{"total":532,"rows":[{"id":"2201.05989","title":"Instant Neural Graphics Primitives with a Multiresolution Hash Encoding","created":"2022-01-16","cited_by_count":3723,"area":null},{"id":"2311.12775","title":"SuGaR: Surface-Aligned Gaussian Splatting for Efficient 3D Mesh Reconstruction and High-Quality Mesh Rendering","created":"2023-11-21","cited_by_count":616,"area":null},{"id":"2302.04264","title":"Nerfstudio: A Modular Framework for Neural Radiance Field Development","created":"2023-02-08","cited_by_count":600,"area":null},{"id":"2301.09632","title":"HexPlane: A Fast Representation for Dynamic Scenes","created":"2023-01-23","cited_by_count":587,"area":null},{"id":"2303.12789","title":"Instruct-NeRF2NeRF: Editing 3D Scenes with Instructions","created":"2023-03-22","cited_by_count":484,"area":null},{"id":"2310.10642","title":"Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting","created":"2023-10-16","cited_by_count":476,"area":null},{"id":"2306.03092","title":"Neuralangelo: High-Fidelity Neural Surface Reconstruction","created":"2023-06-05","cited_by_count":467,"area":null},{"id":"2205.15285","title":"Fast Dynamic Radiance Fields with Time-Aware Neural Voxels","created":"2022-05-30","cited_by_count":346,"area":null},{"id":"2301.07525","title":"OmniObject3D: Large-Vocabulary 3D Object Dataset for Realistic Perception, Reconstruction and Generation","created":"2023-01-18","cited_by_count":326,"area":null},{"id":"2208.00277","title":"MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures","created":"2022-07-30","cited_by_count":311,"area":null},{"id":"2303.07418","title":"FreeNeRF: Improving Few-shot Neural Rendering with Free Frequency Regularization","created":"2023-03-13","cited_by_count":311,"area":null},{"id":"2302.10663","title":"RealFusion: 360{\\deg} Reconstruction of Any Object from a Single Image","created":"2023-02-21","cited_by_count":306,"area":null},{"id":"2308.01898","title":"UniSim: A Neural Closed-Loop Sensor Simulator","created":"2023-08-03","cited_by_count":297,"area":null},{"id":"2311.11284","title":"LucidDreamer: Towards High-Fidelity Text-to-3D Generation via Interval Score Matching","created":"2023-11-19","cited_by_count":290,"area":null},{"id":"2312.00451","title":"FSGS: Real-Time Few-shot View Synthesis using Gaussian Splatting","created":"2023-12-01","cited_by_count":279,"area":null},{"id":"2303.13508","title":"DreamBooth3D: Subject-Driven Text-to-3D Generation","created":"2023-03-23","cited_by_count":235,"area":null},{"id":"2302.14859","title":"BakedSDF: Meshing Neural SDFs for Real-Time View Synthesis","created":"2023-02-28","cited_by_count":221,"area":null},{"id":"2402.17427","title":"VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction","created":"2024-02-27","cited_by_count":209,"area":null},{"id":"2312.07504","title":"COLMAP-Free 3D Gaussian Splatting","created":"2023-12-12","cited_by_count":193,"area":null},{"id":"2410.17242","title":"LVSM: A Large View Synthesis Model with Minimal 3D Inductive Bias","created":"2024-10-22","cited_by_count":189,"area":null},{"id":"2212.08377","title":"PointAvatar: Deformable Point-based Head Avatars from Videos","created":"2022-12-16","cited_by_count":184,"area":null},{"id":"2212.09802","title":"Panoptic Lifting for 3D Scene Understanding with Neural Fields","created":"2022-12-19","cited_by_count":174,"area":null},{"id":"2301.02238","title":"HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Sampling","created":"2023-01-05","cited_by_count":174,"area":null},{"id":"2304.12461","title":"TensoIR: Tensorial Inverse Rendering","created":"2023-04-24","cited_by_count":168,"area":null},{"id":"2204.00928","title":"SinNeRF: Training Neural Radiance Fields on Complex Scenes from a Single Image","created":"2022-04-02","cited_by_count":165,"area":null},{"id":"2311.12024","title":"PF-LRM: Pose-Free Large Reconstruction Model for Joint Pose and Shape Prediction","created":"2023-11-20","cited_by_count":165,"area":null},{"id":"2305.17398","title":"NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images","created":"2023-05-27","cited_by_count":163,"area":null},{"id":"2403.01444","title":"3DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videos","created":"2024-03-03","cited_by_count":160,"area":null},{"id":"2211.12499","title":"Instant Volumetric Head Avatars","created":"2022-11-22","cited_by_count":159,"area":null},{"id":"2210.00379","title":"NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)","created":"2022-10-01","cited_by_count":158,"area":null},{"id":"2211.11704","title":"ESLAM: Efficient Dense SLAM System Based on Hybrid Representation of Signed Distance Fields","created":"2022-11-21","cited_by_count":158,"area":null},{"id":"2311.17910","title":"HUGS: Human Gaussian Splats","created":"2023-11-29","cited_by_count":154,"area":null},{"id":"2311.18561","title":"Periodic Vibration Gaussian: Dynamic Urban Scene Reconstruction and Real-time Rendering","created":"2023-11-30","cited_by_count":143,"area":null},{"id":"2311.16043","title":"Relightable 3D Gaussians: Realistic Point Cloud Relighting with BRDF Decomposition and Ray Tracing","created":"2023-11-27","cited_by_count":142,"area":null},{"id":"2403.17822","title":"DN-Splatter: Depth and Normal Priors for Gaussian Splatting and Meshing","created":"2024-03-26","cited_by_count":138,"area":null},{"id":"2403.11134","title":"Recent Advances in 3D Gaussian Splatting","created":"2024-03-17","cited_by_count":131,"area":null},{"id":"2311.02848","title":"Consistent4D: Consistent 360{\\deg} Dynamic Object Generation from Monocular Video","created":"2023-11-06","cited_by_count":125,"area":null},{"id":"2210.14831","title":"Streaming Radiance Fields for 3D Video Synthesis","created":"2022-10-26","cited_by_count":119,"area":null},{"id":"2403.15704","title":"Gaussian in the Wild: 3D Gaussian Splatting for Unconstrained Image Collections","created":"2024-03-23","cited_by_count":117,"area":null},{"id":"2406.04343","title":"Flash3D: Feed-Forward Generalisable 3D Scene Reconstruction from a Single Image","created":"2024-06-06","cited_by_count":116,"area":null},{"id":"2401.12592","title":"RGBD Objects in the Wild: Scaling Real-World 3D Object Learning from RGB-D Videos","created":"2024-01-23","cited_by_count":115,"area":null},{"id":"2207.13298","title":"Is Attention All That NeRF Needs?","created":"2022-07-27","cited_by_count":113,"area":null},{"id":"2211.12497","title":"MagicPony: Learning Articulated 3D Animals in the Wild","created":"2022-11-22","cited_by_count":112,"area":null},{"id":"2303.14435","title":"NeRF-DS: Neural Radiance Fields for Dynamic Specular Objects","created":"2023-03-25","cited_by_count":111,"area":null},{"id":"2303.02091","title":"Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinement","created":"2023-03-03","cited_by_count":106,"area":null},{"id":"2306.09329","title":"DreamHuman: Animatable 3D Avatars from Text","created":"2023-06-15","cited_by_count":102,"area":null},{"id":"2302.00833","title":"RobustNeRF: Ignoring Distractors with Robust Losses","created":"2023-02-02","cited_by_count":101,"area":null},{"id":"2403.12365","title":"GaussianFlow: Splatting Gaussian Dynamics for 4D Content Creation","created":"2024-03-19","cited_by_count":100,"area":null},{"id":"2402.10128","title":"GES: Generalized Exponential Splatting for Efficient Radiance Field Rendering","created":"2024-02-15","cited_by_count":92,"area":null},{"id":"2304.03266","title":"Neural Fields meet Explicit Geometric Representation for Inverse Rendering of Urban Scenes","created":"2023-04-06","cited_by_count":90,"area":null},{"id":"2305.04966","title":"NerfAcc: Efficient Sampling Accelerates NeRFs","created":"2023-05-08","cited_by_count":90,"area":null},{"id":"2205.15768","title":"SAMURAI: Shape And Material from Unconstrained Real-world Arbitrary Image collections","created":"2022-05-31","cited_by_count":89,"area":null},{"id":"2306.07349","title":"ATT3D: Amortized Text-to-3D Object Synthesis","created":"2023-06-06","cited_by_count":87,"area":null},{"id":"2312.05133","title":"GIR: 3D Gaussian Inverse Rendering for Relightable Scene Factorization","created":"2023-12-08","cited_by_count":87,"area":null},{"id":"2301.01087","title":"Neural Point Catacaustics for Novel-View Synthesis of Reflections","created":"2023-01-03","cited_by_count":82,"area":null},{"id":"2407.17418","title":"3D Gaussian Splatting: Survey, Technologies, Challenges, and Opportunities","created":"2024-07-24","cited_by_count":78,"area":null},{"id":"2304.07743","title":"SeaThru-NeRF: Neural Radiance Fields in Scattering Media","created":"2023-04-16","cited_by_count":75,"area":null},{"id":"2406.01597","title":"End-to-End Rate-Distortion Optimized 3D Gaussian Representation","created":"2024-04-09","cited_by_count":75,"area":null},{"id":"2207.09686","title":"Object-Compositional Neural Implicit Surfaces","created":"2022-07-20","cited_by_count":74,"area":null},{"id":"2402.15870","title":"Spec-Gaussian: Anisotropic View-Dependent Appearance for 3D Gaussian Splatting","created":"2024-02-24","cited_by_count":74,"area":null},{"id":"2302.13075","title":"BOP Challenge 2022 on Detection, Segmentation and Pose Estimation of Specific Rigid Objects","created":"2023-02-25","cited_by_count":70,"area":null},{"id":"2303.10840","title":"Ref-NeuS: Ambiguity-Reduced Neural Implicit Surface Learning for Multi-View Reconstruction with Reflection","created":"2023-03-20","cited_by_count":69,"area":null},{"id":"2212.07626","title":"NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactions","created":"2022-12-15","cited_by_count":68,"area":null},{"id":"2303.13022","title":"ENVIDR: Implicit Differentiable Renderer with Neural Environment Lighting","created":"2023-03-23","cited_by_count":65,"area":null},{"id":"2504.00773","title":"DropGaussian: Structural Regularization for Sparse-view Gaussian Splatting","created":"2025-04-01","cited_by_count":65,"area":null},{"id":"2401.17807","title":"Advances in 3D Generation: A Survey","created":"2024-01-31","cited_by_count":63,"area":null},{"id":"2303.14478","title":"DBARF: Deep Bundle-Adjusting Generalizable Neural Radiance Fields","created":"2023-03-25","cited_by_count":60,"area":null},{"id":"2403.09799","title":"BOP Challenge 2023 on Detection, Segmentation and Pose Estimation of Seen and Unseen Rigid Objects","created":"2024-03-14","cited_by_count":60,"area":null},{"id":"2211.11505","title":"Local-to-Global Registration for Bundle-Adjusting Neural Radiance Fields","created":"2022-11-21","cited_by_count":58,"area":null},{"id":"2302.01226","title":"Factor Fields: A Unified Framework for Neural Fields and Beyond","created":"2023-02-02","cited_by_count":58,"area":null},{"id":"2403.04116","title":"Radiative Gaussian Splatting for Efficient X-ray Novel View Synthesis","created":"2024-03-07","cited_by_count":58,"area":null},{"id":"2406.11819","title":"MegaScenes: Scene-Level View Synthesis at Scale","created":"2024-06-17","cited_by_count":58,"area":null},{"id":"2304.09987","title":"Tetra-NeRF: Representing Neural Radiance Fields Using Tetrahedra","created":"2023-04-19","cited_by_count":57,"area":null},{"id":"2406.10373","title":"Wild-GS: Real-Time Novel View Synthesis from Unconstrained Photo Collections","created":"2024-06-14","cited_by_count":56,"area":null},{"id":"2303.09431","title":"NeRFMeshing: Distilling Neural Radiance Fields into Geometrically-Accurate 3D Meshes","created":"2023-03-16","cited_by_count":53,"area":null},{"id":"2112.13592","title":"Multimodal Image Synthesis and Editing: The Generative AI Era","created":"2021-12-27","cited_by_count":52,"area":null},{"id":"2407.02598","title":"AutoSplat: Constrained Gaussian Splatting for Autonomous Driving Scene Reconstruction","created":"2024-07-02","cited_by_count":52,"area":null},{"id":"2307.14620","title":"NeRF-Det: Learning Geometry-Aware Volumetric Representation for Multi-View 3D Object Detection","created":"2023-07-27","cited_by_count":51,"area":null},{"id":"2404.07991","title":"GoMAvatar: Efficient Animatable Human Modeling from Monocular Video Using Gaussians-on-Mesh","created":"2024-04-11","cited_by_count":51,"area":null},{"id":"2411.14974","title":"3D Convex Splatting: Radiance Field Rendering with 3D Smooth Convexes","created":"2024-11-22","cited_by_count":50,"area":null},{"id":"2212.08057","title":"Real-Time Neural Light Field on Mobile Devices","created":"2022-12-15","cited_by_count":48,"area":null},{"id":"2304.12294","title":"Explicit Correspondence Matching for Generalizable Neural Radiance Fields","created":"2023-04-24","cited_by_count":46,"area":null},{"id":"2210.04932","title":"NeRF2Real: Sim2real Transfer of Vision-guided Bipedal Motion Skills using Neural Radiance Fields","created":"2022-10-10","cited_by_count":44,"area":null},{"id":"2309.03955","title":"SimpleNeRF: Regularizing Sparse Input Neural Radiance Fields with Simpler Solutions","created":"2023-09-07","cited_by_count":44,"area":null},{"id":"2205.14332","title":"V4d: voxel for 4d novel view synthesis","created":"2022-05-28","cited_by_count":43,"area":null},{"id":"2308.13404","title":"Relighting Neural Radiance Fields with Shadow and Highlight Hints","created":"2023-08-25","cited_by_count":42,"area":null},{"id":"2305.03049","title":"NeuralEditor: Editing Neural Radiance Fields via Manipulating Point Clouds","created":"2023-05-04","cited_by_count":41,"area":null},{"id":"2404.09412","title":"DeferredGS: Decoupled and Editable Gaussian Splatting with Deferred Shading","created":"2024-04-15","cited_by_count":41,"area":null},{"id":"2408.08206","title":"WaterSplatting: Fast Underwater 3D Scene Reconstruction Using Gaussian Splatting","created":"2024-08-15","cited_by_count":41,"area":null},{"id":"2410.09049","title":"SceneCraft: Layout-Guided 3D Scene Generation","created":"2024-10-11","cited_by_count":41,"area":null},{"id":"2302.08788","title":"MixNeRF: Modeling a Ray with Mixture Density for Novel View Synthesis from Sparse Inputs","created":"2023-02-17","cited_by_count":40,"area":null},{"id":"2304.09677","title":"Reference-guided Controllable Inpainting of Neural Radiance Fields","created":"2023-04-19","cited_by_count":40,"area":null},{"id":"2306.07581","title":"Binary Radiance Fields","created":"2023-06-13","cited_by_count":40,"area":null},{"id":"2308.07868","title":"ObjectSDF++: Improved Object-Compositional Neural Implicit Surfaces","created":"2023-08-15","cited_by_count":39,"area":null},{"id":"2406.04875","title":"3DRealCar: An In-the-wild RGB-D Car Dataset with 360-degree Views","created":"2024-06-07","cited_by_count":39,"area":null},{"id":"2303.17806","title":"Neural Microfacet Fields for Inverse Rendering","created":"2023-03-31","cited_by_count":38,"area":null},{"id":"2211.13226","title":"ClimateNeRF: Extreme Weather Synthesis in Neural Radiance Field","created":"2022-11-23","cited_by_count":37,"area":null},{"id":"2305.05594","title":"PET-NeuS: Positional Encoding Tri-Planes for Neural Surfaces","created":"2023-05-09","cited_by_count":37,"area":null},{"id":"2309.16859","title":"Preface: A Data-driven Volumetric Prior for Few-shot Ultra High-resolution Face Synthesis","created":"2023-09-28","cited_by_count":37,"area":null},{"id":"2401.07402","title":"Improved Implicit Neural Representation with Fourier Reparameterized Training","created":"2024-01-15","cited_by_count":36,"area":null}],"next_cursor":"100"}