{"total":19,"rows":[{"id":"2502.12135","title":"MagicArticulate: Make Your 3D Models Articulation-Ready","created":"2025-02-17","cited_by_count":43,"area":null},{"id":"2508.10898","title":"Puppeteer: Rig and Animate Your 3D Models","created":"2025-08-14","cited_by_count":43,"area":null},{"id":"2506.08334","title":"iTACO: Interactable Digital Twins of Articulated Objects from Casually Captured RGBD Videos","created":"2025-06-10","cited_by_count":19,"area":null},{"id":"2310.12678","title":"TapMo: Shape-aware Motion Generation of Skeleton-free Characters","created":"2023-10-19","cited_by_count":16,"area":null},{"id":"2503.16822","title":"RigGS: Rigging of 3D Gaussians for Modeling Articulated Objects in Videos","created":"2025-03-21","cited_by_count":14,"area":null},{"id":"2402.16994","title":"GEM3D: GEnerative Medial Abstractions for 3D Shape Synthesis","created":"2024-02-26","cited_by_count":12,"area":null},{"id":"2505.20283","title":"Category-Agnostic Neural Object Rigging","created":"2025-05-26","cited_by_count":9,"area":null},{"id":"2310.07814","title":"Explorable Mesh Deformation Subspaces from Unstructured Generative Models","created":"2023-10-11","cited_by_count":6,"area":null},{"id":"2602.04805","title":"Skin Tokens: A Learned Compact Representation for Unified Autoregressive Rigging","created":"2026-02-04","cited_by_count":5,"area":null},{"id":"2503.20663","title":"ARMO: Autoregressive Rigging for Multi-Category Objects","created":"2025-03-26","cited_by_count":4,"area":null},{"id":"2604.08746","title":"AniGen: Unified $S^3$ Fields for Animatable 3D Asset Generation","created":"2026-04-09","cited_by_count":3,"area":null},{"id":"2503.13579","title":"ASMR: Adaptive Skeleton-Mesh Rigging and Skinning via 2D Generative Prior","created":"2025-03-17","cited_by_count":2,"area":null},{"id":"2602.12740","title":"SPRig: Self-Supervised Pose-Invariant Rigging from Mesh Sequences","created":"2026-02-13","cited_by_count":1,"area":null},{"id":"2607.27982","title":"ViP-Rig: Visual-Prompted Controllable Rigging","created":"2026-07-30","cited_by_count":1,"area":null},{"id":"2604.08547","title":"GaussiAnimate: Rig Animatable Categories with Level of Dynamics","created":"2026-04-09","cited_by_count":0,"area":null},{"id":"2605.13129","title":"Rigel3D: Rig-aware Latents for Animation-Ready 3D Asset Generation","created":"2026-05-13","cited_by_count":0,"area":null},{"id":"2606.06685","title":"RigPAPR: Rig-Based Animation of Static Neural Point Clouds from a Fixed-Viewpoint Video","created":"2026-06-04","cited_by_count":0,"area":null},{"id":"2608.31113","title":"BLARM: Animating 3D Objects from Video via Blending Latent Rigid Motion Primitives","created":"2026-08-31","cited_by_count":0,"area":null},{"id":"2609.06218","title":"Branch-Centric Tokenization and Test-Time Augmentation for Skeleton Generation","created":"2026-09-05","cited_by_count":0,"area":null}],"next_cursor":null}