{"total":33,"rows":[{"id":"2211.12499","title":"Instant Volumetric Head Avatars","created":"2022-11-22","cited_by_count":159,"area":null},{"id":"2312.03704","title":"Relightable Gaussian Codec Avatars","created":"2023-12-06","cited_by_count":127,"area":null},{"id":"2311.08581","title":"Drivable 3D Gaussian Avatars","created":"2023-11-14","cited_by_count":120,"area":null},{"id":"2311.10091","title":"Adaptive Shells for Efficient Neural Radiance Field Rendering","created":"2023-11-16","cited_by_count":69,"area":null},{"id":"2311.18729","title":"Portrait4D: Learning One-Shot 4D Head Avatar Synthesis using Synthetic Data","created":"2023-11-30","cited_by_count":55,"area":null},{"id":"2305.00942","title":"StyleAvatar: Real-time Photo-realistic Portrait Avatar from a Single Video","created":"2023-05-01","cited_by_count":52,"area":null},{"id":"2311.13099","title":"PIE-NeRF: Physics-based Interactive Elastodynamics with NeRF","created":"2023-11-22","cited_by_count":51,"area":null},{"id":"2211.12782","title":"Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Video","created":"2022-11-23","cited_by_count":37,"area":null},{"id":"2409.14778","title":"Human Hair Reconstruction with Strand-Aligned 3D Gaussians","created":"2024-09-23","cited_by_count":36,"area":null},{"id":"2312.05664","title":"CoGS: Controllable Gaussian Splatting","created":"2023-12-09","cited_by_count":32,"area":null},{"id":"2407.09497","title":"Simplicits: Mesh-Free, Geometry-Agnostic, Elastic Simulation","created":"2024-06-09","cited_by_count":27,"area":null},{"id":"2302.04868","title":"MEGANE: Morphable Eyeglass and Avatar Network","created":"2023-02-09","cited_by_count":24,"area":null},{"id":"2312.01663","title":"Customize your NeRF: Adaptive Source Driven 3D Scene Editing via Local-Global Iterative Training","created":"2023-12-04","cited_by_count":21,"area":null},{"id":"2211.16630","title":"DINER: Depth-aware Image-based NEural Radiance fields","created":"2022-11-29","cited_by_count":19,"area":null},{"id":"2405.16204","title":"VOODOO XP: Expressive One-Shot Head Reenactment for VR Telepresence","created":"2024-05-25","cited_by_count":19,"area":null},{"id":"2404.14967","title":"CoARF: Controllable 3D Artistic Style Transfer for Radiance Fields","created":"2024-04-23","cited_by_count":14,"area":null},{"id":"2501.06903","title":"Synthetic Prior for Few-Shot Drivable Head Avatar Inversion","created":"2025-01-12","cited_by_count":14,"area":null},{"id":"2310.05391","title":"Neural Impostor: Editing Neural Radiance Fields with Explicit Shape Manipulation","created":"2023-10-09","cited_by_count":11,"area":null},{"id":"2310.03375","title":"Point-Based Radiance Fields for Controllable Human Motion Synthesis","created":"2023-10-05","cited_by_count":7,"area":null},{"id":"2305.07514","title":"BlendFields: Few-Shot Example-Driven Facial Modeling","created":"2023-05-12","cited_by_count":6,"area":null},{"id":"2406.16038","title":"LiveScene: Language Embedding Interactive Radiance Fields for Physical Scene Rendering and Control","created":"2024-06-23","cited_by_count":6,"area":null},{"id":"2506.06271","title":"BecomingLit: Relightable Gaussian Avatars with Hybrid Neural Shading","created":"2025-06-06","cited_by_count":6,"area":null},{"id":"2304.10950","title":"Factored Neural Representation for Scene Understanding","created":"2023-04-21","cited_by_count":4,"area":null},{"id":"2508.02831","title":"Affine-Equivariant Kernel Space Encoding for NeRF Editing","created":"2025-08-04","cited_by_count":4,"area":null},{"id":"2311.13297","title":"Retargeting Visual Data with Deformation Fields","created":"2023-11-22","cited_by_count":3,"area":null},{"id":"2405.15491","title":"GSDeformer: Direct, Real-time and Extensible Cage-based Deformation for 3D Gaussian Splatting","created":"2024-05-24","cited_by_count":3,"area":null},{"id":"2507.21311","title":"VoluMe -- Authentic 3D Video Calls from Live Gaussian Splat Prediction","created":"2025-07-28","cited_by_count":3,"area":null},{"id":"2604.06467","title":"PhysHead: Simulation-Ready Gaussian Head Avatars","created":"2026-04-07","cited_by_count":2,"area":null},{"id":"2312.05311","title":"360{\\deg} Volumetric Portrait Avatar","created":"2023-12-08","cited_by_count":1,"area":null},{"id":"2404.13807","title":"FaceFolds: Meshed Radiance Manifolds for Efficient Volumetric Rendering of Dynamic Faces","created":"2024-04-22","cited_by_count":1,"area":null},{"id":"2601.12285","title":"LegacyAvatars: Volumetric Face Avatars For Traditional Graphics Pipelines","created":"2026-01-18","cited_by_count":1,"area":null},{"id":"2405.07306","title":"Point Resampling and Ray Transformation Aid to Editable NeRF Models","created":"2024-05-12","cited_by_count":0,"area":null},{"id":"2607.23861","title":"Head Avatars with Dynamic Explicit Hair","created":"2026-07-26","cited_by_count":0,"area":null}],"next_cursor":null}