{"total":19,"rows":[{"id":"2205.00541","title":"COUCH: Towards Controllable Human-Chair Interactions","created":"2022-05-01","cited_by_count":135,"area":null},{"id":"2309.05663","title":"Diffusion-Guided Reconstruction of Everyday Hand-Object Interaction Clips","created":"2023-09-11","cited_by_count":74,"area":null},{"id":"2212.04360","title":"MIME: Human-Aware 3D Scene Generation","created":"2022-12-08","cited_by_count":57,"area":null},{"id":"2401.10232","title":"ParaHome: Parameterizing Everyday Home Activities Towards 3D Generative Modeling of Human-Object Interactions","created":"2024-01-18","cited_by_count":57,"area":null},{"id":"2306.00777","title":"Object pop-up: Can we infer 3D objects and their poses from human interactions alone?","created":"2023-06-01","cited_by_count":37,"area":null},{"id":"2312.02700","title":"Revisit Human-Scene Interaction via Space Occupancy","created":"2023-12-05","cited_by_count":25,"area":null},{"id":"2211.14157","title":"Learning 3D Scene Priors with 2D Supervision","created":"2022-11-25","cited_by_count":24,"area":null},{"id":"2301.01424","title":"Scene Synthesis from Human Motion","created":"2023-01-04","cited_by_count":20,"area":null},{"id":"2510.11649","title":"PhySIC: Physically Plausible 3D Human-Scene Interaction and Contact from a Single Image","created":"2025-10-13","cited_by_count":14,"area":null},{"id":"2309.16189","title":"Cloth2Body: Generating 3D Human Body Mesh from 2D Clothing","created":"2023-09-28","cited_by_count":3,"area":null},{"id":"2412.17561","title":"S-INF: Towards Realistic Indoor Scene Synthesis via Scene Implicit Neural Field","created":"2024-12-23","cited_by_count":3,"area":null},{"id":"2506.03440","title":"Geometric Visual Fusion Graph Neural Networks for Multi-Person Human-Object Interaction Recognition in Videos","created":"2025-06-03","cited_by_count":3,"area":null},{"id":"2312.07601","title":"Non-contact Multimodal Indoor Human Monitoring Systems: A Survey","created":"2023-12-11","cited_by_count":2,"area":null},{"id":"2604.21926","title":"Seeing Without Eyes: 4D Human-Scene Understanding from Wearable IMUs","created":"2026-04-23","cited_by_count":2,"area":null},{"id":"2606.27720","title":"Scene and Human in One World: Reconstruction in a Feedforward Pass","created":"2026-06-26","cited_by_count":2,"area":null},{"id":"2502.06819","title":"AccioScene: Compositional 3D Scene Generation via Graph Diffusion and Interaction-driven Critics","created":"2025-02-05","cited_by_count":1,"area":null},{"id":"2503.21562","title":"uLayout: Unified Room Layout Estimation for Perspective and Panoramic Images","created":"2025-03-27","cited_by_count":0,"area":null},{"id":"2604.07132","title":"CSA-Graphs: A Privacy-Preserving Structural Dataset for Child Sexual Abuse Research","created":"2026-04-08","cited_by_count":0,"area":null},{"id":"2608.09388","title":"Efficient Human-Contact Representation for Human-Scene Interaction","created":"2026-08-10","cited_by_count":0,"area":null}],"next_cursor":null}