{"total":827,"rows":[{"id":"2111.12077","title":"Mip-NeRF 360: Unbounded Anti-Aliased Neural Radiance Fields","created":"2021-11-23","cited_by_count":2032,"area":null},{"id":"2106.10689","title":"NeuS: Learning Neural Implicit Surfaces by Volume Rendering for Multi-view Reconstruction","created":"2021-06-20","cited_by_count":1712,"area":null},{"id":"2112.05131","title":"Plenoxels: Radiance Fields without Neural Networks","created":"2021-12-09","cited_by_count":1613,"area":null},{"id":"2312.14132","title":"DUSt3R: Geometric 3D Vision Made Easy","created":"2023-12-21","cited_by_count":1567,"area":null},{"id":"2203.09517","title":"TensoRF: Tensorial Radiance Fields","created":"2022-03-17","cited_by_count":1280,"area":null},{"id":"2112.07945","title":"Efficient Geometry-aware 3D Generative Adversarial Networks","created":"2021-12-15","cited_by_count":1205,"area":null},{"id":"2310.08528","title":"4D Gaussian Splatting for Real-Time Dynamic Scene Rendering","created":"2023-10-12","cited_by_count":1157,"area":null},{"id":"2403.17888","title":"2D Gaussian Splatting for Geometrically Accurate Radiance Fields","created":"2024-03-26","cited_by_count":1076,"area":null},{"id":"2106.12052","title":"Volume Rendering of Neural Implicit Surfaces","created":"2021-06-22","cited_by_count":996,"area":null},{"id":"2111.11215","title":"Direct Voxel Grid Optimization: Super-fast Convergence for Radiance Fields Reconstruction","created":"2021-11-22","cited_by_count":964,"area":null},{"id":"2311.04400","title":"LRM: Large Reconstruction Model for Single Image to 3D","created":"2023-11-08","cited_by_count":849,"area":null},{"id":"2202.05263","title":"Block-NeRF: Scalable Large Scene Neural View Synthesis","created":"2022-02-10","cited_by_count":724,"area":null},{"id":"2103.13744","title":"KiloNeRF: Speeding up Neural Radiance Fields with Thousands of Tiny MLPs","created":"2021-03-25","cited_by_count":673,"area":null},{"id":"2304.06706","title":"Zip-NeRF: Anti-Aliased Grid-Based Neural Radiance Fields","created":"2023-04-13","cited_by_count":671,"area":null},{"id":"2311.16493","title":"Mip-Splatting: Alias-free 3D Gaussian Splatting","created":"2023-11-27","cited_by_count":667,"area":null},{"id":"2104.10078","title":"UNISURF: Unifying Neural Implicit Surfaces and Radiance Fields for Multi-View Reconstruction","created":"2021-04-20","cited_by_count":646,"area":null},{"id":"2104.06405","title":"BARF: Bundle-Adjusting Neural Radiance Fields","created":"2021-04-13","cited_by_count":642,"area":null},{"id":"2112.12130","title":"NICE-SLAM: Neural Implicit Scalable Encoding for SLAM","created":"2021-12-22","cited_by_count":589,"area":null},{"id":"2301.09632","title":"HexPlane: A Fast Representation for Dynamic Scenes","created":"2023-01-23","cited_by_count":587,"area":null},{"id":"2111.11426","title":"Neural Fields in Visual Computing and Beyond","created":"2021-11-22","cited_by_count":540,"area":null},{"id":"2112.01455","title":"Zero-Shot Text-Guided Object Generation with Dream Fields","created":"2021-12-02","cited_by_count":513,"area":null},{"id":"2103.10380","title":"FastNeRF: High-Fidelity Neural Rendering at 200FPS","created":"2021-03-18","cited_by_count":511,"area":null},{"id":"2201.08845","title":"Point-NeRF: Point-based Neural Radiance Fields","created":"2022-01-21","cited_by_count":503,"area":null},{"id":"2201.04127","title":"HumanNeRF: Free-viewpoint Rendering of Moving People from Monocular Video","created":"2022-01-11","cited_by_count":483,"area":null},{"id":"2110.08985","title":"StyleNeRF: A Style-based 3D-Aware Generator for High-resolution Image Synthesis","created":"2021-10-18","cited_by_count":477,"area":null},{"id":"2310.10642","title":"Real-time Photorealistic Dynamic Scene Representation and Rendering with 4D Gaussian Splatting","created":"2023-10-16","cited_by_count":476,"area":null},{"id":"2206.00665","title":"MonoSDF: Exploring Monocular Geometric Cues for Neural Implicit Surface Reconstruction","created":"2022-06-01","cited_by_count":470,"area":null},{"id":"2306.03092","title":"Neuralangelo: High-Fidelity Neural Surface Reconstruction","created":"2023-06-05","cited_by_count":467,"area":null},{"id":"2104.00677","title":"Putting NeRF on a Diet: Semantically Consistent Few-Shot View Synthesis","created":"2021-04-01","cited_by_count":464,"area":null},{"id":"2105.06468","title":"Dynamic View Synthesis from Dynamic Monocular Video","created":"2021-05-13","cited_by_count":420,"area":null},{"id":"2103.15875","title":"In-Place Scene Labelling and Understanding with Implicit Scene Representation","created":"2021-03-29","cited_by_count":415,"area":null},{"id":"2112.10703","title":"Mega-NeRF: Scalable Construction of Large-Scale NeRFs for Virtual Fly-Throughs","created":"2021-12-20","cited_by_count":398,"area":null},{"id":"2111.12503","title":"Extracting Triangular 3D Models, Materials, and Lighting From Images","created":"2021-11-24","cited_by_count":366,"area":null},{"id":"2111.05849","title":"Advances in Neural Rendering","created":"2021-11-10","cited_by_count":365,"area":null},{"id":"2404.19702","title":"GS-LRM: Large Reconstruction Model for 3D Gaussian Splatting","created":"2024-04-30","cited_by_count":349,"area":null},{"id":"2205.15285","title":"Fast Dynamic Radiance Fields with Time-Aware Neural Voxels","created":"2022-05-30","cited_by_count":346,"area":null},{"id":"2104.00674","title":"PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relighting","created":"2021-04-01","cited_by_count":335,"area":null},{"id":"2311.14521","title":"GaussianEditor: Swift and Controllable 3D Editing with Gaussian Splatting","created":"2023-11-24","cited_by_count":335,"area":null},{"id":"2112.03221","title":"Text2Mesh: Text-Driven Neural Stylization for Meshes","created":"2021-12-06","cited_by_count":334,"area":null},{"id":"2208.00277","title":"MobileNeRF: Exploiting the Polygon Rasterization Pipeline for Efficient Neural Field Rendering on Mobile Architectures","created":"2022-07-30","cited_by_count":311,"area":null},{"id":"2309.16585","title":"Text-to-3D using Gaussian Splatting","created":"2023-09-28","cited_by_count":299,"area":null},{"id":"2308.01898","title":"UniSim: A Neural Closed-Loop Sensor Simulator","created":"2023-08-03","cited_by_count":297,"area":null},{"id":"2112.11427","title":"StyleSDF: High-Resolution 3D-Consistent Image and Geometry Generation","created":"2021-12-21","cited_by_count":289,"area":null},{"id":"2111.14643","title":"Urban Radiance Fields","created":"2021-11-29","cited_by_count":263,"area":null},{"id":"2205.04334","title":"Panoptic Neural Fields: A Semantic Object-Aware Neural Scene Representation","created":"2022-05-09","cited_by_count":243,"area":null},{"id":"2212.07388","title":"NoPe-NeRF: Optimising Neural Radiance Field with No Pose Prior","created":"2022-12-14","cited_by_count":235,"area":null},{"id":"2103.03231","title":"DONeRF: Towards Real-Time Rendering of Compact Neural Radiance Fields using Depth Oracle Networks","created":"2021-03-04","cited_by_count":232,"area":null},{"id":"2404.10772","title":"Gaussian Opacity Fields: Efficient Adaptive Surface Reconstruction in Unbounded Scenes","created":"2024-04-16","cited_by_count":232,"area":null},{"id":"2112.05504","title":"BungeeNeRF: Progressive Neural Radiance Field for Extreme Multi-scale Scene Rendering","created":"2021-12-10","cited_by_count":229,"area":null},{"id":"2109.01847","title":"Learning Object-Compositional Neural Radiance Field for Editable Scene Rendering","created":"2021-09-04","cited_by_count":228,"area":null},{"id":"2311.16473","title":"GS-IR: 3D Gaussian Splatting for Inverse Rendering","created":"2023-11-26","cited_by_count":224,"area":null},{"id":"2302.14859","title":"BakedSDF: Meshing Neural SDFs for Real-Time View Synthesis","created":"2023-02-28","cited_by_count":221,"area":null},{"id":"2302.12249","title":"MERF: Memory-Efficient Radiance Fields for Real-time View Synthesis in Unbounded Scenes","created":"2023-02-23","cited_by_count":218,"area":null},{"id":"2205.04978","title":"NeRF-Editing: Geometry Editing of Neural Radiance Fields","created":"2022-05-10","cited_by_count":217,"area":null},{"id":"2103.05606","title":"NeX: Real-time View Synthesis with Neural Basis Expansion","created":"2021-03-09","cited_by_count":216,"area":null},{"id":"2406.12080","title":"A Hierarchical 3D Gaussian Representation for Real-Time Rendering of Very Large Datasets","created":"2024-06-17","cited_by_count":216,"area":null},{"id":"2311.09217","title":"DMV3D: Denoising Multi-View Diffusion using 3D Large Reconstruction Model","created":"2023-11-15","cited_by_count":214,"area":null},{"id":"2205.15848","title":"Geo-Neus: Geometry-Consistent Neural Implicit Surfaces Learning for Multi-view Reconstruction","created":"2022-05-31","cited_by_count":212,"area":null},{"id":"2311.18482","title":"Language Embedded 3D Gaussians for Open-Vocabulary Scene Understanding","created":"2023-11-30","cited_by_count":208,"area":null},{"id":"2108.13826","title":"Self-Calibrating Neural Radiance Fields","created":"2021-08-31","cited_by_count":204,"area":null},{"id":"2406.15643","title":"Taming 3DGS: High-Quality Radiance Fields with Limited Resources","created":"2024-06-21","cited_by_count":204,"area":null},{"id":"2301.02239","title":"Robust Dynamic Radiance Fields","created":"2023-01-05","cited_by_count":194,"area":null},{"id":"2312.07504","title":"COLMAP-Free 3D Gaussian Splatting","created":"2023-12-12","cited_by_count":193,"area":null},{"id":"2109.01129","title":"NerfingMVS: Guided Optimization of Neural Radiance Fields for Indoor Multi-view Stereo","created":"2021-09-02","cited_by_count":192,"area":null},{"id":"2109.02369","title":"Point-Based Neural Rendering with Per-View Optimization","created":"2021-09-06","cited_by_count":190,"area":null},{"id":"2309.16553","title":"MatrixCity: A Large-scale City Dataset for City-scale Neural Rendering and Beyond","created":"2023-09-28","cited_by_count":185,"area":null},{"id":"2111.14292","title":"Deblur-NeRF: Neural Radiance Fields from Blurry Images","created":"2021-11-29","cited_by_count":179,"area":null},{"id":"2301.02238","title":"HyperReel: High-Fidelity 6-DoF Video with Ray-Conditioned Sampling","created":"2023-01-05","cited_by_count":174,"area":null},{"id":"2311.13398","title":"Depth-Regularized Optimization for 3D Gaussian Splatting in Few-Shot Images","created":"2023-11-22","cited_by_count":173,"area":null},{"id":"2312.02973","title":"GauHuman: Articulated Gaussian Splatting from Monocular Human Videos","created":"2023-12-05","cited_by_count":168,"area":null},{"id":"2311.12024","title":"PF-LRM: Pose-Free Large Reconstruction Model for Joint Pose and Shape Prediction","created":"2023-11-20","cited_by_count":165,"area":null},{"id":"2302.03594","title":"NICER-SLAM: Neural Implicit Scene Encoding for RGB SLAM","created":"2023-02-07","cited_by_count":164,"area":null},{"id":"2206.03380","title":"Shape, Light, and Material Decomposition from Images using Monte Carlo Rendering and Denoising","created":"2022-06-07","cited_by_count":163,"area":null},{"id":"2305.17398","title":"NeRO: Neural Geometry and BRDF Reconstruction of Reflective Objects from Multiview Images","created":"2023-05-27","cited_by_count":163,"area":null},{"id":"2404.17774","title":"High-quality Surface Reconstruction using Gaussian Surfels","created":"2024-04-27","cited_by_count":161,"area":null},{"id":"2211.12499","title":"Instant Volumetric Head Avatars","created":"2022-11-22","cited_by_count":159,"area":null},{"id":"2210.00379","title":"NeRF: Neural Radiance Field in 3D Vision: A Comprehensive Review (Updated Post-Gaussian Splatting)","created":"2022-10-01","cited_by_count":158,"area":null},{"id":"2110.13746","title":"H-NeRF: Neural Radiance Fields for Rendering and Temporal Reconstruction of Humans in Motion","created":"2021-10-26","cited_by_count":157,"area":null},{"id":"2103.15606","title":"GNeRF: GAN-based Neural Radiance Field without Posed Camera","created":"2021-03-29","cited_by_count":153,"area":null},{"id":"2303.14536","title":"SUDS: Scalable Urban Dynamic Scenes","created":"2023-03-25","cited_by_count":151,"area":null},{"id":"2110.09788","title":"CIPS-3D: A 3D-Aware Generator of GANs Based on Conditionally-Independent Pixel Synthesis","created":"2021-10-19","cited_by_count":149,"area":null},{"id":"2206.06360","title":"ARF: Artistic Radiance Fields","created":"2022-06-13","cited_by_count":147,"area":null},{"id":"2112.04645","title":"BACON: Band-limited Coordinate Networks for Multiscale Scene Representation","created":"2021-12-09","cited_by_count":143,"area":null},{"id":"2207.11911","title":"NeuMesh: Learning Disentangled Neural Mesh-based Implicit Field for Geometry and Texture Editing","created":"2022-07-25","cited_by_count":142,"area":null},{"id":"2205.12183","title":"StylizedNeRF: Consistent 3D Scene Stylization as Stylized NeRF via 2D-3D Mutual Learning","created":"2022-05-24","cited_by_count":140,"area":null},{"id":"2312.00846","title":"NeuSG: Neural Implicit Surface Reconstruction with 3D Gaussian Splatting Guidance","created":"2023-12-01","cited_by_count":138,"area":null},{"id":"2302.11566","title":"Vid2Avatar: 3D Avatar Reconstruction from Videos in the Wild via Self-supervised Scene Decomposition","created":"2023-02-22","cited_by_count":134,"area":null},{"id":"2105.01794","title":"Real-time Deep Dynamic Characters","created":"2021-05-04","cited_by_count":133,"area":null},{"id":"2309.02436","title":"GO-SLAM: Global Optimization for Consistent 3D Instant Reconstruction","created":"2023-09-05","cited_by_count":133,"area":null},{"id":"2309.09502","title":"RenderOcc: Vision-Centric 3D Occupancy Prediction with 2D Rendering Supervision","created":"2023-09-18","cited_by_count":128,"area":null},{"id":"2209.08546","title":"ActiveNeRF: Learning where to See with Uncertainty Estimation","created":"2022-09-18","cited_by_count":127,"area":null},{"id":"2212.00190","title":"Mixed Neural Voxels for Fast Multi-view Video Synthesis","created":"2022-12-01","cited_by_count":127,"area":null},{"id":"2206.06481","title":"RigNeRF: Fully Controllable Neural 3D Portraits","created":"2022-06-13","cited_by_count":126,"area":null},{"id":"2212.08070","title":"NeRF-Art: Text-Driven Neural Radiance Fields Stylization","created":"2022-12-15","cited_by_count":126,"area":null},{"id":"2312.00112","title":"DynMF: Neural Motion Factorization for Real-time Dynamic View Synthesis with 3D Gaussian Splatting","created":"2023-11-30","cited_by_count":124,"area":null},{"id":"2206.07850","title":"HF-NeuS: Improved Surface Reconstruction Using High-Frequency Details","created":"2022-06-15","cited_by_count":121,"area":null},{"id":"2306.04988","title":"StreetSurf: Extending Multi-view Implicit Surface Reconstruction to Street Views","created":"2023-06-08","cited_by_count":120,"area":null},{"id":"2210.14831","title":"Streaming Radiance Fields for 3D Video Synthesis","created":"2022-10-26","cited_by_count":119,"area":null},{"id":"2303.15951","title":"F$^{2}$-NeRF: Fast Neural Radiance Field Training with Free Camera Trajectories","created":"2023-03-28","cited_by_count":118,"area":null},{"id":"2203.14478","title":"Structured Local Radiance Fields for Human Avatar Modeling","created":"2022-03-28","cited_by_count":116,"area":null}],"next_cursor":"100"}