{"list":"other","total":61,"rows":[{"id":"1706.03762","title":"Attention Is All You Need","created":"2017-06-12","cited_by_count":60361},{"id":"1801.03924","title":"The Unreasonable Effectiveness of Deep Features as a Perceptual Metric","created":"2018-01-11","cited_by_count":11177},{"id":"1612.00593","title":"PointNet: Deep Learning on Point Sets for 3D Classification and Segmentation","created":"2016-12-02","cited_by_count":5248},{"id":"1904.05866","title":"Expressive Body Capture: 3D Hands, Face, and Body from a Single Image","created":"2019-04-11","cited_by_count":1612},{"id":"2011.12948","title":"Nerfies: Deformable Neural Radiance Fields","created":"2020-11-25","cited_by_count":1198},{"id":"2106.12052","title":"Volume Rendering of Neural Implicit Surfaces","created":"2021-06-22","cited_by_count":996},{"id":"1905.05172","title":"PIFu: Pixel-Aligned Implicit Function for High-Resolution Clothed Human Digitization","created":"2019-05-13","cited_by_count":818},{"id":"1711.10275","title":"3D Semantic Segmentation with Submanifold Sparse Convolutional Networks","created":"2017-11-28","cited_by_count":748},{"id":"2012.15838","title":"Neural Body: Implicit Neural Representations with Structured Latent Codes for Novel View Synthesis of Dynamic Humans","created":"2020-12-31","cited_by_count":634},{"id":"2012.03927","title":"NeRV: Neural Reflectance and Visibility Fields for Relighting and View Synthesis","created":"2020-12-07","cited_by_count":496},{"id":"2201.04127","title":"HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video","created":"2022-01-11","cited_by_count":483},{"id":"2012.12247","title":"Non-Rigid Neural Radiance Fields: Reconstruction and Novel View Synthesis of a Dynamic Scene From Monocular Video","created":"2020-12-22","cited_by_count":471},{"id":"2012.03918","title":"NeRD: Neural Reflectance Decomposition from Image Collections","created":"2020-12-07","cited_by_count":449},{"id":"1904.01786","title":"Soft Rasterizer: A Differentiable Renderer for Image-based 3D Reasoning","created":"2019-04-03","cited_by_count":420},{"id":"2105.02872","title":"Animatable Neural Radiance Fields for Modeling Dynamic Human Bodies","created":"2021-05-06","cited_by_count":361},{"id":"2103.01954","title":"Mixture of Volumetric Primitives for Efficient Neural Rendering","created":"2021-03-02","cited_by_count":277},{"id":"2008.09309","title":"InterHand2.6M: A Dataset and Baseline for 3D Interacting Hand Pose Estimation from a Single RGB Image","created":"2020-08-21","cited_by_count":245},{"id":"2203.12575","title":"NeuMan: Neural Human Radiance Field from a Single Video","created":"2022-03-23","cited_by_count":244},{"id":"2102.06199","title":"A-NeRF: Articulated Neural Radiance Fields for Learning Human Shape, Appearance, and Pose","created":"2021-02-11","cited_by_count":233},{"id":"2112.07471","title":"I M Avatar: Implicit Morphable Head Avatars from Videos","created":"2021-12-14","cited_by_count":231},{"id":"2104.03953","title":"SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapes","created":"2021-04-08","cited_by_count":221},{"id":"2205.04978","title":"NeRF-Editing: Geometry Editing of Neural Radiance Fields","created":"2022-05-10","cited_by_count":217},{"id":"2112.08867","title":"GRAM: Generative Radiance Manifolds for 3D-Aware Image Generation","created":"2021-12-16","cited_by_count":216},{"id":"2112.01554","title":"Neural Head Avatars from Monocular RGB Videos","created":"2021-12-02","cited_by_count":213},{"id":"2104.03110","title":"Neural Articulated Radiance Field","created":"2021-04-07","cited_by_count":196},{"id":"2104.03313","title":"SCANimate: Weakly Supervised Learning of Skinned Clothed Avatar Networks","created":"2021-04-07","cited_by_count":181},{"id":"2201.02610","title":"Embodied Hands: Modeling and Capturing Hands and Bodies Together","created":"2022-01-07","cited_by_count":181},{"id":"2008.04451","title":"Grasping Field: Learning Implicit Representations for Human Grasps","created":"2020-08-10","cited_by_count":179},{"id":"1703.10580","title":"MoFA: Model-based Deep Convolutional Face Autoencoder for Unsupervised Monocular Reconstruction","created":"2017-03-30","cited_by_count":163},{"id":"2110.13746","title":"H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motion","created":"2021-10-26","cited_by_count":157},{"id":"1912.03207","title":"NASA: Neural Articulated Shape Approximation","created":"2019-12-06","cited_by_count":149},{"id":"2104.14786","title":"Editable Free-viewpoint Video Using a Layered Neural Representation","created":"2021-04-30","cited_by_count":148},{"id":"2201.12792","title":"SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Video","created":"2022-01-30","cited_by_count":144},{"id":"2207.11911","title":"NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editing","created":"2022-07-25","cited_by_count":142},{"id":"2203.14478","title":"Structured Local Radiance Fields for Human Avatar Modeling","created":"2022-03-28","cited_by_count":116},{"id":"2112.05140","title":"NeRF for Outdoor Scene Relighting","created":"2021-12-09","cited_by_count":114},{"id":"2112.02789","title":"HumanNeRF: Efficiently Generated Human Radiance Field from Sparse Inputs","created":"2021-12-06","cited_by_count":112},{"id":"2011.14143","title":"i3DMM: Deep Implicit 3D Morphable Model of Human Heads","created":"2020-11-28","cited_by_count":109},{"id":"2010.12447","title":"LoopReg: Self-supervised Learning of Implicit Surface Correspondences, Pose and Shape for 3D Human Mesh Registration","created":"2020-10-23","cited_by_count":108},{"id":"2104.06849","title":"LEAP: Learning Articulated Occupancy of People","created":"2021-04-14","cited_by_count":107},{"id":"2106.02019","title":"Neural Actor: Neural Free-view Synthesis of Human Actors with Pose Control","created":"2021-06-03","cited_by_count":106},{"id":"2108.10842","title":"imGHUM: Implicit Generative Models of 3D Human Shape and Articulated Pose","created":"2021-08-24","cited_by_count":103},{"id":"1910.09070","title":"Structured Prediction Helps 3D Human Motion Modelling","created":"2019-10-20","cited_by_count":96},{"id":"1812.07603","title":"FML: Face Model Learning from Videos","created":"2018-12-18","cited_by_count":78},{"id":"2003.04232","title":"Hierarchical Kinematic Human Mesh Recovery","created":"2020-03-09","cited_by_count":71},{"id":"2103.11703","title":"Model-based 3D Hand Reconstruction via Self-Supervised Learning","created":"2021-03-22","cited_by_count":65},{"id":"2203.14510","title":"ImFace: A Nonlinear 3D Morphable Face Model with Implicit Neural Representations","created":"2022-03-28","cited_by_count":64},{"id":"2204.01695","title":"LISA: Learning Implicit Shape and Appearance of Hands","created":"2022-04-04","cited_by_count":63},{"id":"2204.06184","title":"COAP: Compositional Articulated Occupancy of People","created":"2022-04-13","cited_by_count":59},{"id":"2106.03798","title":"DoubleField: Bridging the Neural Surface and Radiance Fields for High-fidelity Human Reconstruction and Rendering","created":"2021-06-07","cited_by_count":52},{"id":"2109.11399","title":"A Skeleton-Driven Neural Occupancy Representation for Articulated Hands","created":"2021-09-23","cited_by_count":50},{"id":"2008.08213","title":"DeepHandMesh: A Weakly-supervised Deep Encoder-Decoder Framework for High-fidelity Hand Mesh Modeling","created":"2020-08-19","cited_by_count":49},{"id":"2104.08160","title":"Locally Aware Piecewise Transformation Fields for 3D Human Mesh Registration","created":"2021-04-16","cited_by_count":41},{"id":"2201.01683","title":"Surface-Aligned Neural Radiance Fields for Controllable 3D Human Synthesis","created":"2022-01-05","cited_by_count":41},{"id":"2107.12351","title":"NeLF: Neural Light-transport Field for Portrait View Synthesis and Relighting","created":"2021-07-26","cited_by_count":38},{"id":"2208.00949","title":"VolTeMorph: Realtime, Controllable and Generalisable Animation of Volumetric Representations","created":"2022-08-01","cited_by_count":36},{"id":"2010.01679","title":"Learning Complete 3D Morphable Face Models from Images and Videos","created":"2020-10-04","cited_by_count":35},{"id":"2210.07650","title":"DART: Articulated Hand Model with Diverse Accessories and Rich Textures","created":"2022-10-14","cited_by_count":25},{"id":"2208.08728","title":"Neural Capture of Animatable 3D Human from Monocular Video","created":"2022-08-18","cited_by_count":22},{"id":"2004.05980","title":"NiLBS: Neural Inverse Linear Blend Skinning","created":"2020-04-06","cited_by_count":16},{"id":"2206.09244","title":"GAN2X: Non-Lambertian Inverse Rendering of Image GANs","created":"2022-06-18","cited_by_count":8}],"next_cursor":null}