{"total":42,"rows":[{"id":"2310.08528","title":"4D Gaussian Splatting for Real-Time Dynamic Scene Rendering","created":"2023-10-12","cited_by_count":1157,"area":null},{"id":"2403.17888","title":"2D Gaussian Splatting for Geometrically Accurate Radiance Fields","created":"2024-03-26","cited_by_count":1076,"area":null},{"id":"2309.13101","title":"Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction","created":"2023-09-22","cited_by_count":759,"area":null},{"id":"2308.09713","title":"Dynamic 3D Gaussians: Tracking by Persistent Dynamic View Synthesis","created":"2023-08-18","cited_by_count":737,"area":null},{"id":"2312.06741","title":"Gaussian Splatting SLAM","created":"2023-12-11","cited_by_count":415,"area":null},{"id":"2312.02126","title":"SplaTAM: Splat, Track & Map 3D Gaussians for Dense RGB-D SLAM","created":"2023-12-04","cited_by_count":388,"area":null},{"id":"2312.14937","title":"SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes","created":"2023-12-04","cited_by_count":347,"area":null},{"id":"2403.14621","title":"GRM: Large Gaussian Reconstruction Model for Efficient 3D Reconstruction and Generation","created":"2024-03-21","cited_by_count":301,"area":null},{"id":"2311.11700","title":"GS-SLAM: Dense Visual SLAM with 3D Gaussian Splatting","created":"2023-11-20","cited_by_count":278,"area":null},{"id":"2404.10772","title":"Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes","created":"2024-04-16","cited_by_count":232,"area":null},{"id":"2311.16473","title":"GS-IR: 3D Gaussian Splatting for Inverse Rendering","created":"2023-11-26","cited_by_count":224,"area":null},{"id":"2406.12080","title":"A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets","created":"2024-06-17","cited_by_count":216,"area":null},{"id":"2405.17421","title":"MoSca: Dynamic Gaussian Fusion from Casual Videos via 4D Motion Scaffolds","created":"2024-05-27","cited_by_count":179,"area":null},{"id":"2311.17910","title":"HUGS: Human Gaussian Splats","created":"2023-11-29","cited_by_count":154,"area":null},{"id":"2407.07090","title":"3D Gaussian Ray Tracing: Fast Tracing of Particle Scenes","created":"2024-07-09","cited_by_count":139,"area":null},{"id":"2406.18717","title":"Dynamic Gaussian Marbles for Novel View Synthesis of Casual Monocular Videos","created":"2024-06-26","cited_by_count":97,"area":null},{"id":"2402.15870","title":"Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting","created":"2024-02-24","cited_by_count":74,"area":null},{"id":"2311.17857","title":"Gaussian Shell Maps for Efficient 3D Human Generation","created":"2023-11-29","cited_by_count":61,"area":null},{"id":"2404.04421","title":"PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observations","created":"2024-04-05","cited_by_count":51,"area":null},{"id":"2312.00583","title":"DeformGS: Scene Flow in Highly Deformable Scenes for Deformable Object Manipulation","created":"2023-11-30","cited_by_count":42,"area":null},{"id":"2211.13226","title":"ClimateNeRF: Extreme Weather Synthesis in Neural Radiance Field","created":"2022-11-23","cited_by_count":37,"area":null},{"id":"2308.14737","title":"Flexible Techniques for Differentiable Rendering with 3D Gaussians","created":"2023-08-28","cited_by_count":28,"area":null},{"id":"2312.03160","title":"HybridNeRF: Efficient Neural Rendering via Adaptive Volumetric Surfaces","created":"2023-12-05","cited_by_count":28,"area":null},{"id":"2312.03763","title":"Gaussian3Diff: 3D Gaussian Diffusion for 3D Full Head Synthesis and Editing","created":"2023-12-05","cited_by_count":22,"area":null},{"id":"2411.01853","title":"GVKF: Gaussian Voxel Kernel Functions for Highly Efficient Surface Reconstruction in Open Scenes","created":"2024-11-04","cited_by_count":10,"area":null},{"id":"2505.24053","title":"3DGEER: 3D Gaussian Rendering Made Exact and Efficient for Generic Cameras","created":"2025-05-29","cited_by_count":8,"area":null},{"id":"2308.02751","title":"NeRFs: The Search for the Best 3D Representation","created":"2023-08-05","cited_by_count":7,"area":null},{"id":"2412.04457","title":"Monocular Dynamic Gaussian Splatting: Fast, Brittle, and Scene Complexity Rules","created":"2024-12-05","cited_by_count":6,"area":null},{"id":"2309.10900","title":"Incremental Multimodal Surface Mapping via Self-Organizing Gaussian Mixture Models","created":"2023-09-19","cited_by_count":5,"area":null},{"id":"2409.00381","title":"3D Gaussian Splatting for Large-scale Surface Reconstruction from Aerial Images","created":"2024-08-31","cited_by_count":5,"area":null},{"id":"2402.00186","title":"Distance and Collision Probability Estimation from Gaussian Surface Models","created":"2024-01-31","cited_by_count":3,"area":null},{"id":"2501.00352","title":"PanoSLAM: Panoptic 3D Scene Reconstruction via Gaussian SLAM","created":"2024-12-31","cited_by_count":3,"area":null},{"id":"2408.05635","title":"Visual SLAM with 3D Gaussian Primitives and Depth Priors Enabling Novel View Synthesis","created":"2024-08-10","cited_by_count":2,"area":null},{"id":"2602.11714","title":"GSO-SLAM: Bidirectionally Coupled Gaussian Splatting and Direct Visual Odometry","created":"2026-02-12","cited_by_count":2,"area":null},{"id":"2303.07434","title":"Discovering Multiple Algorithm Configurations","created":"2023-03-13","cited_by_count":1,"area":null},{"id":"2404.02155","title":"Alpha Invariance: On Inverse Scaling Between Distance and Volume Density in Neural Radiance Fields","created":"2024-04-02","cited_by_count":1,"area":null},{"id":"2508.09830","title":"RayletDF: Raylet Distance Fields for Generalizable 3D Surface Reconstruction from Point Clouds or Gaussians","created":"2025-08-13","cited_by_count":1,"area":null},{"id":"2503.21425","title":"STAMICS: Splat, Track And Map with Integrated Consistency and Semantics for Dense RGB-D SLAM","created":"2025-03-27","cited_by_count":0,"area":null},{"id":"2510.20027","title":"Extreme Views: 3DGS Filter for Novel View Synthesis from Out-of-Distribution Camera Poses","created":"2025-10-22","cited_by_count":0,"area":null},{"id":"2602.11642","title":"Electrostatics-Inspired Surface Reconstruction (EISR): Recovering 3D Shapes as a Superposition of Poisson's PDE Solutions","created":"2026-02-12","cited_by_count":0,"area":null},{"id":"2606.02096","title":"WebSpline: Structure-Informed Splines for Real-Time 3D Gaussians from Monocular Videos","created":"2026-06-01","cited_by_count":0,"area":null},{"id":"2608.20803","title":"CubicSplat: Differentiable Vector Graphics via Error-Bounded Forward Relaxation","created":"2026-08-21","cited_by_count":0,"area":null}],"next_cursor":null}