{"total":25,"rows":[{"id":"2305.06456","title":"Perpetual Humanoid Control for Real-time Simulated Avatars","created":"2023-05-10","cited_by_count":218,"area":null},{"id":"2309.07907","title":"Physically Plausible Full-Body Hand-Object Interaction Synthesis","created":"2023-09-14","cited_by_count":52,"area":null},{"id":"2210.06110","title":"Uplift and Upsample: Efficient 3D Human Pose Estimation with Uplifting Transformers","created":"2022-10-12","cited_by_count":33,"area":null},{"id":"2210.04206","title":"Attention Diversification for Domain Generalization","created":"2022-10-09","cited_by_count":29,"area":null},{"id":"2206.09106","title":"Embodied Scene-aware Human Pose Estimation","created":"2022-06-18","cited_by_count":28,"area":null},{"id":"2410.12773","title":"Harmon: Whole-Body Motion Generation of Humanoid Robots from Language Descriptions","created":"2024-10-16","cited_by_count":23,"area":null},{"id":"2303.16456","title":"Global Adaptation meets Local Generalization: Unsupervised Domain Adaptation for 3D Human Pose Estimation","created":"2023-03-29","cited_by_count":19,"area":null},{"id":"2404.01081","title":"PhysReaction: Physically Plausible Real-Time Humanoid Reaction Synthesis via Forward Dynamics Guided 4D Imitation","created":"2024-04-01","cited_by_count":18,"area":null},{"id":"2403.06862","title":"Real-Time Simulated Avatar from Head-Mounted Sensors","created":"2024-03-11","cited_by_count":17,"area":null},{"id":"2307.12168","title":"Hallucination Improves the Performance of Unsupervised Visual Representation Learning","created":"2023-07-22","cited_by_count":16,"area":null},{"id":"2403.15709","title":"Contact-aware Human Motion Generation from Textual Descriptions","created":"2024-03-23","cited_by_count":16,"area":null},{"id":"2208.03257","title":"3D Pose Based Feedback for Physical Exercises","created":"2022-08-05","cited_by_count":11,"area":null},{"id":"2303.13097","title":"CP$^3$: Channel Pruning Plug-in for Point-based Networks","created":"2023-03-23","cited_by_count":10,"area":null},{"id":"2512.10881","title":"MoCapAnything: Unified 3D Motion Capture for Arbitrary Skeletons from Monocular Videos","created":"2025-12-11","cited_by_count":10,"area":null},{"id":"2307.01200","title":"ProxyCap: Real-time Monocular Full-body Capture in World Space via Human-Centric Proxy-to-Motion Learning","created":"2023-07-03","cited_by_count":9,"area":null},{"id":"2310.13039","title":"Human Pose-based Estimation, Tracking and Action Recognition with Deep Learning: A Survey","created":"2023-10-19","cited_by_count":6,"area":null},{"id":"2412.17377","title":"A Plug-and-Play Physical Motion Restoration Approach for In-the-Wild High-Difficulty Motions","created":"2024-12-23","cited_by_count":5,"area":null},{"id":"2210.04294","title":"Skeleton2Humanoid: Animating Simulated Characters for Physically-plausible Motion In-betweening","created":"2022-10-09","cited_by_count":4,"area":null},{"id":"2306.16736","title":"GraMMaR: Ground-aware Motion Model for 3D Human Motion Reconstruction","created":"2023-06-29","cited_by_count":4,"area":null},{"id":"2401.06792","title":"LightHouse: A Survey of AGI Hallucination","created":"2024-01-08","cited_by_count":4,"area":null},{"id":"2308.09910","title":"Physics-Guided Human Motion Capture with Pose Probability Modeling","created":"2023-08-19","cited_by_count":2,"area":null},{"id":"2401.09836","title":"Exploring Latent Cross-Channel Embedding for Accurate 3D Human Pose Reconstruction in a Diffusion Framework","created":"2024-01-18","cited_by_count":2,"area":null},{"id":"2402.12676","title":"Advancing Monocular Video-Based Gait Analysis Using Motion Imitation with Physics-Based Simulation","created":"2024-02-20","cited_by_count":2,"area":null},{"id":"2502.02936","title":"Every Angle Is Worth A Second Glance: Mining Kinematic Skeletal Structures from Multi-view Joint Cloud","created":"2025-02-05","cited_by_count":2,"area":null},{"id":"2502.10724","title":"Semantics-aware Test-time Adaptation for 3D Human Pose Estimation","created":"2025-02-15","cited_by_count":1,"area":null}],"next_cursor":null}