{"total":68,"rows":[{"id":"2305.06456","title":"Perpetual Humanoid Control for Real-time Simulated Avatars","created":"2023-05-10","cited_by_count":218,"area":null},{"id":"2406.08858","title":"OmniH2O: Universal and Dexterous Human-to-Humanoid Whole-Body Teleoperation and Learning","created":"2024-06-13","cited_by_count":189,"area":null},{"id":"2310.04582","title":"Universal Humanoid Motion Representations for Physics-Based Control","created":"2023-10-06","cited_by_count":116,"area":null},{"id":"2409.14393","title":"MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting","created":"2024-09-22","cited_by_count":116,"area":null},{"id":"2308.16894","title":"EMDB: The Electromagnetic Database of Global 3D Human Pose and Shape in the Wild","created":"2023-08-31","cited_by_count":97,"area":null},{"id":"2212.04636","title":"Ego-Body Pose Estimation via Ego-Head Pose Estimation","created":"2022-12-09","cited_by_count":94,"area":null},{"id":"2311.17135","title":"TLControl: Trajectory and Language Control for Human Motion Synthesis","created":"2023-11-28","cited_by_count":94,"area":null},{"id":"2212.08641","title":"GFPose: Learning 3D Human Pose Prior with Gradient Fields","created":"2022-12-16","cited_by_count":57,"area":null},{"id":"2305.01599","title":"EgoLocate: Real-time Motion Capture, Localization, and Mapping with Sparse Body-mounted Sensors","created":"2023-05-02","cited_by_count":48,"area":null},{"id":"2304.11118","title":"BoDiffusion: Diffusing Sparse Observations for Full-Body Human Motion Synthesis","created":"2023-04-21","cited_by_count":45,"area":null},{"id":"2308.08855","title":"Realistic Full-Body Tracking from Sparse Observations via Joint-Level Modeling","created":"2023-08-17","cited_by_count":43,"area":null},{"id":"2211.13225","title":"Learning to Imitate Object Interactions from Internet Videos","created":"2022-11-23","cited_by_count":34,"area":null},{"id":"2308.06493","title":"EgoPoser: Robust Real-Time Egocentric Pose Estimation from Sparse and Intermittent Observations Everywhere","created":"2023-08-12","cited_by_count":34,"area":null},{"id":"2308.16682","title":"DiffusionPoser: Real-time Human Motion Reconstruction From Arbitrary Sparse Sensors Using Autoregressive Diffusion","created":"2023-08-31","cited_by_count":31,"area":null},{"id":"2401.00847","title":"Mocap Everyone Everywhere: Lightweight Motion Capture With Smartwatches and a Head-Mounted Camera","created":"2024-01-01","cited_by_count":31,"area":null},{"id":"2306.05666","title":"QuestEnvSim: Environment-Aware Simulated Motion Tracking from Sparse Sensors","created":"2023-06-09","cited_by_count":28,"area":null},{"id":"2403.03561","title":"HMD-Poser: On-Device Real-time Human Motion Tracking from Scalable Sparse Observations","created":"2024-03-06","cited_by_count":25,"area":null},{"id":"2410.12773","title":"Harmon: Whole-Body Motion Generation of Humanoid Robots from Language Descriptions","created":"2024-10-16","cited_by_count":23,"area":null},{"id":"2311.02191","title":"SparsePoser: Real-time Full-body Motion Reconstruction from Sparse Data","created":"2023-11-03","cited_by_count":21,"area":null},{"id":"2405.20786","title":"Stratified Avatar Generation from Sparse Observations","created":"2024-05-30","cited_by_count":21,"area":null},{"id":"2308.11261","title":"HMD-NeMo: Online 3D Avatar Motion Generation From Sparse Observations","created":"2023-08-22","cited_by_count":18,"area":null},{"id":"2309.00310","title":"Fusing Monocular Images and Sparse IMU Signals for Real-time Human Motion Capture","created":"2023-09-01","cited_by_count":18,"area":null},{"id":"2404.01081","title":"PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D Imitation","created":"2024-04-01","cited_by_count":18,"area":null},{"id":"2404.11987","title":"MultiPhys: Multi-Person Physics-aware 3D Motion Estimation","created":"2024-04-18","cited_by_count":18,"area":null},{"id":"2412.00174","title":"SOLAMI: Social Vision-Language-Action Modeling for Immersive Interaction with 3D Autonomous Characters","created":"2024-11-29","cited_by_count":18,"area":null},{"id":"2403.06862","title":"Real-Time Simulated Avatar from Head-Mounted Sensors","created":"2024-03-11","cited_by_count":17,"area":null},{"id":"2504.08449","title":"Ego4o: Egocentric Human Motion Capture and Understanding from Multi-Modal Input","created":"2025-04-11","cited_by_count":17,"area":null},{"id":"2404.04890","title":"A Unified Diffusion Framework for Scene-aware Human Motion Estimation from Sparse Signals","created":"2024-04-07","cited_by_count":16,"area":null},{"id":"2408.17168","title":"EMHI: A Multimodal Egocentric Human Motion Dataset with HMD and Body-Worn IMUs","created":"2024-08-30","cited_by_count":13,"area":null},{"id":"2401.14785","title":"SimpleEgo: Predicting Probabilistic Body Pose from Egocentric Cameras","created":"2024-01-26","cited_by_count":12,"area":null},{"id":"2402.09211","title":"DivaTrack: Diverse Bodies and Motions from Acceleration-Enhanced Three-Point Trackers","created":"2024-02-14","cited_by_count":11,"area":null},{"id":"2412.10235","title":"EnvPoser: Environment-aware Realistic Human Motion Estimation from Sparse Observations with Uncertainty Modeling","created":"2024-12-13","cited_by_count":11,"area":null},{"id":"2307.01938","title":"Physics-based Motion Retargeting from Sparse Inputs","created":"2023-07-04","cited_by_count":10,"area":null},{"id":"2303.07016","title":"HOOV: Hand Out-Of-View Tracking for Proprioceptive Interaction using Inertial Sensing","created":"2023-03-13","cited_by_count":8,"area":null},{"id":"2510.02566","title":"PhysHMR: Learning Humanoid Control Policies from Vision for Physically Plausible Human Motion Reconstruction","created":"2025-10-02","cited_by_count":7,"area":null},{"id":"2309.09314","title":"MOVIN: Real-time Motion Capture using a Single LiDAR","created":"2023-09-17","cited_by_count":6,"area":null},{"id":"2502.07869","title":"EventEgo3D++: 3D Human Motion Capture from a Head-Mounted Event Camera","created":"2025-02-11","cited_by_count":6,"area":null},{"id":"2412.17377","title":"A Plug-and-Play Physical Motion Restoration Approach for In-the-Wild High-Difficulty Motions","created":"2024-12-23","cited_by_count":5,"area":null},{"id":"2503.23094","title":"FRAME: Floor-aligned Representation for Avatar Motion from Egocentric Video","created":"2025-03-29","cited_by_count":5,"area":null},{"id":"2508.21556","title":"ECHO: Ego-Centric modeling of Human-Object interactions","created":"2025-08-29","cited_by_count":5,"area":null},{"id":"2306.04161","title":"Bidirectional GaitNet: A Bidirectional Prediction Model of Human Gait and Anatomical Conditions","created":"2023-06-07","cited_by_count":3,"area":null},{"id":"2310.10665","title":"Privacy Preservation in Artificial Intelligence and Extended Reality (AI-XR) Metaverses: A Survey","created":"2023-09-19","cited_by_count":3,"area":null},{"id":"2404.18628","title":"Self-Avatar Animation in Virtual Reality: Impact of Motion Signals Artifacts on the Full-Body Pose Reconstruction","created":"2024-04-29","cited_by_count":3,"area":null},{"id":"2406.14567","title":"DragPoser: Motion Reconstruction from Variable Sparse Tracking Signals via Latent Space Optimization","created":"2024-04-29","cited_by_count":3,"area":null},{"id":"2411.18377","title":"XR-MBT: Multi-modal Full Body Tracking for XR through Self-Supervision with Learned Depth Point Cloud Registration","created":"2024-11-27","cited_by_count":3,"area":null},{"id":"2308.15839","title":"Utilizing Task-Generic Motion Prior to Recover Full-Body Motion from Very Sparse Signals","created":"2023-08-30","cited_by_count":2,"area":null},{"id":"2508.06139","title":"DiffCap: Diffusion-based Real-time Human Motion Capture using Sparse IMUs and a Monocular Camera","created":"2025-08-08","cited_by_count":2,"area":null},{"id":"2603.16233","title":"Ground Reaction Inertial Poser: Physics-based Human Motion Capture from Sparse IMUs and Insole Pressure Sensors","created":"2026-03-17","cited_by_count":2,"area":null},{"id":"2401.11783","title":"Full-Body Motion Reconstruction with Sparse Sensing from Graph Perspective","created":"2024-01-22","cited_by_count":1,"area":null},{"id":"2410.06963","title":"ELMO: Enhanced Real-time LiDAR Motion Capture through Upsampling","created":"2024-10-09","cited_by_count":1,"area":null},{"id":"2411.10489","title":"Biometrics in Extended Reality: A Review","created":"2024-11-14","cited_by_count":1,"area":null},{"id":"2504.18332","title":"SSD-Poser: Avatar Pose Estimation with State Space Duality from Sparse Observations","created":"2025-04-25","cited_by_count":1,"area":null},{"id":"2506.11786","title":"SSPINNpose: A Self-Supervised PINN for Inertial Pose and Dynamics Estimation","created":"2025-06-13","cited_by_count":1,"area":null},{"id":"2510.17101","title":"Shape-aware Inertial Poser: Motion Tracking for Humans with Diverse Shapes Using Sparse Inertial Sensors","created":"2025-10-20","cited_by_count":1,"area":null},{"id":"2606.26741","title":"PressMimic: Pressure-Guided Motion Capture and Control for Humanoid Robot Imitation","created":"2026-06-25","cited_by_count":1,"area":null},{"id":"2607.09780","title":"Towards Real-World Wearable Motion Reconstruction","created":"2026-07-08","cited_by_count":1,"area":null},{"id":"2607.15868","title":"EgoExoMoCap: Distributed Ego-Exo Human Motion Capture","created":"2026-07-17","cited_by_count":1,"area":null},{"id":"2405.16152","title":"SuDA: Support-based Domain Adaptation for Sim2Real Motion Capture with Flexible Sensors","created":"2024-05-25","cited_by_count":0,"area":null},{"id":"2503.04860","title":"End-to-End Human Pose Reconstruction from Wearable Sensors for 6G Extended Reality Systems","created":"2025-03-06","cited_by_count":0,"area":null},{"id":"2510.22712","title":"Step2Motion: Locomotion Reconstruction from Pressure Sensing Insoles","created":"2025-10-26","cited_by_count":0,"area":null},{"id":"2511.16264","title":"Mem-MLP: Real-Time 3D Human Motion Generation from Sparse Inputs","created":"2025-11-20","cited_by_count":0,"area":null},{"id":"2511.17925","title":"Switch-JustDance: Benchmarking Whole Body Motion Tracking Controllers Using a Commercial Console Game","created":"2025-11-22","cited_by_count":0,"area":null},{"id":"2512.19283","title":"OmniEgoCap: Camera-Agnostic Sequence-Level Egocentric Motion Reconstruction","created":"2025-12-22","cited_by_count":0,"area":null},{"id":"2601.19519","title":"Mocap Anywhere: Towards Pairwise-Distance based Motion Capture in the Wild (for the Wild)","created":"2026-01-27","cited_by_count":0,"area":null},{"id":"2602.05590","title":"EgoPoseVR: Spatiotemporal Multi-Modal Reasoning for Egocentric Full-Body Pose in Virtual Reality","created":"2026-02-05","cited_by_count":0,"area":null},{"id":"2603.13355","title":"Int3DNet: Scene-Motion Cross Attention Network for 3D Intention Prediction in Mixed Reality","created":"2026-03-09","cited_by_count":0,"area":null},{"id":"2605.22631","title":"AtomicMotion: Learning Human Motion From Different Human Parts","created":"2026-05-21","cited_by_count":0,"area":null},{"id":"2610.16277","title":"FlowAvatar: Real-Time Full-Body Avatars from Sparse Egocentric Inputs on Consumer XR Devices","created":"2026-10-12","cited_by_count":0,"area":null}],"next_cursor":null}