{"total":23,"rows":[{"id":"2305.06456","title":"Perpetual Humanoid Control for Real-time Simulated Avatars","created":"2023-05-10","cited_by_count":218,"area":null},{"id":"2310.04582","title":"Universal Humanoid Motion Representations for Physics-Based Control","created":"2023-10-06","cited_by_count":116,"area":null},{"id":"2409.14393","title":"MaskedMimic: Unified Physics-Based Character Control Through Masked Motion Inpainting","created":"2024-09-22","cited_by_count":116,"area":null},{"id":"2309.03891","title":"ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and Articulation","created":"2023-09-07","cited_by_count":55,"area":null},{"id":"2309.07907","title":"Physically Plausible Full-Body Hand-Object Interaction Synthesis","created":"2023-09-14","cited_by_count":52,"area":null},{"id":"2306.05666","title":"QuestEnvSim: Environment-Aware Simulated Motion Tracking from Sparse Sensors","created":"2023-06-09","cited_by_count":28,"area":null},{"id":"2404.04430","title":"PhysPT: Physics-aware Pretrained Transformer for Estimating Human Dynamics from Monocular Videos","created":"2024-04-05","cited_by_count":28,"area":null},{"id":"2409.13426","title":"HMD^2: Environment-aware Motion Generation from Single Egocentric Head-Mounted Device","created":"2024-09-20","cited_by_count":27,"area":null},{"id":"2405.13659","title":"EgoChoir: Capturing 3D Human-Object Interaction Regions from Egocentric Views","created":"2024-05-22","cited_by_count":26,"area":null},{"id":"2404.19722","title":"PACER+: On-Demand Pedestrian Animation Controller in Driving Scenarios","created":"2024-04-30","cited_by_count":24,"area":null},{"id":"2309.16670","title":"Decaf: Monocular Deformation Capture for Face and Hand Interactions","created":"2023-09-28","cited_by_count":18,"area":null},{"id":"2306.03847","title":"Learning Human Mesh Recovery in 3D Scenes","created":"2023-06-06","cited_by_count":13,"area":null},{"id":"2412.02903","title":"EgoCast: Forecasting Egocentric Human Pose in the Wild","created":"2024-12-03","cited_by_count":11,"area":null},{"id":"2406.17988","title":"DICE: End-to-end Deformation Capture of Hand-Face Interactions from a Single Image","created":"2024-06-26","cited_by_count":9,"area":null},{"id":"2506.07456","title":"PhysiInter: Integrating Physical Mapping for High-Fidelity Human Interaction Generation","created":"2025-06-09","cited_by_count":4,"area":null},{"id":"2507.23778","title":"Half-Physics: Enabling Kinematic 3D Human Model with Physical Interactions","created":"2025-07-31","cited_by_count":4,"area":null},{"id":"2412.05277","title":"Text to Blind Motion","created":"2024-12-06","cited_by_count":3,"area":null},{"id":"2307.14570","title":"Physically Plausible 3D Human-Scene Reconstruction from Monocular RGB Image using an Adversarial Learning Approach","created":"2023-07-27","cited_by_count":2,"area":null},{"id":"2308.09910","title":"Physics-Guided Human Motion Capture with Pose Probability Modeling","created":"2023-08-19","cited_by_count":2,"area":null},{"id":"2504.08175","title":"Multi-person Physics-based Pose Estimation for Combat Sports","created":"2025-04-11","cited_by_count":1,"area":null},{"id":"2512.14696","title":"CRISP: Contact-Guided Real2Sim from Monocular Video with Planar Scene Primitives","created":"2025-12-16","cited_by_count":0,"area":null},{"id":"2602.13778","title":"Skeleton2Stage: Reward-Guided Fine-Tuning for Physically Plausible Dance Generation","created":"2026-02-14","cited_by_count":0,"area":null},{"id":"2607.01990","title":"Training-free Controllable Human Motion Generation under Heterogeneous Constraints","created":"2026-07-02","cited_by_count":0,"area":null}],"next_cursor":null}