by_count":205,"area":null},{"id":"2305.03027","title":"NeRSemble: Multi-view Radiance Field Reconstruction of Human Heads","created":"2023-05-04","cited_by_count":194,"area":null},{"id":"2312.17142","title":"DreamGaussian4D: Generative 4D Gaussian Splatting","created":"2023-12-28","cited_by_count":194,"area":null},{"id":"2402.03307","title":"4D-Rotor Gaussian Splatting: Towards Efficient Novel View Synthesis for Dynamic Scenes","created":"2024-02-05","cited_by_count":189,"area":null},{"id":"2311.17984","title":"4D-fy: Text-to-4D Generation Using Hybrid Score Distillation Sampling","created":"2023-11-29","cited_by_count":185,"area":null},{"id":"2405.17421","title":"MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffolds","created":"2024-05-27","cited_by_count":179,"area":null},{"id":"2305.06356","title":"HumanRF: High-Fidelity Neural Radiance Fields for Humans in Motion","created":"2023-05-10","cited_by_count":161,"area":null},{"id":"2403.01444","title":"3DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videos","created":"2024-03-03","cited_by_count":160,"area":null},{"id":"2406.10324","title":"L4GM: Large 4D Gaussian Reconstruction Model","created":"2024-06-14","cited_by_count":144,"area":null},{"id":"2307.11335","title":"Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields","created":"2023-07-21","cited_by_count":143,"area":null},{"id":"2311.18561","title":"Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Rendering","created":"2023-11-30","cited_by_count":143,"area":null},{"id":"2403.11134","title":"Recent Advances in 3D Gaussian Splatting","created":"2024-03-17","cited_by_count":131,"area":null},{"id":"2311.02848","title":"Consistent4D: Consistent 360{\\deg} Dynamic Object Generation from Monocular Video","created":"2023-11-06","cited_by_count":125,"area":null},{"id":"2312.00112","title":"DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splatting","created":"2023-11-30","cited_by_count":124,"area":null},{"id":"2311.08581","title":"Drivable 3D Gaussian Avatars","created":"2023-11-14","cited_by_count":120,"area":null},{"id":"2403.15704","title":"Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections","created":"2024-03-23","cited_by_count":117,"area":null},{"id":"2405.14868","title":"Generative Camera Dolly: Extreme Monocular Dynamic Novel View Synthesis","created":"2024-05-23","cited_by_count":117,"area":null},{"id":"2404.06270","title":"3D Geometry-aware Deformable Gaussian Splatting for Dynamic View Synthesis","created":"2024-04-09","cited_by_count":109,"area":null},{"id":"2402.07181","title":"3D Gaussian as a New Era: A Survey","created":"2024-02-11","cited_by_count":104,"area":null},{"id":"2404.03613","title":"Per-Gaussian Embedding-Based Deformation for Deformable 3D Gaussian Splatting","created":"2024-04-04","cited_by_count":104,"area":null},{"id":"2403.11447","title":"Motion-aware 3D Gaussian Splatting for Efficient Dynamic Scene Reconstruction","created":"2024-03-18","cited_by_count":100,"area":null},{"id":"2403.12365","title":"GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creation","created":"2024-03-19","cited_by_count":100,"area":null},{"id":"2406.18717","title":"Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videos","created":"2024-06-26","cited_by_count":97,"area":null},{"id":"2312.11458","title":"GauFRe: Gaussian Deformation Fields for Real-time Dynamic Novel View Synthesis","created":"2023-12-18","cited_by_count":95,"area":null},{"id":"2503.17973","title":"PhysTwin: Physics-Informed Reconstruction and Simulation of Deformable Objects from Videos","created":"2025-03-23","cited_by_count":87,"area":null},{"id":"2407.17418","title":"3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities","created":"2024-07-24","cited_by_count":78,"area":null},{"id":"2410.15629","title":"Fully Explicit Dynamic Gaussian Splatting","created":"2024-10-21","cited_by_count":76,"area":null},{"id":"2307.09323","title":"Efficient Region-Aware Neural Radiance Fields for High-Fidelity Talking Portrait Synthesis","created":"2023-07-18","cited_by_count":72,"area":null},{"id":"2402.13255","title":"How NeRFs and 3D Gaussian Splatting are Reshaping SLAM: a Survey","created":"2024-02-20","cited_by_count":72,"area":null},{"id":"2312.03461","title":"HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting","created":"2023-12-06","cited_by_count":70,"area":null},{"id":"2411.05003","title":"ReCapture: Generative Video Camera Controls for User-Provided Videos using Masked Video Fine-Tuning","created":"2024-11-07","cited_by_count":70,"area":null},{"id":"2401.00834","title":"Deblurring 3D Gaussian Splatting","created":"2024-01-01","cited_by_count":66,"area":null},{"id":"2309.15426","title":"NeuRBF: A Neural Fields Representation with Adaptive Radial Basis Functions","created":"2023-09-27","cited_by_count":65,"area":null},{"id":"2405.02280","title":"DreamScene4D: Dynamic Multi-Object Scene Generation from Monocular Videos","created":"2024-05-03","cited_by_count":63,"area":null},{"id":"2410.07707","title":"MotionGS: Exploring Explicit Motion Guidance for Deformable 3D Gaussian Splatting","created":"2024-10-10","cited_by_count":63,"area":null},{"id":"2312.01196","title":"Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstruction","created":"2023-12-02","cited_by_count":61,"area":null},{"id":"2403.11831","title":"BAD-Gaussians: Bundle Adjusted Deblur Gaussian Splatting","created":"2024-03-18","cited_by_count":61,"area":null},{"id":"2404.03736","title":"SC4D: Sparse-Controlled Video-to-4D Generation and Motion Transfer","created":"2024-04-04","cited_by_count":61,"area":null},{"id":"2302.01226","title":"Factor Fields: A Unified Framework for Neural Fields and Beyond","created":"2023-02-02","cited_by_count":58,"area":null},{"id":"2410.06756","title":"DreamMesh4D: Video-to-4D Generation with Sparse-Controlled Gaussian-Mesh Hybrid Representation","created":"2024-10-09","cited_by_count":58,"area":null},{"id":"2412.09608","title":"Representing Long Volumetric Video with Temporal Gaussian Hierarchy","created":"2024-12-12","cited_by_count":58,"area":null},{"id":"2406.10373","title":"Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collections","created":"2024-06-14","cited_by_count":56,"area":null},{"id":"2501.00602","title":"STORM: Spatio-Temporal Reconstruction Model for Large-Scale Outdoor Scenes","created":"2024-12-31","cited_by_count":55,"area":null},{"id":"2506.05348","title":"FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstruction","created":"2025-06-05","cited_by_count":54,"area":null},{"id":"2409.11211","title":"SplatFields: Neural Gaussian Splats for Sparse 3D and 4D Reconstruction","created":"2024-09-17","cited_by_count":52,"area":null},{"id":"2311.13099","title":"PIE-NeRF: Physics-based Interactive Elastodynamics with NeRF","created":"2023-11-22","cited_by_count":51,"area":null},{"id":"2403.12957","title":"GVGEN: Text-to-3D Generation with Volumetric Representation","created":"2024-03-19","cited_by_count":51,"area":null},{"id":"2406.00434","title":"MoDGS: Dynamic Gaussian Splatting from Casually-captured Monocular Videos with Depth Priors","created":"2024-06-01","cited_by_count":51,"area":null},{"id":"2306.08731","title":"EPIC Fields: Marrying 3D Geometry and Video Understanding","created":"2023-06-14","cited_by_count":49,"area":null},{"id":"2406.14927","title":"GIC: Gaussian-Informed Continuum for Physical Property Identification and Simulation","created":"2024-06-21","cited_by_count":49,"area":null},{"id":"2410.14189","title":"Neural Signed Distance Function Inference through Splatting 3D Gaussians Pulled on Zero-Level Set","created":"2024-10-18","cited_by_count":49,"area":null},{"id":"2410.20815","title":"Grid4D: 4D Decomposed Hash Encoding for High-Fidelity Dynamic Gaussian Splatting","created":"2024-10-28","cited_by_count":49,"area":null},{"id":"2412.03526","title":"Feed-Forward Bullet-Time Reconstruction of Dynamic Scenes from Monocular Videos","created":"2024-12-04","cited_by_count":49,"area":null},{"id":"2402.10483","title":"GaussianHair: Hair Modeling and Rendering with Light-aware Gaussians","created":"2024-02-16","cited_by_count":48,"area":null},{"id":"2410.13613","title":"MEGA: Memory-Efficient 4D Gaussian Splatting for Dynamic Scenes","created":"2024-10-17","cited_by_count":47,"area":null},{"id":"2312.01632","title":"GaussianHead: High-fidelity Head Avatars with Learnable Gaussian Derivation","created":"2023-12-04","cited_by_count":46,"area":null},{"id":"2312.13308","title":"SWinGS: Sliding Windows for Dynamic 3D Gaussian Splatting","created":"2023-12-20","cited_by_count":46,"area":null},{"id":"2405.18426","title":"GFlow: Recovering 4D World from Monocular Video","created":"2024-05-28","cited_by_count":46,"area":null},{"id":"2406.03697","title":"Superpoint Gaussian Splatting for Real-Time High-Fidelity Dynamic Scene Reconstruction","created":"2024-06-06","cited_by_count":45,"area":null},{"id":"2401.08742","title":"Efficient4D: Fast Dynamic 3D Object Generation from a Single-view Video","created":"2024-01-16","cited_by_count":44,"area":null},{"id":"2412.09982","title":"SplineGS: Robust Motion-Adaptive Spline for Real-Time Dynamic 3D Gaussians from Monocular Video","created":"2024-12-13","cited_by_count":44,"area":null},{"id":"2310.17527","title":"Masked Space-Time Hash Encoding for Efficient Dynamic Scene Reconstruction","created":"2023-10-26","cited_by_count":43,"area":null},{"id":"2401.16416","title":"Endo-4DGS: Endoscopic Monocular Scene Reconstruction with 4D Gaussian Splatting","created":"2024-01-29","cited_by_count":43,"area":null},{"id":"2312.00583","title":"DeformGS: Scene Flow in Highly Deformable Scenes for Deformable Object Manipulation","created":"2023-11-30","cited_by_count":42,"area":null},{"id":"2503.12307","title":"Swift4D:Adaptive divide-and-conquer Gaussian Splatting for compact and efficient reconstruction of dynamic scene","created":"2025-03-16","cited_by_count":42,"area":null},{"id":"2306.07581","title":"Binary Radiance Fields","created":"2023-06-13","cited_by_count":40,"area":null},{"id":"2309.12276","title":"LLMR: Real-time Prompting of Interactive Worlds using Large Language Models","created":"2023-09-21","cited_by_count":39,"area":null},{"id":"2405.16822","title":"Vidu4D: Single Generated Video to High-Fidelity 4D Reconstruction with Dynamic Gaussian Surfels","created":"2024-05-27","cited_by_count":38,"area":null},{"id":"2405.17835","title":"Deform3DGS: Flexible Deformation for Fast Surgical Scene Reconstruction with Gaussian Splatting","created":"2024-05-28","cited_by_count":38,"area":null},{"id":"2412.06299","title":"4D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenes","created":"2024-12-09","cited_by_count":37,"area":null},{"id":"2303.03003","title":"Efficient Large-scale Scene Representation with a Hybrid of High-resolution Grid and Plane Features","created":"2023-03-06","cited_by_count":36,"area":null},{"id":"2412.02684","title":"AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstruction","created":"2024-12-03","cited_by_count":36,"area":null},{"id":"2503.16979","title":"Instant Gaussian Stream: Fast and Generalizable Streaming of Dynamic Scene Reconstruction via Gaussian Splatting","created":"2025-03-21","cited_by_count":36,"area":null},{"id":"2402.06149","title":"HeadStudio: Text to Animatable Head Avatars with 3D Gaussian Splatting","created":"2024-02-09","cited_by_count":35,"area":null},{"id":"2507.10065","title":"MoVieS: Motion-Aware 4D Dynamic View Synthesis in One Second","created":"2025-07-14","cited_by_count":35,"area":null},{"id":"2304.12281","title":"HOSNeRF: Dynamic Human-Object-Scene Neural Radiance Fields from a Single Video","created":"2023-04-24","cited_by_count":33,"area":null},{"id":"2401.11535","title":"EndoGS: Deformable Endoscopic Tissues Reconstruction with Gaussian Splatting","created":"2024-01-21","cited_by_count":33,"area":null},{"id":"2510.13802","title":"Trace Anything: Representing Any Video in 4D via Trajectory Fields","created":"2025-10-15","cited_by_count":33,"area":null},{"id":"2305.20082","title":"Control4D: Efficient 4D Portrait Editing with Text","created":"2023-05-31","cited_by_count":32,"area":null},{"id":"2406.13870","title":"Splatter a Video: Video Gaussian Representation for Versatile Processing","created":"2024-06-19","cited_by_count":31,"area":null},{"id":"2409.13648","title":"V^3: Viewing Volumetric Videos on Mobiles via Streamable 2D Dynamic Gaussians","created":"2024-09-20","cited_by_count":29,"area":null},{"id":"2312.03160","title":"HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces","created":"2023-12-05","cited_by_count":28,"area":null},{"id":"2312.03795","title":"AnimatableDreamer: Text-Guided Non-rigid 3D Model Generation and Reconstruction with Canonical Score Distillation","created":"2023-12-06","cited_by_count":28,"area":null},{"id":"2312.06398","title":"NVFi: Neural Velocity Fields for 3D Physics Learning from Dynamic Videos","created":"2023-12-11","cited_by_count":28,"area":null},{"id":"2403.15064","title":"Recent Trends in 3D Reconstruction of General Non-Rigid Scenes","created":"2024-03-22","cited_by_count":28,"area":null},{"id":"2410.13607","title":"DN-4DGS: Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene Rendering","created":"2024-10-17","cited_by_count":28,"area":null}],"next_cursor":"100"}