{"total":36,"rows":[{"id":"2301.09632","title":"HexPlane: A Fast Representation for Dynamic Scenes","created":"2023-01-23","cited_by_count":587,"area":null},{"id":"2312.13150","title":"Splatter Image: Ultra-Fast Single-View 3D Reconstruction","created":"2023-12-20","cited_by_count":364,"area":null},{"id":"2212.00792","title":"SparseFusion: Distilling View-conditioned Diffusion for 3D Reconstruction","created":"2022-12-01","cited_by_count":216,"area":null},{"id":"2312.02155","title":"GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis","created":"2023-12-04","cited_by_count":170,"area":null},{"id":"2207.05736","title":"Vision Transformer for NeRF-Based View Synthesis from a Single Input Image","created":"2022-07-12","cited_by_count":104,"area":null},{"id":"2303.12791","title":"SHERF: Generalizable Human NeRF from a Single Image","created":"2023-03-22","cited_by_count":88,"area":null},{"id":"2211.15662","title":"High-fidelity 3D GAN Inversion by Pseudo-multi-view Optimization","created":"2022-11-28","cited_by_count":65,"area":null},{"id":"2305.02310","title":"Real-Time Radiance Fields for Single-Image Portrait View Synthesis","created":"2023-05-03","cited_by_count":64,"area":null},{"id":"2401.17807","title":"Advances in 3D Generation: A Survey","created":"2024-01-31","cited_by_count":63,"area":null},{"id":"2212.02501","title":"SceneRF: Self-Supervised Monocular 3D Scene Reconstruction with Radiance Fields","created":"2022-12-05","cited_by_count":49,"area":null},{"id":"2311.05607","title":"Real-Time Neural Rasterization for Large Scenes","created":"2023-11-09","cited_by_count":37,"area":null},{"id":"2304.08971","title":"SurfelNeRF: Neural Surfel Radiance Fields for Online Photorealistic Reconstruction of Indoor Scenes","created":"2023-04-18","cited_by_count":30,"area":null},{"id":"2312.02135","title":"Fast View Synthesis of Casual Videos with Soup-of-Planes","created":"2023-12-04","cited_by_count":22,"area":null},{"id":"2411.11363","title":"GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views","created":"2024-11-18","cited_by_count":22,"area":null},{"id":"2304.01716","title":"Decoupling Dynamic Monocular Videos for Dynamic View Synthesis","created":"2023-04-04","cited_by_count":17,"area":null},{"id":"2411.16680","title":"Quark: Real-time, High-resolution, and General Neural View Synthesis","created":"2024-11-25","cited_by_count":16,"area":null},{"id":"2307.14981","title":"MapNeRF: Incorporating Map Priors into Neural Radiance Fields for Driving View Simulation","created":"2023-07-27","cited_by_count":15,"area":null},{"id":"2306.06093","title":"HyP-NeRF: Learning Improved NeRF Priors using a HyperNetwork","created":"2023-06-09","cited_by_count":14,"area":null},{"id":"2507.21045","title":"Reconstructing 4D Spatial Intelligence: A Survey","created":"2025-07-28","cited_by_count":14,"area":null},{"id":"2407.15848","title":"BoostMVSNeRFs: Boosting MVS-based NeRFs to Generalizable View Synthesis in Large-scale Scenes","created":"2024-07-22","cited_by_count":12,"area":null},{"id":"2405.14866","title":"Tele-Aloha: A Low-budget and High-authenticity Telepresence System Using Sparse RGB Cameras","created":"2024-05-23","cited_by_count":11,"area":null},{"id":"2310.15712","title":"GNeSF: Generalizable Neural Semantic Fields","created":"2023-10-24","cited_by_count":9,"area":null},{"id":"2212.05315","title":"Mind The Edge: Refining Depth Edges in Sparsely-Supervised Monocular Depth Estimation","created":"2022-12-10","cited_by_count":8,"area":null},{"id":"2209.05013","title":"Learning A Locally Unified 3D Point Cloud for View Synthesis","created":"2022-09-12","cited_by_count":6,"area":null},{"id":"2311.16668","title":"LiveNVS: Neural View Synthesis on Live RGB-D Streams","created":"2023-11-28","cited_by_count":6,"area":null},{"id":"2404.14044","title":"HashPoint: Accelerated Point Searching and Sampling for Neural Rendering","created":"2024-04-22","cited_by_count":4,"area":null},{"id":"2308.11369","title":"Enhancing Interpretable Object Abstraction via Clustering-based Slot Initialization","created":"2023-08-22","cited_by_count":3,"area":null},{"id":"2410.13195","title":"UniGS: Modeling Unitary 3D Gaussians for Novel View Synthesis from Sparse-view Images","created":"2024-10-17","cited_by_count":3,"area":null},{"id":"2406.07828","title":"Spatial Annealing for Efficient Few-shot Neural Rendering","created":"2024-06-12","cited_by_count":2,"area":null},{"id":"2404.00992","title":"SGCNeRF: Few-Shot Neural Rendering via Sparse Geometric Consistency Guidance","created":"2024-04-01","cited_by_count":1,"area":null},{"id":"2506.22973","title":"Confident Splatting: Confidence-Based Compression of 3D Gaussian Splatting via Learnable Beta Distributions","created":"2025-06-28","cited_by_count":1,"area":null},{"id":"2308.14108","title":"Depth self-supervision for single image novel view synthesis","created":"2023-08-27","cited_by_count":0,"area":null},{"id":"2409.03061","title":"Incorporating dense metric depth into neural 3D representations for view synthesis and relighting","created":"2024-09-04","cited_by_count":0,"area":null},{"id":"2410.00672","title":"GMT: Enhancing Generalizable Neural Rendering via Geometry-Driven Multi-Reference Texture Transfer","created":"2024-10-01","cited_by_count":0,"area":null},{"id":"2505.18932","title":"Geometry-guided Online 3D Video Synthesis with Multi-View Temporal Consistency","created":"2025-05-25","cited_by_count":0,"area":null},{"id":"2509.01681","title":"GaussianGAN: Real-Time Photorealistic controllable Human Avatars","created":"2025-09-01","cited_by_count":0,"area":null}],"next_cursor":null}