{"total":13,"rows":[{"id":"2310.10198","title":"MoConVQ: Unified Physics-Based Motion Control via Scalable Discrete Representations","created":"2023-10-16","cited_by_count":60,"area":null},{"id":"2308.09036","title":"Synthesizing Physically Plausible Human Motions in 3D Scenes","created":"2023-08-17","cited_by_count":49,"area":null},{"id":"2308.07200","title":"Neural Categorical Priors for Physics-Based Character Control","created":"2023-08-14","cited_by_count":38,"area":null},{"id":"2407.00187","title":"SMPLOlympics: Sports Environments for Physically Simulated Humanoids","created":"2024-06-28","cited_by_count":29,"area":null},{"id":"2106.13871","title":"Transflower: probabilistic autoregressive dance generation with multimodal attention","created":"2021-06-25","cited_by_count":22,"area":null},{"id":"2203.02574","title":"Style-ERD: Responsive and Coherent Online Motion Style Transfer","created":"2022-03-04","cited_by_count":17,"area":null},{"id":"2310.00239","title":"AdaptNet: Policy Adaptation for Physics-Based Character Control","created":"2023-09-30","cited_by_count":16,"area":null},{"id":"2203.04735","title":"A Survey on Reinforcement Learning Methods in Character Animation","created":"2022-03-07","cited_by_count":12,"area":null},{"id":"2205.00307","title":"Learning to Get Up","created":"2022-04-30","cited_by_count":11,"area":null},{"id":"2309.03130","title":"MyoDex: A Generalizable Prior for Dexterous Manipulation","created":"2023-09-06","cited_by_count":11,"area":null},{"id":"2112.06061","title":"OstrichRL: A Musculoskeletal Ostrich Simulation to Study Bio-mechanical Locomotion","created":"2021-12-11","cited_by_count":10,"area":null},{"id":"2210.01225","title":"Force-Aware Interface via Electromyography for Natural VR/AR Interaction","created":"2022-10-03","cited_by_count":6,"area":null},{"id":"2308.07491","title":"Adaptive Tracking of a Single-Rigid-Body Character in Various Environments","created":"2023-08-14","cited_by_count":0,"area":null}],"next_cursor":null}