{"total":152,"rows":[{"id":"2312.05251","title":"Reconstructing Hands in 3D with Transformers","created":"2023-12-08","cited_by_count":306,"area":null},{"id":"2204.06950","title":"BEHAVE: Dataset and Method for Tracking Human Object Interactions","created":"2022-04-14","cited_by_count":249,"area":null},{"id":"2306.16940","title":"BEDLAM: A Synthetic Dataset of Bodies Exhibiting Detailed Lifelike Animated Motion","created":"2023-06-29","cited_by_count":236,"area":null},{"id":"2304.08488","title":"Affordances from Human Videos as a Versatile Representation for Robotics","created":"2023-04-17","cited_by_count":226,"area":null},{"id":"2206.09553","title":"Capturing and Inferring Dense Full-Body Human-Scene Contact","created":"2022-06-20","cited_by_count":180,"area":null},{"id":"2207.09450","title":"Human-to-Robot Imitation in the Wild","created":"2022-07-19","cited_by_count":161,"area":null},{"id":"2309.17448","title":"SMPLer-X: Scaling Up Expressive Human Pose and Shape Estimation","created":"2023-09-29","cited_by_count":155,"area":null},{"id":"2207.06400","title":"PyMAF-X: Towards Well-aligned Full-body Model Regression from Monocular Images","created":"2022-07-13","cited_by_count":153,"area":null},{"id":"2112.08274","title":"Putting People in their Place: Monocular Regression of 3D People in Depth","created":"2021-12-15","cited_by_count":142,"area":null},{"id":"2112.07642","title":"EgoBody: Human Body Shape and Motion of Interacting People from Head-Mounted Devices","created":"2021-12-14","cited_by_count":139,"area":null},{"id":"2205.00541","title":"COUCH: Towards Controllable Human-Chair Interactions","created":"2022-05-01","cited_by_count":135,"area":null},{"id":"2303.16160","title":"One-Stage 3D Whole-Body Mesh Recovery with Component Aware Transformer","created":"2023-03-28","cited_by_count":130,"area":null},{"id":"2406.09905","title":"Nymeria: A Massive Collection of Multimodal Egocentric Daily Motion in the Wild","created":"2024-06-14","cited_by_count":114,"area":null},{"id":"2212.04498","title":"VideoDex: Learning Dexterity from Internet Videos","created":"2022-12-08","cited_by_count":106,"area":null},{"id":"2203.01923","title":"Recovering 3D Human Mesh from Monocular Images: A Survey","created":"2022-03-03","cited_by_count":103,"area":null},{"id":"2303.18246","title":"3D Human Pose Estimation via Intuitive Physics","created":"2023-03-31","cited_by_count":103,"area":null},{"id":"2402.14654","title":"Multi-HMR: Multi-Person Whole-Body Human Mesh Recovery in a Single Shot","created":"2024-02-22","cited_by_count":101,"area":null},{"id":"2204.02445","title":"CHORE: Contact, Human and Object REconstruction from a single RGB image","created":"2022-04-05","cited_by_count":95,"area":null},{"id":"2407.21686","title":"Expressive Whole-Body 3D Gaussian Avatar","created":"2024-07-31","cited_by_count":89,"area":null},{"id":"2411.14347","title":"DINO-X: A Unified Vision Model for Open-World Object Detection and Understanding","created":"2024-11-21","cited_by_count":89,"area":null},{"id":"2210.01868","title":"Capturing and Animation of Body and Clothing from Monocular Video","created":"2022-10-04","cited_by_count":83,"area":null},{"id":"2202.10448","title":"Robotic Telekinesis: Learning a Robotic Hand Imitator by Watching Humans on Youtube","created":"2022-02-21","cited_by_count":82,"area":null},{"id":"2309.06440","title":"LEAP Hand: Low-Cost, Efficient, and Anthropomorphic Hand for Robot Learning","created":"2023-09-12","cited_by_count":79,"area":null},{"id":"2212.10621","title":"Full-Body Articulated Human-Object Interaction","created":"2022-12-20","cited_by_count":78,"area":null},{"id":"2209.09391","title":"QuestSim: Human Motion Tracking from Sparse Sensors with Simulated Avatars","created":"2022-09-20","cited_by_count":77,"area":null},{"id":"2309.05663","title":"Diffusion-Guided Reconstruction of Everyday Hand-Object Interaction Clips","created":"2023-09-11","cited_by_count":74,"area":null},{"id":"2602.15989","title":"SAM 3D Body: Robust Full-Body Human Mesh Recovery","created":"2026-02-17","cited_by_count":69,"area":null},{"id":"2212.07626","title":"NeuralDome: A Neural Modeling Pipeline on Multi-View Human-Object Interactions","created":"2022-12-15","cited_by_count":68,"area":null},{"id":"2303.16479","title":"Visibility Aware Human-Object Interaction Tracking from Single RGB Camera","created":"2023-03-29","cited_by_count":58,"area":null},{"id":"2303.17368","title":"SynBody: Synthetic Dataset with Layered Human Models for 3D Human Perception and Modeling","created":"2023-03-30","cited_by_count":54,"area":null},{"id":"2404.00299","title":"HOI-M3:Capture Multiple Humans and Objects Interaction within Contextual Environment","created":"2024-03-30","cited_by_count":53,"area":null},{"id":"2304.05690","title":"HybrIK-X: Hybrid Analytical-Neural Inverse Kinematics for Whole-body Mesh Recovery","created":"2023-04-12","cited_by_count":49,"area":null},{"id":"2306.08731","title":"EPIC Fields: Marrying 3D Geometry and Video Understanding","created":"2023-06-14","cited_by_count":49,"area":null},{"id":"2210.06849","title":"Retrospectives on the Embodied AI Workshop","created":"2022-10-13","cited_by_count":46,"area":null},{"id":"2309.06441","title":"Learning Disentangled Avatars with Hybrid 3D Representations","created":"2023-09-12","cited_by_count":44,"area":null},{"id":"2407.18911","title":"HRP: Human Affordances for Robotic Pre-Training","created":"2024-07-26","cited_by_count":44,"area":null},{"id":"2403.17934","title":"AiOS: All-in-One-Stage Expressive Human Pose and Shape Estimation","created":"2024-03-26","cited_by_count":42,"area":null},{"id":"2303.03373","title":"Detecting Human-Object Contact in Images","created":"2023-03-06","cited_by_count":41,"area":null},{"id":"2311.17737","title":"GenZI: Zero-Shot 3D Human-Scene Interaction Generation","created":"2023-11-29","cited_by_count":40,"area":null},{"id":"2312.02975","title":"Dexterous Functional Grasping","created":"2023-12-05","cited_by_count":39,"area":null},{"id":"2505.07813","title":"DexWild: Dexterous Human Interactions for In-the-Wild Robot Policies","created":"2025-05-12","cited_by_count":38,"area":null},{"id":"2303.13652","title":"Bringing Inputs to Shared Domains for 3D Interacting Hands Recovery in the Wild","created":"2023-03-23","cited_by_count":36,"area":null},{"id":"2403.06351","title":"Put Myself in Your Shoes: Lifting the Egocentric Perspective from Exocentric Videos","created":"2024-03-11","cited_by_count":32,"area":null},{"id":"2311.16495","title":"Egocentric Whole-Body Motion Capture with FisheyeViT and Diffusion-Based Motion Refinement","created":"2023-11-28","cited_by_count":31,"area":null},{"id":"2503.01610","title":"Vid2Avatar-Pro: Authentic Avatar from Videos in the Wild via Universal Prior","created":"2025-03-03","cited_by_count":31,"area":null},{"id":"2210.15664","title":"State of the Art in Dense Monocular Non-Rigid 3D Reconstruction","created":"2022-10-27","cited_by_count":30,"area":null},{"id":"2403.12959","title":"WHAC: World-grounded Humans and Cameras","created":"2024-03-19","cited_by_count":30,"area":null},{"id":"2209.11221","title":"Learning Dexterous Manipulation from Exemplar Object Trajectories and Pre-Grasps","created":"2022-09-22","cited_by_count":29,"area":null},{"id":"2310.20436","title":"SignAvatars: A Large-scale 3D Sign Language Holistic Motion Dataset and Benchmark","created":"2023-10-31","cited_by_count":29,"area":null},{"id":"2111.00763","title":"Monocular 3D Reconstruction of Interacting Hands via Collision-Aware Factorized Refinements","created":"2021-11-01","cited_by_count":27,"area":null},{"id":"2411.13677","title":"Bimanual Dexterity for Complex Tasks","created":"2024-11-20","cited_by_count":25,"area":null},{"id":"2404.06507","title":"Reconstructing Hand-Held Objects in 3D from Images and Videos","created":"2024-04-09","cited_by_count":24,"area":null},{"id":"2203.10385","title":"PressureVision: Estimating Hand Pressure from a Single RGB Image","created":"2022-03-19","cited_by_count":23,"area":null},{"id":"2211.15692","title":"H3WB: Human3.6M 3D WholeBody Dataset and Benchmark","created":"2022-11-28","cited_by_count":23,"area":null},{"id":"2410.11520","title":"Look Ma, no markers: holistic performance capture without the hassle","created":"2024-10-15","cited_by_count":23,"area":null},{"id":"2112.12925","title":"Not All Voxels Are Equal: Semantic Scene Completion from the Point-Voxel Perspective","created":"2021-12-24","cited_by_count":22,"area":null},{"id":"2504.17695","title":"PICO: Reconstructing 3D People In Contact with Objects","created":"2025-04-24","cited_by_count":22,"area":null},{"id":"2401.12979","title":"GALA: Generating Animatable Layered Assets from a Single Scan","created":"2024-01-23","cited_by_count":21,"area":null},{"id":"2411.17799","title":"Signs as Tokens: A Retrieval-Enhanced Multilingual Sign Language Generator","created":"2024-11-26","cited_by_count":21,"area":null},{"id":"2501.08329","title":"Predicting 4D Hand Trajectory from Monocular Videos","created":"2025-01-14","cited_by_count":21,"area":null},{"id":"2308.12288","title":"CHORUS: Learning Canonicalized 3D Human-Object Spatial Relations from Unbounded Synthesized Images","created":"2023-08-23","cited_by_count":19,"area":null},{"id":"2405.03666","title":"ScrewMimic: Bimanual Imitation from Human Videos with Screw Space Projection","created":"2024-05-06","cited_by_count":19,"area":null},{"id":"2303.01765","title":"Diverse 3D Hand Gesture Prediction from Body Dynamics by Bilateral Hand Disentanglement","created":"2023-03-03","cited_by_count":18,"area":null},{"id":"2308.14082","title":"Reconstructing Interacting Hands with Interaction Prior from Monocular Images","created":"2023-08-27","cited_by_count":18,"area":null},{"id":"2409.17280","title":"Disco4D: Disentangled 4D Human Generation and Animation from a Single Image","created":"2024-09-25","cited_by_count":17,"area":null},{"id":"2111.14824","title":"Learning to Fit Morphable Models","created":"2021-11-29","cited_by_count":16,"area":null},{"id":"2309.10748","title":"SHOWMe: Benchmarking Object-agnostic Hand-Object 3D Reconstruction","created":"2023-09-19","cited_by_count":16,"area":null},{"id":"2504.08654","title":"The Invisible EgoHand: 3D Hand Forecasting through EgoBody Pose Estimation","created":"2025-04-11","cited_by_count":16,"area":null},{"id":"2402.17062","title":"HOISDF: Constraining 3D Hand-Object Pose Estimation with Global Signed Distance Fields","created":"2024-02-26","cited_by_count":14,"area":null},{"id":"2508.09973","title":"PERSONA: Personalized Whole-Body 3D Avatar with Pose-Driven Deformations from a Single Image","created":"2025-08-13","cited_by_count":13,"area":null},{"id":"2211.14052","title":"Towards Hard-pose Virtual Try-on via 3D-aware Global Correspondence Learning","created":"2022-11-25","cited_by_count":12,"area":null},{"id":"2304.10482","title":"Reconstructing Signing Avatars From Video Using Linguistic Priors","created":"2023-04-20","cited_by_count":12,"area":null},{"id":"2504.06084","title":"MAPLE: Encoding Dexterous Robotic Manipulation Priors Learned From Egocentric Videos","created":"2025-04-08","cited_by_count":12,"area":null},{"id":"2111.01884","title":"Body Size and Depth Disambiguation in Multi-Person Reconstruction from Single Images","created":"2021-11-02","cited_by_count":11,"area":null},{"id":"2204.12223","title":"Context-Aware Sequence Alignment using 4D Skeletal Augmentation","created":"2022-04-26","cited_by_count":11,"area":null},{"id":"2309.03130","title":"MyoDex: A Generalizable Prior for Dexterous Manipulation","created":"2023-09-06","cited_by_count":11,"area":null},{"id":"2402.09211","title":"DivaTrack: Diverse Bodies and Motions from Acceleration-Enhanced Three-Point Trackers","created":"2024-02-14","cited_by_count":11,"area":null},{"id":"2405.04533","title":"ChatHuman: Chatting about 3D Humans with Tools","created":"2024-05-07","cited_by_count":11,"area":null},{"id":"2501.04169","title":"Learning to Transfer Human Hand Skills for Robot Manipulations","created":"2025-01-07","cited_by_count":11,"area":null},{"id":"2503.21313","title":"HORT: Monocular Hand-held Objects Reconstruction with Transformers","created":"2025-03-27","cited_by_count":11,"area":null},{"id":"2301.06020","title":"Delving Deep into Pixel Alignment Feature for Accurate Multi-view Human Mesh Recovery","created":"2023-01-15","cited_by_count":10,"area":null},{"id":"2307.01938","title":"Physics-based Motion Retargeting from Sparse Inputs","created":"2023-07-04","cited_by_count":10,"area":null},{"id":"2309.07891","title":"HandNeRF: Learning to Reconstruct Hand-Object Interaction Scene from a Single RGB Image","created":"2023-09-14","cited_by_count":10,"area":null},{"id":"2312.15719","title":"Get a Grip: Reconstructing Hand-Object Stable Grasps in Egocentric Videos","created":"2023-12-25","cited_by_count":10,"area":null},{"id":"2401.04143","title":"RHOBIN Challenge: Reconstruction of Human Object Interaction","created":"2024-01-07","cited_by_count":10,"area":null},{"id":"2407.00299","title":"Human-Agent Joint Learning for Efficient Robot Manipulation Skill Acquisition","created":"2024-06-29","cited_by_count":10,"area":null},{"id":"2407.21510","title":"PEAR: Phrase-Based Hand-Object Interaction Anticipation","created":"2024-07-31","cited_by_count":10,"area":null},{"id":"2501.11992","title":"Survey on Hand Gesture Recognition from Visual Input","created":"2025-01-21","cited_by_count":10,"area":null},{"id":"2307.01200","title":"ProxyCap: Real-time Monocular Full-body Capture in World Space via Human-Centric Proxy-to-Motion Learning","created":"2023-07-03","cited_by_count":9,"area":null},{"id":"2404.15276","title":"SMPLer: Taming Transformers for Monocular 3D Human Shape and Pose Estimation","created":"2024-04-23","cited_by_count":9,"area":null},{"id":"2412.01537","title":"HandOS: 3D Hand Reconstruction in One Stage","created":"2024-12-02","cited_by_count":9,"area":null},{"id":"2410.13911","title":"GraspDiffusion: Synthesizing Realistic Whole-body Hand-Object Interaction","created":"2024-10-17","cited_by_count":8,"area":null},{"id":"2510.01619","title":"MPMAvatar: Learning 3D Gaussian Avatars with Accurate and Robust Physics-Based Dynamics","created":"2025-10-02","cited_by_count":8,"area":null},{"id":"2505.15385","title":"EVA: Expressive Virtual Avatars from Multi-view Videos","created":"2025-05-21","cited_by_count":7,"area":null},{"id":"2112.09422","title":"A Review on Visual Privacy Preservation Techniques for Active and Assisted Living","created":"2021-12-17","cited_by_count":6,"area":null},{"id":"2203.06096","title":"WLASL-LEX: a Dataset for Recognising Phonological Properties in American Sign Language","created":"2022-03-11","cited_by_count":6,"area":null},{"id":"2204.08154","title":"End-to-end Weakly-supervised Single-stage Multiple 3D Hand Mesh Reconstruction from a Single RGB Image","created":"2022-04-18","cited_by_count":6,"area":null},{"id":"2302.08274","title":"Robust Human Motion Forecasting using Transformer-based Model","created":"2023-02-16","cited_by_count":6,"area":null},{"id":"2304.11542","title":"KBody: Towards general, robust, and aligned monocular whole-body estimation","created":"2023-04-23","cited_by_count":6,"area":null},{"id":"2312.08730","title":"Towards Robust and Expressive Whole-body Human Pose and Shape Estimation","created":"2023-12-14","cited_by_count":6,"area":null}],"next_cursor":"100"}