{"total":441,"rows":[{"id":"2211.10440","title":"Magic3D: High-Resolution Text-to-3D Content Creation","created":"2022-11-18","cited_by_count":1290,"area":"diffusion"},{"id":"2309.16653","title":"DreamGaussian: Generative Gaussian Splatting for Efficient 3D Content Creation","created":"2023-09-28","cited_by_count":843,"area":null},{"id":"2412.01506","title":"Structured 3D Latents for Scalable and Versatile 3D Generation","created":"2024-12-02","cited_by_count":770,"area":null},{"id":"2402.05054","title":"LGM: Large Multi-View Gaussian Model for High-Resolution 3D Content Creation","created":"2024-02-07","cited_by_count":739,"area":null},{"id":"2212.08751","title":"Point-E: A System for Generating 3D Point Clouds from Complex Prompts","created":"2022-12-16","cited_by_count":699,"area":"diffusion"},{"id":"2303.13873","title":"Fantasia3D: Disentangling Geometry and Appearance for High-quality Text-to-3D Content Creation","created":"2023-03-24","cited_by_count":687,"area":"diffusion"},{"id":"2210.06978","title":"LION: Latent Point Diffusion Models for 3D Shape Generation","created":"2022-10-12","cited_by_count":553,"area":"diffusion"},{"id":"2209.11163","title":"GET3D: A Generative Model of High Quality 3D Textured Shapes Learned from Images","created":"2022-09-22","cited_by_count":446,"area":null},{"id":"2312.08344","title":"FoundationPose: Unified 6D Pose Estimation and Tracking of Novel Objects","created":"2023-12-13","cited_by_count":429,"area":null},{"id":"2305.02463","title":"Shap-E: Generating Conditional 3D Implicit Functions","created":"2023-05-03","cited_by_count":385,"area":null},{"id":"2111.12503","title":"Extracting Triangular 3D Models, Materials, and Lighting From Images","created":"2021-11-24","cited_by_count":366,"area":null},{"id":"2203.13333","title":"CLIP-Mesh: Generating textured meshes from text using pretrained image-text models","created":"2022-03-24","cited_by_count":281,"area":null},{"id":"2103.01954","title":"Mixture of Volumetric Primitives for Efficient Neural Rendering","created":"2021-03-02","cited_by_count":277,"area":null},{"id":"2312.02069","title":"GaussianAvatars: Photorealistic Head Avatars with Rigged 3D Gaussians","created":"2023-12-04","cited_by_count":260,"area":null},{"id":"2112.05637","title":"HeadNeRF: A Real-time NeRF-based Parametric Head Model","created":"2021-12-10","cited_by_count":228,"area":null},{"id":"2401.03890","title":"A Survey on 3D Gaussian Splatting","created":"2024-01-08","cited_by_count":224,"area":null},{"id":"2112.08867","title":"GRAM: Generative Radiance Manifolds for 3D-Aware Image Generation","created":"2021-12-16","cited_by_count":216,"area":null},{"id":"2303.05371","title":"3DGen: Triplane Latent Diffusion for Textured Mesh Generation","created":"2023-03-09","cited_by_count":183,"area":"diffusion"},{"id":"2311.16918","title":"RichDreamer: A Generalizable Normal-Depth Diffusion Model for Detail Richness in Text-to-3D","created":"2023-11-28","cited_by_count":168,"area":"diffusion"},{"id":"2206.03380","title":"Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoising","created":"2022-06-07","cited_by_count":163,"area":null},{"id":"2307.11335","title":"Tri-MipRF: Tri-Mip Representation for Efficient Anti-Aliasing Neural Radiance Fields","created":"2023-07-21","cited_by_count":143,"area":null},{"id":"2308.05371","title":"Flexible Isosurface Extraction for Gradient-Based Mesh Optimization","created":"2023-08-10","cited_by_count":139,"area":null},{"id":"2404.12385","title":"MeshLRM: Large Reconstruction Model for High-Quality Meshes","created":"2024-04-18","cited_by_count":139,"area":null},{"id":"2110.07604","title":"NeRS: Neural Reflectance Surfaces for Sparse-view 3D Reconstruction in the Wild","created":"2021-10-14","cited_by_count":136,"area":null},{"id":"2304.12439","title":"TextMesh: Generation of Realistic 3D Meshes From Text Prompts","created":"2023-04-24","cited_by_count":135,"area":"diffusion"},{"id":"2405.20343","title":"Unique3D: High-Quality and Efficient 3D Mesh Generation from a Single Image","created":"2024-05-30","cited_by_count":135,"area":"diffusion"},{"id":"2310.19415","title":"Text-to-3D with Classifier Score Distillation","created":"2023-10-30","cited_by_count":128,"area":"diffusion"},{"id":"2311.16099","title":"GART: Gaussian Articulated Template Models","created":"2023-11-27","cited_by_count":121,"area":null},{"id":"2206.08343","title":"Realistic One-shot Mesh-based Head Avatars","created":"2022-06-16","cited_by_count":119,"area":null},{"id":"2204.02232","title":"IRON: Inverse Rendering by Optimizing Neural SDFs and Materials from Photometric Images","created":"2022-04-05","cited_by_count":111,"area":null},{"id":"2308.10899","title":"TADA! Text to Animatable Digital Avatars","created":"2023-08-21","cited_by_count":110,"area":null},{"id":"2303.02091","title":"Delicate Textured Mesh Recovery from NeRF via Adaptive Surface Refinement","created":"2023-03-03","cited_by_count":106,"area":null},{"id":"2502.12894","title":"CAST: Component-Aligned 3D Scene Reconstruction from an RGB Image","created":"2025-02-18","cited_by_count":106,"area":null},{"id":"2308.08545","title":"TeCH: Text-guided Reconstruction of Lifelike Clothed Humans","created":"2023-08-16","cited_by_count":104,"area":"diffusion"},{"id":"2405.11616","title":"Era3D: High-Resolution Multiview Diffusion using Efficient Row-wise Attention","created":"2024-05-19","cited_by_count":100,"area":null},{"id":"2503.22236","title":"Hi3DGen: High-fidelity 3D Geometry Generation from Images via Normal Bridging","created":"2025-03-28","cited_by_count":99,"area":null},{"id":"2412.17808","title":"Dora: Sampling and Benchmarking for 3D Shape Variational Auto-Encoders","created":"2024-12-23","cited_by_count":98,"area":"diffusion"},{"id":"2304.13348","title":"TextDeformer: Geometry Manipulation using Text Guidance","created":"2023-04-26","cited_by_count":94,"area":null},{"id":"2403.06738","title":"V3D: Video Diffusion Models are Effective 3D Generators","created":"2024-03-11","cited_by_count":89,"area":"diffusion"},{"id":"2207.11243","title":"Multiface: A Dataset for Neural Face Rendering","created":"2022-07-22","cited_by_count":87,"area":null},{"id":"2310.13772","title":"TexFusion: Synthesizing 3D Textures with Text-Guided Image Diffusion Models","created":"2023-10-20","cited_by_count":87,"area":"diffusion"},{"id":"2312.11360","title":"Paint-it: Text-to-Texture Synthesis via Deep Convolutional Texture Map Optimization and Physically-Based Rendering","created":"2023-12-18","cited_by_count":84,"area":null},{"id":"2310.03020","title":"Consistent-1-to-3: Consistent Image to 3D View Synthesis via Geometry-aware Diffusion Models","created":"2023-10-04","cited_by_count":79,"area":"diffusion"},{"id":"2503.21732","title":"SparseFlex: High-Resolution and Arbitrary-Topology 3D Shape Modeling","created":"2025-03-27","cited_by_count":79,"area":null},{"id":"2403.02234","title":"3DTopia: Large Text-to-3D Generation Model with Hybrid Diffusion Priors","created":"2024-03-04","cited_by_count":74,"area":"diffusion"},{"id":"2206.07255","title":"GRAM-HD: 3D-Consistent Image Generation at High Resolution with Generative Radiance Manifolds","created":"2022-06-15","cited_by_count":73,"area":null},{"id":"2103.15208","title":"Unified Shape and SVBRDF Recovery using Differentiable Monte Carlo Rendering","created":"2021-03-28","cited_by_count":71,"area":null},{"id":"2404.11593","title":"IntrinsicAnything: Learning Diffusion Priors for Inverse Rendering Under Unknown Illumination","created":"2024-04-17","cited_by_count":67,"area":"diffusion"},{"id":"2303.12236","title":"SALAD: Part-Level Latent Diffusion for 3D Shape Generation and Manipulation","created":"2023-03-21","cited_by_count":66,"area":"diffusion"},{"id":"2204.02411","title":"Texturify: Generating Textures on 3D Shape Surfaces","created":"2022-04-05","cited_by_count":65,"area":null},{"id":"2409.16160","title":"MIMO: Controllable Character Video Synthesis with Spatial Decomposed Modeling","created":"2024-09-24","cited_by_count":64,"area":null},{"id":"2308.10490","title":"Texture Generation on 3D Meshes with Point-UV Diffusion","created":"2023-08-21","cited_by_count":63,"area":"diffusion"},{"id":"2312.11461","title":"GAvatar: Animatable 3D Gaussian Avatars with Implicit Mesh Learning","created":"2023-12-18","cited_by_count":63,"area":null},{"id":"2212.01406","title":"ClipFace: Text-guided Editing of Textured 3D Morphable Models","created":"2022-12-02","cited_by_count":60,"area":null},{"id":"2108.12958","title":"3DStyleNet: Creating 3D Shapes with Geometric and Texture Style Variations","created":"2021-08-30","cited_by_count":58,"area":null},{"id":"2207.10642","title":"Generative Multiplane Images: Making a 2D GAN 3D-Aware","created":"2022-07-21","cited_by_count":57,"area":null},{"id":"2402.13251","title":"FlashTex: Fast Relightable Mesh Texturing with LightControlNet","created":"2024-02-20","cited_by_count":56,"area":null},{"id":"2408.10198","title":"MeshFormer: High-Quality Mesh Generation with 3D-Guided Reconstruction Model","created":"2024-08-19","cited_by_count":55,"area":"diffusion"},{"id":"2305.11337","title":"RoomDreamer: Text-Driven 3D Indoor Scene Synthesis with Coherent Geometry and Texture","created":"2023-05-18","cited_by_count":53,"area":"diffusion"},{"id":"2111.00140","title":"DIB-R++: Learning to Predict Lighting and Material with a Hybrid Differentiable Renderer","created":"2021-10-30","cited_by_count":52,"area":null},{"id":"2401.09416","title":"TextureDreamer: Image-guided Texture Synthesis through Geometry-aware Diffusion","created":"2024-01-17","cited_by_count":52,"area":null},{"id":"2311.15980","title":"Direct2.5: Diverse Text-to-3D Generation via Multi-view 2.5D Diffusion","created":"2023-11-27","cited_by_count":50,"area":"diffusion"},{"id":"2306.03038","title":"HeadSculpt: Crafting 3D Head Avatars with Text","created":"2023-06-05","cited_by_count":49,"area":"diffusion"},{"id":"2401.01702","title":"Image Sculpting: Precise Object Editing with 3D Geometry Control","created":"2024-01-02","cited_by_count":45,"area":null},{"id":"2405.18525","title":"REPARO: Compositional 3D Assets Generation with Differentiable 3D Layout Alignment","created":"2024-05-28","cited_by_count":45,"area":null},{"id":"2207.10606","title":"Approximate Differentiable Rendering with Algebraic Surfaces","created":"2022-07-21","cited_by_count":44,"area":null},{"id":"2212.04386","title":"Multi-View Mesh Reconstruction with Neural Deferred Shading","created":"2022-12-08","cited_by_count":44,"area":null},{"id":"2302.14434","title":"A Hierarchical Representation Network for Accurate and Detailed Face Reconstruction from In-The-Wild Images","created":"2023-02-28","cited_by_count":43,"area":null},{"id":"2204.07159","title":"A Level Set Theory for Neural Implicit Evolution under Explicit Flows","created":"2022-04-14","cited_by_count":42,"area":null},{"id":"2311.18635","title":"DiffusionAvatars: Deferred Diffusion for High-fidelity 3D Head Avatars","created":"2023-11-30","cited_by_count":42,"area":null},{"id":"2109.08857","title":"Modern Evolution Strategies for Creativity: Fitting Concrete Images and Abstract Concepts","created":"2021-09-18","cited_by_count":40,"area":null},{"id":"2109.07719","title":"Efficient Differentiable Simulation of Articulated Bodies","created":"2021-09-16","cited_by_count":39,"area":null},{"id":"2310.17519","title":"FLARE: Fast Learning of Animatable and Relightable Mesh Avatars","created":"2023-10-26","cited_by_count":39,"area":null},{"id":"2403.15385","title":"LATTE3D: Large-scale Amortized Text-To-Enhanced3D Synthesis","created":"2024-03-22","cited_by_count":39,"area":null},{"id":"2307.05473","title":"Differentiable Blocks World: Qualitative 3D Decomposition by Rendering Primitives","created":"2023-07-11","cited_by_count":38,"area":null},{"id":"2104.08230","title":"Point-Based Modeling of Human Clothing","created":"2021-04-16","cited_by_count":37,"area":null},{"id":"2412.06299","title":"4D Gaussian Splatting with Scale-aware Residual Field and Adaptive Optimization for Real-time Rendering of Temporally Complex Dynamic Scenes","created":"2024-12-09","cited_by_count":37,"area":null},{"id":"2506.24096","title":"MILo: Mesh-In-the-Loop Gaussian Splatting for Detailed and Efficient Surface Reconstruction","created":"2025-06-30","cited_by_count":37,"area":null},{"id":"2303.09554","title":"PartNeRF: Generating Part-Aware Editable 3D Shapes without 3D Supervision","created":"2023-03-16","cited_by_count":36,"area":null},{"id":"2401.05345","title":"DISTWAR: Fast Differentiable Rendering on Raster-based Rendering Pipelines","created":"2023-12-01","cited_by_count":36,"area":null},{"id":"2412.02684","title":"AniGS: Animatable Gaussian Avatar from a Single Image with Inconsistent Gaussian Reconstruction","created":"2024-12-03","cited_by_count":36,"area":null},{"id":"2412.10209","title":"GAF: Gaussian Avatar Reconstruction from Monocular Videos via Multi-view Diffusion","created":"2024-12-13","cited_by_count":36,"area":"diffusion"},{"id":"2408.10195","title":"SpaRP: Fast 3D Object Reconstruction and Pose Estimation from Sparse Views","created":"2024-08-19","cited_by_count":35,"area":"diffusion"},{"id":"2304.14299","title":"A Probabilistic Attention Model with Occlusion-aware Texture Regression for 3D Hand Reconstruction from a Single RGB Image","created":"2023-04-27","cited_by_count":32,"area":null},{"id":"2506.05554","title":"EX-4D: EXtreme Viewpoint 4D Video Synthesis via Depth Watertight Mesh","created":"2025-06-05","cited_by_count":32,"area":null},{"id":"2404.01053","title":"HAHA: Highly Articulated Gaussian Human Avatars with Textured Mesh Prior","created":"2024-04-01","cited_by_count":31,"area":null},{"id":"2411.15138","title":"Material Anything: Generating Materials for Any 3D Object via Diffusion","created":"2024-11-22","cited_by_count":31,"area":"diffusion"},{"id":"2503.14830","title":"Decompositional Neural Scene Reconstruction with Generative Diffusion Prior","created":"2025-03-19","cited_by_count":31,"area":"diffusion"},{"id":"2305.15399","title":"Sin3DM: Learning a Diffusion Model from a Single 3D Textured Shape","created":"2023-05-24","cited_by_count":29,"area":"diffusion"},{"id":"2406.18539","title":"TexPainter: Generative Mesh Texturing with Multi-view Consistency","created":"2024-05-17","cited_by_count":29,"area":"diffusion"},{"id":"2412.00905","title":"Ref-GS: Directional Factorization for 2D Gaussian Splatting","created":"2024-12-01","cited_by_count":29,"area":null},{"id":"2504.08541","title":"Digital Twin Catalog: A Large-Scale Photorealistic 3D Object Digital Twin Dataset","created":"2025-04-11","cited_by_count":29,"area":null},{"id":"2108.04886","title":"Differentiable Surface Rendering via Non-Differentiable Sampling","created":"2021-08-10","cited_by_count":28,"area":null},{"id":"2308.14737","title":"Flexible Techniques for Differentiable Rendering with 3D Gaussians","created":"2023-08-28","cited_by_count":28,"area":null},{"id":"2402.17214","title":"CharacterGen: Efficient 3D Character Generation from Single Images with Multi-View Pose Canonicalization","created":"2024-02-27","cited_by_count":28,"area":null},{"id":"2409.15273","title":"MaterialFusion: Enhancing Inverse Rendering with Material Diffusion Priors","created":"2024-09-23","cited_by_count":28,"area":"diffusion"},{"id":"2411.19654","title":"TexGaussian: Generating High-quality PBR Material via Octree-based 3D Gaussian Splatting","created":"2024-11-29","cited_by_count":28,"area":null},{"id":"2307.16183","title":"HD-Fusion: Detailed Text-to-3D Generation Leveraging Multiple Noise Estimation","created":"2023-07-30","cited_by_count":27,"area":"diffusion"},{"id":"2310.02714","title":"GETAvatar: Generative Textured Meshes for Animatable Human Avatars","created":"2023-10-04","cited_by_count":27,"area":null},{"id":"2311.01447","title":"CADSim: Robust and Scalable in-the-wild 3D Reconstruction for Controllable Sensor Simulation","created":"2023-11-02","cited_by_count":26,"area":null}],"next_cursor":"100"}