{"total":18,"rows":[{"id":"2409.20553","title":"Maia-2: A Unified Model for Human-AI Alignment in Chess","created":"2024-09-30","cited_by_count":25,"area":null},{"id":"2507.21488","title":"Learning to Imitate with Less: Efficient Individual Behavior Modeling in Chess","created":"2025-07-29","cited_by_count":7,"area":null},{"id":"2605.19091","title":"Chessformer: A Unified Architecture for Chess Modeling","created":"2026-05-18","cited_by_count":6,"area":null},{"id":"2303.08811","title":"Relax, it doesn't matter how you get there: A new self-supervised approach for multi-timescale behavior analysis","created":"2023-03-15","cited_by_count":4,"area":null},{"id":"2208.07178","title":"Computational Empathy Counteracts the Negative Effects of Anger on Creative Problem Solving","created":"2022-08-15","cited_by_count":2,"area":null},{"id":"2408.06051","title":"Perceptual Similarity for Measuring Decision-Making Style and Policy Diversity in Games","created":"2024-08-12","cited_by_count":2,"area":null},{"id":"2501.19301","title":"Beyond checkmate: exploring the creative chokepoints in AI text","created":"2025-01-31","cited_by_count":2,"area":null},{"id":"2502.14998","title":"Generative Modeling of Individual Behavior at Scale","created":"2025-02-20","cited_by_count":2,"area":null},{"id":"2308.14224","title":"Modeling Player Personality Factors from In-Game Behavior and Affective Expression","created":"2023-08-27","cited_by_count":1,"area":null},{"id":"2602.04447","title":"Mixture of Masters: Sparse Chess Language Models with Player Routing","created":"2026-02-04","cited_by_count":1,"area":null},{"id":"2606.25176","title":"Matilda: Engine-Agnostic Search with Human Policy Guidance","created":"2026-06-23","cited_by_count":1,"area":null},{"id":"2211.01559","title":"The ProfessionAl Go annotation datasEt (PAGE)","created":"2022-11-03","cited_by_count":0,"area":null},{"id":"2404.03948","title":"Re-pseudonymization Strategies for Smart Meter Data Are Not Robust to Deep Learning Profiling Attacks","created":"2024-04-05","cited_by_count":0,"area":null},{"id":"2605.30550","title":"Early Prediction of Future Behavioral Strategy from Process Traces","created":"2026-05-28","cited_by_count":0,"area":null},{"id":"2606.04473","title":"ChessMimic: Per-Rating Transformer Models for Human Move, Clock, and Outcome Prediction in Online Blitz Chess","created":"2026-06-03","cited_by_count":0,"area":null},{"id":"2608.05206","title":"Otter: A Time-Aware, History-Conditioned Human Chess AI","created":"2026-08-05","cited_by_count":0,"area":null},{"id":"2608.14851","title":"Discovering High-Quality Chess Puzzles with Offline Reinforcement Learning","created":"2026-08-14","cited_by_count":0,"area":null},{"id":"2609.35835","title":"Amadeus: When Models of People Meet","created":"2026-09-24","cited_by_count":0,"area":null}],"next_cursor":null}