{"total":22,"rows":[{"id":"2111.12503","title":"Extracting Triangular 3D Models, Materials, and Lighting From Images","created":"2021-11-24","cited_by_count":366,"area":null},{"id":"2203.13333","title":"CLIP-Mesh: Generating textured meshes from text using pretrained image-text models","created":"2022-03-24","cited_by_count":281,"area":null},{"id":"2206.03380","title":"Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoising","created":"2022-06-07","cited_by_count":163,"area":null},{"id":"2308.05371","title":"Flexible Isosurface Extraction for Gradient-Based Mesh Optimization","created":"2023-08-10","cited_by_count":139,"area":null},{"id":"2212.04386","title":"Multi-View Mesh Reconstruction with Neural Deferred Shading","created":"2022-12-08","cited_by_count":44,"area":null},{"id":"2405.09431","title":"A Survey On Text-to-3D Contents Generation In The Wild","created":"2024-05-15","cited_by_count":14,"area":null},{"id":"2309.17175","title":"TextField3D: Towards Enhancing Open-Vocabulary 3D Generation with Noisy Text Fields","created":"2023-09-29","cited_by_count":9,"area":null},{"id":"2407.06107","title":"Filtering After Shading With Stochastic Texture Filtering","created":"2024-05-14","cited_by_count":5,"area":null},{"id":"2308.10896","title":"Differentiable Shadow Mapping for Efficient Inverse Graphics","created":"2023-08-21","cited_by_count":4,"area":null},{"id":"2603.27151","title":"DiffSoup: Direct Differentiable Rasterization of Triangle Soup for Extreme Radiance Field Simplification","created":"2026-03-28","cited_by_count":4,"area":null},{"id":"2312.00971","title":"Consistent Mesh Diffusion","created":"2023-12-01","cited_by_count":3,"area":null},{"id":"2407.06397","title":"RRM: Relightable assets using Radiance guided Material extraction","created":"2024-07-08","cited_by_count":3,"area":null},{"id":"2204.01386","title":"Dressi: A Hardware-Agnostic Differentiable Renderer with Reactive Shader Packing and Soft Rasterization","created":"2022-04-04","cited_by_count":2,"area":null},{"id":"2208.12674","title":"Automatic Testing and Validation of Level of Detail Reductions Through Supervised Learning","created":"2022-08-25","cited_by_count":2,"area":null},{"id":"2303.12965","title":"Efficient Meshy Neural Fields for Animatable Human Avatars","created":"2023-03-23","cited_by_count":2,"area":null},{"id":"2409.03761","title":"Efficient Scene Appearance Aggregation for Level-of-Detail Rendering","created":"2024-08-19","cited_by_count":2,"area":null},{"id":"2502.07030","title":"PrismAvatar: Real-time animated 3D neural head avatars on edge devices","created":"2025-02-10","cited_by_count":2,"area":null},{"id":"2504.01027","title":"Mesh Compression with Quantized Neural Displacement Fields","created":"2025-03-28","cited_by_count":2,"area":null},{"id":"2503.16747","title":"SAGE: Semantic-Driven Adaptive Gaussian Splatting in Extended Reality","created":"2025-03-20","cited_by_count":0,"area":null},{"id":"2604.13191","title":"Fast Voxelization and Level of Detail for Microgeometry Rendering","created":"2026-04-14","cited_by_count":0,"area":null},{"id":"2608.17182","title":"RADmesh: Remesh-Aware Mesh Deformation","created":"2026-08-17","cited_by_count":0,"area":null},{"id":"2609.00625","title":"Inverse Rendering for Modeling with Line Primitives","created":"2026-09-01","cited_by_count":0,"area":null}],"next_cursor":null}