{"total":20,"rows":[{"id":"2511.02817","title":"Oolong: Evaluating Long Context Reasoning and Aggregation Capabilities","created":"2025-11-04","cited_by_count":40,"area":null},{"id":"2305.13246","title":"Interactive Natural Language Processing","created":"2023-05-22","cited_by_count":31,"area":null},{"id":"2505.00026","title":"Theory of Mind in Large Language Models: Assessment and Enhancement","created":"2025-04-26","cited_by_count":25,"area":null},{"id":"2308.07540","title":"CALYPSO: LLMs as Dungeon Masters' Assistants","created":"2023-08-15","cited_by_count":23,"area":null},{"id":"2212.10060","title":"I Cast Detect Thoughts: Learning to Converse and Guide with Intents and Theory-of-Mind in Dungeons and Dragons","created":"2022-12-20","cited_by_count":22,"area":null},{"id":"2306.02475","title":"Modeling Cross-Cultural Pragmatic Inference with Codenames Duet","created":"2023-06-04","cited_by_count":20,"area":null},{"id":"2305.01528","title":"FIREBALL: A Dataset of Dungeons and Dragons Actual-Play with Structured Game State Information","created":"2023-05-02","cited_by_count":18,"area":null},{"id":"2405.06686","title":"Word2World: Generating Stories and Worlds through Large Language Models","created":"2024-05-06","cited_by_count":18,"area":null},{"id":"2212.10618","title":"Ontologically Faithful Generation of Non-Player Character Dialogues","created":"2022-12-20","cited_by_count":7,"area":null},{"id":"2212.10754","title":"CoRRPUS: Code-based Structured Prompting for Neurosymbolic Story Understanding","created":"2022-12-21","cited_by_count":7,"area":null},{"id":"2308.01872","title":"Thespian: Multi-Character Text Role-Playing Game Agents","created":"2023-08-03","cited_by_count":6,"area":null},{"id":"2309.13702","title":"Skill Check: Some Considerations on the Evaluation of Gamemastering Models for Role-playing Games","created":"2023-09-24","cited_by_count":3,"area":null},{"id":"2404.19721","title":"PANGeA: Procedural Artificial Narrative using Generative AI for Turn-Based Video Games","created":"2024-04-30","cited_by_count":3,"area":null},{"id":"2401.06742","title":"Using Natural Language Inference to Improve Persona Extraction from Dialogue in a New Domain","created":"2024-01-12","cited_by_count":2,"area":null},{"id":"2408.05793","title":"SAGA: A Participant-specific Examination of Story Alternatives and Goal Applicability for a Deeper Understanding of Complex Events","created":"2024-08-11","cited_by_count":2,"area":null},{"id":"2504.07304","title":"PAYADOR: A Minimalist Approach to Grounding Language Models on Structured Data for Interactive Storytelling and Role-playing Games","created":"2025-04-09","cited_by_count":2,"area":null},{"id":"2509.17192","title":"Shall We Play a Game? Language Models for Open-ended Wargames","created":"2025-09-21","cited_by_count":2,"area":null},{"id":"2503.20623","title":"Collaborative Storytelling and LLM: A Linguistic Analysis of Automatically-Generated Role-Playing Game Sessions","created":"2025-03-26","cited_by_count":1,"area":null},{"id":"2502.12714","title":"Playing with Voices: Tabletop Role-Playing Game Recordings as a Diarization Challenge","created":"2025-02-18","cited_by_count":0,"area":null},{"id":"2609.16189","title":"Position: AI Is Not Ready for Strategic Conflicts","created":"2026-07-31","cited_by_count":0,"area":null}],"next_cursor":null}