{"total":60,"rows":[{"id":"2208.00277","title":"MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures","created":"2022-07-30","cited_by_count":311,"area":null},{"id":"2302.12249","title":"MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes","created":"2023-02-23","cited_by_count":218,"area":null},{"id":"2211.11610","title":"Tensor4D : Efficient Neural 4D Decomposition for High-fidelity Dynamic Reconstruction and Rendering","created":"2022-11-21","cited_by_count":217,"area":null},{"id":"2312.03431","title":"Gaussian-Flow: 4D Reconstruction with Dynamic 3D Gaussian Particle","created":"2023-12-06","cited_by_count":211,"area":null},{"id":"2301.02238","title":"HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Sampling","created":"2023-01-05","cited_by_count":174,"area":null},{"id":"2210.00379","title":"NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)","created":"2022-10-01","cited_by_count":158,"area":null},{"id":"2210.15947","title":"NeRFPlayer: A Streamable Dynamic Scene Representation with Decomposed Neural Radiance Fields","created":"2022-10-28","cited_by_count":152,"area":null},{"id":"2408.07967","title":"FlashGS: Efficient 3D Gaussian Splatting for Large-scale and High-resolution Rendering","created":"2024-08-15","cited_by_count":88,"area":null},{"id":"2305.04789","title":"AvatarReX: Real-time Expressive Full-body Avatars","created":"2023-05-08","cited_by_count":84,"area":null},{"id":"2312.07541","title":"SMERF: Streamable Memory Efficient Radiance Fields for Real-Time Large-Scene Exploration","created":"2023-12-12","cited_by_count":62,"area":null},{"id":"2303.03361","title":"Nerflets: Local Radiance Fields for Efficient Structure-Aware 3D Scene Representation from 2D Supervision","created":"2023-03-06","cited_by_count":44,"area":null},{"id":"2305.03049","title":"NeuralEditor: Editing Neural Radiance Fields via Manipulating Point Clouds","created":"2023-05-04","cited_by_count":41,"area":null},{"id":"2410.09049","title":"SceneCraft: Layout-Guided 3D Scene Generation","created":"2024-10-11","cited_by_count":41,"area":null},{"id":"2211.13226","title":"ClimateNeRF: Extreme Weather Synthesis in Neural Radiance Field","created":"2022-11-23","cited_by_count":37,"area":null},{"id":"2311.05607","title":"Real-Time Neural Rasterization for Large Scenes","created":"2023-11-09","cited_by_count":37,"area":null},{"id":"2403.05154","title":"GSEdit: Efficient Text-Guided Editing of 3D Objects via Gaussian Splatting","created":"2024-03-08","cited_by_count":37,"area":null},{"id":"2303.03003","title":"Efficient Large-scale Scene Representation with a Hybrid of High-resolution Grid and Plane Features","created":"2023-03-06","cited_by_count":36,"area":null},{"id":"2303.06919","title":"NeRFLiX: High-Quality Neural View Synthesis by Learning a Degradation-Driven Inter-viewpoint MiXer","created":"2023-03-13","cited_by_count":29,"area":null},{"id":"2412.07770","title":"From an Image to a Scene: Learning to Imagine the World from a Million 360 Videos","created":"2024-12-10","cited_by_count":23,"area":null},{"id":"2302.01571","title":"Robust Camera Pose Refinement for Multi-Resolution Hash Encoding","created":"2023-02-03","cited_by_count":21,"area":null},{"id":"2211.15977","title":"One is All: Bridging the Gap Between Neural Radiance Fields Architectures with Progressive Volume Distillation","created":"2022-11-29","cited_by_count":18,"area":null},{"id":"2204.02585","title":"SqueezeNeRF: Further factorized FastNeRF for memory-efficient inference","created":"2022-04-06","cited_by_count":16,"area":null},{"id":"2405.14847","title":"Neural Directional Encoding for Efficient and Accurate View-Dependent Appearance Modeling","created":"2024-05-23","cited_by_count":16,"area":null},{"id":"2406.04155","title":"Improving Physics-Augmented Continuum Neural Radiance Field-Based Geometry-Agnostic System Identification with Lagrangian Particle Optimization","created":"2024-06-06","cited_by_count":16,"area":null},{"id":"2212.08476","title":"SteerNeRF: Accelerating NeRF Rendering via Smooth Viewpoint Trajectory","created":"2022-12-15","cited_by_count":15,"area":null},{"id":"2210.17415","title":"ProbNeRF: Uncertainty-Aware Inference of 3D Shapes from 2D Images","created":"2022-10-27","cited_by_count":12,"area":null},{"id":"2404.11358","title":"DeblurGS: Gaussian Splatting for Camera Motion Blur","created":"2024-04-17","cited_by_count":12,"area":null},{"id":"2411.05006","title":"ProEdit: Simple Progression is All You Need for High-Quality 3D Scene Editing","created":"2024-11-07","cited_by_count":12,"area":"diffusion"},{"id":"2310.20685","title":"NeRF Revisited: Fixing Quadrature Instability in Volume Rendering","created":"2023-10-31","cited_by_count":10,"area":null},{"id":"2210.01651","title":"SelfNeRF: Fast Training NeRF for Human from Monocular Self-rotating Video","created":"2022-10-04","cited_by_count":9,"area":null},{"id":"2305.18163","title":"Compact Real-time Radiance Fields with Neural Codebook","created":"2023-05-29","cited_by_count":9,"area":null},{"id":"2306.04166","title":"BAA-NGP: Bundle-Adjusting Accelerated Neural Graphics Primitives","created":"2023-06-07","cited_by_count":8,"area":null},{"id":"2207.10663","title":"Neural Pixel Composition: 3D-4D View Synthesis from Multi-Views","created":"2022-07-21","cited_by_count":7,"area":null},{"id":"2302.14683","title":"IntrinsicNGP: Intrinsic Coordinate based Hash Encoding for Human NeRF","created":"2023-02-28","cited_by_count":7,"area":null},{"id":"2306.06388","title":"From NeRFLiX to NeRFLiX++: A General NeRF-Agnostic Restorer Paradigm","created":"2023-06-10","cited_by_count":7,"area":null},{"id":"2308.10337","title":"Strata-NeRF : Neural Radiance Fields for Stratified Scenes","created":"2023-08-20","cited_by_count":7,"area":null},{"id":"2310.01821","title":"MIMO-NeRF: Fast Neural Rendering with Multi-input Multi-output Neural Radiance Fields","created":"2023-10-03","cited_by_count":7,"area":null},{"id":"2310.20710","title":"FPO++: Efficient Encoding and Rendering of Dynamic Neural Radiance Fields by Analyzing and Enhancing Fourier PlenOctrees","created":"2023-10-31","cited_by_count":7,"area":null},{"id":"2402.10344","title":"Evaluating Neural Radiance Fields (NeRFs) for 3D Plant Geometry Reconstruction in Field Conditions","created":"2024-02-15","cited_by_count":7,"area":null},{"id":"2309.10987","title":"SpikingNeRF: Making Bio-inspired Neural Networks See through the Real World","created":"2023-09-20","cited_by_count":6,"area":null},{"id":"2310.17880","title":"Reconstructive Latent-Space Neural Radiance Fields for Efficient 3D Scene Representations","created":"2023-10-27","cited_by_count":5,"area":null},{"id":"2403.14412","title":"CombiNeRF: A Combination of Regularization Techniques for Few-Shot Neural Radiance Field View Synthesis","created":"2024-03-21","cited_by_count":4,"area":null},{"id":"2211.14732","title":"Deep representation learning: Fundamentals, Perspectives, Applications, and Open Challenges","created":"2022-11-27","cited_by_count":3,"area":null},{"id":"2303.12865","title":"NeRF-GAN Distillation for Efficient 3D-Aware Generation with Convolutions","created":"2023-03-22","cited_by_count":3,"area":null},{"id":"2304.04012","title":"Progressive Volume Distillation with Active Learning for Efficient NeRF Architecture Conversion","created":"2023-04-08","cited_by_count":3,"area":null},{"id":"2306.00696","title":"Analyzing the Internals of Neural Radiance Fields","created":"2023-06-01","cited_by_count":3,"area":null},{"id":"2410.19831","title":"GL-NeRF: Gauss-Laguerre Quadrature Enables Training-Free NeRF Acceleration","created":"2024-10-19","cited_by_count":3,"area":null},{"id":"2212.00914","title":"QFF: Quantized Fourier Features for Neural Field Representations","created":"2022-12-02","cited_by_count":2,"area":null},{"id":"2311.18311","title":"Anisotropic Neural Representation Learning for High-Quality Neural Rendering","created":"2023-11-30","cited_by_count":2,"area":null},{"id":"2403.16481","title":"REFRAME: Reflective Surface Real-Time Rendering for Mobile Devices","created":"2024-03-25","cited_by_count":2,"area":null},{"id":"2404.08252","title":"MonoPatchNeRF: Improving Neural Radiance Fields with Patch-based Monocular Guidance","created":"2024-04-12","cited_by_count":2,"area":null},{"id":"2409.15689","title":"Plenoptic PNG: Real-Time Neural Radiance Fields in 150 KB","created":"2024-09-24","cited_by_count":2,"area":null},{"id":"2302.00675","title":"NDJIR: Neural Direct and Joint Inverse Rendering for Geometry, Lights, and Materials of Real Object","created":"2023-02-02","cited_by_count":1,"area":null},{"id":"2507.13929","title":"TimeNeRF: Building Generalizable Neural Radiance Fields across Time from Few-Shot Input Views","created":"2025-07-18","cited_by_count":1,"area":null},{"id":"2301.06944","title":"DR-WLC: Dimensionality Reduction cognition for object detection and pose estimation by Watching, Learning and Checking","created":"2023-01-17","cited_by_count":0,"area":null},{"id":"2405.07306","title":"Point Resampling and Ray Transformation Aid to Editable NeRF Models","created":"2024-05-12","cited_by_count":0,"area":null},{"id":"2412.19370","title":"BeSplat: Gaussian Splatting from a Single Blurry Image and Event Stream","created":"2024-12-26","cited_by_count":0,"area":null},{"id":"2508.14682","title":"GeMS: Efficient Gaussian Splatting for Extreme Motion Blur","created":"2025-08-20","cited_by_count":0,"area":null},{"id":"2602.15155","title":"Refine Now, Query Fast: A Decoupled Refinement Paradigm for Implicit Neural Fields","created":"2026-02-16","cited_by_count":0,"area":null},{"id":"2607.03855","title":"PRISM3D: Probabilistic Refinement and Robust Initialization for Physically Consistent Scene Modeling under Extreme Motion Blur","created":"2026-07-04","cited_by_count":0,"area":null}],"next_cursor":null}