{"total":37,"rows":[{"id":"2301.04104","title":"Mastering Diverse Domains through World Models","created":"2023-01-10","cited_by_count":1253,"area":"wm"},{"id":"2504.12369","title":"WorldMem: Long-term Consistent World Simulation with Memory","created":"2025-04-16","cited_by_count":168,"area":"wm"},{"id":"2411.14499","title":"Understanding World or Predicting Future? A Comprehensive Survey of World Models","created":"2024-11-21","cited_by_count":166,"area":"wm"},{"id":"2501.08325","title":"GameFactory: Creating New Games with Generative Interactive Videos","created":"2025-01-14","cited_by_count":130,"area":"wm"},{"id":"2301.12050","title":"Do Embodied Agents Dream of Pixelated Sheep: Embodied Decision Making using Language Guided World Modelling","created":"2023-01-28","cited_by_count":88,"area":"wm"},{"id":"2403.12037","title":"MineDreamer: Learning to Follow Instructions via Chain-of-Imagination for Simulated-World Control","created":"2024-03-18","cited_by_count":53,"area":"wm"},{"id":"2510.03198","title":"Memory Forcing: Spatio-Temporal Memory for Consistent Scene Generation on Minecraft","created":"2025-10-03","cited_by_count":52,"area":"wm"},{"id":"2411.00114","title":"Project Sid: Many-agent simulations toward AI civilization","created":"2024-10-31","cited_by_count":49,"area":"wm"},{"id":"2602.22208","title":"Solaris: Building a Multiplayer Video World Model in Minecraft","created":"2026-02-25","cited_by_count":47,"area":"wm"},{"id":"2406.18043","title":"GenRL: Multimodal-foundation world models for generalization in embodied agents","created":"2024-06-26","cited_by_count":31,"area":"wm"},{"id":"2410.07484","title":"WALL-E: World Alignment by Rule Learning Improves World Model-based LLM Agents","created":"2024-10-09","cited_by_count":26,"area":"wm"},{"id":"2509.20021","title":"Embodied AI: From LLMs to World Models","created":"2025-09-24","cited_by_count":24,"area":"wm"},{"id":"2310.00344","title":"HarmonyDream: Task Harmonization Inside World Models","created":"2023-09-30","cited_by_count":22,"area":"wm"},{"id":"2602.03747","title":"LIVE: Long-horizon Interactive Video World Modeling","created":"2026-02-03","cited_by_count":16,"area":"wm"},{"id":"2605.28816","title":"Gamma-World: Generative Multi-Agent World Modeling Beyond Two Players","created":"2026-05-27","cited_by_count":15,"area":"wm"},{"id":"2410.03618","title":"Open-World Reinforcement Learning over Long Short-Term Imagination","created":"2024-10-04","cited_by_count":13,"area":"wm"},{"id":"2603.03482","title":"Beyond Pixel Histories: World Models with Persistent 3D State","created":"2026-03-03","cited_by_count":13,"area":"wm"},{"id":"2505.22976","title":"LoopNav: Benchmarking Spatial Consistency in World Models","created":"2025-05-29","cited_by_count":9,"area":"wm"},{"id":"2507.12496","title":"FOUNDER: Grounding Foundation Models in World Models for Open-Ended Embodied Decision Making","created":"2025-07-15","cited_by_count":8,"area":"wm"},{"id":"2604.02580","title":"VoxelCodeBench: Benchmarking 3D World Modeling Through Code Generation","created":"2026-04-02","cited_by_count":8,"area":"wm"},{"id":"2211.13051","title":"Powderworld: A Platform for Understanding Generalization via Rich Task Distributions","created":"2022-11-23","cited_by_count":6,"area":"wm"},{"id":"2502.05907","title":"EvolvingAgent: Curriculum Self-evolving Agent with Continual World Model for Long-Horizon Tasks","created":"2025-02-09","cited_by_count":5,"area":"wm"},{"id":"2606.18180","title":"EgoCS-400K: An Egocentric Gameplay Dataset for World Models","created":"2026-06-16","cited_by_count":5,"area":"wm"},{"id":"2503.24388","title":"RIG: Synergizing Reasoning and Imagination in End-to-End Generalist Policy","created":"2025-03-31","cited_by_count":3,"area":"wm"},{"id":"2607.26712","title":"ActSWM: Action-Sensitive World Models for Long-Horizon Planning in Open-World Games","created":"2026-07-29","cited_by_count":3,"area":"wm"},{"id":"2608.21439","title":"WorldMind: Decoupled Game World Model for State-Aware NPC Behavior","created":"2026-08-18","cited_by_count":3,"area":"wm"},{"id":"2608.25518","title":"Agentic Game Development as a Verifiable Trajectory Data Engine for Scaling World Models","created":"2026-08-26","cited_by_count":3,"area":"wm"},{"id":"2609.16679","title":"AI for Games in the Foundation Model Era","created":"2026-09-15","cited_by_count":3,"area":"wm"},{"id":"2511.15407","title":"IPR-1: Interactive Physical Reasoner","created":"2025-11-19","cited_by_count":2,"area":"wm"},{"id":"2601.22647","title":"Test-Time Mixture of World Models for Embodied Agents in Dynamic Environments","created":"2026-01-30","cited_by_count":2,"area":"wm"},{"id":"2606.26694","title":"PhysEditWorld: A Large-Scale Dataset Toward Physics-Editable World Models","created":"2026-06-25","cited_by_count":2,"area":"wm"},{"id":"2406.00765","title":"The Embodied World Model Based on LLM with Visual Information and Prediction-Oriented Prompts","created":"2024-06-02","cited_by_count":1,"area":"wm"},{"id":"2608.26200","title":"GameWAM: A World Action Model for Video Games","created":"2026-08-25","cited_by_count":1,"area":"wm"},{"id":"2610.02331","title":"World Editing: Intervening on Executable Worlds at Increasing Depth","created":"2026-10-01","cited_by_count":0,"area":"wm"},{"id":"2610.04920","title":"PWM: Personalized World Models with Online Reinforcement Learning","created":"2026-10-04","cited_by_count":0,"area":"wm"},{"id":"2610.17201","title":"Multics: Generative Multi-Player World Model with Hierarchical Communication","created":"2026-10-12","cited_by_count":0,"area":"wm"},{"id":"2610.20240","title":"PAWA: Panoramic Action-conditioned World Modeling for Multiple Agents","created":"2026-10-14","cited_by_count":0,"area":"wm"}],"next_cursor":null}