{"total":20,"rows":[{"id":"2212.03858","title":"See, Hear, and Feel: Smart Sensory Fusion for Robotic Manipulation","created":"2022-12-07","cited_by_count":68,"area":null},{"id":"2304.08490","title":"Conditional Generation of Audio from Video via Foley Analogies","created":"2023-04-17","cited_by_count":52,"area":null},{"id":"2401.08577","title":"MultiPLY: A Multisensory Object-Centric Embodied Large Language Model in 3D World","created":"2024-01-16","cited_by_count":39,"area":null},{"id":"2310.05368","title":"Measuring Acoustics with Collaborative Multiple Agents","created":"2023-10-09","cited_by_count":22,"area":null},{"id":"2204.12489","title":"Sound Localization by Self-Supervised Time Delay Estimation","created":"2022-04-26","cited_by_count":18,"area":null},{"id":"2303.11329","title":"Sound Localization from Motion: Jointly Learning Sound Direction and Camera Rotation","created":"2023-03-20","cited_by_count":18,"area":null},{"id":"2504.14906","title":"OmniAudio: Generating Spatial Audio from 360-Degree Video","created":"2025-04-21","cited_by_count":17,"area":null},{"id":"2406.06612","title":"SEE-2-SOUND: Zero-Shot Spatial Environment-to-Spatial Sound","created":"2024-06-06","cited_by_count":10,"area":null},{"id":"2306.00923","title":"Sonicverse: A Multisensory Simulation Platform for Embodied Household Agents that See and Hear","created":"2023-06-01","cited_by_count":9,"area":null},{"id":"2306.09944","title":"RealImpact: A Dataset of Impact Sound Fields for Real Objects","created":"2023-06-16","cited_by_count":9,"area":null},{"id":"2310.20446","title":"LAVSS: Location-Guided Audio-Visual Spatial Audio Separation","created":"2023-10-31","cited_by_count":8,"area":null},{"id":"2504.10746","title":"Hearing Anywhere in Any Environment","created":"2025-04-14","cited_by_count":8,"area":null},{"id":"2311.06285","title":"Sounding Bodies: Modeling 3D Spatial Sound of Humans Using Body Pose and Audio","created":"2023-11-01","cited_by_count":6,"area":null},{"id":"2504.21847","title":"Differentiable Room Acoustic Rendering with Multi-View Vision Priors","created":"2025-04-30","cited_by_count":5,"area":null},{"id":"2505.12154","title":"Learning to Highlight Audio by Watching Movies","created":"2025-05-17","cited_by_count":5,"area":null},{"id":"2501.02786","title":"CCStereo: Audio-Visual Contextual and Contrastive Learning for Binaural Audio Generation","created":"2025-01-06","cited_by_count":4,"area":null},{"id":"2304.05600","title":"Looking Similar, Sounding Different: Leveraging Counterfactual Cross-Modal Pairs for Audiovisual Representation Learning","created":"2023-04-12","cited_by_count":3,"area":null},{"id":"2512.03036","title":"ViSAudio: End-to-End Video-Driven Binaural Spatial Audio Generation","created":"2025-12-02","cited_by_count":3,"area":null},{"id":"2603.28757","title":"SonoWorld: From One Image to a 3D Audio-Visual Scene","created":"2026-03-30","cited_by_count":3,"area":null},{"id":"2604.05731","title":"FoleyDesigner: Immersive Stereo Foley Generation with Precise Spatio-Temporal Alignment for Film Clips","created":"2026-04-07","cited_by_count":1,"area":null}],"next_cursor":null}