{"total":21,"rows":[{"id":"2404.10179","title":"Scaling Instructable Agents Across Many Simulated Worlds","created":"2024-03-13","cited_by_count":71,"area":null},{"id":"2302.07515","title":"TiZero: Mastering Multi-Agent Football with Curriculum Learning and Self-Play","created":"2023-02-15","cited_by_count":20,"area":null},{"id":"2503.02505","title":"ROCKET-2: Steering Visuomotor Policy via Cross-View Goal Alignment","created":"2025-03-04","cited_by_count":7,"area":null},{"id":"2402.01335","title":"BehAVE: Behaviour Alignment of Video Game Encodings","created":"2024-02-02","cited_by_count":5,"area":null},{"id":"2408.13934","title":"Learning to Move Like Professional Counter-Strike Players","created":"2024-08-25","cited_by_count":4,"area":null},{"id":"2510.05684","title":"D2E: Scaling Vision-Action Pretraining on Desktop Data for Transfer to Embodied AI","created":"2025-10-07","cited_by_count":4,"area":null},{"id":"2508.14295","title":"Pixels to Play: A Foundation Model for 3D Gameplay","created":"2025-08-19","cited_by_count":3,"area":null},{"id":"2512.05103","title":"TV2TV: A Unified Framework for Interleaved Language and Video Generation","created":"2025-12-04","cited_by_count":3,"area":null},{"id":"2605.09965","title":"Towards Generalist Game Players: An Investigation of Foundation Models in the Game Multiverse","created":"2026-05-11","cited_by_count":3,"area":null},{"id":"2407.18316","title":"Affectively Framework: Towards Human-like Affect-Based Agents","created":"2024-07-25","cited_by_count":2,"area":null},{"id":"2502.14998","title":"Generative Modeling of Individual Behavior at Scale","created":"2025-02-20","cited_by_count":2,"area":null},{"id":"2210.09026","title":"WILD-SCAV: Benchmarking FPS Gaming AI on Unity3D-based Environments","created":"2022-10-14","cited_by_count":1,"area":null},{"id":"2501.00078","title":"Human-like Bots for Tactical Shooters Using Compute-Efficient Sensors","created":"2024-12-30","cited_by_count":1,"area":null},{"id":"2506.03522","title":"Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach","created":"2025-06-04","cited_by_count":1,"area":null},{"id":"2507.03793","title":"Learning Dark Souls Combat Through Pixel Input With Neuroevolution","created":"2025-07-04","cited_by_count":1,"area":null},{"id":"2508.08526","title":"Playing Atari Space Invaders with Sparse Cosine Optimized Policy Evolution","created":"2025-08-11","cited_by_count":1,"area":null},{"id":"2510.16774","title":"Learning to play: A Multimodal Agent for 3D Game-Play","created":"2025-10-19","cited_by_count":1,"area":null},{"id":"2203.05965","title":"Human-Like Navigation Behavior: A Statistical Evaluation Framework","created":"2022-03-10","cited_by_count":0,"area":null},{"id":"2507.10172","title":"Play Style Identification Using Low-Level Representations of Play Traces in MicroRTS","created":"2025-07-14","cited_by_count":0,"area":null},{"id":"2511.00002","title":"VRScout: Towards Real-Time, Autonomous Testing of Virtual Reality Games","created":"2025-09-18","cited_by_count":0,"area":null},{"id":"2608.09902","title":"DSLE: A Learning Environment for Dark Souls Boss Encounters","created":"2026-08-10","cited_by_count":0,"area":null}],"next_cursor":null}