{"total":20,"rows":[{"id":"2112.12228","title":"Direct Behavior Specification via Constrained Reinforcement Learning","created":"2021-12-22","cited_by_count":31,"area":null},{"id":"2105.09637","title":"Navigation Turing Test (NTT): Learning to Evaluate Human-Like Navigation","created":"2021-05-20","cited_by_count":17,"area":null},{"id":"2203.04735","title":"A Survey on Reinforcement Learning Methods in Character Animation","created":"2022-03-07","cited_by_count":12,"area":null},{"id":"2307.11105","title":"Technical Challenges of Deploying Reinforcement Learning Agents for Game Testing in AAA Games","created":"2023-07-19","cited_by_count":12,"area":null},{"id":"2211.17188","title":"Automated Play-Testing Through RL Based Human-Like Play-Styles Generation","created":"2022-11-29","cited_by_count":11,"area":null},{"id":"2303.02160","title":"Navigates Like Me: Understanding How People Evaluate Human-Like AI in Video Games","created":"2023-03-02","cited_by_count":11,"area":null},{"id":"2203.00715","title":"Learning Robust Real-Time Cultural Transmission without Human Data","created":"2022-03-01","cited_by_count":9,"area":null},{"id":"2509.03682","title":"A Comprehensive Review of Multi-Agent Reinforcement Learning in Video Games","created":"2025-09-03","cited_by_count":9,"area":null},{"id":"2212.04401","title":"A Rubric for Human-like Agents and NeuroAI","created":"2022-12-08","cited_by_count":8,"area":null},{"id":"2310.18144","title":"Improving Intrinsic Exploration by Creating Stationary Objectives","created":"2023-10-27","cited_by_count":7,"area":null},{"id":"2202.10057","title":"CCPT: Automatic Gameplay Testing and Validation with Curiosity-Conditioned Proximal Trajectories","created":"2022-02-21","cited_by_count":6,"area":null},{"id":"2112.11731","title":"Graph augmented Deep Reinforcement Learning in the GameRLand3D environment","created":"2021-12-22","cited_by_count":5,"area":null},{"id":"2104.10610","title":"Policy Fusion for Adaptive and Customizable Reinforcement Learning Agents","created":"2021-04-21","cited_by_count":4,"area":null},{"id":"2112.03636","title":"Godot Reinforcement Learning Agents","created":"2021-12-07","cited_by_count":4,"area":null},{"id":"2102.11893","title":"Honey, I Shrunk The Actor: A Case Study on Preserving Performance with Smaller Actors in Actor-Critic RL","created":"2021-02-23","cited_by_count":3,"area":null},{"id":"2210.09026","title":"WILD-SCAV: Benchmarking FPS Gaming AI on Unity3D-based Environments","created":"2022-10-14","cited_by_count":1,"area":null},{"id":"2506.03522","title":"Path Generation and Evaluation in Video Games: A Nonparametric Statistical Approach","created":"2025-06-04","cited_by_count":1,"area":null},{"id":"2203.05965","title":"Human-Like Navigation Behavior: A Statistical Evaluation Framework","created":"2022-03-10","cited_by_count":0,"area":null},{"id":"2309.03933","title":"BluNF: Blueprint Neural Field","created":"2023-09-07","cited_by_count":0,"area":null},{"id":"2310.05430","title":"Replication of Multi-agent Reinforcement Learning for the \"Hide and Seek\" Problem","created":"2023-10-09","cited_by_count":0,"area":null}],"next_cursor":null}