{"total":184,"rows":[{"id":"2311.16493","title":"Mip-Splatting: Alias-free 3D Gaussian Splatting","created":"2023-11-27","cited_by_count":667,"area":null},{"id":"2301.09632","title":"HexPlane: A Fast Representation for Dynamic Scenes","created":"2023-01-23","cited_by_count":587,"area":null},{"id":"2312.02069","title":"GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians","created":"2023-12-04","cited_by_count":260,"area":null},{"id":"2312.09228","title":"3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting","created":"2023-12-14","cited_by_count":195,"area":null},{"id":"2312.02134","title":"GaussianAvatar: Towards Realistic Human Avatar Modeling from a Single Video via Animatable 3D Gaussians","created":"2023-12-04","cited_by_count":191,"area":null},{"id":"2403.05087","title":"SplattingAvatar: Realistic Real-Time Human Avatars with Mesh-Embedded Gaussian Splatting","created":"2024-03-08","cited_by_count":172,"area":null},{"id":"2312.02155","title":"GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis","created":"2023-12-04","cited_by_count":170,"area":null},{"id":"2312.03704","title":"Relightable Gaussian Codec Avatars","created":"2023-12-06","cited_by_count":127,"area":null},{"id":"2311.16099","title":"GART: Gaussian Articulated Template Models","created":"2023-11-27","cited_by_count":121,"area":null},{"id":"2311.08581","title":"Drivable 3D Gaussian Avatars","created":"2023-11-14","cited_by_count":120,"area":null},{"id":"2312.02214","title":"FlashAvatar: High-fidelity Head Avatar with Efficient Gaussian Embedding","created":"2023-12-03","cited_by_count":108,"area":null},{"id":"2311.17113","title":"Human Gaussian Splatting: Real-time Rendering of Animatable Avatars","created":"2023-11-28","cited_by_count":105,"area":null},{"id":"2410.07971","title":"Generalizable and Animatable Gaussian Head Avatar","created":"2024-10-10","cited_by_count":97,"area":null},{"id":"2312.04558","title":"MonoGaussianAvatar: Monocular Gaussian Point-based Head Avatar","created":"2023-12-07","cited_by_count":89,"area":null},{"id":"2311.17590","title":"SyncTalk: The Devil is in the Synchronization for Talking Head Synthesis","created":"2023-11-29","cited_by_count":86,"area":null},{"id":"2508.10893","title":"STream3R: Scalable Sequential 3D Reconstruction with Causal Transformer","created":"2025-08-14","cited_by_count":82,"area":null},{"id":"2401.17807","title":"Advances in 3D Generation: A Survey","created":"2024-01-31","cited_by_count":63,"area":null},{"id":"2311.17857","title":"Gaussian Shell Maps for Efficient 3D Human Generation","created":"2023-11-29","cited_by_count":61,"area":null},{"id":"2312.02902","title":"HeadGaS: Real-Time Animatable Head Avatars via 3D Gaussian Splatting","created":"2023-12-05","cited_by_count":60,"area":null},{"id":"2502.20220","title":"Avat3r: Large Animatable Gaussian Reconstruction Model for High-fidelity 3D Head Avatars","created":"2025-02-27","cited_by_count":53,"area":null},{"id":"2305.00942","title":"StyleAvatar: Real-time Photo-realistic Portrait Avatar from a Single Video","created":"2023-05-01","cited_by_count":52,"area":null},{"id":"2412.12093","title":"CAP4D: Creating Animatable 4D Portrait Avatars with Morphable Multi-View Diffusion Models","created":"2024-12-16","cited_by_count":52,"area":"diffusion"},{"id":"2404.07991","title":"GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Mesh","created":"2024-04-11","cited_by_count":51,"area":null},{"id":"2305.01190","title":"LatentAvatar: Learning Latent Expression Code for Expressive Neural Head Avatar","created":"2023-05-02","cited_by_count":50,"area":null},{"id":"2312.01632","title":"GaussianHead: High-fidelity Head Avatars with Learnable Gaussian Derivation","created":"2023-12-04","cited_by_count":46,"area":null},{"id":"2305.13353","title":"RenderMe-360: A Large Digital Asset Library and Benchmarks Towards High-fidelity Head Avatars","created":"2023-05-22","cited_by_count":45,"area":null},{"id":"2309.06441","title":"Learning Disentangled Avatars with Hybrid 3D Representations","created":"2023-09-12","cited_by_count":44,"area":null},{"id":"2311.12085","title":"Pyramid Diffusion for Fine 3D Large Scene Generation","created":"2023-11-20","cited_by_count":44,"area":"diffusion"},{"id":"2408.06019","title":"HeadGAP: Few-Shot 3D Head Avatar via Generalizable Gaussian Priors","created":"2024-08-12","cited_by_count":44,"area":null},{"id":"2306.05872","title":"Neural Haircut: Prior-Guided Strand-Based Hair Reconstruction","created":"2023-06-09","cited_by_count":43,"area":null},{"id":"2410.24223","title":"URAvatar: Universal Relightable Gaussian Codec Avatars","created":"2024-10-31","cited_by_count":43,"area":null},{"id":"2502.17796","title":"LAM: Large Avatar Model for One-shot Animatable Gaussian Head","created":"2025-02-25","cited_by_count":43,"area":null},{"id":"2311.18635","title":"DiffusionAvatars: Deferred Diffusion for High-fidelity 3D Head Avatars","created":"2023-11-30","cited_by_count":42,"area":null},{"id":"2404.19026","title":"MeGA: Hybrid Mesh-Gaussian Head Avatar for High-Fidelity Rendering and Head Editing","created":"2024-04-29","cited_by_count":38,"area":null},{"id":"2412.10209","title":"GAF: Gaussian Avatar Reconstruction from Monocular Videos via Multi-view Diffusion","created":"2024-12-13","cited_by_count":36,"area":"diffusion"},{"id":"2312.03029","title":"HHAvatar: Gaussian Head Avatar with Dynamic Hairs","created":"2023-12-05","cited_by_count":35,"area":null},{"id":"2312.06740","title":"MonoNPHM: Dynamic Head Reconstruction from Monocular Videos","created":"2023-12-11","cited_by_count":35,"area":null},{"id":"2402.06149","title":"HeadStudio: Text to Animatable Head Avatars with 3D Gaussian Splatting","created":"2024-02-09","cited_by_count":35,"area":null},{"id":"2407.08414","title":"MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos","created":"2024-07-11","cited_by_count":34,"area":null},{"id":"2312.04651","title":"VOODOO 3D: Volumetric Portrait Disentanglement for One-Shot 3D Head Reenactment","created":"2023-12-07","cited_by_count":33,"area":null},{"id":"2405.00676","title":"Spectrally Pruned Gaussian Fields with Neural Compensation","created":"2024-05-01","cited_by_count":33,"area":null},{"id":"2411.15604","title":"FATE: Full-head Gaussian Avatar with Textural Editing from Monocular Video","created":"2024-11-23","cited_by_count":32,"area":null},{"id":"2503.12886","title":"RGBAvatar: Reduced Gaussian Blendshapes for Online Modeling of Head Avatars","created":"2025-03-17","cited_by_count":29,"area":null},{"id":"2403.15064","title":"Recent Trends in 3D Reconstruction of General Non-Rigid Scenes","created":"2024-03-22","cited_by_count":28,"area":null},{"id":"2311.16096","title":"Animatable and Relightable Gaussians for High-fidelity Human Avatar Modeling","created":"2023-11-27","cited_by_count":27,"area":null},{"id":"2304.02013","title":"NPC: Neural Point Characters from Video","created":"2023-04-04","cited_by_count":26,"area":null},{"id":"2405.19745","title":"GaussianPrediction: Dynamic 3D Gaussian Prediction for Motion Extrapolation and Free View Synthesis","created":"2024-05-30","cited_by_count":25,"area":null},{"id":"2503.08224","title":"HRAvatar: High-Quality and Relightable Gaussian Head Avatar","created":"2025-03-11","cited_by_count":25,"area":null},{"id":"2311.06443","title":"CVTHead: One-shot Controllable Head Avatar with Vertex-feature Transformer","created":"2023-11-11","cited_by_count":24,"area":null},{"id":"2401.04728","title":"Morphable Diffusion: 3D-Consistent Diffusion for Single-image Avatar Creation","created":"2024-01-09","cited_by_count":23,"area":"diffusion"},{"id":"2411.11363","title":"GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views","created":"2024-11-18","cited_by_count":22,"area":null},{"id":"2501.14726","title":"Relightable Full-Body Gaussian Codec Avatars","created":"2025-01-24","cited_by_count":22,"area":null},{"id":"2306.08768","title":"Generalizable One-shot Neural Head Avatar","created":"2023-06-14","cited_by_count":21,"area":null},{"id":"2407.04545","title":"Gaussian Eigen Models for Human Heads","created":"2024-07-05","cited_by_count":21,"area":null},{"id":"2404.09819","title":"3D Face Tracking from 2D Video through Iterative Dense UV to Image Flow","created":"2024-04-15","cited_by_count":20,"area":null},{"id":"2405.14959","title":"EvGGS: A Collaborative Learning Framework for Event-based Generalizable Gaussian Splatting","created":"2024-05-23","cited_by_count":20,"area":null},{"id":"2312.02222","title":"InvertAvatar: Incremental GAN Inversion for Generalized Head Avatars","created":"2023-12-03","cited_by_count":19,"area":null},{"id":"2402.04101","title":"VRMM: A Volumetric Relightable Morphable Head Model","created":"2024-02-06","cited_by_count":19,"area":null},{"id":"2401.12900","title":"PSAvatar: A Point-based Shape Model for Real-Time Head Avatar Animation with 3D Gaussian Splatting","created":"2024-01-23","cited_by_count":17,"area":null},{"id":"2305.03043","title":"Single-Shot Implicit Morphable Faces with Consistent Texture Parameterization","created":"2023-05-04","cited_by_count":16,"area":null},{"id":"2401.09386","title":"Tri$^{2}$-plane: Thinking Head Avatar via Feature Pyramid","created":"2024-01-17","cited_by_count":16,"area":null},{"id":"2402.03723","title":"Rig3DGS: Creating Controllable Portraits from Casual Monocular Videos","created":"2024-02-06","cited_by_count":16,"area":null},{"id":"2305.19065","title":"Template-free Articulated Neural Point Clouds for Reposable View Synthesis","created":"2023-05-30","cited_by_count":15,"area":null},{"id":"2410.11682","title":"SurFhead: Affine Rig Blending for Geometrically Accurate 2D Gaussian Surfel Head Avatars","created":"2024-10-15","cited_by_count":15,"area":null},{"id":"2412.21206","title":"PERSE: Personalized 3D Generative Avatars from A Single Portrait","created":"2024-12-30","cited_by_count":15,"area":null},{"id":"2307.05000","title":"Neural Point-based Volumetric Avatar: Surface-guided Neural Points for Efficient and Photorealistic Volumetric Head Avatar","created":"2023-07-11","cited_by_count":14,"area":null},{"id":"2311.13655","title":"GAN-Avatar: Controllable Personalized GAN-based Human Head Avatar","created":"2023-11-22","cited_by_count":14,"area":null},{"id":"2501.06903","title":"Synthetic Prior for Few-Shot Drivable Head Avatar Inversion","created":"2025-01-12","cited_by_count":14,"area":null},{"id":"2412.05570","title":"Template-free Articulated Gaussian Splatting for Real-time Reposable Dynamic View Synthesis","created":"2024-12-07","cited_by_count":13,"area":null},{"id":"2402.17364","title":"Learning Dynamic Tetrahedra for High-Quality Talking Head Synthesis","created":"2024-02-27","cited_by_count":12,"area":null},{"id":"2404.02152","title":"GeneAvatar: Generic Expression-Aware Volumetric Head Avatar Editing from a Single Image","created":"2024-04-02","cited_by_count":12,"area":null},{"id":"2503.14198","title":"RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Images","created":"2025-03-18","cited_by_count":12,"area":null},{"id":"2412.13983","title":"GraphAvatar: Compact Head Avatars with GNN-Generated 3D Gaussians","created":"2024-12-18","cited_by_count":11,"area":null},{"id":"2412.15171","title":"SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatars","created":"2024-12-19","cited_by_count":11,"area":null},{"id":"2504.14373","title":"SEGA: Drivable 3D Gaussian Head Avatar from a Single Image","created":"2025-04-19","cited_by_count":11,"area":null},{"id":"2505.05022","title":"SOAP: Style-Omniscient Animatable Portraits","created":"2025-05-08","cited_by_count":11,"area":"diffusion"},{"id":"2308.09705","title":"Guide3D: Create 3D Avatars from Text and Image Guidance","created":"2023-08-18","cited_by_count":10,"area":"diffusion"},{"id":"2312.01068","title":"DPHMs: Diffusion Parametric Head Models for Depth-based Tracking","created":"2023-12-02","cited_by_count":10,"area":null},{"id":"2312.13770","title":"3D Points Splatting for Real-Time Dynamic Hand Reconstruction","created":"2023-12-21","cited_by_count":10,"area":null},{"id":"2407.15070","title":"GPHM: Gaussian Parametric Head Model for Monocular Head Avatar Reconstruction","created":"2024-07-21","cited_by_count":10,"area":null},{"id":"2408.10588","title":"DEGAS: Detailed Expressions on Full-Body Gaussian Avatars","created":"2024-08-20","cited_by_count":10,"area":null},{"id":"2409.16147","title":"Gaussian Deja-vu: Creating Controllable 3D Gaussian Head-Avatars with Enhanced Generalization and Personalization Abilities","created":"2024-09-23","cited_by_count":10,"area":null},{"id":"2411.12981","title":"GazeGaussian: High-Fidelity Gaze Redirection with 3D Gaussian Splatting","created":"2024-11-20","cited_by_count":9,"area":null},{"id":"2503.15851","title":"Zero-1-to-A: Zero-Shot One Image to Animatable Head Avatars Using Video Diffusion","created":"2025-03-20","cited_by_count":9,"area":"diffusion"},{"id":"2506.14742","title":"SyncTalk++: High-Fidelity and Efficient Synchronized Talking Heads Synthesis Using Gaussian Splatting","created":"2025-06-17","cited_by_count":9,"area":null},{"id":"2512.11253","title":"PersonaLive! Expressive Portrait Image Animation for Live Streaming","created":"2025-12-12","cited_by_count":9,"area":null},{"id":"2310.08784","title":"Implicit Shape and Appearance Priors for Few-Shot Full Head Reconstruction","created":"2023-10-12","cited_by_count":8,"area":null},{"id":"2404.01543","title":"Efficient 3D Implicit Head Avatar with Mesh-anchored Hash Table Blendshapes","created":"2024-04-02","cited_by_count":8,"area":null},{"id":"2407.05324","title":"PICA: Physics-Integrated Clothed Avatar","created":"2024-07-07","cited_by_count":8,"area":null},{"id":"2409.03213","title":"Optimizing 3D Gaussian Splatting for Sparse Viewpoint Scene Reconstruction","created":"2024-09-05","cited_by_count":8,"area":null},{"id":"2507.23597","title":"MoGA: 3D Generative Avatar Prior for Monocular Gaussian Avatar Reconstruction","created":"2025-07-31","cited_by_count":8,"area":"diffusion"},{"id":"2302.14683","title":"IntrinsicNGP: Intrinsic Coordinate based Hash Encoding for Human NeRF","created":"2023-02-28","cited_by_count":7,"area":null},{"id":"2402.10636","title":"PEGASUS: Personalized Generative 3D Avatars with Composable Attributes","created":"2024-02-16","cited_by_count":7,"area":null},{"id":"2403.18784","title":"SplatFace: Gaussian Splat Face Reconstruction Leveraging an Optimizable Surface","created":"2024-03-27","cited_by_count":7,"area":null},{"id":"2411.15723","title":"GSurf: Learning Signed Distance Fields from Splatting Opaque Gaussians for High-quality 3D Reconstruction","created":"2024-11-24","cited_by_count":7,"area":null},{"id":"2412.07739","title":"GASP: Gaussian Avatars with Synthetic Priors","created":"2024-12-10","cited_by_count":7,"area":null},{"id":"2501.07104","title":"RMAvatar: Photorealistic Human Avatar Reconstruction from Monocular Video Based on Rectified Mesh-embedded Gaussians","created":"2025-01-13","cited_by_count":7,"area":null},{"id":"2507.19481","title":"HairCUP: Hair Compositional Universal Prior for 3D Gaussian Avatars","created":"2025-07-25","cited_by_count":7,"area":null},{"id":"2508.18389","title":"FastAvatar: Instant 3D Gaussian Splatting for Faces from Single Unconstrained Poses","created":"2025-08-25","cited_by_count":7,"area":null},{"id":"2509.07552","title":"PanoLAM: Large Avatar Model for Gaussian Full-Head Synthesis from One-shot Unposed Image","created":"2025-09-09","cited_by_count":7,"area":null}],"next_cursor":"100"}