{"total":144,"rows":[{"id":"2309.13101","title":"Deformable 3D Gaussians for High-Fidelity Monocular Dynamic Scene Reconstruction","created":"2023-09-22","cited_by_count":759,"area":null},{"id":"2511.10647","title":"Depth Anything 3: Recovering the Visual Space from Any Views","created":"2025-11-13","cited_by_count":692,"area":null},{"id":"2312.14937","title":"SC-GS: Sparse-Controlled Gaussian Splatting for Editable Dynamic Scenes","created":"2023-12-04","cited_by_count":347,"area":null},{"id":"2402.17427","title":"VastGaussian: Vast 3D Gaussians for Large Scene Reconstruction","created":"2024-02-27","cited_by_count":209,"area":null},{"id":"2312.02155","title":"GPS-Gaussian: Generalizable Pixel-wise 3D Gaussian Splatting for Real-time Human Novel View Synthesis","created":"2023-12-04","cited_by_count":170,"area":null},{"id":"2312.02973","title":"GauHuman: Articulated Gaussian Splatting from Monocular Human Videos","created":"2023-12-05","cited_by_count":168,"area":null},{"id":"2410.12781","title":"Long-LRM: Long-sequence Large Reconstruction Model for Wide-coverage Gaussian Splats","created":"2024-10-16","cited_by_count":114,"area":null},{"id":"2308.16891","title":"GNFactor: Multi-Task Real Robot Learning with Generalizable Neural Feature Fields","created":"2023-08-31","cited_by_count":99,"area":null},{"id":"2310.11448","title":"4K4D: Real-Time 4D View Synthesis at 4K Resolution","created":"2023-10-17","cited_by_count":91,"area":null},{"id":"2312.04565","title":"MuRF: Multi-Baseline Radiance Fields","created":"2023-12-07","cited_by_count":71,"area":null},{"id":"2312.03461","title":"HiFi4G: High-Fidelity Human Performance Rendering via Compact Gaussian Splatting","created":"2023-12-06","cited_by_count":70,"area":null},{"id":"2412.09608","title":"Representing Long Volumetric Video with Temporal Gaussian Hierarchy","created":"2024-12-12","cited_by_count":58,"area":null},{"id":"2310.08585","title":"Im4D: High-Fidelity and Real-Time Novel View Synthesis for Dynamic Scenes","created":"2023-10-12","cited_by_count":55,"area":null},{"id":"2407.04699","title":"LaRa: Efficient Large-Baseline Radiance Fields","created":"2024-07-05","cited_by_count":55,"area":null},{"id":"2506.05348","title":"FreeTimeGS: Free Gaussian Primitives at Anytime and Anywhere for Dynamic Scene Reconstruction","created":"2025-06-05","cited_by_count":54,"area":null},{"id":"2503.21219","title":"GenFusion: Closing the Loop between Reconstruction and Generation via Videos","created":"2025-03-27","cited_by_count":41,"area":null},{"id":"2311.05607","title":"Real-Time Neural Rasterization for Large Scenes","created":"2023-11-09","cited_by_count":37,"area":null},{"id":"2303.03003","title":"Efficient Large-scale Scene Representation with a Hybrid of High-resolution Grid and Plane Features","created":"2023-03-06","cited_by_count":36,"area":null},{"id":"2305.20082","title":"Control4D: Efficient 4D Portrait Editing with Text","created":"2023-05-31","cited_by_count":32,"area":null},{"id":"2312.05664","title":"CoGS: Controllable Gaussian Splatting","created":"2023-12-09","cited_by_count":32,"area":null},{"id":"2412.06273","title":"Omni-Scene: Omni-Gaussian Representation for Ego-Centric Sparse-View Scene Reconstruction","created":"2024-12-09","cited_by_count":32,"area":null},{"id":"2409.19405","title":"G3R: Gradient Guided Generalizable Reconstruction","created":"2024-09-28","cited_by_count":31,"area":null},{"id":"2409.08353","title":"Robust Dual Gaussian Splatting for Immersive Human-centric Volumetric Videos","created":"2024-09-12","cited_by_count":30,"area":null},{"id":"2304.10537","title":"Learning Neural Duplex Radiance Fields for Real-Time View Synthesis","created":"2023-04-20","cited_by_count":28,"area":null},{"id":"2403.15064","title":"Recent Trends in 3D Reconstruction of General Non-Rigid Scenes","created":"2024-03-22","cited_by_count":28,"area":null},{"id":"2410.13607","title":"DN-4DGS: Denoised Deformable Network with Temporal-Spatial Aggregation for Dynamic Scene Rendering","created":"2024-10-17","cited_by_count":28,"area":null},{"id":"2503.16338","title":"Gaussian Graph Network: Learning Efficient and Generalizable Gaussian Representations from Multi-view Images","created":"2025-03-20","cited_by_count":27,"area":null},{"id":"2507.14501","title":"Advances in Feed-Forward 3D Reconstruction and View Synthesis: A Survey","created":"2025-07-19","cited_by_count":27,"area":null},{"id":"2405.02066","title":"WateRF: Robust Watermarks in Radiance Fields for Protection of Copyrights","created":"2024-05-03","cited_by_count":26,"area":null},{"id":"2405.19745","title":"GaussianPrediction: Dynamic 3D Gaussian Prediction for Motion Extrapolation and Free View Synthesis","created":"2024-05-30","cited_by_count":25,"area":null},{"id":"2410.17249","title":"SpectroMotion: Dynamic 3D Reconstruction of Specular Scenes","created":"2024-10-22","cited_by_count":24,"area":null},{"id":"2405.02386","title":"Rip-NeRF: Anti-aliasing Radiance Fields with Ripmap-Encoded Platonic Solids","created":"2024-05-03","cited_by_count":23,"area":null},{"id":"2310.05917","title":"Drivable Avatar Clothing: Faithful Full-Body Telepresence with Dynamic Clothing Driven by Sparse RGB-D Input","created":"2023-10-09","cited_by_count":22,"area":null},{"id":"2312.01407","title":"VideoRF: Rendering Dynamic Radiance Fields as 2D Feature Video Streams","created":"2023-12-03","cited_by_count":22,"area":null},{"id":"2411.11363","title":"GPS-Gaussian+: Generalizable Pixel-wise 3D Gaussian Splatting for Real-Time Human-Scene Rendering from Sparse Views","created":"2024-11-18","cited_by_count":22,"area":null},{"id":"2505.03351","title":"GUAVA: Generalizable Upper Body 3D Gaussian Avatar","created":"2025-05-06","cited_by_count":22,"area":null},{"id":"2311.05521","title":"BakedAvatar: Baking Neural Fields for Real-Time Head Avatar Synthesis","created":"2023-11-09","cited_by_count":20,"area":null},{"id":"2405.14959","title":"EvGGS: A Collaborative Learning Framework for Event-based Generalizable Gaussian Splatting","created":"2024-05-23","cited_by_count":20,"area":null},{"id":"2403.16080","title":"PKU-DyMVHumans: A Multi-View Video Benchmark for High-Fidelity Dynamic Human Modeling","created":"2024-03-24","cited_by_count":18,"area":null},{"id":"2304.01480","title":"FineRecon: Depth-aware Feed-forward Network for Detailed 3D Reconstruction","created":"2023-04-04","cited_by_count":17,"area":null},{"id":"2305.11031","title":"ConsistentNeRF: Enhancing Neural Radiance Fields with 3D Consistency for Sparse View Synthesis","created":"2023-05-18","cited_by_count":17,"area":null},{"id":"2405.01333","title":"NeRFs in Robotics: A Survey","created":"2024-05-02","cited_by_count":16,"area":null},{"id":"2409.06703","title":"LEIA: Latent View-invariant Embeddings for Implicit 3D Articulation","created":"2024-09-10","cited_by_count":16,"area":null},{"id":"2411.16680","title":"Quark: Real-time, High-resolution, and General Neural View Synthesis","created":"2024-11-25","cited_by_count":16,"area":null},{"id":"2403.03608","title":"GSNeRF: Generalizable Semantic Neural Radiance Fields with Enhanced 3D Scene Understanding","created":"2024-03-06","cited_by_count":15,"area":null},{"id":"2503.22986","title":"FreeSplat++: Generalizable 3D Gaussian Splatting for Efficient Indoor Scene Reconstruction","created":"2025-03-29","cited_by_count":15,"area":null},{"id":"2307.05000","title":"Neural Point-based Volumetric Avatar: Surface-guided Neural Points for Efficient and Photorealistic Volumetric Head Avatar","created":"2023-07-11","cited_by_count":14,"area":null},{"id":"2403.16885","title":"CVT-xRF: Contrastive In-Voxel Transformer for 3D Consistent Radiance Fields from Sparse Inputs","created":"2024-03-25","cited_by_count":13,"area":null},{"id":"2505.13215","title":"Hybrid 3D-4D Gaussian Splatting for Fast Dynamic Scene Representation","created":"2025-05-19","cited_by_count":13,"area":null},{"id":"2507.02363","title":"LocalDyGS: Multi-view Global Dynamic Scene Modeling via Adaptive Local Implicit Feature Decoupling","created":"2025-07-03","cited_by_count":13,"area":null},{"id":"2507.16144","title":"LongSplat: Online Generalizable 3D Gaussian Splatting from Long Sequence Images","created":"2025-07-22","cited_by_count":13,"area":null},{"id":"2310.03952","title":"ILSH: The Imperial Light-Stage Head Dataset for Human Head View Synthesis","created":"2023-10-06","cited_by_count":12,"area":null},{"id":"2401.02411","title":"What You See is What You GAN: Rendering Every Pixel for High-Fidelity Geometry in 3D GANs","created":"2024-01-04","cited_by_count":12,"area":null},{"id":"2407.15848","title":"BoostMVSNeRFs: Boosting MVS-based NeRFs to Generalizable View Synthesis in Large-scale Scenes","created":"2024-07-22","cited_by_count":12,"area":null},{"id":"2503.14198","title":"RoGSplat: Learning Robust Generalizable Human Gaussian Splatting from Sparse Multi-View Images","created":"2025-03-18","cited_by_count":12,"area":null},{"id":"2304.11900","title":"Learning Visibility Field for Detailed 3D Human Reconstruction and Relighting","created":"2023-04-24","cited_by_count":11,"area":null},{"id":"2403.19160","title":"Within the Dynamic Context: Inertia-aware 3D Human Modeling with Pose Sequence","created":"2024-03-28","cited_by_count":11,"area":null},{"id":"2405.14866","title":"Tele-Aloha: A Low-budget and High-authenticity Telepresence System Using Sparse RGB Cameras","created":"2024-05-23","cited_by_count":11,"area":null},{"id":"2503.13435","title":"WideRange4D: Enabling High-Quality 4D Reconstruction with Wide-Range Movements and Scenes","created":"2025-03-17","cited_by_count":11,"area":null},{"id":"2506.09518","title":"HAIF-GS: Hierarchical and Induced Flow-Guided Gaussian Splatting for Dynamic Scene","created":"2025-06-11","cited_by_count":11,"area":null},{"id":"2306.07970","title":"Neural Scene Chronology","created":"2023-06-13","cited_by_count":10,"area":null},{"id":"2311.15510","title":"CaesarNeRF: Calibrated Semantic Representation for Few-shot Generalizable Neural Rendering","created":"2023-11-27","cited_by_count":10,"area":null},{"id":"2312.08338","title":"Global Latent Neural Rendering","created":"2023-12-13","cited_by_count":9,"area":null},{"id":"2506.03118","title":"HumanRAM: Feed-forward Human Reconstruction and Animation Model using Transformers","created":"2025-06-03","cited_by_count":9,"area":null},{"id":"2507.07997","title":"MGVQ: Could VQ-VAE Beat VAE? A Generalizable Tokenizer with Multi-group Quantization","created":"2025-07-10","cited_by_count":9,"area":null},{"id":"2304.10050","title":"Neural Radiance Fields: Past, Present, and Future","created":"2023-04-20","cited_by_count":8,"area":null},{"id":"2308.15547","title":"Efficient Ray Sampling for Radiance Fields Reconstruction","created":"2023-08-29","cited_by_count":8,"area":null},{"id":"2406.00440","title":"Topo4D: Topology-Preserving Gaussian Splatting for High-Fidelity 4D Head Capture","created":"2024-06-01","cited_by_count":8,"area":null},{"id":"2401.14354","title":"Learning Robust Generalizable Radiance Field with Visibility and Feature Augmented Point Representation","created":"2024-01-25","cited_by_count":7,"area":null},{"id":"2404.12887","title":"3D Multi-frame Fusion for Video Stabilization","created":"2024-04-19","cited_by_count":7,"area":null},{"id":"2406.03723","title":"Gear-NeRF: Free-Viewpoint Rendering and Tracking with Motion-aware Spatio-Temporal Sampling","created":"2024-06-06","cited_by_count":7,"area":null},{"id":"2412.13183","title":"Real-time Free-view Human Rendering from Sparse-view RGB Videos using Double Unprojected Textures","created":"2024-12-17","cited_by_count":7,"area":null},{"id":"2505.02175","title":"SparSplat: Fast Multi-View Reconstruction with Generalizable 2D Gaussian Splatting","created":"2025-05-04","cited_by_count":7,"area":null},{"id":"2311.16668","title":"LiveNVS: Neural View Synthesis on Live RGB-D Streams","created":"2023-11-28","cited_by_count":6,"area":null},{"id":"2507.05163","title":"4DSloMo: 4D Reconstruction for High Speed Scene with Asynchronous Capture","created":"2025-07-07","cited_by_count":6,"area":null},{"id":"2511.20565","title":"DINO-Tok: Adapting DINO for Visual Tokenizers","created":"2025-11-25","cited_by_count":6,"area":null},{"id":"2310.17880","title":"Reconstructive Latent-Space Neural Radiance Fields for Efficient 3D Scene Representations","created":"2023-10-27","cited_by_count":5,"area":null},{"id":"2503.14698","title":"Learning Efficient Fuse-and-Refine for Feed-Forward 3D Gaussian Splatting","created":"2025-03-18","cited_by_count":5,"area":null},{"id":"2512.14225","title":"OmniGen: Unified Multimodal Sensor Generation for Autonomous Driving","created":"2025-12-16","cited_by_count":5,"area":null},{"id":"2310.03704","title":"Pose-Free Generalizable Rendering Transformer","created":"2023-10-05","cited_by_count":4,"area":null},{"id":"2312.06575","title":"EasyVolcap: Accelerating Neural Volumetric Video Research","created":"2023-12-11","cited_by_count":4,"area":null},{"id":"2404.14044","title":"HashPoint: Accelerated Point Searching and Sampling for Neural Rendering","created":"2024-04-22","cited_by_count":4,"area":null},{"id":"2409.15045","title":"AIM 2024 Sparse Neural Rendering Challenge: Methods and Results","created":"2024-09-23","cited_by_count":4,"area":null},{"id":"2410.01425","title":"EVA-Gaussian: 3D Gaussian-based Real-time Human Novel View Synthesis under Diverse Multi-view Camera Settings","created":"2024-10-02","cited_by_count":4,"area":null},{"id":"2502.19800","title":"TrackGS: Optimizing COLMAP-Free 3D Gaussian Splatting with Global Track Constraints","created":"2025-02-27","cited_by_count":4,"area":null},{"id":"2512.10267","title":"Long-LRM++: Preserving Fine Details in Feed-Forward Wide-Coverage Reconstruction","created":"2025-12-11","cited_by_count":4,"area":null},{"id":"2604.04063","title":"4C4D: 4 Camera 4D Gaussian Splatting","created":"2026-04-05","cited_by_count":4,"area":null},{"id":"2305.00393","title":"DynaVol: Unsupervised Learning for Dynamic Scenes through Object-Centric Voxelization","created":"2023-04-30","cited_by_count":3,"area":null},{"id":"2407.02165","title":"WildAvatar: Learning In-the-wild 3D Avatars from the Web","created":"2024-07-02","cited_by_count":3,"area":null},{"id":"2408.15708","title":"Towards Realistic Example-based Modeling via 3D Gaussian Stitching","created":"2024-08-28","cited_by_count":3,"area":null},{"id":"2410.08840","title":"Learning Interaction-aware 3D Gaussian Splatting for One-shot Hand Avatars","created":"2024-10-11","cited_by_count":3,"area":null},{"id":"2410.12242","title":"EG-HumanNeRF: Efficient Generalizable Human NeRF Utilizing Human Prior for Sparse View","created":"2024-10-16","cited_by_count":3,"area":null},{"id":"2411.02979","title":"CAD-NeRF: Learning NeRFs from Uncalibrated Few-view Images by CAD Model Retrieval","created":"2024-11-05","cited_by_count":3,"area":null},{"id":"2411.03086","title":"HFGaussian: Learning Generalizable Gaussian Human with Integrated Human Features","created":"2024-11-05","cited_by_count":3,"area":null},{"id":"2503.14359","title":"ImViD: Immersive Volumetric Videos for Enhanced VR Engagement","created":"2025-03-18","cited_by_count":3,"area":null},{"id":"2507.18713","title":"SaLF: Sparse Local Fields for Multi-Sensor Rendering in Real-Time","created":"2025-07-24","cited_by_count":3,"area":null},{"id":"2604.13746","title":"ClipGStream: Clip-Stream Gaussian Splatting for Any Length and Any Motion Multi-View Dynamic Scene Reconstruction","created":"2026-04-15","cited_by_count":3,"area":null},{"id":"2307.00037","title":"MARF: The Medial Atom Ray Field Object Representation","created":"2023-06-30","cited_by_count":2,"area":null},{"id":"2308.03772","title":"Improved Neural Radiance Fields Using Pseudo-depth and Fusion","created":"2023-07-27","cited_by_count":2,"area":null},{"id":"2403.16481","title":"REFRAME: Reflective Surface Real-Time Rendering for Mobile Devices","created":"2024-03-25","cited_by_count":2,"area":null}],"next_cursor":"100"}