{"total":156,"rows":[{"id":"2311.16473","title":"GS-IR: 3D Gaussian Splatting for Inverse Rendering","created":"2023-11-26","cited_by_count":224,"area":null},{"id":"2304.12461","title":"TensoIR: Tensorial Inverse Rendering","created":"2023-04-24","cited_by_count":168,"area":null},{"id":"2206.03380","title":"Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoising","created":"2022-06-07","cited_by_count":163,"area":null},{"id":"2305.17398","title":"NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images","created":"2023-05-27","cited_by_count":163,"area":null},{"id":"2404.17774","title":"High-quality Surface Reconstruction using Gaussian Surfels","created":"2024-04-27","cited_by_count":161,"area":null},{"id":"2311.16043","title":"Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracing","created":"2023-11-27","cited_by_count":142,"area":null},{"id":"2304.03266","title":"Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenes","created":"2023-04-06","cited_by_count":90,"area":null},{"id":"2312.05133","title":"GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization","created":"2023-12-08","cited_by_count":87,"area":null},{"id":"2303.13022","title":"ENVIDR: Implicit Differentiable Renderer with Neural Environment Lighting","created":"2023-03-23","cited_by_count":65,"area":null},{"id":"2401.17807","title":"Advances in 3D Generation: A Survey","created":"2024-01-31","cited_by_count":63,"area":null},{"id":"2404.18454","title":"3D Gaussian Splatting with Deferred Reflection","created":"2024-04-29","cited_by_count":63,"area":null},{"id":"2302.01226","title":"Factor Fields: A Unified Framework for Neural Fields and Beyond","created":"2023-02-02","cited_by_count":58,"area":null},{"id":"2310.16044","title":"Stanford-ORB: A Real-World 3D Object Inverse Rendering Benchmark","created":"2023-10-24","cited_by_count":51,"area":null},{"id":"2210.00647","title":"IntrinsicNeRF: Learning Intrinsic Neural Radiance Fields for Editable Novel View Synthesis","created":"2022-10-02","cited_by_count":50,"area":null},{"id":"2304.13445","title":"Neural-PBIR Reconstruction of Shape, Material, and Illumination","created":"2023-04-26","cited_by_count":45,"area":null},{"id":"2308.13404","title":"Relighting Neural Radiance Fields with Shadow and Highlight Hints","created":"2023-08-25","cited_by_count":42,"area":null},{"id":"2410.02619","title":"GI-GS: Global Illumination Decomposition on Gaussian Splatting for Inverse Rendering","created":"2024-10-03","cited_by_count":42,"area":null},{"id":"2404.09412","title":"DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shading","created":"2024-04-15","cited_by_count":41,"area":null},{"id":"2303.16617","title":"NeFII: Inverse Rendering for Reflectance Decomposition with Near-Field Indirect Illumination","created":"2023-03-29","cited_by_count":38,"area":null},{"id":"2304.00782","title":"NeMF: Inverse Volume Rendering with Neural Microflake Field","created":"2023-04-03","cited_by_count":34,"area":null},{"id":"2309.07921","title":"OpenIllumination: A Multi-Illumination Dataset for Inverse Rendering Evaluation on Real Objects","created":"2023-09-14","cited_by_count":31,"area":null},{"id":"2210.08936","title":"S$^3$-NeRF: Neural Reflectance Field from Shading and Shadow under a Single Viewpoint","created":"2022-10-17","cited_by_count":30,"area":null},{"id":"2303.15724","title":"Scalable, Detailed and Mask-Free Universal Photometric Stereo","created":"2023-03-28","cited_by_count":30,"area":null},{"id":"2312.13102","title":"SpecNeRF: Gaussian Directional Encoding for Specular Reflections","created":"2023-12-20","cited_by_count":30,"area":null},{"id":"2303.06919","title":"NeRFLiX: High-Quality Neural View Synthesis by Learning a Degradation-Driven Inter-viewpoint MiXer","created":"2023-03-13","cited_by_count":29,"area":null},{"id":"2406.06527","title":"IllumiNeRF: 3D Relighting Without Inverse Rendering","created":"2024-06-10","cited_by_count":29,"area":null},{"id":"2504.08541","title":"Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Dataset","created":"2025-04-11","cited_by_count":29,"area":null},{"id":"2308.07903","title":"Relightable and Animatable Neural Avatar from Sparse-View Video","created":"2023-08-15","cited_by_count":28,"area":null},{"id":"2305.17134","title":"NeuManifold: Neural Watertight Manifold Reconstruction with Efficient and High-Quality Rendering Support","created":"2023-05-26","cited_by_count":25,"area":null},{"id":"2311.13187","title":"NeISF: Neural Incident Stokes Field for Geometry and Material Estimation","created":"2023-11-22","cited_by_count":25,"area":null},{"id":"2503.08224","title":"HRAvatar: High-Quality and Relightable Gaussian Head Avatar","created":"2025-03-11","cited_by_count":25,"area":null},{"id":"2211.10206","title":"Multi-view Inverse Rendering for Large-scale Real-world Indoor Scenes","created":"2022-11-18","cited_by_count":24,"area":null},{"id":"2410.06231","title":"RelitLRM: Generative Relightable Radiance for Large Reconstruction Models","created":"2024-10-08","cited_by_count":23,"area":null},{"id":"2504.06815","title":"SVG-IR: Spatially-Varying Gaussian Splatting for Inverse Rendering","created":"2025-04-09","cited_by_count":23,"area":null},{"id":"2306.09349","title":"UrbanIR: Large-Scale Urban Scene Inverse Rendering from a Single Video","created":"2023-06-15","cited_by_count":22,"area":null},{"id":"2308.03280","title":"Mirror-NeRF: Learning Neural Radiance Fields for Mirrors with Whitted-Style Ray Tracing","created":"2023-08-07","cited_by_count":22,"area":null},{"id":"2410.24204","title":"GeoSplatting: Towards Geometry Guided Gaussian Splatting for Physically-based Inverse Rendering","created":"2024-10-31","cited_by_count":22,"area":null},{"id":"2412.12083","title":"IDArb: Intrinsic Decomposition for Arbitrary Number of Input Views and Illuminations","created":"2024-12-16","cited_by_count":22,"area":null},{"id":"2402.03690","title":"3Doodle: Compact Abstraction of Objects with 3D Strokes","created":"2024-02-06","cited_by_count":21,"area":null},{"id":"2312.05210","title":"IntrinsicAvatar: Physically Based Inverse Rendering of Dynamic Humans from Monocular Videos via Explicit Ray Tracing","created":"2023-12-08","cited_by_count":20,"area":null},{"id":"2310.13030","title":"SIRe-IR: Inverse Rendering for BRDF Reconstruction with Shadow and Illumination Removal in High-Illuminance Scenes","created":"2023-10-19","cited_by_count":19,"area":null},{"id":"2401.09126","title":"Objects With Lighting: A Real-World Dataset for Evaluating Reconstruction and Rendering for Object Relighting","created":"2024-01-17","cited_by_count":18,"area":null},{"id":"2401.10171","title":"SHINOBI: Shape and Illumination using Neural Object Decomposition via BRDF Optimization In-the-wild","created":"2024-01-18","cited_by_count":18,"area":null},{"id":"2404.01168","title":"Mirror-3DGS: Incorporating Mirror Reflections into 3D Gaussian Splatting","created":"2024-04-01","cited_by_count":18,"area":null},{"id":"2408.03538","title":"PRTGS: Precomputed Radiance Transfer of Gaussian Splats for Real-Time High-Quality Relighting","created":"2024-08-07","cited_by_count":18,"area":null},{"id":"2211.14086","title":"ShadowNeuS: Neural SDF Reconstruction by Shadow Ray Supervision","created":"2022-11-25","cited_by_count":17,"area":null},{"id":"2308.10525","title":"LightDepth: Single-View Depth Self-Supervision from Illumination Decline","created":"2023-08-21","cited_by_count":17,"area":null},{"id":"2504.20026","title":"LIRM: Large Inverse Rendering Model for Progressive Reconstruction of Shape, Materials and View-dependent Radiance Fields","created":"2025-04-28","cited_by_count":16,"area":null},{"id":"2305.17929","title":"Factored-NeuS: Reconstructing Surfaces, Illumination, and Materials of Possibly Glossy Objects","created":"2023-05-29","cited_by_count":15,"area":null},{"id":"2412.15050","title":"Uni-Renderer: Unifying Rendering and Inverse Rendering Via Dual Stream Diffusion","created":"2024-12-19","cited_by_count":15,"area":null},{"id":"2303.11963","title":"NEMTO: Neural Environment Matting for Novel View and Relighting Synthesis of Transparent Objects","created":"2023-03-21","cited_by_count":14,"area":null},{"id":"2408.08524","title":"GS-ID: Illumination Decomposition on Gaussian Splatting via Adaptive Light Aggregation and Diffusion-Guided Material Priors","created":"2024-08-16","cited_by_count":14,"area":null},{"id":"2412.07534","title":"ReCap: Better Gaussian Relighting with Cross-Environment Captures","created":"2024-12-10","cited_by_count":14,"area":null},{"id":"2312.12877","title":"Relightable and Animatable Neural Avatars from Videos","created":"2023-12-20","cited_by_count":13,"area":null},{"id":"2412.09680","title":"PBR-NeRF: Inverse Rendering with Physics-Based Neural Fields","created":"2024-12-12","cited_by_count":13,"area":null},{"id":"2507.15629","title":"Gaussian Splatting with Discretized SDF for Relightable Assets","created":"2025-07-21","cited_by_count":13,"area":null},{"id":"2303.12368","title":"MAIR: Multi-view Attention Inverse Rendering with 3D Spatially-Varying Lighting Estimation","created":"2023-03-22","cited_by_count":12,"area":null},{"id":"2404.00714","title":"Neural Radiance Field-based Visual Rendering: A Comprehensive Review","created":"2024-03-31","cited_by_count":12,"area":null},{"id":"2407.15212","title":"Surfel-based Gaussian Inverse Rendering for Fast and Relightable Dynamic Human Reconstruction from Monocular Video","created":"2024-07-21","cited_by_count":12,"area":null},{"id":"2409.05867","title":"Flash Cache: Reducing Bias in Radiance Cache Based Inverse Rendering","created":"2024-09-09","cited_by_count":12,"area":null},{"id":"2212.07648","title":"Relightable Neural Human Assets from Multi-view Gradient Illuminations","created":"2022-12-15","cited_by_count":11,"area":null},{"id":"2312.11587","title":"Relightable Neural Actor with Intrinsic Decomposition and Pose Control","created":"2023-12-18","cited_by_count":11,"area":null},{"id":"2406.18544","title":"GS-ROR$^2$: Bidirectional-guided 3DGS and SDF for Reflective Object Relighting and Reconstruction","created":"2024-05-22","cited_by_count":11,"area":null},{"id":"2506.18904","title":"TC-Light: Temporally Coherent Generative Rendering for Realistic World Transfer","created":"2025-06-23","cited_by_count":11,"area":null},{"id":"2507.20512","title":"GaRe: Relightable 3D Gaussian Splatting for Outdoor Scenes from Unconstrained Photo Collections","created":"2025-07-28","cited_by_count":11,"area":null},{"id":"2212.00017","title":"Knowledge-augmented Deep Learning and Its Applications: A Survey","created":"2022-11-30","cited_by_count":10,"area":null},{"id":"2304.08757","title":"NeAI: A Pre-convoluted Representation for Plug-and-Play Neural Ambient Illumination","created":"2023-04-18","cited_by_count":10,"area":null},{"id":"2507.07733","title":"RTR-GS: 3D Gaussian Splatting for Inverse Rendering with Radiance Transfer and Reflection","created":"2025-07-10","cited_by_count":10,"area":null},{"id":"2305.02192","title":"Inverse Global Illumination using a Neural Radiometric Prior","created":"2023-05-03","cited_by_count":9,"area":null},{"id":"2411.10189","title":"NeISF++: Neural Incident Stokes Field for Polarized Inverse Rendering of Conductors and Dielectrics","created":"2024-11-15","cited_by_count":9,"area":null},{"id":"2411.17515","title":"SuperMat: Physically Consistent PBR Material Estimation at Interactive Rates","created":"2024-11-26","cited_by_count":9,"area":null},{"id":"2310.11864","title":"VQ-NeRF: Neural Reflectance Decomposition and Editing with Vector Quantization","created":"2023-10-18","cited_by_count":8,"area":null},{"id":"2312.02480","title":"Differentiable Point-based Inverse Rendering","created":"2023-12-05","cited_by_count":8,"area":null},{"id":"2402.04829","title":"NeRF as a Non-Distant Environment Emitter in Physics-based Inverse Rendering","created":"2024-02-07","cited_by_count":8,"area":null},{"id":"2306.06388","title":"From NeRFLiX to NeRFLiX++: A General NeRF-Agnostic Restorer Paradigm","created":"2023-06-10","cited_by_count":7,"area":null},{"id":"2310.10650","title":"TraM-NeRF: Tracing Mirror and Near-Perfect Specular Reflections through Neural Radiance Fields","created":"2023-10-16","cited_by_count":7,"area":null},{"id":"2310.14642","title":"Relit-NeuLF: Efficient Relighting and Novel View Synthesis via Neural 4D Light Field","created":"2023-10-23","cited_by_count":7,"area":null},{"id":"2312.15942","title":"Pano-NeRF: Synthesizing High Dynamic Range Novel Views with Geometry from Sparse Low Dynamic Range Panoramic Images","created":"2023-12-26","cited_by_count":7,"area":null},{"id":"2405.08733","title":"A Simple Approach to Differentiable Rendering of SDFs","created":"2024-05-14","cited_by_count":7,"area":null},{"id":"2510.03163","title":"ROGR: Relightable 3D Objects using Generative Relighting","created":"2025-10-03","cited_by_count":7,"area":null},{"id":"2608.01771","title":"LiveLight: Real-time Streaming Video Relighting with Interactive Control","created":"2026-08-03","cited_by_count":7,"area":null},{"id":"2212.04968","title":"SupeRVol: Super-Resolution Shape and Reflectance Estimation in Inverse Volume Rendering","created":"2022-12-09","cited_by_count":6,"area":null},{"id":"2306.07632","title":"NeuS-PIR: Learning Relightable Neural Surface using Pre-Integrated Rendering","created":"2023-06-13","cited_by_count":6,"area":null},{"id":"2310.00362","title":"Diffusion Posterior Illumination for Ambiguity-aware Inverse Rendering","created":"2023-09-30","cited_by_count":6,"area":null},{"id":"2407.10707","title":"Interactive Rendering of Relightable and Animatable Gaussian Avatars","created":"2024-07-15","cited_by_count":6,"area":null},{"id":"2409.18770","title":"Relighting from a Single Image: Datasets and Deep Intrinsic-based Architecture","created":"2024-09-27","cited_by_count":6,"area":null},{"id":"2410.01202","title":"AniSDF: Fused-Granularity Neural Surfaces with Anisotropic Encoding for High-Fidelity 3D Reconstruction","created":"2024-10-02","cited_by_count":6,"area":null},{"id":"2411.17994","title":"Differentiable Inverse Rendering with Interpretable Basis BRDFs","created":"2024-11-27","cited_by_count":6,"area":null},{"id":"2307.08789","title":"Generative AI in Agriculture: Creating Image Datasets Using DALL.E's Advanced Large Language Model Capabilities","created":"2023-07-17","cited_by_count":5,"area":null},{"id":"2307.12909","title":"Dyn-E: Local Appearance Editing of Dynamic Neural Radiance Fields","created":"2023-07-24","cited_by_count":5,"area":null},{"id":"2310.05837","title":"A Real-time Method for Inserting Virtual Objects into Neural Radiance Fields","created":"2023-10-09","cited_by_count":5,"area":null},{"id":"2401.05236","title":"Structure from Duplicates: Neural Inverse Graphics from a Pile of Objects","created":"2024-01-10","cited_by_count":5,"area":null},{"id":"2406.14806","title":"Relighting Scenes with Object Insertions in Neural Radiance Fields","created":"2024-06-21","cited_by_count":5,"area":null},{"id":"2408.07595","title":"Progressive Radiance Distillation for Inverse Rendering with Gaussian Splatting","created":"2024-08-14","cited_by_count":5,"area":null},{"id":"2409.05868","title":"SpecGaussian with Latent Features: A High-quality Modeling of the View-dependent Appearance for 3D Gaussian Splatting","created":"2024-08-23","cited_by_count":5,"area":null},{"id":"2508.14411","title":"A Real-world Display Inverse Rendering Dataset","created":"2025-08-20","cited_by_count":4,"area":null},{"id":"2602.01118","title":"LightCity: An Urban Dataset for Outdoor Inverse Rendering and Reconstruction under Multi-illumination Conditions","created":"2026-02-01","cited_by_count":4,"area":null},{"id":"2212.04705","title":"Physics-based Indirect Illumination for Inverse Rendering","created":"2022-12-09","cited_by_count":3,"area":null},{"id":"2306.03747","title":"Towards Scalable Multi-View Reconstruction of Geometry and Materials","created":"2023-06-06","cited_by_count":3,"area":null},{"id":"2312.13328","title":"NeLF-Pro: Neural Light Field Probes for Multi-Scale Novel View Synthesis","created":"2023-12-20","cited_by_count":3,"area":null}],"next_cursor":"100"}