{"total":108,"rows":[{"id":"2211.11610","title":"Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Rendering","created":"2022-11-21","cited_by_count":217,"area":null},{"id":"2312.02155","title":"GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis","created":"2023-12-04","cited_by_count":170,"area":null},{"id":"2202.08614","title":"Fourier PlenOctrees for Dynamic Radiance Field Rendering in Real-time","created":"2022-02-17","cited_by_count":165,"area":null},{"id":"2403.01444","title":"3DGStream: On-the-Fly Training of 3D Gaussians for Efficient Streaming of Photo-Realistic Free-Viewpoint Videos","created":"2024-03-03","cited_by_count":160,"area":null},{"id":"2210.00379","title":"NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)","created":"2022-10-01","cited_by_count":158,"area":null},{"id":"2312.00112","title":"DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splatting","created":"2023-11-30","cited_by_count":124,"area":null},{"id":"2307.10173","title":"DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Rendering","created":"2023-07-19","cited_by_count":103,"area":null},{"id":"2306.09329","title":"DreamHuman: Animatable 3D Avatars from Text","created":"2023-06-15","cited_by_count":102,"area":null},{"id":"2304.04452","title":"Neural Residual Radiance Fields for Streamably Free-Viewpoint Videos","created":"2023-04-10","cited_by_count":77,"area":null},{"id":"2211.12046","title":"DP-NeRF: Deblurred Neural Radiance Field with Physical Scene Priors","created":"2022-11-22","cited_by_count":70,"area":null},{"id":"2312.03461","title":"HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting","created":"2023-12-06","cited_by_count":70,"area":null},{"id":"2212.07626","title":"NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactions","created":"2022-12-15","cited_by_count":68,"area":null},{"id":"2209.08468","title":"Human Performance Modeling and Rendering via Neural Animated Mesh","created":"2022-09-18","cited_by_count":64,"area":null},{"id":"2312.01196","title":"Neural Parametric Gaussians for Monocular Non-Rigid Object Reconstruction","created":"2023-12-02","cited_by_count":61,"area":null},{"id":"2305.02312","title":"AG3D: Learning to Generate 3D Avatars from 2D Image Collections","created":"2023-05-03","cited_by_count":55,"area":null},{"id":"2312.13308","title":"SWinGS: Sliding Windows for Dynamic 3D Gaussian Splatting","created":"2023-12-20","cited_by_count":46,"area":null},{"id":"2310.17527","title":"Masked Space-Time Hash Encoding for Efficient Dynamic Scene Reconstruction","created":"2023-10-26","cited_by_count":43,"area":null},{"id":"2407.12777","title":"Generalizable Human Gaussians for Sparse View Synthesis","created":"2024-07-17","cited_by_count":40,"area":null},{"id":"2212.02469","title":"One-shot Implicit Animatable Avatars with Model-based Priors","created":"2022-12-05","cited_by_count":38,"area":null},{"id":"2405.16822","title":"Vidu4D: Single Generated Video to High-Fidelity 4D Reconstruction with Dynamic Gaussian Surfels","created":"2024-05-27","cited_by_count":38,"area":null},{"id":"2211.12782","title":"Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Video","created":"2022-11-23","cited_by_count":37,"area":null},{"id":"2212.05321","title":"HumanGen: Generating Human Radiance Fields with Explicit Priors","created":"2022-12-10","cited_by_count":33,"area":null},{"id":"2503.01610","title":"Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Prior","created":"2025-03-03","cited_by_count":31,"area":null},{"id":"2409.08353","title":"Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos","created":"2024-09-12","cited_by_count":30,"area":null},{"id":"2305.14236","title":"REC-MV: REconstructing 3D Dynamic Cloth from Monocular Videos","created":"2023-05-23","cited_by_count":29,"area":null},{"id":"2303.13825","title":"HandNeRF: Neural Radiance Fields for Animatable Interacting Hands","created":"2023-03-24","cited_by_count":27,"area":null},{"id":"2306.03000","title":"BeyondPixels: A Comprehensive Review of the Evolution of Neural Radiance Fields","created":"2023-06-05","cited_by_count":27,"area":null},{"id":"2404.09748","title":"LetsGo: Large-Scale Garage Modeling and Rendering via LiDAR-Assisted Gaussian Primitives","created":"2024-04-15","cited_by_count":26,"area":null},{"id":"2211.17048","title":"SNAF: Sparse-view CBCT Reconstruction with Neural Attenuation Fields","created":"2022-11-30","cited_by_count":23,"area":null},{"id":"2304.03184","title":"Instant-NVR: Instant Neural Volumetric Rendering for Human-object Interactions from Monocular RGBD Stream","created":"2023-04-06","cited_by_count":23,"area":null},{"id":"2310.05917","title":"Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Input","created":"2023-10-09","cited_by_count":22,"area":null},{"id":"2411.11363","title":"GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views","created":"2024-11-18","cited_by_count":22,"area":null},{"id":"2304.14401","title":"ActorsNeRF: Animatable Few-shot Human Rendering with Generalizable NeRFs","created":"2023-04-27","cited_by_count":21,"area":null},{"id":"2308.14847","title":"NSF: Neural Surface Fields for Human Modeling from Monocular Depth","created":"2023-08-28","cited_by_count":21,"area":null},{"id":"2407.03204","title":"Expressive Gaussian Human Avatars from Monocular RGB Video","created":"2024-07-03","cited_by_count":21,"area":null},{"id":"2304.04897","title":"Neural Image-based Avatars: Generalizable Radiance Fields for Human Avatar Modeling","created":"2023-04-10","cited_by_count":19,"area":null},{"id":"2307.12291","title":"TransHuman: A Transformer-based Human Representation for Generalizable Neural Human Rendering","created":"2023-07-23","cited_by_count":18,"area":null},{"id":"2402.18969","title":"OHTA: One-shot Hand Avatar via Data-driven Implicit Priors","created":"2024-02-29","cited_by_count":18,"area":null},{"id":"2403.16080","title":"PKU-DyMVHumans: A Multi-View Video Benchmark for High-Fidelity Dynamic Human Modeling","created":"2024-03-24","cited_by_count":18,"area":null},{"id":"2310.13356","title":"Sync-NeRF: Generalizing Dynamic NeRFs to Unsynchronized Videos","created":"2023-10-20","cited_by_count":16,"area":null},{"id":"2305.19065","title":"Template-free Articulated Neural Point Clouds for Reposable View Synthesis","created":"2023-05-30","cited_by_count":15,"area":null},{"id":"2311.13404","title":"Animatable 3D Gaussians for High-fidelity Synthesis of Human Motions","created":"2023-11-22","cited_by_count":15,"area":null},{"id":"2312.10034","title":"SlimmeRF: Slimmable Radiance Fields","created":"2023-12-15","cited_by_count":15,"area":null},{"id":"2505.24315","title":"InteractAnything: Zero-shot Human Object Interaction Synthesis via LLM Feedback and Object Affordance Parsing","created":"2025-05-30","cited_by_count":13,"area":null},{"id":"2312.02232","title":"HumanNeRF-SE: A Simple yet Effective Approach to Animate HumanNeRF with Diverse Poses","created":"2023-12-04","cited_by_count":12,"area":null},{"id":"2503.14198","title":"RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Images","created":"2025-03-18","cited_by_count":12,"area":null},{"id":"2504.06982","title":"SIGMAN:Scaling 3D Human Gaussian Generation with Millions of Assets","created":"2025-04-09","cited_by_count":12,"area":null},{"id":"2212.07648","title":"Relightable Neural Human Assets from Multi-view Gradient Illuminations","created":"2022-12-15","cited_by_count":11,"area":null},{"id":"2403.18820","title":"MetaCap: Meta-learning Priors from Multi-View Imagery for Sparse-view Human Performance Capture and Rendering","created":"2024-03-27","cited_by_count":11,"area":null},{"id":"2503.17032","title":"TaoAvatar: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splatting","created":"2025-03-21","cited_by_count":11,"area":null},{"id":"2308.16576","title":"GHuNeRF: Generalizable Human NeRF from a Monocular Video","created":"2023-08-31","cited_by_count":10,"area":null},{"id":"2304.14070","title":"Compositional 3D Human-Object Neural Animation","created":"2023-04-27","cited_by_count":9,"area":null},{"id":"2402.11141","title":"Semantically-aware Neural Radiance Fields for Visual Scene Understanding: A Comprehensive Review","created":"2024-02-17","cited_by_count":9,"area":null},{"id":"2201.08158","title":"HDhuman: High-quality Human Novel-view Rendering from Sparse Views","created":"2022-01-20","cited_by_count":8,"area":null},{"id":"2209.06314","title":"Placing Human Animations into 3D Scenes by Learning Interaction- and Geometry-Driven Keyframes","created":"2022-09-13","cited_by_count":8,"area":null},{"id":"2303.15387","title":"Generalizable Neural Voxels for Fast Human Radiance Fields","created":"2023-03-27","cited_by_count":8,"area":null},{"id":"2304.10050","title":"Neural Radiance Fields: Past, Present, and Future","created":"2023-04-20","cited_by_count":8,"area":null},{"id":"2309.04800","title":"VeRi3D: Generative Vertex-based Radiance Fields for 3D Controllable Human Image Synthesis","created":"2023-09-09","cited_by_count":8,"area":null},{"id":"2510.01619","title":"MPMAvatar: Learning 3D Gaussian Avatars with Accurate and Robust Physics-Based Dynamics","created":"2025-10-02","cited_by_count":8,"area":null},{"id":"2302.14683","title":"IntrinsicNGP: Intrinsic Coordinate based Hash Encoding for Human NeRF","created":"2023-02-28","cited_by_count":7,"area":null},{"id":"2308.03757","title":"3D Motion Magnification: Visualizing Subtle Motions with Time Varying Radiance Fields","created":"2023-08-07","cited_by_count":7,"area":null},{"id":"2303.14707","title":"Clean-NeRF: Reformulating NeRF to account for View-Dependent Observations","created":"2023-03-26","cited_by_count":6,"area":null},{"id":"2305.07514","title":"BlendFields: Few-Shot Example-Driven Facial Modeling","created":"2023-05-12","cited_by_count":6,"area":null},{"id":"2312.08591","title":"Joint2Human: High-quality 3D Human Generation via Compact Spherical Embedding of 3D Joints","created":"2023-12-14","cited_by_count":6,"area":null},{"id":"2303.11898","title":"Real-time volumetric rendering of dynamic humans","created":"2023-03-21","cited_by_count":5,"area":null},{"id":"2405.08609","title":"Dynamic NeRF: A Review","created":"2024-05-14","cited_by_count":5,"area":null},{"id":"2407.12354","title":"Invertible Neural Warp for NeRF","created":"2024-07-17","cited_by_count":5,"area":null},{"id":"2501.12369","title":"DARB-Splatting: Generalizing Splatting with Decaying Anisotropic Radial Basis Functions","created":"2025-01-21","cited_by_count":5,"area":null},{"id":"2504.04153","title":"Video4DGen: Enhancing Video and 4D Generation through Mutual Optimization","created":"2025-04-05","cited_by_count":5,"area":null},{"id":"2204.01218","title":"Neural Rendering of Humans in Novel View and Pose from Monocular Video","created":"2022-04-04","cited_by_count":4,"area":null},{"id":"2309.06802","title":"Dynamic NeRFs for Soccer Scenes","created":"2023-09-13","cited_by_count":4,"area":null},{"id":"2407.11962","title":"Motion-Oriented Compositional Neural Radiance Fields for Monocular Dynamic Human Modeling","created":"2024-07-16","cited_by_count":4,"area":null},{"id":"2503.19207","title":"FRESA: Feedforward Reconstruction of Personalized Skinned Avatars from Few Images","created":"2025-03-24","cited_by_count":4,"area":null},{"id":"2510.10793","title":"ImHead: A Large-scale Implicit Morphable Model for Localized Head Modeling","created":"2025-10-12","cited_by_count":4,"area":null},{"id":"2404.14199","title":"Generalizable Neural Human Renderer","created":"2024-04-22","cited_by_count":3,"area":null},{"id":"2406.12121","title":"TutteNet: Injective 3D Deformations by Composition of 2D Mesh Deformations","created":"2024-06-17","cited_by_count":3,"area":null},{"id":"2411.03086","title":"HFGaussian: Learning Generalizable Gaussian Human with Integrated Human Features","created":"2024-11-05","cited_by_count":3,"area":null},{"id":"2506.06645","title":"Parametric Gaussian Human Model: Generalizable Prior for Efficient and Realistic Human Avatar Modeling","created":"2025-06-07","cited_by_count":3,"area":null},{"id":"2211.11202","title":"FLNeRF: 3D Facial Landmarks Estimation in Neural Radiance Fields","created":"2022-11-21","cited_by_count":2,"area":null},{"id":"2304.04351","title":"Evaluate Geometry of Radiance Fields with Low-frequency Color Prior","created":"2023-04-10","cited_by_count":2,"area":null},{"id":"2510.06694","title":"SCas4D: Structural Cascaded Optimization for Boosting Persistent 4D Novel View Synthesis","created":"2025-10-08","cited_by_count":2,"area":null},{"id":"2302.03397","title":"AniPixel: Towards Animatable Pixel-Aligned Human Avatar","created":"2023-02-07","cited_by_count":1,"area":null},{"id":"2308.09894","title":"Semantic-Human: Neural Rendering of Humans from Monocular Video with Human Parsing","created":"2023-08-19","cited_by_count":1,"area":null},{"id":"2311.16042","title":"Weakly-Supervised 3D Reconstruction of Clothed Humans via Normal Maps","created":"2023-11-27","cited_by_count":1,"area":null},{"id":"2403.10906","title":"ARC-NeRF: Area Ray Casting for Broader Unseen View Coverage in Few-shot Object Rendering","created":"2024-03-16","cited_by_count":1,"area":null},{"id":"2412.00157","title":"AerialGo: Walking-through City View Generation from Aerial Perspectives","created":"2024-11-29","cited_by_count":1,"area":null},{"id":"2503.02452","title":"2DGS-Avatar: Animatable High-fidelity Clothed Avatar via 2D Gaussian Splatting","created":"2025-03-04","cited_by_count":1,"area":null},{"id":"2509.11411","title":"On the Skinning of Gaussian Avatars","created":"2025-09-14","cited_by_count":1,"area":null},{"id":"2606.29333","title":"HiReFF: High-Resolution Feedforward Human Reconstruction from Uncalibrated Sparse-View Video","created":"2026-06-28","cited_by_count":1,"area":null},{"id":"2303.04086","title":"NEPHELE: A Neural Platform for Highly Realistic Cloud Radiance Rendering","created":"2023-03-07","cited_by_count":0,"area":null},{"id":"2303.14255","title":"PACE: Data-Driven Virtual Agent Interaction in Dense and Cluttered Environments","created":"2023-03-24","cited_by_count":0,"area":null},{"id":"2310.05133","title":"Geometry Aware Field-to-field Transformations for 3D Semantic Segmentation","created":"2023-10-08","cited_by_count":0,"area":null},{"id":"2311.12679","title":"BundleMoCap: Efficient, Robust and Smooth Motion Capture from Sparse Multiview Videos","created":"2023-11-21","cited_by_count":0,"area":null},{"id":"2311.18491","title":"ZeST-NeRF: Using temporal aggregation for Zero-Shot Temporal NeRFs","created":"2023-11-30","cited_by_count":0,"area":null},{"id":"2502.02372","title":"MaintaAvatar: A Maintainable Avatar Based on Neural Radiance Fields by Continual Learning","created":"2025-02-04","cited_by_count":0,"area":null},{"id":"2504.19584","title":"ShowMak3r: Compositional TV Show Reconstruction","created":"2025-04-28","cited_by_count":0,"area":null},{"id":"2508.01381","title":"ReMu: Reconstructing Multi-layer 3D Clothed Human from Image Layers","created":"2025-08-02","cited_by_count":0,"area":null},{"id":"2512.17143","title":"Pro-Pose: Unpaired Full-Body Portrait Synthesis via Canonical UV Maps","created":"2025-12-19","cited_by_count":0,"area":null},{"id":"2602.05190","title":"PoseGaussian: Pose-Driven Novel View Synthesis for Robust 3D Human Reconstruction","created":"2026-02-05","cited_by_count":0,"area":null},{"id":"2603.28997","title":"GenFusion: Feed-forward Human Performance Capture via Progressive Canonical Space Updates","created":"2026-03-30","cited_by_count":0,"area":null}],"next_cursor":"100"}