{"total":63,"rows":[{"id":"2210.00379","title":"NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)","created":"2022-10-01","cited_by_count":158,"area":null},{"id":"2303.12538","title":"Affordance Diffusion: Synthesizing Hand-Object Interactions","created":"2023-03-21","cited_by_count":110,"area":"diffusion"},{"id":"2206.11896","title":"EventNeRF: Neural Radiance Fields from a Single Colour Event Camera","created":"2022-06-23","cited_by_count":92,"area":null},{"id":"2305.04789","title":"AvatarReX: Real-time Expressive Full-body Avatars","created":"2023-05-08","cited_by_count":84,"area":null},{"id":"2303.04805","title":"X-Avatar: Expressive Human Avatars","created":"2023-03-08","cited_by_count":66,"area":null},{"id":"2211.15601","title":"Fast-SNARF: A Fast Deformer for Articulated Neural Fields","created":"2022-11-28","cited_by_count":55,"area":null},{"id":"2304.11970","title":"gSDF: Geometry-Driven Signed Distance Functions for 3D Hand-Object Reconstruction","created":"2023-04-24","cited_by_count":50,"area":null},{"id":"2304.13006","title":"PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modeling","created":"2023-04-25","cited_by_count":50,"area":null},{"id":"2205.06254","title":"Learned Vertex Descent: A New Direction for 3D Human Model Fitting","created":"2022-05-12","cited_by_count":37,"area":null},{"id":"2211.12782","title":"Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Video","created":"2022-11-23","cited_by_count":37,"area":null},{"id":"2503.01610","title":"Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Prior","created":"2025-03-03","cited_by_count":31,"area":null},{"id":"2210.15664","title":"State of the Art in Dense Monocular Non-Rigid 3D Reconstruction","created":"2022-10-27","cited_by_count":30,"area":null},{"id":"2212.09530","title":"HARP: Personalized Hand Reconstruction from a Monocular RGB Video","created":"2022-12-19","cited_by_count":28,"area":null},{"id":"2303.13825","title":"HandNeRF: Neural Radiance Fields for Animatable Interacting Hands","created":"2023-03-24","cited_by_count":27,"area":null},{"id":"2302.14348","title":"Im2Hands: Learning Attentive Implicit Representation of Interacting Two-Hand Shapes","created":"2023-02-28","cited_by_count":26,"area":null},{"id":"2312.02137","title":"MANUS: Markerless Grasp Capture using Articulated 3D Gaussians","created":"2023-12-04","cited_by_count":26,"area":null},{"id":"2302.04866","title":"RelightableHands: Efficient Neural Relighting of Articulated Hand Models","created":"2023-02-09","cited_by_count":21,"area":null},{"id":"2304.14401","title":"ActorsNeRF: Animatable Few-shot Human Rendering with Generalizable NeRFs","created":"2023-04-27","cited_by_count":21,"area":null},{"id":"2212.06820","title":"Structured 3D Features for Reconstructing Controllable Avatars","created":"2022-12-13","cited_by_count":19,"area":null},{"id":"2402.18969","title":"OHTA: One-shot Hand Avatar via Data-driven Implicit Priors","created":"2024-02-29","cited_by_count":18,"area":null},{"id":"2312.14157","title":"3D Pose Estimation of Two Interacting Hands from a Monocular Event Camera","created":"2023-12-21","cited_by_count":17,"area":null},{"id":"2401.05334","title":"URHand: Universal Relightable Hands","created":"2024-01-10","cited_by_count":17,"area":null},{"id":"2407.16396","title":"VRP-UDF: Towards Unbiased Learning of Unsigned Distance Functions from Multi-view Images with Volume Rendering Priors","created":"2024-07-23","cited_by_count":17,"area":null},{"id":"2308.11198","title":"Novel-view Synthesis and Pose Estimation for Hand-Object Interaction from Sparse Views","created":"2023-08-22","cited_by_count":16,"area":null},{"id":"2309.10748","title":"SHOWMe: Benchmarking Object-agnostic Hand-Object 3D Reconstruction","created":"2023-09-19","cited_by_count":16,"area":null},{"id":"2312.10034","title":"SlimmeRF: Slimmable Radiance Fields","created":"2023-12-15","cited_by_count":15,"area":null},{"id":"2405.07933","title":"Authentic Hand Avatar from a Phone Scan via Universal Hand Model","created":"2024-05-13","cited_by_count":13,"area":null},{"id":"2211.11402","title":"An Implicit Parametric Morphable Dental Model","created":"2022-11-21","cited_by_count":12,"area":null},{"id":"2303.15417","title":"Recovering 3D Hand Mesh Sequence from a Single Blurry Image: A New Dataset and Temporal Unfolding","created":"2023-03-27","cited_by_count":10,"area":null},{"id":"2307.08100","title":"FourierHandFlow: Neural 4D Hand Representation Using Fourier Query Flow","created":"2023-07-16","cited_by_count":10,"area":null},{"id":"2308.11015","title":"Spectral Graphormer: Spectral Graph-based Transformer for Egocentric Two-Hand Reconstruction using Multi-View Color Images","created":"2023-08-21","cited_by_count":10,"area":null},{"id":"2312.13770","title":"3D Points Splatting for Real-Time Dynamic Hand Reconstruction","created":"2023-12-21","cited_by_count":10,"area":null},{"id":"2212.02493","title":"Canonical Fields: Self-Supervised Learning of Pose-Canonicalized Neural Fields","created":"2022-12-05","cited_by_count":9,"area":null},{"id":"2403.08262","title":"BiTT: Bi-directional Texture Reconstruction of Interacting Two Hands from a Single Image","created":"2024-03-13","cited_by_count":8,"area":null},{"id":"2212.07275","title":"PhoMoH: Implicit Photorealistic 3D Models of Human Heads","created":"2022-12-14","cited_by_count":7,"area":null},{"id":"2306.03576","title":"Human 3D Avatar Modeling with Implicit Neural Representation: A Brief Survey","created":"2023-06-06","cited_by_count":7,"area":null},{"id":"2408.16770","title":"3D Whole-body Grasp Synthesis with Directional Controllability","created":"2024-08-29","cited_by_count":6,"area":null},{"id":"2309.14916","title":"PHRIT: Parametric Hand Representation with Implicit Template","created":"2023-09-26","cited_by_count":5,"area":null},{"id":"2505.10049","title":"Advances in Radiance Field for Dynamic Scene: From Neural Field to Gaussian Field","created":"2025-05-15","cited_by_count":5,"area":null},{"id":"2401.00979","title":"3D Visibility-aware Generalizable Neural Radiance Fields for Interacting Hands","created":"2024-01-02","cited_by_count":4,"area":null},{"id":"2404.14199","title":"Generalizable Neural Human Renderer","created":"2024-04-22","cited_by_count":3,"area":null},{"id":"2406.16137","title":"MLPHand: Real Time Multi-View 3D Hand Mesh Reconstruction via MLP Modeling","created":"2024-06-23","cited_by_count":3,"area":null},{"id":"2407.05680","title":"Fine-Grained Multi-View Hand Reconstruction Using Inverse Rendering","created":"2024-07-08","cited_by_count":3,"area":null},{"id":"2410.08840","title":"Learning Interaction-aware 3D Gaussian Splatting for One-shot Hand Avatars","created":"2024-10-11","cited_by_count":3,"area":null},{"id":"2501.19088","title":"JGHand: Joint-Driven Animatable Hand Avater via 3D Gaussian Splatting","created":"2025-01-31","cited_by_count":3,"area":null},{"id":"2506.06645","title":"Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modeling","created":"2025-06-07","cited_by_count":3,"area":null},{"id":"2511.05403","title":"PALM: A Dataset and Baseline for Learning Multi-subject Hand Prior","created":"2025-11-07","cited_by_count":3,"area":null},{"id":"2308.13628","title":"HiFiHR: Enhancing 3D Hand Reconstruction from a Single Image via High-Fidelity Texture","created":"2023-08-25","cited_by_count":2,"area":null},{"id":"2402.01389","title":"SiMA-Hand: Boosting 3D Hand-Mesh Reconstruction by Single-to-Multi-View Adaptation","created":"2024-02-02","cited_by_count":2,"area":null},{"id":"2407.21002","title":"XHand: Real-time Expressive Hand Avatar","created":"2024-07-30","cited_by_count":2,"area":null},{"id":"2504.07949","title":"InteractAvatar: Modeling Hand-Face Interaction in Photorealistic Avatars with Deformable Gaussians","created":"2025-04-10","cited_by_count":2,"area":null},{"id":"2505.02079","title":"HandOcc: NeRF-based Hand Rendering with Occupancy Networks","created":"2025-05-04","cited_by_count":2,"area":null},{"id":"2402.05532","title":"NCRF: Neural Contact Radiance Fields for Free-Viewpoint Rendering of Hand-Object Interaction","created":"2024-02-08","cited_by_count":1,"area":null},{"id":"2503.14736","title":"HandSCS: Structural Coordinate Space for Animatable Hand Gaussian Splatting","created":"2025-03-18","cited_by_count":1,"area":null},{"id":"2603.12063","title":"NBAvatar: Neural Billboards Avatars with Realistic Hand-Face Interaction","created":"2026-03-12","cited_by_count":1,"area":null},{"id":"2303.18193","title":"GVP: Generative Volumetric Primitives","created":"2023-03-31","cited_by_count":0,"area":null},{"id":"2312.15916","title":"Monocular 3D Hand Mesh Recovery via Dual Noise Estimation","created":"2023-12-26","cited_by_count":0,"area":null},{"id":"2404.02617","title":"Neural Radiance Fields with Torch Units","created":"2024-04-03","cited_by_count":0,"area":null},{"id":"2411.15018","title":"Neural 4D Evolution under Large Topological Changes from 2D Images","created":"2024-11-22","cited_by_count":0,"area":null},{"id":"2508.09629","title":"Enhancing Monocular 3D Hand Reconstruction with Learned Texture Priors","created":"2025-08-13","cited_by_count":0,"area":null},{"id":"2604.08943","title":"MASS: Mesh-inellipse Aligned Deformable Surfel Splatting for Hand Reconstruction and Rendering from Egocentric Monocular Video","created":"2026-04-10","cited_by_count":0,"area":null},{"id":"2606.29924","title":"DCGrasp: Distance-aware Controllable Grasp Generation","created":"2026-06-29","cited_by_count":0,"area":null},{"id":"2607.29633","title":"OASIS: Occlusion-aware Single-image Hand Avatar Reconstruction via 3D Gaussian Splatting","created":"2026-07-31","cited_by_count":0,"area":null}],"next_cursor":null}