{"total":177,"rows":[{"id":"2111.11426","title":"Neural Fields in Visual Computing and Beyond","created":"2021-11-22","cited_by_count":540,"area":null},{"id":"2201.04127","title":"HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video","created":"2022-01-11","cited_by_count":483,"area":null},{"id":"2112.09127","title":"ICON: Implicit Clothed humans Obtained from Normals","created":"2021-12-16","cited_by_count":283,"area":null},{"id":"2112.07471","title":"I M Avatar: Implicit Morphable Head Avatars from Videos","created":"2021-12-14","cited_by_count":231,"area":null},{"id":"2104.03953","title":"SNARF: Differentiable Forward Skinning for Animating Non-Rigid Neural Implicit Shapes","created":"2021-04-08","cited_by_count":221,"area":null},{"id":"2112.12761","title":"BANMo: Building Animatable 3D Neural Models from Many Casual Videos","created":"2021-12-23","cited_by_count":197,"area":null},{"id":"2312.09228","title":"3DGS-Avatar: Animatable Avatars via Deformable 3D Gaussian Splatting","created":"2023-12-14","cited_by_count":195,"area":null},{"id":"2206.08929","title":"TAVA: Template-free Animatable Volumetric Actors","created":"2022-06-17","cited_by_count":172,"area":null},{"id":"2312.02973","title":"GauHuman: Articulated Gaussian Splatting from Monocular Human Videos","created":"2023-12-05","cited_by_count":168,"area":null},{"id":"2201.12792","title":"SelfRecon: Self Reconstruction Your Digital Avatar from Monocular Video","created":"2022-01-30","cited_by_count":144,"area":null},{"id":"2210.10036","title":"ARAH: Animatable Volume Rendering of Articulated Human SDFs","created":"2022-10-18","cited_by_count":139,"area":null},{"id":"2203.14478","title":"Structured Local Radiance Fields for Human Avatar Modeling","created":"2022-03-28","cited_by_count":116,"area":null},{"id":"2106.13629","title":"Animatable Neural Radiance Fields from Monocular RGB Videos","created":"2021-06-25","cited_by_count":109,"area":null},{"id":"2104.06849","title":"LEAP: Learning Articulated Occupancy of People","created":"2021-04-14","cited_by_count":107,"area":null},{"id":"2311.17113","title":"Human Gaussian Splatting: Real-time Rendering of Animatable Avatars","created":"2023-11-28","cited_by_count":105,"area":null},{"id":"2312.05941","title":"ASH: Animatable Gaussian Splats for Efficient and Photoreal Human Rendering","created":"2023-12-10","cited_by_count":104,"area":null},{"id":"2108.10842","title":"imGHUM: Implicit Generative Models of 3D Human Shape and Articulated Pose","created":"2021-08-24","cited_by_count":103,"area":null},{"id":"2307.10173","title":"DNA-Rendering: A Diverse Neural Actor Repository for High-Fidelity Human-centric Rendering","created":"2023-07-19","cited_by_count":103,"area":null},{"id":"2108.08807","title":"Neural-GIF: Neural Generalized Implicit Functions for Animating People in Clothing","created":"2021-08-19","cited_by_count":102,"area":null},{"id":"2109.01137","title":"The Power of Points for Modeling Humans in Clothing","created":"2021-09-02","cited_by_count":90,"area":null},{"id":"2303.15380","title":"Hi4D: 4D Instance Segmentation of Close Human Interaction","created":"2023-03-27","cited_by_count":87,"area":null},{"id":"2207.13807","title":"Pose-NDF: Modeling Human Pose Manifolds with Neural Distance Fields","created":"2022-07-27","cited_by_count":85,"area":null},{"id":"2304.02001","title":"MonoHuman: Animatable Human Neural Field from Monocular Video","created":"2023-04-04","cited_by_count":85,"area":null},{"id":"2305.04789","title":"AvatarReX: Real-time Expressive Full-body Avatars","created":"2023-05-08","cited_by_count":84,"area":null},{"id":"2204.02219","title":"SNUG: Self-Supervised Neural Dynamic Garments","created":"2022-04-05","cited_by_count":83,"area":null},{"id":"2105.10441","title":"Driving-Signal Aware Full-Body Avatars","created":"2021-05-21","cited_by_count":81,"area":null},{"id":"2106.11944","title":"MetaAvatar: Learning Animatable Clothed Human Models from Few Depth Images","created":"2021-06-22","cited_by_count":78,"area":null},{"id":"2203.10192","title":"Conditional-Flow NeRF: Accurate 3D Modelling with Reliable Uncertainty Quantification","created":"2022-03-18","cited_by_count":73,"area":null},{"id":"2104.07660","title":"SCALE: Modeling Clothed Humans with a Surface Codec of Articulated Local Elements","created":"2021-04-15","cited_by_count":72,"area":null},{"id":"2201.04123","title":"gDNA: Towards Generative Detailed Neural Avatars","created":"2022-01-11","cited_by_count":72,"area":null},{"id":"2302.12237","title":"Learning Neural Volumetric Representations of Dynamic Humans in Minutes","created":"2023-02-23","cited_by_count":70,"area":null},{"id":"2106.14879","title":"Modeling Clothing as a Separate Layer for an Animatable Human Avatar","created":"2021-06-28","cited_by_count":66,"area":null},{"id":"2303.04805","title":"X-Avatar: Expressive Human Avatars","created":"2023-03-08","cited_by_count":66,"area":null},{"id":"2112.01983","title":"CoNeRF: Controllable Neural Radiance Fields","created":"2021-12-03","cited_by_count":65,"area":null},{"id":"2209.08468","title":"Human Performance Modeling and Rendering via Neural Animated Mesh","created":"2022-09-18","cited_by_count":64,"area":null},{"id":"2204.01695","title":"LISA: Learning Implicit Shape and Appearance of Hands","created":"2022-04-04","cited_by_count":63,"area":null},{"id":"2207.09774","title":"Drivable Volumetric Avatars using Texel-Aligned Features","created":"2022-07-20","cited_by_count":62,"area":null},{"id":"2204.06184","title":"COAP: Compositional Articulated Occupancy of People","created":"2022-04-13","cited_by_count":59,"area":null},{"id":"2207.12909","title":"AlignSDF: Pose-Aligned Signed Distance Fields for Hand-Object Reconstruction","created":"2022-07-26","cited_by_count":59,"area":null},{"id":"2203.16529","title":"CaDeX: Learning Canonical Deformation Coordinate Space for Dynamic Surface Representation via Neural Homeomorphism","created":"2022-03-30","cited_by_count":57,"area":null},{"id":"2205.08535","title":"AvatarCLIP: Zero-Shot Text-Driven Generation and Animation of 3D Avatars","created":"2022-05-17","cited_by_count":55,"area":null},{"id":"2211.15601","title":"Fast-SNARF: A Fast Deformer for Articulated Neural Fields","created":"2022-11-28","cited_by_count":55,"area":null},{"id":"2305.00121","title":"Learning Locally Editable Virtual Humans","created":"2023-04-28","cited_by_count":54,"area":null},{"id":"2404.18630","title":"4D-DRESS: A 4D Dataset of Real-world Human Clothing with Semantic Annotations","created":"2024-04-29","cited_by_count":54,"area":null},{"id":"2404.04421","title":"PhysAvatar: Learning the Physics of Dressed 3D Avatars from Visual Observations","created":"2024-04-05","cited_by_count":51,"area":null},{"id":"2109.11399","title":"A Skeleton-Driven Neural Occupancy Representation for Articulated Hands","created":"2021-09-23","cited_by_count":50,"area":null},{"id":"2207.06955","title":"Learning Implicit Templates for Point-Based Clothed Human Modeling","created":"2022-07-14","cited_by_count":50,"area":null},{"id":"2304.13006","title":"PoseVocab: Learning Joint-structured Pose Embeddings for Human Avatar Modeling","created":"2023-04-25","cited_by_count":50,"area":null},{"id":"2305.06351","title":"Reconstructing Animatable Categories from Videos","created":"2023-05-10","cited_by_count":47,"area":null},{"id":"2203.01754","title":"PINA: Learning a Personalized Implicit Neural Avatar from a Single RGB-D Video Sequence","created":"2022-03-03","cited_by_count":46,"area":null},{"id":"2405.19331","title":"NPGA: Neural Parametric Gaussian Avatars","created":"2024-05-29","cited_by_count":46,"area":null},{"id":"2104.03978","title":"Dynamic Surface Function Networks for Clothed Human Bodies","created":"2021-04-08","cited_by_count":44,"area":null},{"id":"2312.15059","title":"Deformable 3D Gaussian Splatting for Animatable Human Avatars","created":"2023-12-22","cited_by_count":44,"area":null},{"id":"2104.05177","title":"GarmentNets: Category-Level Pose Estimation for Garments via Canonical Space Shape Completion","created":"2021-04-12","cited_by_count":43,"area":null},{"id":"2104.08160","title":"Locally Aware Piecewise Transformation Fields for 3D Human Mesh Registration","created":"2021-04-16","cited_by_count":41,"area":null},{"id":"2206.04382","title":"CLIP-Actor: Text-Driven Recommendation and Stylization for Animating Human Meshes","created":"2022-06-09","cited_by_count":41,"area":null},{"id":"2203.15007","title":"Registering Explicit to Implicit: Towards High-Fidelity Garment mesh Reconstruction from Single Images","created":"2022-03-28","cited_by_count":39,"area":null},{"id":"2205.01355","title":"Predicting Loose-Fitting Garment Deformations Using Bone-Driven Motion Networks","created":"2022-05-03","cited_by_count":39,"area":null},{"id":"2205.01666","title":"DANBO: Disentangled Articulated Neural Body Representations via Graph Neural Networks","created":"2022-05-03","cited_by_count":38,"area":null},{"id":"2304.03903","title":"High-Fidelity Clothed Avatar Reconstruction from a Single Image","created":"2023-04-08","cited_by_count":38,"area":null},{"id":"2205.06254","title":"Learned Vertex Descent: A New Direction for 3D Human Model Fitting","created":"2022-05-12","cited_by_count":37,"area":null},{"id":"2211.12782","title":"Hand Avatar: Free-Pose Hand Animation and Rendering from Monocular Video","created":"2022-11-23","cited_by_count":37,"area":null},{"id":"2304.02626","title":"Dynamic Point Fields","created":"2023-04-05","cited_by_count":37,"area":null},{"id":"2412.02684","title":"AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstruction","created":"2024-12-03","cited_by_count":36,"area":null},{"id":"2211.03568","title":"CASA: Category-agnostic Skeletal Animal Reconstruction","created":"2022-11-04","cited_by_count":35,"area":null},{"id":"2206.02881","title":"Mesh-based Dynamics with Occlusion Reasoning for Cloth Manipulation","created":"2022-06-06","cited_by_count":34,"area":null},{"id":"2308.10658","title":"Learning Clothing and Pose Invariant 3D Shape Representation for Long-Term Person Re-Identification","created":"2023-08-21","cited_by_count":34,"area":null},{"id":"2407.08414","title":"MeshAvatar: Learning High-quality Triangular Human Avatars from Multi-view Videos","created":"2024-07-11","cited_by_count":34,"area":null},{"id":"2112.10203","title":"HVTR: Hybrid Volumetric-Textural Rendering for Human Avatars","created":"2021-12-19","cited_by_count":33,"area":null},{"id":"2203.08133","title":"Animatable Implicit Neural Representations for Creating Realistic Avatars from Videos","created":"2022-03-15","cited_by_count":33,"area":null},{"id":"2312.15258","title":"Human101: Training 100+FPS Human Gaussians in 100s from 1 View","created":"2023-12-23","cited_by_count":32,"area":null},{"id":"2208.00790","title":"Skeleton-free Pose Transfer for Stylized 3D Characters","created":"2022-07-28","cited_by_count":30,"area":null},{"id":"2112.06904","title":"HVH: Learning a Hybrid Neural Volumetric Representation for Dynamic Hair Performance Capture","created":"2021-12-13","cited_by_count":29,"area":null},{"id":"2201.08141","title":"SPAMs: Structured Implicit Parametric Models","created":"2022-01-20","cited_by_count":29,"area":null},{"id":"2209.06814","title":"Neural Point-based Shape Modeling of Humans in Challenging Clothing","created":"2022-09-14","cited_by_count":29,"area":null},{"id":"2308.07903","title":"Relightable and Animatable Neural Avatar from Sparse-View Video","created":"2023-08-15","cited_by_count":28,"area":null},{"id":"2312.05161","title":"TriHuman : A Real-time and Controllable Tri-plane Representation for Detailed Human Geometry and Appearance Synthesis","created":"2023-12-08","cited_by_count":28,"area":null},{"id":"2210.05616","title":"Neural Shape Deformation Priors","created":"2022-10-11","cited_by_count":27,"area":null},{"id":"2311.16096","title":"Animatable and Relightable Gaussians for High-fidelity Human Avatar Modeling","created":"2023-11-27","cited_by_count":27,"area":null},{"id":"2407.09497","title":"Simplicits: Mesh-Free, Geometry-Agnostic, Elastic Simulation","created":"2024-06-09","cited_by_count":27,"area":null},{"id":"2209.10845","title":"DIG: Draping Implicit Garment over the Human Body","created":"2022-09-22","cited_by_count":26,"area":null},{"id":"2302.14348","title":"Im2Hands: Learning Attentive Implicit Representation of Interacting Two-Hand Shapes","created":"2023-02-28","cited_by_count":26,"area":null},{"id":"2304.02013","title":"NPC: Neural Point Characters from Video","created":"2023-04-04","cited_by_count":26,"area":null},{"id":"2207.02031","title":"AvatarCap: Animatable Avatar Conditioned Monocular Human Volumetric Capture","created":"2022-07-05","cited_by_count":25,"area":null},{"id":"2112.04159","title":"Garment4D: Garment Reconstruction from Point Cloud Sequences","created":"2021-12-08","cited_by_count":23,"area":null},{"id":"2211.15692","title":"H3WB: Human3.6M 3D WholeBody Dataset and Benchmark","created":"2022-11-28","cited_by_count":23,"area":null},{"id":"2210.15040","title":"PERGAMO: Personalized 3D Garments from Monocular Video","created":"2022-10-26","cited_by_count":22,"area":null},{"id":"2401.12051","title":"CloSe: A 3D Clothing Segmentation Dataset and Model","created":"2024-01-22","cited_by_count":22,"area":null},{"id":"2405.07319","title":"LayGA: Layered Gaussian Avatars for Animatable Clothing Transfer","created":"2024-05-12","cited_by_count":22,"area":null},{"id":"2302.04866","title":"RelightableHands: Efficient Neural Relighting of Articulated Hand Models","created":"2023-02-09","cited_by_count":21,"area":null},{"id":"2304.03167","title":"CloSET: Modeling Clothed Humans on Continuous Surface with Explicit Template Decomposition","created":"2023-04-06","cited_by_count":21,"area":null},{"id":"2308.14847","title":"NSF: Neural Surface Fields for Human Modeling from Monocular Depth","created":"2023-08-28","cited_by_count":21,"area":null},{"id":"2401.12979","title":"GALA: Generating Animatable Layered Assets from a Single Scan","created":"2024-01-23","cited_by_count":21,"area":null},{"id":"2308.05925","title":"CaPhy: Capturing Physical Properties for Animatable Human Avatars","created":"2023-08-11","cited_by_count":20,"area":null},{"id":"2404.16748","title":"TELA: Text to Layer-wise 3D Clothed Human Generation","created":"2024-04-25","cited_by_count":20,"area":null},{"id":"2112.01741","title":"Frame Averaging for Equivariant Shape Space Learning","created":"2021-12-03","cited_by_count":19,"area":null},{"id":"2206.15470","title":"Dressing Avatars: Deep Photorealistic Appearance for Physically Simulated Clothing","created":"2022-06-30","cited_by_count":19,"area":null},{"id":"2209.11449","title":"Motion Guided Deep Dynamic 3D Garments","created":"2022-09-23","cited_by_count":19,"area":null},{"id":"2308.12288","title":"CHORUS: Learning Canonicalized 3D Human-Object Spatial Relations from Unbounded Synthesized Images","created":"2023-08-23","cited_by_count":19,"area":null},{"id":"2402.18969","title":"OHTA: One-shot Hand Avatar via Data-driven Implicit Priors","created":"2024-02-29","cited_by_count":18,"area":null}],"next_cursor":"100"}